View Full Version : Official CSP_inferno bug thread
Schypher
01-31-2011, 01:42 PM
Reporting a "bug" about the "blue" door from the smaller middle to the house/apartments.
Just check the video below.
http://www.youtube.com/watch?v=XKFUAEgYf4Q
1.6:
With objects the door always opens to the outside
CSP:
It opens to the direction that the object goes.
Other thing, i spawned a bunch of bots and some spawn on one of the roofs on banana.
Cheers.
EDIT:
Found other bugs
Found this clip on youtube
http://www.youtube.com/watch?v=j6fjUy65ImI
Tried to replicate them but no luck, luckly i found 2 more things that need to be tweaked.
The first one may be the cause of those random kills on the video above.
http://img534.imageshack.us/i/cspinferno0000.jpg
http://img823.imageshack.us/i/cspinferno0001.jpg
In this two places if a player crouches he will be stuck in crouch.
http://img821.imageshack.us/i/cspinferno0002.jpg/
Due to the curve of the arch if you run near the wall that will block you.
n69ky
01-31-2011, 04:12 PM
we are aware of this bug in the viedo!
AND we know how to replicate it. this however was a lastminutebug. but we didnt want to delay the release ;E
Some windows on banana and smaller bombspot bounce nades. These were bouncing nades like a wall in 1.04.
raztratt
02-01-2011, 08:18 AM
About the door. I think you've missed the sound it gives away.. in 1.6 its very low but really game changing for the professional players. make it sound again!
n69ky
02-01-2011, 11:06 AM
- remove those two pillars!
haha
Diablorunner
02-01-2011, 04:54 PM
hmm +1 ?:confused:?
raztratt
02-01-2011, 08:58 PM
About the door. I think you've missed the sound it gives away.. in 1.6 its very low but really game changing for the professional players. make it sound again!
Can someone tell me if i just cant hear it or if its not there plz :D
[IMG]Space between the a mid wall and the floor. (http://img718.imageshack.us/i/cspinferno0001.jpg/)
phinski
02-02-2011, 04:06 AM
Bombsite B both door arch walls have invisible blocks which will get you stuck.
Holes, misaligned elements etc:
T Spawn (http://img269.imageshack.us/img269/4254/cspinferno0000.jpg)
CT Spawn (http://img137.imageshack.us/img137/7460/cspinferno0001v.jpg)
Middle (http://img233.imageshack.us/img233/6155/cspinferno0002.jpg)
Grenades bounce on the sides of the window
Banana (http://img528.imageshack.us/img528/8852/cspinferno0003.jpg)
It would be cool to get out with help of a teammate
Big spot (http://img228.imageshack.us/img228/1607/cspinferno0004.jpg)
Meaby move those boxes to the right a bit?
Sec. Middle (http://img811.imageshack.us/img811/6688/cspinferno0005.jpg)
Ipath
02-04-2011, 12:23 PM
Bug ?????
http://img225.imageshack.us/i/cspinferno0000.jpg/
http://img833.imageshack.us/i/cspinferno0001.jpg/
it's very black !!!!
tiger
02-09-2011, 08:57 AM
http://bugs.cspromod.com/tiger/inf_flashes.jpg
There should be invisible walls in these spots to make the GeT_RiGhT-style flashes work (like there is at banana). Please tell me if there are spots I forgot :)
n69ky
02-09-2011, 09:19 AM
get_right hates csp. so get_right can gtstfuihlewsdnh5.
tiger
02-09-2011, 09:24 AM
We call it a "RiGo" flash in french (he's a former member of emL) and IIRC he said he loved 1.04 xD
ritch
02-09-2011, 11:32 AM
tiger I don't think that putting invibles walls only on know spots is the solution. Players use this "flash style" whenever they can, not only on known locations. I think the solution is to put invisible walls wherever there is the small border on de_inferno, ie across the top of all the walls.
Small clarification I also find it very stupid to implant WallFire only known spots but I think it's rather a technical problem (unable to implement the system of WallFire in gameplay)
majkool
02-09-2011, 02:05 PM
http://bugs.cspromod.com/tiger/inf_flashes.jpg
There should be invisible walls in these spots to make the GeT_RiGhT-style flashes work (like there is at banana). Please tell me if there are spots I forgot :)
Nope, don't do it, players can search out new interesting places for yourself throw, don't copy all from 1.6 maps.
Improved
02-09-2011, 03:50 PM
get_right hates csp. so get_right can gtstfuihlewsdnh5.
GeT_RiGhTt flashes, funny, when those flashes were used since the start of competitive cs more than 10 years ago...
funny
majkool
02-09-2011, 07:09 PM
Improved
Yeah, but GeT_RiGhT used it in best way.
ritch
02-09-2011, 08:12 PM
Either you put a border on top of all the walls as on 1.6 or you do not put anything.
Can be used a lot of edges B2, many edges of the middle too, I saw markeloff use the edge above the small tray-a-sand, and one of the edges of the midlle during the IEM Europe(2 flashes ive never seen before), etc. ..
In short all the borders may be used as a ramp for this kind of flash and don't put invisible walls that only some known spot is a big mistake. If ever a news flash has just become a fashion on 1.6, you will still modify the map to add a new invisible wall? And make that on each new flash discovered on 1.6?
LLLorenz
02-25-2011, 05:59 AM
Fix box height:
http://i548.photobucket.com/albums/ii327/lorenzg/CSPromod/csp_inferno0013.jpg
http://i548.photobucket.com/albums/ii327/lorenzg/CSPromod/csp_inferno0012.jpg
Don't know how to call it in english, but it's too high
http://i548.photobucket.com/albums/ii327/lorenzg/CSPromod/csp_inferno0018.jpg
http://i548.photobucket.com/albums/ii327/lorenzg/CSPromod/csp_inferno0017.jpg
http://i548.photobucket.com/albums/ii327/lorenzg/CSPromod/csp_inferno0016.jpg
Wrong arch
http://i548.photobucket.com/albums/ii327/lorenzg/CSPromod/csp_inferno0021.jpg
Lorenz
Bescene.net
xtobix
09-02-2011, 03:00 PM
http://i143.photobucket.com/albums/r129/tobias_buenger_web_de/2011-09-02_00003.jpg
Weired edges/lightning around this arch. Pls fix. You should also fix these blobby shadows. Use a light-level like in CS:S inferno.
sIMson
09-02-2011, 03:41 PM
Wrong texture alignment causes such bugs, should be quick & simple to fix.
SebzteR
09-04-2011, 05:12 PM
The destructable "window" needs 2 shots to break with some weapons. Should just be one shot.
ritch
09-05-2011, 11:43 PM
I made a movie for the wrong box height
http://www.youtube.com/watch?v=yxvHOZzlyYY
ritch
09-07-2011, 09:59 PM
http://imageshack.us/photo/my-images/263/cspinferno0002.jpg/
Go on the spot i am on the screen and try to strafe to the right. We are blocked.
http://imageshack.us/photo/my-images/263/cspinferno0002.jpg/Are you sure this is a proper gameplay area?
ritch
09-08-2011, 02:25 PM
What do you mean by "proper gameplay area"? If you mean that we will be more or less ever in this corner of the map so we do not care, yes it's true but it's still a bug in the map
Powered by vBulletin™ Version 4.0.2 Copyright © 2012 vBulletin Solutions, Inc. All rights reserved.