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View Full Version : Weapons physics/Non movable weapons



inspiral09
10-26-2009, 02:25 PM
In css when u drop a weapon it will turn into a physic object and you can shoot the gun away when it's on the ground. Will it be like cs 1.6 so the guns just drop where the enemy dies and stay where they are? I hope so :!:
Also do nades drop in CSP? I think they shouldn't

PS: sorry if this has been asked before, there is no search option.

hxcguitarist
10-26-2009, 03:27 PM
In css when u drop a weapon it will turn into a physic object and you can shoot the gun away when it's on the ground. Will it be like cs 1.6 so the guns just drop where the enemy dies and stay where they are? I hope so :!:
Also do nades drop in CSP? I think they shouldn't

PS: sorry if this has been asked before, there is no search option.

I think they should drop tbh. Just make it so that there isn't any sound played when a player picks them up.

10-26-2009, 04:09 PM
Pickupsound is very important for competitive playing

smartin
10-26-2009, 04:49 PM
PS: sorry if this has been asked before, there is no search option.
There sure is one, in the upper right hand corner of the website.

haGisson
10-26-2009, 05:10 PM
the pickupsound has to stay, also non moveable guns on ground

Barbapapa
10-26-2009, 05:17 PM
I'd say moveable guns are better, it's just so much fun to throw a nade in front of a weapon to have it fly towards you xD, like when there's a weapon dropped in cave you can grab it with a nade from long.

inspiral09
10-26-2009, 05:41 PM
I'd say moveable guns are better, it's just so much fun to throw a nade in front of a weapon to have it fly towards you xD, like when there's a weapon dropped in cave you can grab it with a nade from long.

It's cool but it's much more challenging to pickup a gun that you need that's in/near line of sight of an enemy imo.

MaveN
10-26-2009, 05:47 PM
the pickupsound has to stay, also non moveable guns on ground
/sign

downbad
10-26-2009, 05:50 PM
I'd say moveable guns are better, it's just so much fun to throw a nade in front of a weapon to have it fly towards you xD, like when there's a weapon dropped in cave you can grab it with a nade from long.

It's cool but it's much more challenging to pickup a gun that you need that's in/near line of sight of an enemy imo.

having to get bomb off of ct spawn ramp in D2 w/ awp in spawn = challenge. being able to shoot it to your teamate = gay.

inspiral09
10-26-2009, 05:59 PM
I'd say moveable guns are better, it's just so much fun to throw a nade in front of a weapon to have it fly towards you xD, like when there's a weapon dropped in cave you can grab it with a nade from long.

It's cool but it's much more challenging to pickup a gun that you need that's in/near line of sight of an enemy imo.

having to get bomb off of ct spawn ramp in D2 w/ awp in spawn = challenge. being able to shoot it to your teamate = gay.

Yup :)

Barbapapa
10-26-2009, 06:29 PM
I'd say moveable guns are better, it's just so much fun to throw a nade in front of a weapon to have it fly towards you xD, like when there's a weapon dropped in cave you can grab it with a nade from long.

It's cool but it's much more challenging to pickup a gun that you need that's in/near line of sight of an enemy imo.

having to get bomb off of ct spawn ramp in D2 w/ awp in spawn = challenge. being able to shoot it to your teamate = gay.

How do you mean we were talking about weapon physics and not bomb physics right? Sorry if I misunderstood your point. And does the dropped bomb even has physics in source?

downbad
10-26-2009, 07:13 PM
same applies to awp or any gun sitting there. I dont play enough source to know if bomb has physics too, but i'm guessing it does.

Lordearon
10-27-2009, 02:39 AM
I know this is the wrong thread, but this sounds like something I want to see from source in cspm ... - maybe a server side cvar? wow there are too many...

madmax
10-27-2009, 05:29 AM
the bomb in css does not have physics and are as movebel in css and in 1.6

inspiral09
10-27-2009, 06:48 AM
I remember the bomb in css IS movable but only by the terrorists not the ct's or it least it was i'm pretty sure.

Bocom
10-27-2009, 01:22 PM
I could go either way, but I had a moment of epicness in CS:S when I killed a guy with a USP which made his AK-47 fly into me which I then used to kill the two other guys that he was with. One of my very few awesome moments while playing Counter-Strike (and I kick myself every time I tell it since I didn't record it. :()

MaveN
10-27-2009, 01:31 PM
(and I kick myself every time I tell it since I didn't record it. :()
yeah i've got a moment like that and didn't record it :(
but my moment is not that good liek yours :}

Juu
10-27-2009, 03:49 PM
btw if weapons (and the bomb) are not 1*1 unit like in 1.6, how will dropping work ? Like in CS or CSS ?

http://ups.imagup.com/05/1256712451_weapon.png

MaveN
10-27-2009, 03:55 PM
btw if weapons (and the bomb) are not 1*1 unit like in 1.6, how will dropping work ? Like in CS or CSS ?
i prefer 1.6 (every time^^) but if you kill someone up there i would be better for u if the guns falls down that you can pick it up

russki
10-27-2009, 11:24 PM
Weapons should turn into a physprop when dropped, because it adds a certain teamplay aspect to the game that I can explain upon request. Bomb has never been and never will be a physprop, always a static prop (can't move it with anything when dropped).

haGisson
10-28-2009, 05:29 AM
btw if weapons (and the bomb) are not 1*1 unit like in 1.6, how will dropping work ? Like in CS or CSS ?
i prefer 1.6 (every time^^) but if you kill someone up there i would be better for u if the guns falls down that you can pick it up

depends on where your enemy is ^^

but i think 1.6 with 1 unit box + non moveable is better

derWalter
10-31-2009, 08:39 PM
there is a big point for staying like 1.6

if you turn on that models fall trough the ground after dieing, the weapons are the only
pointer where the enemy could be.
the next thing. the bomb! in css you could kick it in a corner and sit on it...

in 1.6 it stays where it drops and this made more than one epic round to play :D

fingerling123
10-31-2009, 09:10 PM
unmovable weapons for sure! :D they can be physics tho but they shouldn't be affected by any bullets or anything else and when an enemy dies they should drop where he died. player models should still be ragdolls imo that's what i most like about source. Maybe you should also remove any blood splatters after like 5-10 seconds after someone died maybe even faster. like fading out. or no blood splats at all but i think it's kind of cool effect cause it isn't possible in 1.6 engine in source it is. in css it's pretty easy(actually too easy cause of the radar!) to see from where ur allies get shot in 1.6 harder. :lol: and the radar should be like 1.6 cause of that.

shumped
10-31-2009, 11:02 PM
I'd say moveable guns are better, it's just so much fun to throw a nade in front of a weapon to have it fly towards you xD, like when there's a weapon dropped in cave you can grab it with a nade from long.

It's cool but it's much more challenging to pickup a gun that you need that's in/near line of sight of an enemy imo.

having to get bomb off of ct spawn ramp in D2 w/ awp in spawn = challenge. being able to shoot it to your teamate = gay.
can't move bomb in css.

only weapons are moveable, bomb won't move at all

also moveable weapons is really awesome, it's a good thing as you can shoot a weapon from a dead enemy over to your friend without him having to jump out to get it.

sevoii
11-01-2009, 02:54 AM
In css when u drop a weapon it will turn into a physic object and you can shoot the gun away when it's on the ground. Will it be like cs 1.6 so the guns just drop where the enemy dies and stay where they are? I hope so :!:
Also do nades drop in CSP? I think they shouldn't

PS: sorry if this has been asked before, there is no search option.

Sorry, I don't have the answer, but I think it should be in, physics FTW!

Lordearon
11-01-2009, 09:46 PM
there is a big point for staying like 1.6

if you turn on that models fall trough the ground after dieing, the weapons are the only
pointer where the enemy could be.
the next thing. the bomb! in css you could kick it in a corner and sit on it...

in 1.6 it stays where it drops and this made more than one epic round to play :D

fall through ground, what are you talking about?

you trippin?

mang
11-01-2009, 10:10 PM
He's talking about playing with a low cl_corpsestay or whatever the command is. It makes the corpses drop through the ground just about as soon as they're dead, which leaves dropped weapons as the only way of knowing that an enemy may have died there.

Lordearon
11-01-2009, 10:14 PM
ah, by models he meant player models, everybody is talking about weapon models... so I got confused.

yeah I think it's called corpsestay.. (thanks for clarifying)

rcgnz
11-02-2009, 03:38 AM
Don't mind either.

But you cannot move the bomb in Source.
Preferably I'd rather the physics, since I've seen a lot of teamplay aspects with this.
They both have their advantages, and I think the main point of keeping it 1.6 style, is the idea of keeping it 1.6 style.

mrlava
11-02-2009, 04:13 AM
You can't move the bomb in source. NOTHING will move it.
But 1.6 ftw !

fragsy
11-02-2009, 07:15 AM
Source bomb is not able to be moved after dropped

Kingslayer
11-02-2009, 08:31 AM
WRONG !

You can move the Bomb even in competetive gaming in source! Not by shooting it or nading it but by pressing the Push / User Button (default it should be "E")! With E you can push any object the bomb will be thrown away from you a couple meters if you do it, even tho its quite hard to hit it ! So better be careful to turn of that option ! But i think weapons need physics ! And nade should be dropped !

shumped
11-02-2009, 09:05 AM
WRONG !

You can move the Bomb even in competetive gaming in source! Not by shooting it or nading it but by pressing the Push / User Button (default it should be "E")! With E you can push any object the bomb will be thrown away from you a couple meters if you do it, even tho its quite hard to hit it ! So better be careful to turn of that option ! But i think weapons need physics ! And nade should be dropped !
that's a bug in zblock 4.4 that will be fixed.

won't work on normal servs

Kingslayer
11-02-2009, 06:52 PM
uhm just tried on my own server without zblock 4.4 it is still working so no bug out of 4.4 and i was pretty sure that i did that way bfore !

var1ables
11-02-2009, 07:08 PM
worst part of source as the movable weapons as physics items. It was retarded, i get the whole "realism" thing but it did nothign but get annoying to tell the truth.

However the best thing that source did was allowing you to pick up grenades/flash bangs from your dead enemies/companions.

Yatta
11-02-2009, 07:09 PM
uhm just tried on my own server without zblock 4.4 it is still working so no bug out of 4.4 and i was pretty sure that i did that way bfore !
You took the mod off wrong, then.

DooM49
11-02-2009, 07:13 PM
This is honestly getting out of hand, as far as im concerned and know cspromod is following 1 simple guide line:

Best features of 1.x gameplay with simply source graphics thats it! nothing else stop trying to make the game more css and just get use to the fact its going to be a competitive game. --- If you dont like it go play source

Juu
11-02-2009, 07:47 PM
This is honestly getting out of hand, as far as im concerned and know cspromod is following 1 simple guide line:

Best features of 1.x gameplay with simply source graphics thats it! nothing else stop trying to make the game more css and just get use to the fact its going to be a competitive game. --- If you dont like it go play source

+1 !

paradox
11-02-2009, 08:25 PM
so much misinformation flying around ._.

Chris
11-03-2009, 06:46 AM
I like the weapons being movable in source, you can shoot weapons towards each other, very useful beginning round and also end round. It can also be very funny when you see a gun you can throw a nade behind it so it can come flying towards you ( this is pretty random though :) ) I would really miss it if this wouldn't be included in cs promod.
And no the bomb is not movable by pressing E, it is only possible when you install certain mods to the server.

Don't listen to trolls people.

haGisson
11-03-2009, 07:01 AM
non moveable weapons ftw

Juu
11-03-2009, 01:16 PM
sv_somethingaboutmovableweapons 0/1 ?

donlan
11-03-2009, 01:28 PM
Is there even a need to discuss this? if you read through the first or second of the developer logs you'll see they already dealt with this by chosing the 1.6 approach.