View Full Version : Maps
natko
08-13-2008, 12:30 PM
As much as i love the classics (nuke, inferno, etc) theres no chance in hell CSP will survive on them. I think the community need to support CSP and make some good competative maps. I as the community as i honestly think the dev team already have enough on their hands.
cashed
08-13-2008, 12:36 PM
im eventually going to bring more maps out, we ask that the community pm me relating to stock maps (other than the 4). I'd rather go about it a certain way so there no confusion and duplicate maps. That and if you want it packaged with CSP its has to meet my standards.
brott
08-13-2008, 01:34 PM
I think maybe a few more GOOD maps would be great, but with the classic ones we'll be fine in my opinion (at least for some time, until we get one or two more), they're that, irremovable classics XD
as we're talking about maps, I'd like to know where I can find a could tutorial for Source engine mapping and how long does it take before you can actually make a descent map (without using anhy custom models or anything ...), also is there a mapping program for the source engine (like worldedit for example for those that play WC3)??
Boosh
08-13-2008, 01:52 PM
The source sdk thing doesnt it come with tutorials? I think it does cos I remember learning to do stuff in its map maker a while back.
Main problem with custom maps is unless a league kinda pushes the map people won't take to it, but if there are some good ones that are made and csp helps include them as standard csp maps should be good, change of scenery is always nice ;-)
natko
08-13-2008, 02:01 PM
Source has taken quite well to a few custom maps.
KaNaR
08-13-2008, 02:09 PM
What about de_season ?
natko
08-13-2008, 02:32 PM
What about it?
cashed
08-13-2008, 03:00 PM
de_season is made by me and will eventually make it to csp. even tho its a css map already i want to fine tune it for csp's gameplay.
element13
08-13-2008, 03:42 PM
de_season is made by me and will eventually make it to csp. even tho its a css map already i want to fine tune it for csp's gameplay.
cool :D
de_season is made by me and will eventually make it to csp. even tho its a css map already i want to fine tune it for csp's gameplay.
Sweet, I was about to say I hope you would include season :D
messey
08-13-2008, 05:49 PM
i would love to be able to release a csp version of my upcoming map
http://www.xup.in/pic,39855693/de_nineyards0002.jpg (as u can probably see it needs more work)
the problem is that i dont have enough time for mapping atm, i prefer using the time i have for playing CS:S ^^
maybe 2009 ... :E
i6will6kill6you
08-13-2008, 11:49 PM
um why not something new for a new mod?
ZeroKiller
08-14-2008, 01:02 AM
um why not something new for a new mod?
That's exactly what I was think. A new competitive map maybe, preferably equal sided.
crawf
08-14-2008, 03:41 AM
Basicly when i was doing maping for another game, me and a few people worked on making an overview of the map, this way you can think of all the advantages that each side will have, and when it comes to actually making the map in 3D you have a better picture of what you want plus a guide line to follow.
So as cashed wants it to his standards, we give him overviews of map ideas, and when you post it, give a brief discription of pros and cons.
Its easier for him to look at a picture of your map layout than it is for him to check each map someones made.
You could always post screenshots of the map you make.
Does anyone have a screenshot of de_season? i dont have CSS installed right now. :roll:
KaNaR
08-14-2008, 04:07 AM
http://www.fpsbanana.com/maps/search?gsearch=de_season
crawf
08-14-2008, 04:23 AM
Thanks, nice work on that map cashed, very clean.
Btw i was playing COD4 last night and i thought of a map idea, i dont know if it could work but i could always try making it. Basicly the map could be round or square, you have 4 different areas the terrorists can bomb, the terrorists have to get to a bomb site, plant and hold that bombsite for 30 seconds, if they dont and the CT's defuse, the bomb respawns with the next terrorist and they have to try again, If the bomb explodes everyone just dies in the area and respawns. the game would have a timelimit, and after the time runs out, the winner of that round is decided by the teams overal points.
I think this could work, but im not sure on the maximum amount of bombsites you can have, and also if everyone dies, getting it to respawn without restarting the round.
Let me know what you think...
Edit: It is worth looking at, maybe not in that way, but bringing good aspects of other games into this one, IE; capture the flag, deathmatch etc. I know we have these already but not in the way other games have done it.
natko
08-14-2008, 04:25 AM
I doubt CSP devs have new game modes on the top of their to-do-list. ;)
KaNaR
08-14-2008, 05:43 AM
About flag capture : I dont think that CSP needs flags. CS is already a game where you have to control areas, and when you lose an area, you have to strike back. This is the most important thing in CS, and this is what makes it so exciting, from my point of view.
crawf
08-14-2008, 05:55 AM
I suppose. :? but maybe something similar.
Mystifax
08-14-2008, 08:19 AM
I'd like to see:
de_cpl_strike
de_cpl_fire
de_cpl_mill
added into Csp but with other names?
KaNaR
08-14-2008, 08:51 AM
What about de_sunny ? It was one of my favourite maps on CS 1.6 :)
And the same for de_tuscan, which is even better than mill :)
crawf
08-14-2008, 08:51 AM
You mean steal there idea and call it your own? or just csp_cpl_strike? :? something like that?
cashed
08-14-2008, 10:08 AM
hybrids seem to be popular. I was thinking about a strike hybrid since i already have the source files for it since i made it for CAL CSS.
Mystifax
08-14-2008, 11:48 AM
You mean steal there idea and call it your own? or just csp_cpl_strike? :? something like that?
Yah but other tournaments ignored these maps cause their name was CPL so the maps was only used in the CPL. thats the negative point of having its old name :)
Redstar
08-14-2008, 12:10 PM
I am actually mapping de_aztec for cspromod, I know a few csp_aztec are available, but they are based on the cs 1.6 de_aztec. What I'm doing is csp_aztec, STRICTLY identical to the 1.5 map and very fps friendly. In Counter-Strike 1.5, the map was more balanced and was way much better than the aztec of 1.6!
I'm going on vacation for two weeks, then I'll send you some pictures :D
nice but i think Xblah's csp_aztec was pretty good but lets see wat you can do
cashed
08-14-2008, 02:04 PM
ya id have to agree xblahs was pretty good, just needed some tweaks, fixes, and prettied and it would be release ready. 8-)
By the way cashed, you had already done csp_mill, don't you ? (http://www.fpsbanana.com/maps/46045)
You're going to start working on it?
cashed
08-14-2008, 02:20 PM
eventually i will
xtobix
08-14-2008, 02:56 PM
happyrussian... you´re my boy. x)
i love 1.5 aztec and i think it was and is dimensions better than 1.6 and source aztec. hope you´ll do a great job porting/creating a 1.5 aztec on source, which csp will add in their mod.^^
CrazY
08-14-2008, 03:53 PM
nice :) mil and tuscan ftw :)
i would like to see the great four /d2,nuke,inf,train/ and mill/tuscan + strike + somehow tweaked/ballanced aztec in CSP.
optionally with forge or casheds season :)
slayer
08-14-2008, 05:52 PM
The thing about the maps is, the game has to work 100% first because now you cant tell if its a map bug or a game bug that makes the map not have "that 1.6 feeling that we all know".
first have all the de maps come out and have some nice tools for the community and the maps will come on there own if you let the community do there job! :)
csp_fy_pool_day, exectly like the 1.6 version but with gameplay of csp would the a winner for me :P
If there are too many maps, some will no longer be played.
Like yuri, i would like the great four, with aztec 1.5 style, mill, a new map and that's all. Remember that csp is supposed to be a game of competition. We don't need a dozen maps...
s3m1h
08-14-2008, 06:06 PM
Do you want a de_aztec in the 1.5 Version?
de_aztec_1.5 or de_aztec_classic ?
Aztec like in 1.5, it was more balanced therefore played in competition.
de_aztec_classic
What do you mean by "classic" ?
cashed
08-14-2008, 06:18 PM
Theres never too many maps. We dont know how well it can take off in a public sense. in that case fy, de, aim, and the like.
crawf
08-15-2008, 03:39 AM
Theres never too many maps.
I agree, think about how boring it would be... personally im really sick of dust2, inferno and nuke, when you play loads of mixes it gets really boring playing same maps over and over, maybe not at first but eventually you will crave a new map to kick someones ass on :)
Cashed is right, more maps= more fun :D
I really hate playing the same maps all the time sometimes and one thing Soutce has better than 1.6 is the community I think that accepts new maps (:
cashed
08-15-2008, 01:23 PM
Cashed is right, more maps= more fun :D
I really hate playing the same maps all the time sometimes and one thing Source has better than 1.6 is the community I think that accepts new maps (:
I don't know there's a lot of 1.6 maps. Competitive wise 1.6 has gone though a lot of maps its just at the point where its found a solid set. CSS is flooded with good, crap and the buggy. So its switched up too much.
s3m1h
08-15-2008, 08:44 PM
and?
do you want a de_aztec of the cs 1.5 times?
i search a mapproject and would like to create map which the community wants :)
there is a aztec of 1.6 but i think 1.5's aztec was better... oO
pls answer :)
ontopic
there are very much ppl which want to create their own maps
thats good...
but i hate fy_, aim_ and these gg_ mappers !!!
they create only 5 minutesmaps and then they think that they are the best mappers ever -.-
cashed
08-15-2008, 09:36 PM
moved.
warri
08-15-2008, 10:32 PM
Maps that should be converted and re-mapped for CSPromod Competition Play ( i create this list based of years of competitive play and a balanced perspective... and cause i cant map/convert them myself)
de_prodigy
de_cbble // de_forge (depending on if you liked the forge for balance reason, though imo cbble is balanced just need good teamwork for tside (possible shrinkage of some areas on cbble)
de_cpl_mill // de_tuscan
de_cpl_strike
de_russka
de_train
and a bunch or the aim_ maps for practice and fun purposes of course
And of course as the game gets more popular you'll start seeing players create their own maps like in 1.6 ... example de_wallmart or even just aim_map!
cashed
08-16-2008, 12:31 AM
de_cbble is in the css sdk and is probably already fine as it is. hence why we allow css maps to be played in csp.
my cpl_strike for css is csp ready.
could be said about russka as well.
train is already done by us. :lol:
I think russka needs a bit of a touch up, whenever I play it I feel that it is the least professional looking of the majority of non-VALVe war maps.
antyper
08-16-2008, 07:04 AM
de_cbble is in the css sdk and is probably already fine as it is. hence why we allow css maps to be played in csp.
my cpl_strike for css is csp ready.
could be said about russka as well.
train is already done by us. :lol:
So name them csp_strike, csp_russka, csp_fire and add as official maps to csp beta 1.04. After this move they will be played often at csp pubs after release.
casheds css strike is fine http://www.fpsbanana.com/maps/29875, but there is a lot of "physical" objects like TV and flowerpots to remove. also HDR isnt so PRO :D
csp_mill http://www.fpsbanana.com/maps/46045 will be perfect if barrel problem will be fixed.
csp_cbble and csp_forge at fpsbanana are good.
at fpsbanana there are some css russkas, but they are rebuild a bit.
de_prodigy
de_cbble // de_forge (depending on if you liked the forge for balance reason, though imo cbble is balanced just need good teamwork for tside (possible shrinkage of some areas on cbble)
de_cpl_mill // de_tuscan
de_cpl_strike
de_russka
de_train
Without prod and cbble, these are good choices. Sorry but cbble is useless...It's not a competition map, too unbalanced.
Concerning de_cpl_mill, cashed had already done a csp version.
Apoqramses
08-16-2008, 10:51 AM
anybody knows "de_austria"? it´s not very famous but i love the gameplay :P
maybe anyone does a remake?(also remove some details like the bottles in the pub, and change that trees which are hiding one bombspot when you come from the rocks
http://www.fpsbanana.com/maps/17928
but i´m not the creator of this maps so there are maybe problems about the remake...just an idea
PutridBeing
08-16-2008, 12:55 PM
One map that I like in particular is a map called de_aztec3. In my opinion, it's better than aztec 1&2. I'm not sure how competitive it would be though since the only time I get to play it is in gun game servers, but it feels nice to me. Check it out!
Map
http://www.fpsbanana.com/maps/1679
.wad file
http://www.fpsbanana.com/maps/2712
s3m1h
08-16-2008, 05:22 PM
isnt de_aztec3 a complete other map only with aztec textures?
and it is mostly on dm and gg servers :/
i think i know the map... i hate it :P
Equanimity
08-17-2008, 05:24 AM
As you can tell from the WIP section, Cashed will be adding in different, new, and exciting maps. I have complete faith that he will handle it appropriately, along with all our favorite old time maps.
cashed
08-17-2008, 11:55 AM
the level design section is for anyone to post not just me. Ill probably be posting in a separate area. But for csp mapping to grow its got to have a home. Once I get most maps done ill make a tips section. But it will have guidelines.
When it grows may we get a map download and upload section, so we can distrabute and test other than on fps bannana.
I think a good map and community type part to the website would be a good form of interaction throughout the world of cspro mod, especially for downloading new content.
cashed
08-17-2008, 02:54 PM
we wont host directly. There's plenty of hosting sites out there and anyone can mirror it for someone as well. maybe once we've established we can have a mapping contest. :o
:o Cashed The contest will be unfair you will win :lol:
xtobix
08-17-2008, 05:46 PM
would be so cool, if csp was picking up maps which are well-made, good balanced and also well playable..
i´m getting sick of dust2. there are way too much dust2 servers..
also don´t forget to make a dust1.. because why call it csp_dust2 when there's no csp_dust?
maybe just resize some areas in dust1 to balance it better (:
i really want these maps included in csp:
just (http://www.fpsbanana.com/maps/55799)
prodigy
aztec (1.5 version)
forge
strike (cashed's updated CAL version..)
russka
tuscan
mill (cashed's preversion was okay.. but i think you can update it and use better textures here and there..)
and some new maps..
would be cool to see csp_/de_ maps with a ..
cs_assault,
de_survivor,
de_torn,
cs_backalley,
de_chateau,
cs_italy, (sourcegold- or source-layout)
cs_militia (sourcegold- or source-layout)
de_pipeline (http://www.fpsbanana.com/maps/20246)
de_uevo (http://www.fpsbanana.com/maps/9981 .. i really love maps based on a war-setting.. maybe with some bunkers, little villages behind the lines..,insular vehicels[troop-carriers, transporter-trucks, helicopters], a helicopter-field, sandbags , fields with decent vegetation, storages, little walls, rocks, hills with different heights, rivers, bridges and trences..)
...layout/setting. (:
ShimmyCocoPuffz
08-18-2008, 08:54 AM
and
de_vertigo
de_rats
de_westwood
cs_estate
as_oilrig
scoutzknivez
de_storm - nice map but too dark setting in 1.6
de_village ;)
perhaps bring back rotterdam ^^
cbble and prodigy have to be included
agree with strike mill, fire tuscan and russka
dont need torn, havana, piranesi and that stuff in my opinion
what about de_airstrip?
there are a lot of good maps for competitive gaming, but first release the maps that the players are used to. It will be easier to improve gameplay stuff cause everybody knows how it has to "feel" like. After that bring some new ones.
if there are about 20 maps in csp later which really can and WILL be used for competitive fights then "we" are better than 1.6 or soucre ;)
btw... what about wallbanging? Same as in 1.6? think it's an important thing cause hear your enemy and hit him right through the wall is an skill of its own.
I'd like,
de_Cbble
De_forge
De_tuscan
De_mill
De_strike
De_Train
De_dust2
De_inferno
De_nuke
mostly these, then add a few regurlarly to keep diversity...
Im doing a remake of office, but I have one more up my sleeve if this remake is successful. :!:
ShimmyCocoPuffz
08-18-2008, 10:28 AM
cs_747
cs_assault
de_aztec (1.5 version)
de_cbble
de_contra
de_dust
de_dust2
cs_estate
de_cpl_fire
de_inferno
cs_italy
de_militia
de_cpl_mill
de_nuke
cs_office
as_oilrig
de_prodigy
de_rats
de_russka
de_season
de_cpl_strike
scoutzknivez
de_train
de_vertigo
de_westwood
Biohazard
08-23-2008, 02:30 AM
There's some of those ones who are already made(fan-made mostly)
Like csp_aztec, csp_cbble, Xblah is working on cs_assault and he is doin a great job, csp_militia etc.They are all available @ FpsBanana, but yeah, Official it's official.
zer0xp
08-23-2008, 05:57 AM
i for one would love to see more new competitive maps than oldies.
that gives clans something to learn and makes them create new tactics. would be interesting to see what clans come up with and have a bit of variety with the tactics as these days on 1.6 while playing the mainly played maps like dust2 and nuke, you know pretty much everything about the maps and it gets repetitive seeing teams do the same old stuff day in, day out.
of course we will still need some remakes of the classics like siege, italy and cs_docks :mrgreen:
(sorry if its hard to understand all that, ive just woke up and ill edit it later to make more sense)
Why Not Have Cs_assault as a DE map, with a bombsite in the mainbuilding and on the roof of the tower near CT spawn (Not The one with the ladder, the other one). You'd "just" need to maybe change CT and T spawn, do the B bomb site and it would be pretty much done...
As much as I love Assault, it's not laid out to ever be a war map.
Biohazard
08-24-2008, 12:19 AM
Yeah I love assault too.But it hasn't a DE map layout..
hypno
08-24-2008, 01:14 AM
I think this discussion is a little bit misguided, with some people talking about slightly different topics.
Maps in general
Competitive Maps
Priority of maps regarding order of development
Good/Bad maps (opinions)
The most important discussion regarding maps is the priority. It is obviously necessary, because this Promod being made for competition, to start mapping and finishing mapping the traditional war maps used in CEVO, CPL (although it has shut down), GotGames etc etc. Therefore any people wanting to make official attempts at making one of the official CSP war maps should consult cashed as to what they are doing and any guidelines they need to follow.
Anyone wanting to make the fun maps is obviously welcome to do so. Requests for fun maps should not be made to cashed and any members of his mapping/development team until CSP has been released as a full working mod with all weapons, player models and official maps as bug free as possible.
xtobix
08-24-2008, 01:36 PM
I think it would be very useful to add some "aim_"-maps as official maps.
Practise aiming is a huge factor in cs and so I think there have to be official aim maps to get some important ones regular and well-made.
In cs:s there are so many noobish mappers and they allways release little aim_crap-maps.
You get 1000 versions of "aim_map" and only 2 or 3 are nicely done.
Biohazard
08-24-2008, 09:34 PM
Oh yeah make aim_ak-colt official.
PutridBeing
08-24-2008, 11:55 PM
I think it would be very useful to add some "aim_"-maps as official maps.
Practise aiming is a huge factor in cs and so I think there have to be official aim maps to get some important ones regular and well-made.
That is kind of the point of a Deathmatch Mod which we know someone will make once it get's big enough. There's also the old fashioned way, spraying at the walls.
hypno
08-25-2008, 06:20 AM
What exactly, are we defining as an official map?
War map? Map released with the game? other?
map made by the CSP team i guess...
xtobix
08-25-2008, 11:37 AM
What exactly, are we defining as an official map?
War map? Map released with the game? other?
i would say "A map released with the game" ;)
Also it won't be that hard for the promod-team to remake some nice aim-maps.
I think maps like
aim_ak-colt
aim_aztec
awp_map
aim_usp
(maybe some others, too..)
are really useful.. and I bet nearly everybody has played these maps.. so why don't include them in the installer?
..of course these maps will never be tournament-maps, but they are nice to practise.
...
and where is aim_map ? :shock:
hypno
08-26-2008, 06:28 AM
:P I'm sure he meant to include it. I think it is a good idea that once all of the gameplay aspects of the game are working, that all of those maps are included with the game, or at least are added in patches/updates when they are ready.
messey
08-30-2008, 12:24 PM
for christs sake
instead of demanding maps from cashed u might wanna dl SDK urself kk?
hypno
09-23-2008, 07:56 PM
Clearly nobody is demanding anything here. We are, as a community, discussing what we want to see in the future when these elements are developed. Why would I download Source SDK when I don't have the time to use it?
cashed
09-23-2008, 11:18 PM
anyone is free to make whatever they want but whats stated in the Map rules sticky. this is a game like any other. we also may include aim maps depending on situations. but only time will tell.
I would love to see some csp version of aim_map included ;)
There is already a fan-made aim_map for CSP. http://www.fpsbanana.com/maps/55054
chizz
10-14-2008, 03:41 AM
you need to do a remake of the cz map
de_corruption_cz
for this game, it would be amazing
Oblivioneopia
10-18-2008, 08:51 PM
i agree, i play cz, and corruption is the bomb. one of the best default cz only maps made by valve.
Xblah
11-26-2008, 10:06 AM
What about csp_aztec? I think there is a lot that I can add to that map, but as no one supported it I didn't spend my time on it anymore. You can find it at FPSB.
Improved
11-26-2008, 02:27 PM
you need to do a remake of the cz map
de_corruption_cz
for this game, it would be amazing
1) SInce aim_map is the only non default, non Valve made map that the pro scene has chosen as a training map for training reflexes/aim and make pro tournaments for... That is the only home made map that should be included into CSP if not some others mappers as cashed (among others) makes one or some really REALLY good map(s) for 5vs5 competition and not 32vs32 public play.
There are other home made maps made by regular mappers that has been chosen to be included in the pro scene, those maps should also be looked at and considered imo.
2) de_corruption_cz aint good for competition, good for public play? maybe. But it is a horrible map for competition. As are the "new" CZ maps that Valve made such as sienna, vostok etc, etc...
3) csp_aztec made by xblah? Thats what I'm talking about, that map is a classic competitive map, more remakes of the CS1.6 classic ones should see the day, or even new home made maps... but again FOR COMPETITIVE PLAY.
With competitive play I mean the kind of made official by the pro scene, not by me or you or the thousands of public players all around the world. Cause it's the pro scene that set the standards, not us regular players. We can contribute but not set standards, we gotta follow their knowledge. They wouldn't be pro if the didnt knew what standards to strive for in maps.
cashed
11-26-2008, 02:55 PM
we might make csp aim maps. alex has talked to me about this along time ago. Maybe parts of maps kinda thing
smartin
11-26-2008, 05:12 PM
1) Since aim_map is the only non default, non Valve made map that the pro scene has chosen as a training map for training reflexes/aim and make pro tournaments for...
aim_map has an advantage for the t-side as the ct:s can't spam through the boxes from their side. It has AWPs, a catwalk, and, if i remember correctly, calculable spawn points too.
the aim competition against SpawN, where regular ppl could try and battle him, was played on aim_qpad_2007 which is a replica of aim_map without the AWPs, the catwalks, with boxes spammable from both sides, and improved randomization for spawn points.
I'd suggest creating a csp_aim in the same style as aim_qpad_2007.
xtobix
11-26-2008, 06:14 PM
@xblah: 1.5 aztec > 1.6 aztec.
(..further you COULD MAYBE optimize the balancement a bit more.)
Improved
11-26-2008, 07:23 PM
we might make csp aim maps. alex has talked to me about this along time ago. Maybe parts of maps kinda thing
If thats the case then maybe I can contribute with one. I'll do my best to make it good looking with good gameplay. Aim maps for just ak/colt or for deagle/usp and awp too?
1) Since aim_map is the only non default, non Valve made map that the pro scene has chosen as a training map for training reflexes/aim and make pro tournaments for...
aim_map has an advantage for the t-side as the ct:s can't spam through the boxes from their side. It has AWPs, a catwalk, and, if i remember correctly, calculable spawn points too.
the aim competition against SpawN, where regular ppl could try and battle him, was played on aim_qpad_2007 which is a replica of aim_map without the AWPs, the catwalks, with boxes spammable from both sides, and improved randomization for spawn points.
I'd suggest creating a csp_aim in the same style as aim_qpad_2007.
That is what I mean, I couldnt remember the name for the map used in the in the qpad tour.
smartin
11-28-2008, 01:52 PM
That is what I mean, I couldnt remember the name for the map used in the in the qpad tour.
Oh, well! :)
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