View Full Version : The VGUI Update [July 11]
Alright, how're you guys doing? Good I hope! Guess what? I'm not going to annoy you with progress percentage and no media at all... How great is that? :D
So I've talked about it the past few days and now it's time to show what I've been working on behind the scenes for the last few months. I actually did the scoreboard and team selection a while ago. I just had to update them a bit and just did the oldschool buy menu design today so yeah. Lots of stuff happening and I hope you guys will like what you see!
So on this developer log, there are 3 things I want to focus on:
The new team selection, buy menus and the scoreboard.
Alright so, first up we got the Team Selection. The idea behind the whole new look direction from CSPromod was something that was discussed quite a lot within the dev team and we finally settled on having our own look instead of copying either CSS or CS1.6. Obviously down the line I'd like to offer a way for people to use those if they really want to do so.
Team Selection:
http://media.cspromod.com/devlog/alba/team_selection.jpg
http://media.cspromod.com/devlog/alba/team_selection_t.jpg
For this, what I've tried to do is to try to keep the same style as the HUD, make it simple with some flat but transparent background and borders and just make it fit overall and also giving it a big contrast in the highlight colors to make sure it's really easy to understand.
After that, we have the buy menus! There are two types as most people know: The VGUI version where you can use your mouse to click on buttons and it's more of a "in your face" type menu for those who prefer that.
VGUI buy menu:
http://media.cspromod.com/devlog/alba/buy_menu_default.jpg
http://media.cspromod.com/devlog/alba/buy_menu_pistols.jpg
http://media.cspromod.com/devlog/alba/buy_menu_equip.jpg
The other version is what most pro gamers use, the old school "compact" text version where you have it on the bottom left edge of your screen.
Oldschool buy menu:
http://media.cspromod.com/devlog/alba/oldschool_buy_menu.jpg
http://media.cspromod.com/devlog/alba/oldschool_buy_menu_pistols.jpg
Obviously in CSP, both versions will look quite different from those from CSS & CS1.6. We're streamlining both to use the same style but split those styles to fit both versions and make sure everything fits within our overall design direction.
At last, we have one of the biggest part of this developer log in my opinion... the new scoreboard! I know this is a very controversial and difficult issue to work on. We've seen the big mixed reaction to the new scoreboard CSS has got in its newest update (personally I'm really not a fan of it). I believe that the CS legacy is something that is so strong in this community that there are things you just CANNOT touch. People are so used to specifics of the game that changing them would just change the whole game feel. With that in mind though, you can always try and make improvements to already classic elements. We've done it with the HUD obviously and so far the response has been really great. Getting back on topic, we've made quite a few changes to the current scoreboard. So the base obviously for this was CS 1.6 scoreboard which has the most basic information you could ever need. Here's two concept renders of the new one you'll get to see in the near future.
New scoreboard:
http://media.cspromod.com/devlog/alba/scoreboard_live.jpg
http://media.cspromod.com/devlog/alba/scoreboard_freeze_dead.jpg
Scoreboard (variations):
http://media.cspromod.com/devlog/alba/scoreboard_assists.jpg
http://media.cspromod.com/devlog/alba/scoreboard_classic.jpg
As you can see, the biggest change is the way it is structured. No more lame ass "errors" column that nobody gave a shit about and that was just wasting width space. So there are quite a bit of changes like I said, we're adding a bomb icon indicator for Ts as well as a defuse kit icon indicator for the CTs. Those work out better in my opinion than "BOMB" text since it's right next to the username, you can really see at a glance who has what. Then you've got the score tab for each team highlighted in their color with how many rounds they've won inside; another clue to make sure important informations are displayed in a way that makes them pop out.
Let's talk about one of our great addition from CSP and that is of course the money displayed on the scoreboard. We've been thinking about it for quite a long time and we've settled on a solution to make it display ONLY at useful times. So we've figured the best way to make this work is to make the money on the scoreboard only show if you're in the freezetime timer or if you're dead so you can prepared for the next round while taking all your players money into account. So it'll be hidden while you're in pure gameplay which I think is a great compromise.
Now one of the biggest change in this design is the way we're displaying the bomb successfully detonated or defused. So basically, what we're doing here is removing the +3 you get when you defuse a bomb or having your bomb go off succesfully. Instead, what we have is that you basically have a counter for how many times you've done it or your teammates. Kills have their own column next to score and only count kills obviously and we keep the whole bomb business as a counter. Right now I'm using temporary icons so please don't start asking why they look weird or why you can't understand their meanings because they will obviously be changed in the final version. I'll try to update the render as soon as possible so you can get the final look right away.
Another "big" thing you'll see on my current concept is the fact that we're differentiating broadcasters from regular spectators. Right now it's just something I've put in the concept because I think it'd be a good thing to have but from a technical stand point, we don't really know how we're going to do that so, it will not be in 1.05 but everything else should and look as close as possible to what you're seeing.
The spectators design too is trying a few new things. For example if a spectator is an HLTV, I'd like it to display it's delay value inside the scoreboard alongside the number of slots its using on the right side. I was thinking of adding spectators count instead but it's impossible to do unfortunately.
Ok, I think I've said all I wanted to say about all the concepts I've posted above. I just want to stress for EVERYONE that these are concept renders, you can see I've colored the text in bold red to make sure everyone get the difference between those and in-game screenshots which I'm using a bright green color for. Right now we've got the team selection in the beta, almost close to being done with the new scoreboard and getting started on the buy menus so, I couldn't post an in-game screenshots for those since I'm still in the process of tweaking the scripting and code colors to make sure they match my exact initial design. I'd say you guys can expect me to update this thread with new screenshots as we go along. I just wanted to clear everything out!
Last words for me... I'd like to take a moment to thank everyone in the developer team working very hard for the community and especially would like everyone to give as much credits as possible to the coders because I wouldn't be able to make anything happen if it wasn't for them. Big up for ben, mack & mike! much <3
I also apologize when most of my developer logs come with just progress status and no new media at all. You guys just have to understand there are a lot of things which are labelled as work in progress, hell pretty much everything in the mod can be said as a work in progress since as we go we're always trying to improve on every front. Just understand that I don't like to post prototypes or renders that are just too early and that their looks could look totally different once they're done.
Okay, okay... I've been ranting too much I believe so I'll just shut up and let you post your thoughts. I'm really looking forward for any ideas, constructive criticisms and overall feedback you guys may have.
alba out.
EDIT:
Since our image script is doing pop-ups and cropping some part of the images, I'm going to list all of them here so you can check the full size ones:
- Team Selection (http://media.cspromod.com/devlog/alba/team_selection.jpg)
- Team Selection (T) (http://media.cspromod.com/devlog/alba/team_selection_t.jpg)
- Buy Menu (http://media.cspromod.com/devlog/alba/buy_menu_default.jpg)
- Buy Menu (Pistols) (http://media.cspromod.com/devlog/alba/buy_menu_pistols.jpg)
- Buy Menu (Equipment) (http://media.cspromod.com/devlog/alba/buy_menu_equip.jpg)
- Oldschool Buy Menu (http://media.cspromod.com/devlog/alba/oldschool_buy_menu.jpg)
- Oldschool Buy Menu (Pistols) (http://media.cspromod.com/devlog/alba/oldschool_buy_menu_pistols.jpg)
- Scoreboard (Live) (http://media.cspromod.com/devlog/alba/scoreboard_live.jpg)
- Scoreboard (Freezetime/Dead) (http://media.cspromod.com/devlog/alba/scoreboard_freeze_dead.jpg)
- Scoreboard (Assists) (http://media.cspromod.com/devlog/alba/scoreboard_assists.jpg)
- Scoreboard (Classic) (http://media.cspromod.com/devlog/alba/scoreboard_classic.jpg)
CHANGELOG:
07/12/10
- Added concept scoreboard with assists
- Added classic concept scoreboard (1.6-style)
- Fixed oldschool buy menu pistols which didn't have p228 & dual elites greyed out.
- Fixed buy menu pistols which didn't have p228 & dual elites greyed out.
- Fixed the defusekit on preview because it obviously doesn't cost $1250.
Looks amazing good job :)
cryeR
07-11-2010, 09:28 PM
=) .....................................
Twelve-60
07-11-2010, 09:29 PM
Loving the scoreboard :D
hypno
07-11-2010, 09:29 PM
That is awesome.
pajken
07-11-2010, 09:31 PM
awesome work so far Alba! Got one question about the money showing up in the scoreboard once you are dead or in a freezetime. Talking as a In Game Leader i would really find it helpful to have that information available when im the last person alive too, or lets say when the bomb is planted, that might be a better system actually then when beeing the last one alive. That is the point when you start calling out to your team mates to tell you the amount of money they have left so you know if you are going to go for the defuse/take out as many opponents as you can or if you should save your gun/armor for the next round.
Sure we have never had the money in the scoreboard at all before and I'm grateful for it beeing there, would just want it at that point too.
Actually, how bout when its 30 sec left in a round or if the bomb is planted. That would be good.
Actually, how bout when its 30 sec left in a round or if the bomb is planted. That would be good.
I knew I forgot something. We actually had the idea about the 30 sec left. Didn't think of the bomb planted part, that could work too. I'm still working on it so I'll take that into account, thanks for the input! :)
FortuN
07-11-2010, 09:34 PM
Hey man you are amazing! Nice as hell! Great work there, i just show my friend who plays Cs 1.6 right now the screenshots of this, and now he want to buy Css this weekend! Very very nice! And thanks for the show ;)
doublethink
07-11-2010, 09:38 PM
Actually, how bout when its 30 sec left in a round or if the bomb is planted. That would be good.
I could easily CVAR this, like:
hud_scoreboard_money 0/1/2
0 - never
1 - dead/freezetime/planted/sub 30
2 - all the time
Something like that wouldn't be too hard to do, if people would want it.
Let me know.
tiger
07-11-2010, 09:38 PM
Pure awesomeness. Great job!
Just one little thing, I think "Kills" and "Deaths" should come before "Score" since it won't be as important anymore. IMO, when you hit tab the first thing you need to be able to see is the number of Kills/Deaths, not how many bombs/defuses you pulled off ^^
@double:
maybe more like:
0 - never
1 - dead/freezetime/planted
2 - dead/freezetime/planted/sub 30
3 - all the time
defaulted to 1 because the 30 secs thing could get people confused
It's about the rounds and obviously the fact that the bomb/defuse count in inside is just because it's an empty one. I was playing around the idea of moving it and it can still happen, I'm just not sure since the structure of CS1.6 and CSS combined is Score Kills Deaths Latency.
One thing I disagree with you about is that in CS kills and deaths aren't as important as score. Rounds is the most valued th ing in CS ;)
It's still quite complex to split those and make it their own since they're vertical columns!
smartin
07-11-2010, 09:43 PM
cool man yo
tiger
07-11-2010, 09:49 PM
It's about the rounds and obviously the fact that the bomb/defuse count in inside is just because it's an empty one. I was playing around the idea of moving it and it can still happen, I'm just not sure since the structure of CS1.6 and CSS combined is Score Kills Deaths Latency.
One thing I disagree with you about is that in CS kills and deaths aren't as important as score. Rounds is the most valued th ing in CS ;)
I was talking about individual bombs/defuses, not team rounds ofc.
shumped
07-11-2010, 09:52 PM
could a small backlight be added to alive teammates? cause quickly tabbing to see who's alive would be possible, just count the red backlights and go, oh hey there's 2 T's left. and with that i mean in colour, the greyish backlight might be a little weak in telling you the info you need
pajken
07-11-2010, 09:53 PM
could a small backlight be added to alive teammates? cause quickly tabbing to see who's alive would be possible, just count the red backlights and go, oh hey there's 2 T's left.
Don't forget that you have the small icons beside the clock since this is Promod... So you would not even have to tab to check anymore.
Lordearon
07-11-2010, 09:55 PM
I dissagree tiger, I like it the way it is...
you need to know the team score as the most important information and it's right there near the center highlighted... perfect! don't move it to have kills/deaths... that stuff is not important... only for pubs you care about your kills/deaths.
btw, I'm really digging the team selection menu, although I'd make the 5/6 even less centralized.. but I love the big red and blue band showing you what it's really all about right there!
Good job and thanks for taking the time for putting it all up! :love:
Yes, I tried many variation of the team selection and I feel like the BIG T/CT and the slightly less big auto and spec works out best. I tried them with same height and it looked cool but I want to put much more emphasis on what really matters :)
CSP is looking more and more like what CSS should have been.
You could teach the graphic artists at Turtle Rock/Hidden Path a lesson or two alba, amazing job :).
pajken
07-11-2010, 10:01 PM
CSP is looking more and more like what CSS should have been.
You could teach the graphic artists at Turtle Rock/Hidden Path a lesson or two alba, amazing job :).
Goes to show the difference between developing WITH the community instead of just FOR the community :)
Vainglory
07-11-2010, 10:07 PM
Great work Alba. When on the old school buy menu, when you choose an item will there be a quick moment of red or blue like when you hover over a VGUI buy menu item?
I agree with paklen. I like it!
Great work Alba. When on the old school buy menu, when you choose an item will there be a quick moment of red or blue like when you hover over a VGUI buy menu item?
That's the idea yes. Trying to stay consistent within the whole design :)
Vainglory
07-11-2010, 10:15 PM
That's the idea yes. Trying to stay consistent within the whole design :)
Great! Can't wait.
downbad
07-11-2010, 10:16 PM
I think it looks awesome! Great work alba. The only thing I would consider changing would be to get rid of the dot and "x" showing if a person is alive or not. You already have the icons in the HUD and on the menu the dead players are grey and the alive have hp showing. The dot and x just make it harder to glance and see if the bomb is up or to count the number of kits.
The problem with that is that I had them empty before and with that you have that whole spacing empty for example, if a player has a kit or not you got a big gap, same for a T with the bomb. I like it without too but I feel like it needs to be filled to work. Besides, that's where the upcoming (if ever) ready/notready system will be placed so we need to have that space there. I will still experiment and try to make that look a bit better :)
Alright, I'm out for now... I'll come back tomorrow to have a look at the thread and look at people's feedback and write down the good ideas :)
MaveN
07-11-2010, 10:20 PM
well done man!
btw alba: your old blog design was better ;(
downbad
07-11-2010, 10:23 PM
Very true. Maybe using just the dot or x would clean it up.
I like that idea from the guy on twitter about having assists, would be pretty great to have that on the scoreboard.
drosalion
07-11-2010, 10:25 PM
I really cant think of a single reason whatsoever to keep both the 'score' and 'kills' columns... you removed the errors column (and rightfully so) because it cluttered things up, and contained useless information that no one cared about. Maybe its just me personally, but i cant see how anyone would care about BOTH of score/kills. Either combine them both into the 1 score column (like 1.6/CSS has, with kills + defuses/plants totalled), or have just the 1 kills column with no +3's (like 1.5 and earlier).. its really not that hard. Simplicity is key, its the reason people love the current 1.6/CSS score tabs and hate the new CSS/CSP ones.
This would then also free up alot of needed space for the money column, which IS something thats useful. Its also my opinion that some more thinking needs to be done for when the money is/isnt displayed. There are situations when you are last alive when you would want to know peoples money, there are also situations when there are several people alive when you would want to know money too. Theres no be all and end all set conditions for when 100% of the time you want to know, or 100% dont want to know, teammates money - it can be useful at practically all times. Removing 1 of the score/kills colums would free up the much needed space for the money column.
One last major problem with this new tab is that, personally, i find it incredibly hard to see the bomb/defuser icons in that they dont really stand out at all compared to the other icons there (the circle, or the X). They're absolutely tiny and need to be done differently. Perhaps the circle/X to the left of the player name for all players could be removed completely so that the defuser/bomb stand out slightly more readily, but im still not sure that would be enough.
Lastly the major problem with the previous CSP tab was that it was very hard to tell who was alive and who was dead at a quick glance, thankfully this seems to have been solved (or atleast improved) but would probably need to be widely tested to make sure. Good work with the buy/team menus they look great, but i still think this tab menu needs alot of work and further simplifying.
Jobashi
07-11-2010, 10:27 PM
Good Job as usual alba!
relentless
07-11-2010, 11:30 PM
I agree with drosalion, from memory the only reason they did bomb/defuse kills with 1.6 was to encourage objective based pub play. I always prefered not having +3 bombs/defuse scores. Also having the individual scores have no correlation with the team score above them is a little confusing.
Vainglory
07-11-2010, 11:50 PM
Also having the individual scores have no correlation with the team score above them is a little confusing.
I agree.
drosalion
07-11-2010, 11:54 PM
Also having the individual scores have no correlation with the team score above them is a little confusing.
Yeh forgot to include that in my post lol, agreed.
haGisson
07-12-2010, 01:41 AM
good work on that alba! looks very promising, i think the style you have chosen goes hand in hand with the HUD-style and the "CI" of CSP :)
likfik
07-12-2010, 03:09 AM
<3 scoreboard
waiting for animation devlog
i love to see HLTV slots/users/delay broadcasting and the buy old school it's pretty nice.
<3 csp
sweet stuff :)
Team selection menu is truly awesome.
I have some recommendations for the scroreboard.
#1 Just switch Kills and Score columns. The round wins counters above should stay in positions as they are now.
#2 Its hard to spot alive/dead enemies/tmates. Maybe only the impression from static pic, but some sort of highlight to the alive wouldnt hurt imo.
#3 Although you said bomb/defuse icons are WIP, I would recommend to enlarge them a bit.
sIMson
07-12-2010, 03:37 AM
Nice work, alba! A few suggestions:
1. My friend after playing beta 1.04 whined about promod lacking cool stuff from source like buying presets (you know: eg. AWP, deagle, he grenade, def, kevlar bought with one position in buy menu). I know thatīs not used by pros at all, but Iīm just wondering what is your opinion. Would satisfy source maniacs :P
2. LoL @ defuser costing $1250 :D
3. That empty space in vgui buymenu: are you planning on placin guns illustrations there?
Anyway, great job, waiting to see it ingame ^^
dunadan
07-12-2010, 05:17 AM
Thank you Alba for the devlog. :up:
I like pretty much everything you showed us, even though I agree bomb/defuse icons could be a bit more visible by making them a bit bigger or removing those crosses and dots.
I'm also glad the old-school buy menu still there. ;)
But will team kills still give a -1 point to the score column ? if yes why ?
Great work! Loving everything so far! :)
You know I love this shit man.
Vanish
07-12-2010, 06:13 AM
Damn it looking good.
Its Detailed. But with a clean and smooth line;b
Thumb up guys!
duydangle
07-12-2010, 06:21 AM
This is so awesome, i love this. This will be new hope for Cspromod :).
CrZiii
07-12-2010, 07:50 AM
n1ce teamselection
Yay awesome work alba, really nice :-)
Also I think one thing could be improved: Showing the rounds like on the new css board. On top of the board and in big numbers, as the score is easily the most important thing.
jasofisle
07-12-2010, 08:00 AM
i really love that your work!
one thing others already mentioned and are right about is that having a score and kills column in the scoreboard is still to complicated.
my suggestion would be to have only one column and to name that one score.
the +3 you get for defusing the bomb or detonation are included as in 1.6 and because the column is named score it becomes clear to a spectator as well.
that would be simple and for me thereīs no need to see how many times somenone set up the bomb. while playing competetivly nobody will forget who set up the bomb anyway.
keep it up, I really canīt wait to get my hands on 1.05! dontchu need another beta tester? :D
bless you
[<3] <jasofisle>
downbad
07-12-2010, 08:01 AM
I haven't seen the new CSS board, but I agree. Put the score up top to separate itdrom the "score" column because they don't match.
CT 6:5 T big and in their respective colors.
So the new 'secret' weapon is p228?
So the new 'secret' weapon is p228?
LoL, nice catch.
I see DUAL Berettas there too. DESPERADO! :D
They're just concepts, I wouldn't get too excited :P
s0ced
07-12-2010, 09:24 AM
In one word : AWESOME. Great job Alba <3
http://www.tinyimage.de/jpeg.php?img_id=316419
you get what I mean ;) would look awesome in csp style with the rounded corners like in the team selection screen.
Mazzer
07-12-2010, 10:06 AM
no just make it like that, i like it.
sIMson
07-12-2010, 10:14 AM
Yeah no overdoing like in css, why complicate something what should remain simple?
Because it doesn't overcomplicate and the score is the most important thing.
Mazzer
07-12-2010, 10:24 AM
http://www.tinyimage.de/jpeg.php?img_id=316419
just to clarify i mean this, including the lines and style :)
Alright lots of feedback on things. I'm currently fixing a few errors in my concepts like the pistols that should be greyed out because they're not in the game and I'm trying a few variations of the scoreboard with assists in and a way to make it work better :)
sIMson
07-12-2010, 10:28 AM
Itīs clearly visible without such strange additions, alba noticed that the scoreboard will keep the classic look in contrast to new css. And to keep consistentcy it would be necessary to split it like in new css what completely negates the whole idea. This would look good but in new css, not in promod.
The horizontal split has been in CS for too long like I said in my OP. At this point, in my opinion you just can't change the split, the look okay but not the split :P
So the new 'secret' weapon is p228?
Fixed
LoL, nice catch.
I see DUAL Berettas there too. DESPERADO! :D
And... fixed too :P
sIMson
07-12-2010, 10:50 AM
True. But what nki1 posted is a nice idea, but not that way. Iīd rather kinda integrate it with the sorceboard keeping the split the way it is: eg. place large T score info above Tīs part and CTīs one above CTīs. That would make more sense.
n69ky
07-12-2010, 10:59 AM
Why not being able to rightclick while on scoreboard and then hover over the score to see a detailed list how the score is calculated
e.g:
+5pts kills
+2*3pts bombs
-2pts errors
-4pts bad ping
+4pts becoz name n69ky
hugoooo
07-12-2010, 10:59 AM
tottaly agree with 'drosalion'
*n69ky: good idea, but not rightclick, would be better let the mouse-over do that job, faster and more dynamic i think
sIMson
07-12-2010, 11:29 AM
alba, you seem to have misnoticed that the def in your buy menu costs $1250 :D intentional joke or sumthin? :P
http://www.tinyimage.de/jpeg.php?img_id=316429
How about that? Maybe this would fit better for the horizontal splitted scoreboard.
I think that's a nice idea for a SourceTV concept, if it's possible to change how a spectator and an actual player sees the game.
I mean, when you're playing it's really not that hard to keep count of how the game is going, and even when you're not paying too much attention it doesn't take much to just press tab and take a look at the top of your team's list.
For spectators, however, the current score of the match should stand out more than anything. Maybe he could add that in the top of the spectator menu? Like 1.6 has it in the top right corner, maybe alba could centralize it and make them red/blue and bigger to stand out more?
For spectators, however, the current score of the match should stand out more than anything. Maybe he could add that in the top of the spectator menu? Like 1.6 has it in the top right corner, maybe alba could centralize it and make them red/blue and bigger to stand out more?
That'll be the next step with cspTV and a new spectator UI especially for that :P I'm still reworking the top bar of the spectator UI right now, I made tons of concepts and variations but I had to settle on one otherwise I wouldn't have posted my devlog last night, lol. Once we start rolling new ingame screenshots of this you should see the changes/improvements we'll make on that part :)
Why not being able to rightclick while on scoreboard and then hover over the score to see a detailed list how the score is calculated
e.g:
+5pts kills
+2*3pts bombs
-2pts errors
-4pts bad ping
+4pts becoz name n69ky
Too much work for the benefits, besides it'd make it even more complex than needed.
drosalion
07-12-2010, 12:46 PM
That new revision of the work in progress is looking much better alba, keep up the great work
Just a question though, how would the assists actually be calculated? Like would u have to do a certain amount of damage to the player that gets killed, or would u have to damage them within a few seconds before their death, etc etc?
All in all i think it still would personally be best if it was left as: score(kills and +3's) / deaths / latency in 3 columns, but like you said if its cvar'd to toggle the assists on/off it shouldnt be too much of a problem!
tiger
07-12-2010, 01:07 PM
I'm kinda unsure about the assists, I'd personally not mind them but some may say they're not a part of CS. I think it would more CS'ish if the column were replaced with bombs/defuses, right now you can't tell who pulled off bombs/defuses. Maybe it could be cvar'd though.
sIMson
07-12-2010, 01:20 PM
Now the score is nicely visible ^^ nice
I would say remove the x before dead players and put some dead symbol it in the "health" column. or just write dead there ;)
kabalz
07-12-2010, 03:45 PM
really nice but i hope you will keep some place for broadcaster it's important in professional gaming :)
Ch1ppy
07-12-2010, 03:47 PM
i like this status bar :D http://i.ytimg.com/vi/KRhnGcEnl2Y/0.jpg
smilesger
07-12-2010, 04:02 PM
i like this status bar :D http://i.ytimg.com/vi/KRhnGcEnl2Y/0.jpg
too big ... too complicated :P
I would say remove the x before dead players and put some dead symbol it in the "health" column. or just write dead there ;)
That would be inconsistent and just silly.
i like this status bar :D http://i.ytimg.com/vi/KRhnGcEnl2Y/0.jpg
That's a cspTV/spec alternative, this is something I'm going to design for csp especially in the very near future :P
So why is this silly? There are no more icons for living players in front of the names so why should there be one for the dead? This way only defuser/bomb would be seen which seems quite consistent too me.
Vainglory
07-12-2010, 05:02 PM
So why is this silly? There are no more icons for living players in front of the names so why should there be one for the dead? This way only defuser/bomb would be seen which seems quite consistent too me.
It's pretty easy to look past the dead icon, it's gray while the bomb/defuse kits are colored.
Oh, and, the dead icon should be a skull and bones. ^^
FortuN
07-12-2010, 05:22 PM
A Question, are you really going to see the enemys HP? That isnt very good.
Ch1ppy
07-12-2010, 05:38 PM
this scoreboard is strech only score without bomb plant / defuse is very good :) score / money for ingame :) very nice i dont wait for 1.05 :DD omg
Because that area isn't going to be used for only live/dead/bomb/defuse forever. What I meant was that removing an icon and add a TEXT back so it'd have both would be inconsistent and silly.
FortuN
07-12-2010, 06:12 PM
I specify my question, Do i gonna see the enemys health at The scoardboard like in the pictures or is that just for now?
I Need answer on it cause im helping some guys on another Forum, and one wondered about that
Chroma
07-12-2010, 06:18 PM
ofc not, thats just a concept ;D
sIMson
07-12-2010, 06:20 PM
OmG no, this is just a general collective concept to show the overall idea, everything included in one picture to avoid showing it in pieces, of course you wonīt be able to see your enemyīs hp or money.
FortuN
07-12-2010, 06:25 PM
Okey. I didnt think they would to that too, just to be on sure side. I think it may be cause hes a Spectator
It's a concept on top of a regular in-game screenshot. Obviously there is no way in hell for a team to see the enemy team health on the scoreboard, it's just an overview with everything display :)
phreaK
07-12-2010, 07:22 PM
the assists look stupid
n3krO
07-12-2010, 07:34 PM
http://www.tinyimage.de/jpeg.php?img_id=316429
How about that? Maybe this would fit better for the horizontal splitted scoreboard.
I think it should be as nik1 draw... That was a Faster way to see the score...
Lordearon
07-12-2010, 09:42 PM
It's a concept on top of a regular in-game screenshot. Obviously there is no way in hell for a team to see the enemy team health on the scoreboard, it's just an overview with everything display :)
Same thing with seeing who got the bomb when you're a ct... that's not going to be there as well, additionally, seeing which T got the bomb when you're a dead ct is also corrected in csp (as in, you don't see this as a ct, as it shld have been in 1.6) :D
heyron618
07-12-2010, 10:50 PM
To Alba:
The updated team selection and the buy menus look great and really don’t seem to have any issues.
Here’s my stance on the scoreboard:
Scoreboard layout and style- simple yet elegant…tremendous job
Team rounds- acceptable, but I wouldn’t mind if they were made bigger and/or moved to another location nearby (next to team name, centered, etc.)
1st column- the 1st column icons are a great way to distinguish between players that are dead, alive, have a kit, or have the bomb. My only issue is that the bomb and kit icons are too small. If you could just make those bigger just to stand out a bit more, that would be great.
Money display- that’s an extremely clever idea to let it disappear to reduce clutter. As someone mentioned before, the only problem with that is knowing when people feel the need to look at their money. During freezetime and when you’re dead is a good start, but situations like when the bomb is planted or 30 seconds before the end of round are important too. One additional suggestion I have is to display money not just for freezetime but until the buy timer runs out. Meaning, money will be displayed whether or not you’re in the buyzone until the buy time limit is up. I feel that this would also make the buy time limit more clear on servers where mp_buytime is not set to default.
I agree with having a cvar for money display and think it should be like this:
0 – never
1 – dead/buytime/planted/sub 30 (tiger…what’s confusing about sub 30?)
2 – always
Kills: will there be -1 for team kills?(I could go either way, but am leaning towards no)
Score- Here’s my deal with the score column. While I agree that bomb explosions and defusals are significant events, they don’t necessarily HAVE to be displayed (like in 1.5). If you do decide to display score, please try to keep the counters small…maybe even small enough where they don’t need a separate column
Assists- I absolutely LOVE the idea of assists and believe they are a definite indication of team contribution. Assists have always been overlooked in CS, especially in the pre-source days before damage in console existed. I assume assists would be counted for players that do more than 50hp worth of damage but don’t get credited with the kill?
Sounds like a lot of criticism I know, but please don’t take this the wrong way Alba, you are doing a phenomenal job and are one of the main reasons I still follow CSP.
n69ky
07-13-2010, 12:58 AM
Alba somehow i dont like the radar is LIVE i get somehow distracted by the moving dots, i would like a refrsh every 0.5 seconds?! You may say now im silly or so but im serious! In the beginning i thought live is best but i have noticed thice when i played a fw in cs1.6 yesterday!
Looking great alba!
In my opinion, greying out the dead players and having the live players in their respective blue or red colors on the scoreboard is easier for me to see when tabing. I also like the idea of nki1 where that round display is at the top.
Keep up the great work!
n3krO
07-13-2010, 05:21 AM
My only issue is that the bomb and kit icons are too small. If you could just make those bigger just to stand out a bit more, that would be great.
They don't have to be big to you see tham, you only need to know that this is a things, when you see something diffrente you immedeatly know that it's the Bomb... like in 1.6, when i look on scoreboard i fastly see who got the bomb cuz i don't ready BOMB but i read half-name of who got anything diffrente from others one....
sevoii
07-13-2010, 08:44 AM
not bad
tiger
07-13-2010, 09:28 AM
tiger…what’s confusing about sub 30?
That would only be useful if you're saving, if you're not you'll be in a clutch situation and if you need to check the scoreboard for whatever reason it'll be annoying. Why? For the same reason why the plan is to not show the money after the freezetime.
Rampage
07-13-2010, 09:50 AM
do you use cincopa plugin for images? )
headderr
07-13-2010, 11:54 AM
Tremendous VGUI update, those assists are very good idea especially in such competitive & team play game like CSP.
sIMson
07-13-2010, 12:07 PM
Prawda, ale czy ja wiem czy te asysty są aż tak potrzebne? (True, but I wonder if those assists are so vital?)
downbad
07-13-2010, 05:01 PM
You should alteast do 30% of the damage to earn an assist. Maybe even 50%.
PutridBeing
07-14-2010, 01:21 AM
I have an idea for the scoreboard in regards to dead teammates. If the scoreboard shows
Player1
Player2
Player3
Player4
Player5
and players 2 and 3 and get killed I believe it should then display as
Player1
Player4
Player5
xPlayer2
xPlayer3
Random thought, think what you will of it.
heyron618
07-14-2010, 01:28 AM
They don't have to be big to you see tham, you only need to know that this is a things, when you see something diffrente you immedeatly know that it's the Bomb... like in 1.6, when i look on scoreboard i fastly see who got the bomb cuz i don't ready BOMB but i read half-name of who got anything diffrente from others one....
You might be right that the current icons will work fine. It's just that I noticed for T-side in particular, the bomb icon versus the red dot are not all that different in size and shape. For a quick glance or for someone with less than stellar vision it MIGHT be confused. But your right probably not.
However, is there REALLY any harm in making the bomb and kit (for consistency) icons stand out even more? I don't believe so.
n69ky
07-14-2010, 01:41 AM
I have an idea for the scoreboard in regards to dead teammates. If the scoreboard shows
Player1
Player2
Player3
Player4
Player5
and players 2 and 3 and get killed I believe it should then display as
Player1
Player4
Player5
xPlayer2
xPlayer3
Random thought, think what you will of it.
nice idea, BUT its a scoreboard not a who-is-still-alive-board. it should realy be sorted after score :o
what about seeing names below the little fella men at the botom of the GUI? so you know how many are alive + name :P
and when you say: the names are long, just use the same system like they wanna use for the radar? a short name system? i don't know what they plan on radarnames, but someone said something about something -.-
PutridBeing
07-14-2010, 01:46 AM
You're kind of wrong there nooky. Remember that the 5 little guys on the bottom can be turned off and I happen to use the scoreboard a lot to see who is still alive myself.
n69ky
07-14-2010, 01:48 AM
You're kind of wrong there nooky. Remember that the 5 little guys on the bottom can be turned off and I happen to use the scoreboard a lot to see who is still alive myself.
yes, me too but the important persons are on the top anyway :P so ...
Gotta agree with Putrid here. During a match I think it would be better to sort by dead/alive status, score is relatively unimportant information to players in the team.
In fact it should sort by status, then sorted by the amount of money the player has. Only for spectators is it really relevant to have players sorted by score.
You should alteast do 30% of the damage to earn an assist. Maybe even 50%.
50% anything less and the scoreboard would end up with everyone having way too many assits :P
I have an idea for the scoreboard in regards to dead teammates. If the scoreboard shows
Player1
Player2
Player3
Player4
Player5
and players 2 and 3 and get killed I believe it should then display as
Player1
Player4
Player5
xPlayer2
xPlayer3
Random thought, think what you will of it.
That was the initial idea but it's going to be way too much work to do it now. From a technical standpoint too, it seems to be quite a bit of work. I definitely want to have it this way down the line :)
Gotta agree with Putrid here. During a match I think it would be better to sort by dead/alive status, score is relatively unimportant information to players in the team.
In fact it should sort by status, then sorted by the amount of money the player has. Only for spectators is it really relevant to have players sorted by score.
The idea was to actually sort them by money during the time the money part is actually displayed on the scoreboard but like I stated in the quote above, it's too much work for us right now but I'll be pushing for that to happen in the future for sure!
n69ky
07-14-2010, 02:32 AM
i will not play this if scoreboard is sorted by "alive/dead" everything would move to much when im looking at it and someone dies -.-
failmod cs1.6 4eva !!((((((((((((
omg xD
Im definitely not keen on assists, but sorting... whatever, its not a PUBmode.
Tweker
07-14-2010, 05:06 AM
That was the initial idea but it's going to be way too much work to do it now. From a technical standpoint too, it seems to be quite a bit of work. I definitely want to have it this way down the line :)
Then please make it cvar so that we can keep the score sorting :)
blackaddR
07-14-2010, 06:45 AM
I have an idea for the scoreboard in regards to dead teammates. If the scoreboard shows
Player1
Player2
Player3
Player4
Player5
and players 2 and 3 and get killed I believe it should then display as
Player1
Player4
Player5
xPlayer2
xPlayer3
Random thought, think what you will of it.
I like it but its so un-cs like lol i know it's not about kills and player score in the game but its the make up of cs :P like the idea though.
@Alba,
Is the chat box having a similar style too? i know its a basic window but just wondered if you were giving it the same sleek style.
griMz
07-14-2010, 07:33 AM
wow awesomeness
keep on doing <3
Lordearon
07-14-2010, 08:25 AM
50% anything less and the scoreboard would end up with everyone having way too many assits :P
That was the initial idea but it's going to be way too much work to do it now. From a technical standpoint too, it seems to be quite a bit of work. I definitely want to have it this way down the line :)
The idea was to actually sort them by money during the time the money part is actually displayed on the scoreboard but like I stated in the quote above, it's too much work for us right now but I'll be pushing for that to happen in the future for sure!
how about showing names under the player icons next to the clock? show names of the teamm8s only (don't really like seeing oppo names there as it makes it too easy to call 'n69ky was basecamping most of the rounds so he'll probably be somewhere there again' when there's only 1 oppo left)
if this is possible then it wld be more logical to show hp by filling the little player icons accordingly. in this case dead player icons will be grayed out and you don't need to worry about the player names being switched around (ofcourse oppo player icons will always be either fully filled or totally grayed out)
also dev comments about the 'radar name' solution mentioned here wld be appreciated.
the thread about it is here: http://cspromod.com/community/threads/2115-Radar-names-more-options?p=32761&viewfull=1#post32761
heyron618
07-15-2010, 12:55 AM
I have an idea for the scoreboard in regards to dead teammates. If the scoreboard shows
Player1
Player2
Player3
Player4
Player5
and players 2 and 3 and get killed I believe it should then display as
Player1
Player4
Player5
xPlayer2
xPlayer3
Random thought, think what you will of it.
Just make it a CVAR lol...something like hud_scoreboard_sort 0/1/2
0 (default) - sort by kills
1 - sort first by status (alive/dead) and THEN by kills
2- sort alphabetically (for a static scoreboard)
To be clear, how should names be sorted within the category of dead or alive? By kills right?
My only gripe with the status (alive/dead) sorting is that names won't be presented in a way people are used to (top fraggers/bottom fraggers). Instead, scoreboard order will constantly be changing EACH and EVERY round. I'm not saying it's a bad thing, hell I might even get used to it, but it WILL take some getting used to. The option 'I' threw in the mix (alphabetically) is there for people who want scoreboard ordering to ALWAYS remain the same (unless a player's name changes of course).
sIMson
07-15-2010, 05:11 PM
Talking about the assists, don't you think it's a completely non-cs idea? I wonder if any pro player would bother that. Consider that at least an option.
tiger
07-15-2010, 05:31 PM
Talking about the assists, don't you think it's a completely non-cs idea? I wonder if any pro player would bother that. Consider that at least an option.
alba said there'd be a cvar to not show them and even made a concept without the assists on the scoreboard (which he removed, apparently he doesn't want to show us anymore).
n69ky
07-16-2010, 03:35 PM
i think there is no limit to a scoreboard as long as it makes sense? :S
in the pro series i mean a player can do 80% of every kill but has 0 kills in the end. but he sould still be MVP in the match
sIMson
07-16-2010, 06:13 PM
Well, why not. We can experiment and see how will people react, that will let us choose what is best for further releases.
In my opinion,
The score column is completely unessecary, in competative play its about your TEAM getting the bomb down not individually who managed to plant. For example i might make a decision to chuck the bomb across the gap at A long to my teammate, avoiding an awper in mid, my decision gets us the bomb plant even though it wasn't me planting, i don't care if i planted the bomb we won the round.
It confuses the scoreboard with too much information that ultimetly doesn't let me see the status of my team and how each player is performing and contributing. An assists column is slightly more helpful, i can see my player might not have a lot of kills but he's assisting more than anyone else, meaning he's an asset to the guy he's assisted and i'm not gunna boot him out the team.
EDIT: Just opened 1.6 and css and noticed the kills column is classed as "Score" becuase of the bomb plant being +3 points. So my idea was then to have this in promod whereby u have just a score column instead of score + kills, then you have +1 points for an assist, +2 for a kill and +3 for a bomb plant. This will then allow everyone to see how much u are contributing to the team in general, without cluttering the scoreboard. The downside is it's harder to see how many kills a person has and everyone loves to epeen over how many kills they have, maybe we should all start epeening over how much of an asset in general we are instead?
I remember Alba saying there was a lot of free space on the scoreboard that needed filling with things, i disagree however in that players are accustomed to a simple scoreboard with essential information, filling it with everything becomes a nightmare to process in an in-game situation.
Apart from that, i'm loving these concepts and the entire game itself, a huge well done to the whole team and keep up the great work! :)
heyron618
07-18-2010, 06:51 PM
In my opinion,
The score column is completely unessecary, in competative play its about your TEAM getting the bomb down not individually who managed to plant. For example i might make a decision to chuck the bomb across the gap at A long to my teammate, avoiding an awper in mid, my decision gets us the bomb plant even though it wasn't me planting, i don't care if i planted the bomb we won the round.
It confuses the scoreboard with too much information that ultimetly doesn't let me see the status of my team and how each player is performing and contributing. An assists column is slightly more helpful, i can see my player might not have a lot of kills but he's assisting more than anyone else, meaning he's an asset to the guy he's assisted and i'm not gunna boot him out the team.
EDIT: Just opened 1.6 and css and noticed the kills column is classed as "Score" becuase of the bomb plant being +3 points. So my idea was then to have this in promod whereby u have just a score column instead of score + kills, then you have +1 points for an assist, +2 for a kill and +3 for a bomb plant. This will then allow everyone to see how much u are contributing to the team in general, without cluttering the scoreboard. The downside is it's harder to see how many kills a person has and everyone loves to epeen over how many kills they have, maybe we should all start epeening over how much of an asset in general we are instead?
I remember Alba saying there was a lot of free space on the scoreboard that needed filling with things, i disagree however in that players are accustomed to a simple scoreboard with essential information, filling it with everything becomes a nightmare to process in an in-game situation.
Apart from that, i'm loving these concepts and the entire game itself, a huge well done to the whole team and keep up the great work! :)
I pretty much agree with this post minus the new scoring concept that was proposed...it's not even consistent with the rest of your post. For example...you say bomb plants/defuses are not important, people like and should be able to see kills, and assists could be useful (which I COMPLETELY agree with). However, you go on to say we should clump all that info into one column (huh?). Furthermore, you go back on your previous statement of bomb plants/defuses by saying that it should be worth +3 for score. Also, I agree that the scoreboard shouldn't be overcrowded, but then again, it shouldn't be oversimplified either.
Reiterating my opinions of the scoreboard:
keep 'kills' column
remove bomb plants/defuses giving +3 (either don't show that stat at all or use the alba's counter idea)
possibly add an 'assists' column
True my edits a little off from my original points, new thought train :P I agree with your overview of the ideas, keep a kills column, the bomb plants/defuses are debatable as to their requirement and assists may be a useful stat to have.
I wouldn't want to oversimplify the scoreboard, but as it is now (disregarding the new updated css board) it's a pretty simple beast and it's what we all know to provide the info we need, wouldn't like to see it stray too far from what makes cs. The closer you stay the original the easier it is to satisfy the community as a whole, give a million fancy ideas out and sudddenly everyones arguing over what's good and what's bad and no1's happy.
Jobashi
07-21-2010, 06:04 AM
True my edits a little off from my original points, new thought train :P I agree with your overview of the ideas, keep a kills column, the bomb plants/defuses are debatable as to their requirement and assists may be a useful stat to have.
I wouldn't want to oversimplify the scoreboard, but as it is now (disregarding the new updated css board) it's a pretty simple beast and it's what we all know to provide the info we need, wouldn't like to see it stray too far from what makes cs. The closer you stay the original the easier it is to satisfy the community as a whole, give a million fancy ideas out and sudddenly everyones arguing over what's good and what's bad and no1's happy.
I strongly agree with you NiMz.
blackaddR
07-25-2010, 12:09 PM
I still think country flags on the left of players names should be added
ch1mz)
07-25-2010, 01:37 PM
cspromod like very much :]
owning at 1.04.. waiting for 1.05 haha :)
n69ky
07-25-2010, 03:42 PM
I still think country flags on the left of players names should be added
I would have one of the most rare one and nobody can fakename me.
fingerling123
07-30-2010, 06:29 PM
stop working on visuals and shit, work on those models and guns... is it gonna take another 2 years
tiger
07-30-2010, 06:45 PM
stop working on visuals and shit, work on those models and guns... is it gonna take another 2 years
fail troll. alba is no 3D modeler. I can't believe how dumb you must be if you actually don't understand that there are different people in the team that work on different things and guess what, at the same time.
Green
08-04-2010, 08:59 AM
The GUI is very good.
Keep it.
WildBeast
08-15-2010, 12:30 AM
Amazing GUI :gasp: I like it :P!
HavoC^
08-16-2010, 09:01 PM
This is ridiculously awesome! Keep up the good work! Can't wait for 1.5 :)
jasofisle
08-26-2010, 07:24 AM
guys, there is no need to include assists at the scoreboard!
it is good as it is in 1.6 just rename the kills column to score and everybody will know that there are bomb kills/defuses are included!
but i really like to make another suggestion:
there is a tool called CSE Gamestats, it collects information about everything you do ingame, what are your favorite weapons, what is your average kill/death ratio etc.
some tool like this could be included in the game as it features very interesting statistics about urself. so u can see your progress in terms of aiming e.g. .
also if there is a chance to see other players stats on the server and there would be an option to compare the most important stats from both teams (kind of the board u get to see in the halftime of a soccergame where they compare ballposession, corners etc. pp.), so the casts can easily explain or see how the one team has an advantage at the moment and especially why they are winning (they did more headshots, or planted the bomb several times)
i hope u get an idea what i mean, because i really love to use this tool.
here is the link (it works for 1.6 and css if u like to give it a shot!)
http://www.hlportal.de/?site=files&do=showfile&file_id=285
gl & hf
jasofisle
shumped
08-28-2010, 10:38 PM
stop working on visuals and shit, work on those models and guns... is it gonna take another 2 years
cause alba is the teams animation guy and he's awesome on adding the old guns and coding the recoil into perfection.
HEY WAIT A MINUTE.
jasofisle
09-04-2010, 08:08 AM
what about just greying out the dead ones on the scoreboard. like it is now in source?
so u dont need that extra column which would say dead like in 1.6??
anyway u really need to get things going cause valve takes a huge advantage of the situation and keeps updating source for quite a while.
i kno itīll be done when its done!
tiger
09-04-2010, 08:42 AM
what about just greying out the dead ones on the scoreboard. like it is now in source?
In case you haven't noticed, that's exactly what alba did.
CREDiBLE
09-05-2010, 11:40 AM
brilliant minds
Flegma
09-10-2010, 04:26 AM
I dont know why so much time you spend on tweaking the scoreboard when there is many other things that need to be done, like player animations, etc.
n69ky
09-10-2010, 04:37 AM
because he does ART stuff like SCOREBOARD or BUYMENU and nothing else.
btw alba draw me a cookie ;/
if alba could do everything, csp 1.05 would have been out in '08. he has to much time :P
Flegma
09-10-2010, 04:41 AM
I know, but where are other developers, what are they doin'.. we've waited enough :))
we've waited enoughWe have waited since HL2 release... and we will wait :)
n69ky
09-12-2010, 04:06 PM
Thare is not up to date!?!!
I hoped for a silent update from alba ;( but not naw ;(
Lordearon
09-12-2010, 04:11 PM
there's an update, he deleted some of your post n69ky... time to get upset!
actually I'm not sure if he deleted forum posts or only devlog posts.. he had posted something about working on the csp website coding... but that message got deleted.
n69ky
09-12-2010, 04:24 PM
Yeah sum1 should rly get rid of me, it's annoying to post here day by day!
there's an update, he deleted some of your post n69ky... time to get upset!
actually I'm not sure if he deleted forum posts or only devlog posts.. he had posted something about working on the csp website coding... but that message got deleted.
Dev posts from the update site yeah, wrong one :P I was working on setting up a dev website for coding the wordpress stuff on my own :P
WildBeast
10-11-2010, 07:17 AM
alba, I have a question :D. See this screenshot - http://media.cspromod.com/devlog/alba/scoreboard_freeze_dead.jpg . If players are 30 or more how would seem the picture of a smaller resolution?
simple answer:
dont play games with more than 20 players xD
Just like the usual 1.6/source game. Scrollbar right? Dunno I haven't played in a server of more than 20 in ages :P
Nextra
10-20-2010, 03:12 AM
1.6 Scoreboard stays the same but simply scales (everything becomes smaller so it fits the screen).
Source Scoreboard used to do the same, but the new Scoreboard is split in half (like Team Fortress 2) so everything fits without scaling.
Korenov
10-25-2010, 11:15 AM
The Score Kills Deaths
Is really confusing .
Look what is my idea , Go for only Score Deaths
And , by The Score You put the Kills like 16 , And Defused\Bombs in ( - ) .
lets say , 16(+3) [ 16 Kills - 1 Bomb explode ]
Would be alot more comfortable .
...
Maybe look at the actual in-game state of the scoreboard...
leakz0r alba's pic (http://cspromod.com/community/threads/3145-Any-pics-of-1.05?p=47024&viewfull=1#post47024)
Korenov
10-25-2010, 03:00 PM
Maybe look at the actual in-game state of the scoreboard...
leakz0r alba's pic (http://cspromod.com/community/threads/3145-Any-pics-of-1.05?p=47024&viewfull=1#post47024)
oh nice , didnt noticed for it ..
versx
11-17-2010, 01:41 AM
Looks gooodd, can't wait!!!
dangleshow
11-18-2010, 04:06 AM
The Score Kills Deaths
Is really confusing .
Look what is my idea , Go for only Score Deaths
And , by The Score You put the Kills like 16 , And Defused\Bombs in ( - ) .
lets say , 16(+3) [ 16 Kills - 1 Bomb explode ]
Would be alot more comfortable .
First I would like to say that i haven't caught up with the cspromod progress in a long time, you guys are making great progress and i must admit i thought you guys would crumble after the rage fest of your first release. Glad to see you making headway.
With that being said, i think we would all agree that this mod is supposed to appeal to the competitive community in which we do not need incentive to accomplish the objective. All the addition of defuse points did was cause a lot of mothers with 15 year old gamers to be stressed out over their kid's epileptic fit because their teammate stole their defuse and +3 to the scoreboard. Also it would eliminate the douchebag's in pug's and esea that shoot you while youre on the bomb to get their 20 bomb or the arguements in vent with your teammate's over who got the most bomb points and thats why they were on top. Anyway great work alba and i hope you take my rant into consideration, :)
n69ky
11-18-2010, 04:18 AM
but its a reason more to plant/defuse the bomb ASAP! what this game is all about!
dangleshow
11-18-2010, 04:26 AM
To an extent but i doubt any competitive player will change his decision on how to play the round based on a +3 or +1 to any tab on the scoreboard
n69ky
11-18-2010, 04:28 AM
and I doubt any competitive player will say "he stole my defuse".
--------
just add HATREWARDSYSTEM
http://img5.imageshack.us/img5/1274/hatreward.jpg
dangleshow
11-18-2010, 04:40 AM
don't doubt the immaturity of the competitive cs population :) haha, i like your idea though, would be a good implementation
I have to agree, take out bomb defuses, nobody cares in competitive play, isn't that where the mod is aimed?
tiger
11-19-2010, 05:41 AM
and I doubt any competitive player will say "he stole my defuse".
You'd be surprised! :P
DanLegenD
11-23-2010, 01:36 PM
What about using MVP stars from current CS:S only just to signify defuses and successful bombings?
Napoleon: "A soldier will fight long and hard for a bit of colored ribbon."
Ganjahsoup
12-07-2010, 05:05 AM
We need to add features from 1.5/1.6 not CSS, graphics is enough. We don't want this game to get destroyed like CSS or CSS Beta. If we want a new REVOLUTION, we need to bring stuff from 1.5 and a bit from 1.6, we need the old players back. Old events, the mass population which was playing Counter-Strike before.
If you want to success, listen to the people. If you brought back the old feeling of playing and such, I bet there would be really many old players coming back. But thats just my thoughts.
And we don't need MVP stats or anything that lame, we need it as it was before CSS and maybe even 1.6 came out. Thats the real Counter-Strike.
n3krO
12-07-2010, 07:04 AM
Ganjahsoup maybe u are right, but there are toons of players that already play 1.6 for many years and turn back again to 1.5 could be a disastrer...
All i want is to make a good game, and one thing i don't like in this community, you only got eyes to cs 1.6, why the other games aren't good? if they got players it's because anything that CS doesn't have, i don't mean to make a pub game, i mean about include in cs the most interessant things so we can say: This game will last 4ever.....
MvP stars arn't bad, in football, there is the man of match, well, in CS there could be the same and would be: The one winning more stars in the whole game is the man of match... and please, don't tell me that football isn't competitive....
n69ky
12-07-2010, 07:49 AM
Ganjahsoup maybe u are right, but there are toons of players that already play 1.6 for many years and turn back again to 1.5 could be a disastrer...
All i want is to make a good game, and one thing i don't like in this community, you only got eyes to cs 1.6, why the other games aren't good? if they got players it's because anything that CS doesn't have, i don't mean to make a pub game, i mean about include in cs the most interessant things so we can say: This game will last 4ever.....
MvP stars arn't bad, in football, there is the man of match, well, in CS there could be the same and would be: The one winning more stars in the whole game is the man of match... and please, don't tell me that football isn't competitive....
football isn't competitive! .. so, what have i won? :O
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SOO please understand that the CSPromod DEV team shoud rebuild cs1.6 first. after its a stable and playable (and played by many ppl) there COULD be anything implemented, yeah no idea is WRONG but please don't post very strange ideas which has nothing to do with cs for now, like MvP (i personaly like the idea of giving a title for that, (leagues will pick them anyway, why not calculate one?) ... but lets face it, untill csp is on steamworks (or get rejected) there is no way this has any priority! n69ut
Ganjahsoup
12-07-2010, 08:02 AM
Yeah well okay, I agree with you n69ky.
Also, about the MVP. I mean, its useless. Playing matches, leagues, why would you need MVP? We have never needed it before, so why now? It's all about winning as a team, using the team-play to win against the other team. There is no need to have MVP in my opinion, but hey, thats just what I think.
n69ky
12-07-2010, 08:17 AM
i mean it would make this easier:
http://esea.la/index.php?s=esports&d=comments&id=7604
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ur from sweden...... I miss smartin -.-
n3krO
12-07-2010, 09:49 PM
football isn't competitive! .. so, what have i won? :O
LOL xD You won a simple LOL!
SOO please understand that the CSPromod DEV team shoud rebuild cs1.6 first. after its a stable and playable (and played by many ppl) there COULD be anything implemented, yeah no idea is WRONG but please don't post very strange ideas which has nothing to do with cs for now, like MvP (i personaly like the idea of giving a title for that, (leagues will pick them anyway, why not calculate one?)
That's why i don't suggest it, i only say what i think when others suggest, n69ky you are right, but almost no1 think like us.
but lets face it, untill csp is on steamworks (or get rejected) there is no way this has any priority! n69ut
It would be really bad if valve does not accept csp in steamworks (valve will lose too so it would be stupid)
fingerling123
01-02-2011, 05:20 PM
Scoreboard looks good, but please move the assists to a different parts. Score and deaths should be next to each other at all times. Also I think having (bomb) next to the player is much easier to see.
under
02-06-2012, 08:38 AM
can you give me a link to download this gui ?
n69ky
02-06-2012, 08:44 AM
- this is a very old thread.
- this GUI is already as good as possible implemented in CSP1.08. (not sure if we have changed some transparent things fro CSP1.09)
- not sure what you need/want. (explain?)
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