View Full Version : Weapon textures (>^_^)>
as some of you might know, i think the cspromod will work better with rebuilt 1.6 looking weapon textures. i think it would be cool if you guys could focus on the layout and designs of textures to make a meld between 1.6 and source.
it sounds confusing, but i spent a few days recreating the ak-47 texture so you can see what im trying to say.
http://img14.imageshack.us/img14/5517/texturehh.jpg
if you have a look at the origonal wood patern and colours you can see the shapes that ive tried to re-create. i used this principle when completely re-creating the uv maps. the wood was built to have 1.6 aspects, but resemble the source layout (curves and lines). The rest was done starting with a base colour and i used brushes and noise and lighting techniques to add detail. i kept refering to the source uv so that the paterns matched (some i tried to get pixel perfect :/ ).
http://img21.imageshack.us/img21/9664/uvmaps.jpg/
heres the comparison:
http://img23.imageshack.us/img23/2035/compair.jpg
http://img3.imageshack.us/img3/9941/finaltq.jpg/
it would be pretty sweet imo you guys could make some 1.6 looking textures. hopefully some other people can agree with this :D
EDIT: just for re-iteration, i 100% recreated the textures. i didn't just hue shift the source ones. i spent most of my time on the middle wood piece where i tried to get a pixel perfect match to the source wood, then blended it with new wood textures that resemble 1.6s.
Updated: quite a bit on the next pages :P
domeij
10-20-2009, 06:02 AM
Like it lots :D
Its just that orange-looking color that I love :)
haGisson
10-20-2009, 06:40 AM
i like it. retexturing + new uv-maps would be possible, because they are not directly included in the weapon models
thanks :D
yes i think i mentioned that they're separate in my previous thread :P
hxcguitarist
10-20-2009, 10:50 AM
as some of you might know, i think the cspromod will work better with rebuilt 1.6 looking weapon textures. i think it would be cool if you guys could focus on the layout and designs of textures to make a meld between 1.6 and source.
it sounds confusing, but i spent a few days rebuilding the ak-47 texture so you can see what im trying to say.
http://img14.imageshack.us/img14/5517/texturehh.jpg
if you have a look at the origonal wood patern and colours you can see the shapes that ive tried to re-create. i used this principle when completely re-building the uv maps. the wood was built to have 1.6 aspects, but resemble the source layout (curves and lines). The rest was done starting with a base colour and i used brushes and noise and lighting techniques to add detail. i kept refering to the source uv so that the paterns matched (some i tried to get pixel perfect :/ ).
http://img21.imageshack.us/img21/9664/uvmaps.jpg/
heres the comparison:
http://img23.imageshack.us/img23/2035/compair.jpg
http://img3.imageshack.us/img3/9941/finaltq.jpg/
it would be pretty sweet imo you guys could make some 1.6 looking textures. hopefully some other people can agree with this :D
Yo! Talk to the devs about this! If you can the textures into them for both the AK and M4a1, they may want to use it in the release of 1.04b. I don't know for sure, but the new angles of 1.04b make the weapons look like 1.6 already, but with the new textures people would be sold ;D Its worth a shot right?
haha it would be cool. the m4 wouldn't be as hard to texture. basically id just have to create a brighter and sharper version (with new spec map) to get rid of that source toy-gun look :P
EDIT: yeah im looking over the m4 uv right now and the main problem i see is the texture artist used too many gradients. making it look round.
nitr0us
10-20-2009, 11:37 AM
The main problem of your idea is having to redistribute the gun models with the new skin. This is illegal, because the gun models are property of Valve.
The main problem of your idea is having to redistribute the gun models with the new skin. This is illegal, because the gun models are property of Valve.
yes the models are proporties of valve, but you wont be redistributing them as (unlike 1.6) the materials are seperate from the model, and are being loaded into it through uv. so aslong as the materials are not valve origonals or moded valve origonal textures, then you can leagaly redistribute a new one through the materials>weapons>"weapon">weapon.vtf. cstrike will just be loading that texture instead of the origonal one kept in the gfc (which is the one your importing right now)
hxcguitarist
10-20-2009, 02:26 PM
The main problem of your idea is having to redistribute the gun models with the new skin. This is illegal, because the gun models are property of Valve.
yes the models are proporties of valve, but you wont be redistributing them as (unlike 1.6) the materials are seperate from the model, and are being loaded into it through uv. so aslong as the materials are not valve origonals or moded valve origonal textures, then you can leagaly redistribute a new one through the materials>weapons>"weapon">weapon.vtf. cstrike will just be loading that texture instead of the origonal one kept in the gfc (which is the one your importing right now)
Yerp that is what I was thinking of ;D
But the materialinformation (witch texture where is) is in the model, right?! So it's not seperat
nitr0us
10-20-2009, 02:35 PM
Oh wait, you're right. I completely overlooked that you can code the .vtf to a model. Even though I am a 1.6 player, I think CSPromod will be fine with Source gun models (for the time being).
But wait... if the texture must be 100% original, then how will you skin if you have to skin for a default UV map made by Valve?
I agree the source models arn't that bad!
(and i'm a 1.6 player)
EXEPT THE BOMB!!
http://img14.imageshack.us/img14/5517/texturehh.jpg
http://img21.imageshack.us/img21/9664/uvmaps.jpg/
heres the comparison:
http://img23.imageshack.us/img23/2035/compair.jpg
http://img3.imageshack.us/img3/9941/finaltq.jpg/
it would be pretty sweet imo you guys could make some 1.6 looking textures. hopefully some other people can agree with this :D
Flawless. You should definitely consider helping the dev team with the textures. It brings the 1.6 to it.
russki
10-20-2009, 05:45 PM
as some of you might know, i think the cspromod will work better with rebuilt 1.6 looking weapon textures. i think it would be cool if you guys could focus on the layout and designs of textures to make a meld between 1.6 and source.
it sounds confusing, but i spent a few days rebuilding the ak-47 texture so you can see what im trying to say.
http://img14.imageshack.us/img14/5517/texturehh.jpg
if you have a look at the origonal wood patern and colours you can see the shapes that ive tried to re-create. i used this principle when completely re-building the uv maps. the wood was built to have 1.6 aspects, but resemble the source layout (curves and lines). The rest was done starting with a base colour and i used brushes and noise and lighting techniques to add detail. i kept refering to the source uv so that the paterns matched (some i tried to get pixel perfect :/ ).
http://img21.imageshack.us/img21/9664/uvmaps.jpg/
heres the comparison:
http://img23.imageshack.us/img23/2035/compair.jpg
http://img3.imageshack.us/img3/9941/finaltq.jpg/
it would be pretty sweet imo you guys could make some 1.6 looking textures. hopefully some other people can agree with this :D
Looks good.
Very nice :) Remember 1.6 AK47 :D
cspmustbegood
10-20-2009, 06:05 PM
nicely done man. totally awesome. 8-)
It looks nothing like 1.6 ak to me, dunno if we're looking at the same picture or not :P (no offense) But the idea is good yeah but it'll take some time to implant.
Also, what j0lt said :P
Looks nice, but you'd have to make a texture from scratch for it to be legal for distribution, rather than just doing hue shifts on the current Source textures.
RATpope
10-20-2009, 06:32 PM
hey if any1 from the cs promod team is listening could you guys make the ak look like and actual ak i dont think any of the 3 CS games have gotten it right yet.
smartin
10-20-2009, 06:34 PM
this is pointless since it will be illegal unless you rebuild the texture itself from nothing, which i doubt you'll be able to, or even willing to do.
phreaK
10-20-2009, 07:36 PM
is this really necessary? you guys got your gameplay, you have your bouncy nades, you have your gun origins, you have your small models and hitboxes, you have your awp delay.
lets just keep the gun textures. theres nothing wrong with them.
MaveN
10-20-2009, 07:54 PM
is this really necessary? you guys got your gameplay, you have your bouncy nades, you have your gun origins, you have your small models and hitboxes, you have your awp delay.
lets just keep the gun textures. theres nothing wrong with them.
naaah :D CSP has to be perfect! but i dont matter if they release CSP and makes the gun models at least
Looks nice, but you'd have to make a texture from scratch for it to be legal for distribution, rather than just doing hue shifts on the current Source textures.
J0lt, i COMPLETELY re created these textures. none of it is taken from the source textures. they are 100% new and redistributible. i just made them closely resemble the source textures.
alba, what would you suggest it do to make it more 1.6 like. I tried to create a mesh between 1.6 and source.
this is pointless since it will be illegal unless you rebuild the texture itself from nothing, which i doubt you'll be able to, or even willing to do.
i did do it and i am willing. read my above post.
http://img269.imageshack.us/img269/2905/psak47.jpg
i used about 150 layers LOL
hxcguitarist
10-20-2009, 09:48 PM
this is pointless since it will be illegal unless you rebuild the texture itself from nothing, which i doubt you'll be able to, or even willing to do.
i did do it and i am willing. read my above post.
http://img269.imageshack.us/img269/2905/psak47.jpg
i used about 150 layers LOL
Good job mayne :D Keep it up :P
Lordearon
10-20-2009, 09:52 PM
fact is they want to get rid of the css mount, but for now I like the source weapons with the 1.6 origins, looks good to me!
anyway, great job! I'm sure they could use you for something else, I'd say they give you a task that they need finished, if it's good...
fact is they want to get rid of the css mount, but for now I like the source weapons with the 1.6 origins, looks good to me!
anyway, great job! I'm sure they could use you for something else, I'd say they give you a task that they need finished, if it's good...
ha! im not sure the csp guys would need my help, but id love to help out if they need it. who should i pm about this?
fact is they want to get rid of the css mount, but for now I like the source weapons with the 1.6 origins, looks good to me!
anyway, great job! I'm sure they could use you for something else, I'd say they give you a task that they need finished, if it's good...
ha! im not sure the csp guys would need my help, but id love to help out if they need it. who should i pm about this?
Probably doublethink, since he's their "PR" guy so to speak. Drop him a message describing what you can do, and ask him if they need you for anything.
element13
10-20-2009, 10:35 PM
this is pointless since it will be illegal unless you rebuild the texture itself from nothing, which i doubt you'll be able to, or even willing to do.
i did do it and i am willing. read my above post.
http://img269.imageshack.us/img269/2905/psak47.jpg
i used about 150 layers LOL
Awesome! :D
I bet that took a while.
communistkitten
10-20-2009, 11:38 PM
very neat!
haGisson
10-21-2009, 02:21 AM
nice job, hard to keep the overview with 150 layers ^^
you say you've drawn the whole texture piece for piece?
you didn't just copy&paste the valve texture and or googled textures or pictures with ©copyright
you say you've drawn the whole texture piece for piece?
you didn't just copy&paste the valve texture and or googled textures or pictures with ©copyright
no. all of the metal was created FROM SCRATCH with brushes dodge/burn/smudge, sharpen and noise. i just had the source texture to refer too, so i didn't have to invent much.
the wood was created from 2 free distributible textures from www.cgtextures.com (http://www.cgtextures.com) and had sharpening, liquifying and modifying to create something im looking for:
http://img25.imageshack.us/img25/4654/w ... 1thumb.jpg (http://img25.imageshack.us/img25/4654/woodplatesold00211thumb.jpg)
http://img188.imageshack.us/img188/4194 ... 00251m.jpg (http://img188.imageshack.us/img188/4194/woodplatesnew00251m.jpg)
why do you ask?
just because some ppl actualy think "rebuilding" means copy&paste (steal some things) from other ppl
lol you're right :P
probably should have used the term recreated or just "NEW"
Looks nice, but you'd have to make a texture from scratch for it to be legal for distribution, rather than just doing hue shifts on the current Source textures.
J0lt, i COMPLETELY re created these textures. none of it is taken from the source textures. they are 100% new and redistributible. i just made them closely resemble the source textures.
alba, what would you suggest it do to make it more 1.6 like. I tried to create a mesh between 1.6 and source.
Serious? Sorry man, I just assumed cos they looked so damn much like the originals that they were haha, fucking nice job then in that case!
zachary1g
10-21-2009, 04:10 AM
That ak doesnt look much like the 1.6 one but ... I would like the 1.6 model for the awp back with the crosshair like in 1.6, sounds like a good idea but would take a while to do that for each model.
haGisson
10-21-2009, 05:01 AM
i made some photos of different wood-surfaces you could possibly use
http://kellerkinder.biz/files/wood.rar
they need more metal surfaces ;) AK is the only wood using model (right?)
maybe they can use them to make or recreate some maptextures :D
(GET RID OF SOURCE :P)
haGisson
10-21-2009, 05:12 AM
hmm... i don't have much metal lying around here ^^
gang an ein SCHROTTPLATZ :P hehe
deCeption
10-21-2009, 05:17 AM
Looks nice, but you'd have to make a texture from scratch for it to be legal for distribution, rather than just doing hue shifts on the current Source textures.
J0lt, i COMPLETELY re created these textures. none of it is taken from the source textures. they are 100% new and redistributible. i just made them closely resemble the source textures.
alba, what would you suggest it do to make it more 1.6 like. I tried to create a mesh between 1.6 and source.
Impressive textures indeed.
My thoughts are if you mix both Source/1.6 you could get really amazing looking textures. The AK should be a lighter gun metal black, but not too light like 1.6 because it doesn't look right in the Source Engine. The more red/orange wood look is pretty much spot on though, but I think it's a little too bright. The texture is very well built, especially since it's 100% custom, but like anything in it's early stages it definitely needs some tweaks.
You should join the team as a custom texture artists for the maps, models, etc. You talent cannot be avoided and the CSP team needs all the help they can get.
haGisson
10-21-2009, 05:23 AM
gang an ein SCHROTTPLATZ :P hehe
^^
deCeption, ill tweak and refine it if it ever gets used.
Lyken
10-21-2009, 07:34 AM
I'd use it, looks niceeeee.
haGisson
10-21-2009, 07:48 AM
would like to see it with the fixed angles!
i adjusted the texture (mostly pencil shadow) and re-made the middle wood piece. i did some research on the colours and have changed them. i found its hard to get the overall 1.6 metal colour into a hq version lol.
http://img508.imageshack.us/img508/6385/texturechange.jpg
hxcguitarist
10-21-2009, 10:42 AM
i adjusted the texture (mostly pencil shadow) and re-made the middle wood piece. i did some research on the colours and have changed them. i found its hard to get the overall 1.6 metal colour into a hq version lol.
http://img508.imageshack.us/img508/6385/texturechange.jpg
These look great mayne! Hopefully the CSP Team will pick you up :D
thankyou :)
i noticed that i added alot of brushes in my last design, so i reduced some of the noise and blurred out some detail while still trying to keep it sharp:
http://img510.imageshack.us/img510/2678/latercompair.jpg
EDIT: and reduced highlights that draw too much atention.
haGisson
10-21-2009, 11:47 AM
it looks better now :)
hxcguitarist
10-21-2009, 11:49 AM
I'm really liking it. Hopefully it will be put to use though...
HarLe
10-21-2009, 12:22 PM
Looks good but there's still a bit too much saturation in my opinion =o
Am I the only one who thinks these look terrible? I am not saying I could do a better job or anything, I just think these are not done well at all. But I guess that is just my opinion.
Lyken
10-21-2009, 01:13 PM
Looks fine, you're the only one I'm afraid :D
If you could change the charging handle from a rod to the ehm, more handle like shape it would look ace ;)
I'd say the wood needs to be less saturated, looks too orange to match the 1.6 one and the whole body in metal should be a bit lighter to match the "silver-like" 1.6 ak body better also make that vertical line you see on the screenshot and the whole rusty grungy thing most texture artist seems to do is a bit over the top in my opinion :O
element13
10-21-2009, 02:48 PM
Keep at it man, I would definitely use these.
Redstar
10-21-2009, 02:49 PM
Hey!
Looks fine, you're the only one I'm afraid :D
I'm afraid he's definitely not the only one. I really don't wanna sound like an ass or something because I respect everyone who's trying to help the mod but, in my opinion, this doesn't look good at all. Besides I don't get it, why would you want to make the textures look like the 1.6 ones since the point of csp is to improve the game visually? Ak47 from 1.6 looks bad and unrealistic (model and textures [which is forgivable since 1.6 was released on november 2000]). I'm not saying that the css ak47 model looks "really awesome", but it's fine, especially with the new origins. And textures look okay as well.
When the time comes to have custom weapon models for CSPromod (which is definitely a lower priority than player models), then we'll also need someone to make custom textures but I do think that what you're showing isn't good enough.
That is ,of course, my personnal opinion.
I'm just writing this to react to the others' comments ("awesome" "very neat") because I don't know why they are giving so many positive feedbacks but it's definitely not to offend you :>
The only thing I'll tell you is to keep working and improve your skills,
good luck!
ps: this is the kind of look I'd like to see for future CSP weapon models, and it's not 1.6 style looking (thank god!)http://img97.imageshack.us/img97/1788/ak47r.jpg
Try to draw your inspiration from this!
element13
10-21-2009, 03:10 PM
Hey!
Looks fine, you're the only one I'm afraid :D
I'm afraid he's definitely not the only one. I really don't wanna sound like an ass or something because I respect everyone who's trying to help the mod but, in my opinion, this doesn't look good at all. Besides I don't get it, why would you want to make the textures look like the 1.6 ones since the point of csp is to improve the game visually? Ak47 from 1.6 looks bad and unrealistic (model and textures [which is forgivable since 1.6 was released on november 2000]). I'm not saying that the css ak47 model looks "really awesome", but it's fine, especially with the new origins. And textures look okay as well.
When the time comes to have custom weapon models for CSPromod (which is definitely a lower priority than player models), then we'll also need someone to make custom textures but I do think that what you're showing isn't good enough.
That is ,of course, my personnal opinion.
I'm just writing this to react to the others' comments ("awesome" "very neat") because I don't know why they are giving so many positive feedbacks but it's definitely not to offend you :>
The only thing I'll tell you is to keep working and improve your skills,
good luck!
ps: this is the kind of look I'd like to see for future CSP weapon models, and it's not 1.6 style looking (thank god!)http://img97.imageshack.us/img97/1788/ak47r.jpg
Try to draw your inspiration from this!
Wow... you just CRUSHED this guy... :(
I'll admit, that AK in the picture does look nice, but that is NOT how it's going to look like ingame.
I happen to know who it was that made that AK. (http://www.fpsbanana.com/skins/64525)
THIS is how it looks ingame, and I don't think it looks all that great. (Or atleast not for CSP) But I'll let the community be the judge of that.
http://image.fpsbanana.com/ss/skins/64525a.jpg
Jsync: Personally, I think your work is great. May need a few tweaks, but down let anyone bring you down man. ;)
haGisson
10-21-2009, 03:33 PM
^ ugly angle
It looks like AK from Insurgency ;D
Redstar
10-21-2009, 03:55 PM
Like I said, I definitely didn't want to offend him, I was just trying to be honnest (even if it was in a negative way, I prefer to say clearly what I think). And I also do think that he can get better after more practice :>
Anyway, my main point is that you should try to create something original (cf picture posted) Because trying to mimic the 1.6 weapons look is pointless. This is just like alba's new hud, it's part of visual improvements.
ps:
THIS is how it looks ingame, and I don't think it looks all that great. (Or atleast not for CSP) But I'll let the community be the judge of that.
This is a bad picture (modified origins and I totally agree with you it doesn't look that great), and if you find a picture of it with the standart css origins you'll see that it looks really nice
thanks for your truthfulness redstar. Its not a matter of improving myself to get the one your looking for, i could easily create one like that. the reason i was creating a grungy version was to reduce the amount of gradients used. which imo is the reason why source guns have a toy look. i know many 1.6ers can agree the gradient effect is pretty shit.
my main goal was to not create a completely new textures, but to create a mesh between the source layout, 1.6 colours and minimized gradients. i think the problem between our ideal aks is that i suffer from nostalgia. you seem to take a liking for the source graphics :P
thanks anyway. if you want i can continue developing this and adjusting it until i get and agreeable uv. or i could just create an entirely new map. i just wanted to get the 1.6 aspects in there :)
also i agree, it really does look like insurgency
also redstar, that texture that you showed me uses a redefined uv map, so it accesses more than 1 texture file, to be able to do this you need to either recreate a new ak47 with different uv layouts or edit the pre-existing model. that would mean you'd have to redistribute the origonal model to get the textures working. which is illegal.
unless the model is a completely new one you have to make do with the original UV layout + resolution. Ill work on reducing some of the grunge and adding some smaller metal detail. ill also adjust and recolour the metal and wood
i re-textured the metal, adding some sharpness then removing alot of the grunge.
http://img203.imageshack.us/img203/6673/colour.jpg
the left one i tried to colour similar to 1.6, i coloured the other just to check some blending methods. any thoughts compaired to the previous one?
haGisson
10-22-2009, 11:35 AM
the left one looks better, but it looks like it is painted with a brush. some smoother transitions and it should be good
sevoii
10-22-2009, 11:38 AM
You are rubbish.
thank you for your honesty atleast :/
http://img33.imageshack.us/img33/1153/lesspainty.jpg
less painty?
kingovi
10-22-2009, 12:39 PM
You are rubbish.
sorry?
@topic
great work Jsync, the latest pictures look great and you really seem to manage to port the 1.6 look into the future.
i think this might be more important than most people think, if 1.6ers test out csp and see the toyish look of the source models, it might already be too much source to them to like it.
and if Jsync can do this on his own, it wouldnt be any extra work for the CSP team but still an improvement. so why not try it out?
i dont have enough knowledge about gfx stuff to judge if theyre well made or not, but they look good to me anyways
spunge
10-22-2009, 01:18 PM
I like the latest version up there ^
The wood needs to be toned down abit but the metal is good.
Do all the base weapons and see what they think :}
great work, i hope ur skins are used in CSP.
element13
10-22-2009, 01:33 PM
I look forward to seeing some other weapons! :D
Edit: They should've tried to keep millenia as their skinner... He was sooo good. Too bad he quit! :(
(OLD)
http://dog.fpsbanana.com/ss/games/media/13105.jpg
Matuka
10-22-2009, 03:39 PM
In all honesty, it looks more like that you're just using adjustment layers and a few layers of just 1px scratching on a layer with it's blending setting set to "Overlay" to make it look even worse than it was before. Now please, don't take this the wrong way, I am being harsh here, maybe a little too harsh, but after all, your harshest critic is your greatest teacher.
So let's get this list started, and read through it at least 3 times... k? :D
• There is no real evidence that you've actually re-textured the thing, just adding something like a brightness/contrast adjustment layer isn't texturing at all, it's just editing.
• Like I said, you're not really texturing, and I can see big improvements that could've been done with the original CS:S models. Let me detail them down for you!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[list:1w20mysz]A. The materials does have the right definition, however the "textured lighting" on it is pretty weak, maybe that this is because there is no phong/specular on it at all, in fact, there is only a diffuse map, no normal/spec what so ever.
B. The wood is poorly done, sadly, it's all photo-sourced which is not the proper way of doing wood. Yeah! I'm one of them people that criticize about people using a photo for their wood... It just doesn't come out right... As some people like Millenia or Racer445 believe, using bases for you're wood is bad, same goes for metal too... It's much better when it's done by hand. But not all the time is this true, actually, it depends on your wood base. I suggest apple-birch (http://www.berlinwallpaper.com/dcfix/images/apple-birch.jpg) for the foregrip/handles of Ak's.
Like I said, it's not perfect, far from it actually, but here are some good/okay examples of what Metal/Wood should look like:
• Ak47 handle scratch (http://img.photobucket.com/albums/v255/chronoserpent/ak47scratch.jpg)
• Ak Fore-grip + Extension(?) (http://i31.tinypic.com/ra1f6t.jpg)
• Marcius' textures on Twinkies AK47 compiled onto Mullet's anims (http://vagrant.thanez.org/WIP/classicak.jpg)(Just a example of the way a good AK texture could end up looking like ingame)
• Brilliant scatching on a AKs-47u by Millenia (http://millenia.half-lifecreations.com/private/uploads/1255279559.jpg)(I know Millenia is a all round bad ass, and he's experienced, but trust me, in time you can get to a level that you can work so hard that it's possible to replicate his style and modify it into your own).
C. Dirt, I just wanna stress that it isn't good... :\ I have no real idea why, it just doesn't look right, by that I mean some splodges on the magazine and dust-cover... It's also not consistent at all, I think this image say it all.
http://up.ecchi-squad.net/uploads/1256281901.png
But wait, what's wrong with that? Well, like I said, it isn't coherent... Textured lighting should always be consistent and look the same... (In the form of brightness).
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Now back to your attempts at "revitalizing" the AK to look like it's original counter-part...
• I've never seen wood that is quite possibly as ORANGE as that... Wood may have a orange tint, but the colors you got now are BY FAR, too intense! Tone it down, make it a little bit more saturated, also for the love of god, don't get the brush tool and make your own lines using black over the top of ALREADY made lines, it's just absurd.
• I know that you're trying to achieve this "1.6" look, you know, the white metal and the really badly done wood... Just don't do it and go for you're own look, that's what makes it different to that of what there is already... And for the love of god, just because I said make it your own look doesn't mean you can make it all golden. :D
[/list:u:1w20mysz]
And well, that's it really... Just try and look at what I said, also do not be afraid to use tutorials, they do help, even though you're following someone else's technique, they can still help you.
@element13,
Yeah, Hans was quite a good skinner, still is, shame that he's occupied with school and life now-a-days, I rarely see anything from him. The latest thing he's done is a re-skin of the Aks-47u in S.T.A.L.K.E.R... And progress is slow!
phreaK
10-22-2009, 05:05 PM
i dont see whats wrong with the ak.
Matuka
10-22-2009, 05:45 PM
^
What he said 8-)
xD
TUROcKdev
10-22-2009, 05:51 PM
http://dog.fpsbanana.com/ss/srends/35373.jpg i want this ak ^^ millenias AK, ultra-definition q=) best ak i think ^^
@Matuka, yes i already took most of that into consideration. maybe its the 1.6 styles, and my complete lack of organization in the texture :P
ill be taking this away and studying some other ak examples, so ill make something higher quality. right now, im leaving the 1.6 look where it is.
see you in a couple days!
TUROcKdev
10-22-2009, 10:53 PM
yeaah good idea ;) more quality =)
Talking about weapon models - I would suggest CS1.5 arms - they are even more realistic than source.
When you hold a heavier gun - you can see veins. Plus arm size should be a smaller than it is in source (will help to bring back CS1.5 / CS1.6 weapon recoil feel).
smartin
10-23-2009, 12:45 AM
I use 1.5 arms in CSP from fpsb :p
I use 1.5 arms in CSP from fpsb :p
Link? =D
madmax
10-23-2009, 12:37 PM
I use 1.5 arms in CSP from fpsb :p
smartin stop being a smart ass and give us the freaking link to the arms and knife from 1.5 search all of fpsb for att all ready :o
haGisson
10-24-2009, 04:37 AM
:lol:
madmax
10-24-2009, 11:08 AM
i have found the
1.5 arsm and the 1.5 knife anims for css witch would be usebel in csp
knife http://www.fpsbanana.com/skins/15765 :mrgreen:
arms http://www.fpsbanana.com/skins/16803 :D
element13
10-24-2009, 11:32 AM
i have found the
1.5 arsm and the 1.5 knife anims for css witch would be usebel in csp
knife http://www.fpsbanana.com/skins/15765 :mrgreen:
arms http://www.fpsbanana.com/skins/16803 :D
Awesome! :D
smartin
10-24-2009, 04:43 PM
damn :(
madmax
10-25-2009, 05:58 AM
it took me 3hours to find those damn arms :D
haGisson
10-25-2009, 06:24 AM
they look good! :)
the csp arms should be something like that
element13
10-25-2009, 06:36 AM
it took me 3hours to find those damn arms :D
lol, 3 hours and the d/l link doesn't even work... :X
EDIT: I reported the link as broken and now it gives the original fpsbanana download link! :D
madmax
10-25-2009, 06:40 AM
it took me 3hours to find those damn arms :D
lol, 3 hours and the d/l link doesn't even work... :X
it does work it just sometimes fpsb wont load :D
sevoii
10-25-2009, 07:21 AM
I don't like it, And what is the point, what's wrong with the AK?
Talking about arms and weapons:
Combination of CS1.6 weapons and CS1.5 arms would be perfect!
And now the important things (bugs):
1. cl_wpn_sway_interp should be 0 !!!
2. Weapons don't go forward/back when you are moving.
3. Player Z view doesn't go up/down a bit when you are moving.
4. Weapon and arms do not go back a bit when you are looking higher; and they do not go forward a bit when you are looking down.
im pretty sure they're fixing most of those "bugs".
MaveN
10-25-2009, 10:58 AM
http://dryst.com/schiller/ftp/files/ak47.jpg
http://dryst.com/schiller/ftp/files/m4a1.jpg
http://dryst.com/schiller/ftp/files/knife.jpg
Models : valve
Textures: valve
Decompile: Bie.Beute^
Recompile: Die.Beute^
Origins : Die.Beute^
Playerlink:
http://www.esl.eu/de/css/player/1316353/
Download: http://millow.bplaced.net/cs15_models_for_css.zip
hxcguitarist
10-25-2009, 11:01 AM
http://dryst.com/schiller/ftp/files/ak47.jpg
http://dryst.com/schiller/ftp/files/m4a1.jpg
http://dryst.com/schiller/ftp/files/knife.jpg
Models : valve
Textures: valve
Decompile: Bie.Beute^
Recompile: Die.Beute^
Origins : Die.Beute^
Playerlink:
http://www.esl.eu/de/css/player/1316353/
Download: http://millow.bplaced.net/cs15_models_for_css.zip
I'm not 100% on this, but I believe this is illegal.
MaveN
10-25-2009, 11:04 AM
I'm not 100% on this, but I believe this is illegal.
yeah i think the same :]
hxcguitarist
10-25-2009, 11:10 AM
I'm not 100% on this, but I believe this is illegal.
yeah i think the same :]
I don't think they look all that bad though, they're just too low poly to look right on the Source engine.
DooM49
10-25-2009, 12:20 PM
I'm not 100% on this, but I believe this is illegal.
yeah i think the same :]
I don't think they look all that bad though, they're just too low poly to look right on the Source engine.
They look awesome, if only someone would take those angels and models and makes weapon models very similar to them but at the same time not affecting copy right. That would be awesome
Matuka
10-25-2009, 12:34 PM
It's illegal all-right, unless 1.5 wasn't sold commercially at all. (I'm not too sure if it was or wasn't. ^_^ I'm a new cs player tbh). VALVe don't allow ports of their models/materials to other games, even if its their own game. Which is pretty retarded... But er... *Saves the zip file quickly*
madmax
10-25-2009, 01:02 PM
It's illegal all-right, unless 1.5 wasn't sold commercially at all. (I'm not too sure if it was or wasn't. ^_^ I'm a new cs player tbh). VALVe don't allow ports of their models/materials to other games, even if its their own game. Which is pretty retarded... But er... *Saves the zip file quickly*
my cs start to crash as fast as i install them :D
Actually, cs1.5 was never sold for money, and the 1.6 knife model looks different, so technically using the 1.5 knife model isn't illegal?
The rest of the models are 100% illegal though, unless you already own them by having a legit copy of 1.6/cz.
madmax
10-25-2009, 01:27 PM
Actually, cs1.5 was never sold for money, and the 1.6 knife model looks different, so technically using the 1.5 knife model isn't illegal?
The rest of the models are 100% illegal though, unless you already own them by having a legit copy of 1.6/cz.
okey so whay is 1.5 models illegal EXEPT 4 the knife :?: :)
Actually, cs1.5 was never sold for money, and the 1.6 knife model looks different, so technically using the 1.5 knife model isn't illegal?
The rest of the models are 100% illegal though, unless you already own them by having a legit copy of 1.6/cz.
okey so whay is 1.5 models illegal EXEPT 4 the knife :?: :)
Well, basically, yeah. Because the other models are the same in 1.6/cz, and we all know Valve owns the rights to those, but I don't see how could they own the 1.5 knife if they don't use it nowadays, and it was 100% made by the mod's team back in the day, before they got bought by Valve.
madmax
10-25-2009, 01:34 PM
Actually, cs1.5 was never sold for money, and the 1.6 knife model looks different, so technically using the 1.5 knife model isn't illegal?
The rest of the models are 100% illegal though, unless you already own them by having a legit copy of 1.6/cz.
okey so whay is 1.5 models illegal EXEPT 4 the knife :?: :)
Well, basically, yeah. Because the other models are the same in 1.6/cz, and we all know Valve owns the rights to those, but I don't see how could they own the 1.5 knife if they don't use it nowadays, and it was 100% made by the mod's team back in the day, before they got bought by Valve.
but they got bought like around 1.0 or something and they dont use the arm models now so acording to your logic 1.5 arms is legal
MaveN
10-25-2009, 01:51 PM
But er... *Saves the zip file quickly*
good idea :lol: i'll get them down soon
madmax
10-25-2009, 01:53 PM
But er... *Saves the zip file quickly*
good idea :lol: i'll get them down soon
i have allready saved them :lol: :lol:
I'm not 100% on this, but I believe this is illegal.
yeah i think the same :]
I don't think they look all that bad though, they're just too low poly to look right on the Source engine.
Actually they are perfect.
Actually, cs1.5 was never sold for money, and the 1.6 knife model looks different, so technically using the 1.5 knife model isn't illegal?
The rest of the models are 100% illegal though, unless you already own them by having a legit copy of 1.6/cz.
You know... your right. You guys can copy textures and polises and everything from CS1.5 - it should and must be legal (specially cause valve doesn't support 1.5).
hxcguitarist
10-25-2009, 07:30 PM
I'm still not convinced that it isn't illegal. I believe 1.5 would have to be under a public domain license, which I'm more than positive it isn't.
smartin
10-25-2009, 07:59 PM
If remade right these would look so ace.
Matuka
10-26-2009, 12:10 AM
Installed the pack, and well, I just love that 1.5 knife, <3.
Just one thing that got me ticking was that the person who compiled them obviously has no idea how source/gld-src works, since that by default they should be left-handed, so the silly plonk decided that it was all wrong and put them right-handed. ^.^
haGisson
10-26-2009, 06:59 AM
If remade right these would look so ace.
+1
msns90046
10-26-2009, 11:06 AM
http://dryst.com/schiller/ftp/files/ak47.jpg
http://dryst.com/schiller/ftp/files/m4a1.jpg
http://dryst.com/schiller/ftp/files/knife.jpg
Models : valve
Textures: valve
Decompile: Bie.Beute^
Recompile: Die.Beute^
Origins : Die.Beute^
Playerlink:
http://www.esl.eu/de/css/player/1316353/
Download: http://millow.bplaced.net/cs15_models_for_css.zip
A problem:
It didn't shows the download page,only ads inside.
http://img337.imageshack.us/img337/4041/omgh.th.jpg (http://img337.imageshack.us/i/omgh.jpg/)
Can you please reupload it with another place,I know it's shame to do this...but I beg you :oops: .
And I'm looking for tutorials to re-compile the kinfe to the correct side.(That called "mirroring"?)
Barbapapa
10-26-2009, 06:23 PM
IMO, the css weapon models are just fine, it's a waste of resources to change them to 1.6 models. However, I think it's a very good idea to change the textures and I can see you took a lot of effort into making those textures. CSS kinda lags contrast, which makes it boring to look at. Your more orange texture would please 1.6 players and add some nice contrast so I say +1 :D .
tytan
10-29-2009, 04:06 AM
I think models made by msns90046 fit perfectly in CSP.
Spritz
10-29-2009, 06:01 AM
I'm getting tired of you fanboiis.
How could you say that the 1.5 arms are "perfect" and would suit CSP. Even in 1.5 we thought they were ugly and looked like Pinocchio's arms.
And yes the 1.6 models are nice, IN 1.6. Not in a better looking game as CSP is intended to be.
theRAshow
10-29-2009, 06:44 AM
cs 1.5 wasn't published under gpl, copy left, creativ commons or other open-source/free-to-use license. you must ask valve for permission to use the weapon models or whatever from older cs versions....
cs 1.5 wasn't published under gpl, copy left, creativ commons or other open-source/free-to-use license. you must ask valve for permission to use the weapon models or whatever from older cs versions....
You are telling that there is CS1.5 source code somewhere out there in the google?
Jsync, you should make an M4 skin. :lol:
theRAshow
11-02-2009, 01:39 PM
cs 1.5 wasn't published under gpl, copy left, creativ commons or other open-source/free-to-use license. you must ask valve for permission to use the weapon models or whatever from older cs versions....
You are telling that there is CS1.5 source code somewhere out there in the google?
No, i am telling 1.5 is property of Valve.
L33taznn00b
12-15-2009, 10:50 AM
i like the ak, it looks fresh!
Any progress?
jonasd
12-17-2009, 06:10 AM
When they have time they should change some weapon models to the once cs 1.6 has, just with some better graphics, and maybe some small changes. Becaus I seriously hate how the ak47/m4/deagle and other weps. looks in source
haGisson
12-18-2009, 03:14 AM
When they have time they should change some weapon models to the once cs 1.6 has, just with some better graphics, and maybe some small changes. Becaus I seriously hate how the ak47/m4/deagle and other weps. looks in source
with the fixed origins they look like 1.6 weapons but better imho.
drosalion
12-19-2009, 05:46 PM
wow @ how sick those models looked MaveN, shame they cant be used though (assuming they cant) caus they look fkn awesome
cooldreng13
12-24-2009, 06:16 PM
Looks very nice ;)
better than the original after my option :)
Will you please upload the texture as a skin, so we can use it ?
Powered by vBulletin™ Version 4.0.2 Copyright © 2012 vBulletin Solutions, Inc. All rights reserved.