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View Full Version : CSP_poolday by stuemmer33, Masternoob and TUROcK



TUROcKdev
06-07-2010, 09:03 AM
here is our poolday version q=)
open beta and rdy for csp 1.05 (Orange Box) ;)every texture was ported from normal maps to ----> ssbumps
(self shadowning bumps) q=)

http://www.speedyshare.com/files/22835853/csp_poolday_b1_105.rar

[in the source engine 2006 ep2 games the textures will not shown correctly cause only orange box games support ssbumps ;) but I play it in css beta (ob) :) ]


(the last t door open itsself dont know why) (feature? =D =P)...

http://img.xrmb2.net/images/943596.png

madmax
06-07-2010, 10:38 AM
downloading will try it in css beta :D

[UPADTE] i walked around it and it feels to shiny. every thing is super shiny.
i don't like that and it is distracting.

you got a mirror in the level now its a good idea but you cant see your self only other players and that makes it stupid to even put in there.

it need to look a bit dirtier not to the point that it looks dirt but so its not this clean.

the lockers feel out of place since they are real dirty

TUROcKdev
06-07-2010, 11:51 AM
have no other locker .mdl´s

sIMson
06-07-2010, 12:15 PM
downloading will try it in css beta :D

[UPADTE] i walked around it and it feels to shiny. every thing is super shiny.
i don't like that and it is distracting.

you got a mirror in the level now its a good idea but you cant see your self only other players and that makes it stupid to even put in there.

it need to look a bit dirtier not to the point that it looks dirt but so its not this clean.

the lockers feel out of place since they are real dirty

Don't you worry, mine's getting much better, will be ready to release maybe even in a few hours, feels pretty professional I think, you will judge it.

Anyway, this map reminds me of "Saturday Night Fever", looks similar to that disco :D

rcgnz
06-08-2010, 06:51 AM
Anyways, the um... colours of the red are nothing like I would have originally pictured.
Nearly pink lol. I'll play it and play TheSimson's and compare the 2.