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amogan
05-07-2010, 09:12 PM
As most of you should know by now we have successfully ported CSPromod from the older Half-Life2 Episode 1 to the newer Episode 2 Source Engine more commonly known as Orange Box version. Hence all the orange, go figure.
We have been orange for a while now, but the paint still has to dry. Just made it official now as everyone was thirsting for information even though there is not much to show at this point - more about that later.


Why the port and why now?

We've been wanting to bring our codebase over to the newer engine version for quite some time now and have put some thought into delaying beta 1.04 for the sake of an "up-to-date" (the engine is roughly three years old by now) CSPromod. Part of this thinking was due to our desire to add our custom 1.6-styled models with their new animations. As the 2007+ SDK code uses a newer Team Fortress 2 (and Day of Defeat: Source) animation system and since we were going to make the move sooner or later we didn't want to waste any time working on animations for our EP1 codebase or merging back the more recent animation code into our outdated code just to end up on Orange Box some day anyway.

However as animation progress was slow and we did not have Mazzer yet we figured it would be our best option to just release what we had, what the public was eager to get their hands on - they have been waiting for a good while anyway. This allowed us collect lots of feedback and in the meanwhile go about porting to an updated SDK.



http://cspromod.com/images/media/cspm_media_orangeboxprocess.png


In March I began bringing the mod over to the new engine. What this means is basically make sure everything we had in 1.04 (plus all the changes we've made in February) gets integrated into the new SDK code and is working properly on the new engine. Depending on how much you have drifted from the original (EP1) Source SDK code layout and how much the base SDK code and engine interfaces themselves have changed, this can be a rather difficult and time consuming task. Fortunately I already had experience in porting to Source Engine 2007 so it was mostly just time consuming and boring.
Apart from simply putting 1.04 exactly on OBox I used this opportunity to optimize some of our code, re-write the "netcode" and apply some other tweaks and feature improvements. Also lots of bugs and exploits have been squashed in the process.


Enough with the talk, I demand screenshots!

Yes of course you're right, they have been lacking. This is what you came here for after all, isn't it? Let's get right to it then:


http://cspromod.com/images/devlog/devlog_ben_comparison_season_002.jpg (http://cspromod.com/images/devlog/devlog_ben_comparison_season_002.jpg)

Ah beautiful isn't it? 1.04 can not compete!

http://cspromod.com/images/devlog/devlog_ben_comparison_dust2_001.jpg (http://cspromod.com/images/devlog/devlog_ben_comparison_dust2_001.jpg)

So much has changed in our current build of 1.05 dust2.

Take a closer look before reading on (click on the images). If you are wondering what the heck I'm so exited about then congratulations, you have at least one working eye... fact is there isn't any noteworthy difference in those two 1.04 / 1.05 comparison pictures as of yet. Besides some changes in (ambient) lighting apparently, easier to notice on the dust2 shot. I find the skybox background is also looking a tad nicer in 1.05. Further down there are two more images in which you can see this more clearly!
Other than that, pretty much a boring media release right? Which - aha! - is exactly why there haven't been any media updates thus far! You might as well just open up 1.04 and look at the maps yourself. So please forgive us but this is all it boils down to at the moment. Now we still have a few things around the corner, like recompiling the maps with the OrangeBox SDK tools with might add some more detail - but for your own safety have low expectations, unless we physically improve the map visually (using new Source Engine features for example) it is probably not going to be worth a plethora of screenshots. Also the next devlog (most likely) will be very animation-centric and should supply your overdue CSP media fix. You can look forward to it. :)


Okay fine, but where is my point release?

Ah yes, the alleged 'point release'. Truth is there never was one. We only had a small patch that we gave to the testers after a while which also lead to some rumors about a release. The plan was while I was porting the code Mack and Mike would focus on bug fixes and tweaks we had not already done in February. This way we would have originally release a patch in between the 1.04 and 1.05 releases. But things sadly did not go as planned as nearly all of us took a forced turn onto a speed bump paved highway of real life. Be it studying, exhausting work or other demands, occasionally spare time was a luxury amongst the dev team and what little free time we had had to partly be put into non-CSP-related things such as real life goes. Around mid April most of our schedules cleared up a bit and everything calmed down again. This coincided with CSPromod being fully orange, so this and the fact that we had well overshot our internal deadline for a public 1.04 patch release made us drop the patch and concentrate on oranges at hand.
The next true point *cough* release will be beta 1.05 which's ETA is TBD, before you start asking (=no release date yet).



http://cspromod.com/images/devlog/devlog_ben_comparison_season_001.jpg (http://cspromod.com/images/devlog/devlog_ben_comparison_season_001.jpg)


'The paint still has to dry'?

While the overall process of porting everything over to Orange Box itself was about done in mid April there were and still are things that need to be taken care of before this beast can be released to the public. Finishing off and tweaking the animations (more about that in the next devlog) making sure the Windows and Linux dedicated servers run smooth and overall just testing, tweaking and more testing. Also the CSPromod options tab had to be disabled for now as due to some changes in closed engine code it is currently crashing the game, so that also has to be rewritten.
At the same time other remaining bugs from 1.04 are being fixed and new features being added. I won't go into any detail, the next (at least two) devlogs will shed some light on some key features of our upcoming release.


And what's new with this update?

The engine update from EP1 to EP2 has been fairly decent: soft particles, new rendering features like fast self-shadowing bump maps, distance-coded alpha masking, blend modulation textures and other improvements. In case you're wondering multi-core support is not yet a real option, there is only experimental support so you might be able to enable it (we will supply instructions) but at this stage it can be a bit instable. We are hoping that with the SDK update for Mac portability this feature might be upgraded to full support, as it has been done with TF2 or L4D. Performance overall seems pretty smooth with what little testing we were able to do but as far as frame-rates are concerned we still need to do some extensive testing. It is well known that the Orange Box has higher system requirements than the previous EP1 Source Engine so we are expecting frame drops in some areas but are hoping for an overall improvement. We will also be ridding *our* code of any remaining and unneeded SDK code bits to further lower the processing needs. :) We'll keep you posted as we progress.



http://cspromod.com/images/devlog/devlog_ben_comparison_dust2_002.jpg (http://cspromod.com/images/devlog/devlog_ben_comparison_dust2_002.jpg)


We didn't only do this to get new shiny graphic effects or possible performance improvements, this was also about updating for the sake of updating. EP1 has been around a long time now and (we have been using CS:S engine binaries) even if there have been a few updates to fix some crashes or exploits, the most recent engine version available to modders for us is the way to go! Especially if you're a server hoster/admin you probably have to fight with server- or even client-side exploits all the time. If such exploits are fixed chances are Orange Box is the place, even though Counter-Strike: Source might receive the update as well... some time later.
In the end it's also nicer for us to work with the newer SDK and that we were able to use the opportunity to clean up our codebase and rewrite certain aspects of it during the port. :D

Another important advantage coming with being on the more recent SDK is the soon to be Mac OS support. A lot of you probably haven't even thought about this point, but once we have the opportunity we would like to try and get CSP to gamers who prefer running things on their Macintosh. There are indeed quite a few people running around with their Macbook Pros having Windows installed just to play Counter-Strike.
There is also a whole bunch of other smaller new features and improvements like the new chat UI and extended netgraph which you might know from TF2.



http://cspromod.com/images/media/cspm_media_weloveorange.png


So this is it, we have 'switched' engines so to speak, hooray for Orange Box etc. etc.
I hope have enjoyed this read (if not, well then just try again next time) and that you now have an idea of what has been going on these last months and some understanding as to why there haven't been any big updates from our side. As mentioned in several comments on the news post leading up to this devlog we are now in a positions to present development updates more frequently and we are trying to do just that.
On that note I would like to point out our new behind the scenes dev update (http://dev.cspromod.com/) site where we leak small bits of more or less useful information every now and then. The 'devlogs' such as this one will still be around and are not being replaced by our fancy update site. The devlogs are supposed to be larger blog-like articles posted at longer intervals which you can comment on etc. whereas the dev site focuses on frequent, bite-sized information though with more than twitter could handle. (Also it includes certain twitter posts and will feature an RSS feed in the future.)
And just real quick: No, you the player do not need an Orange Box game, all you need is CS:S.

To summarize real quick:

CSPromod updated to famed "Orange Box" Source Engine.
Still a few things to sort out (options menu, maps, dedicated server, ...).
Intensive testing necessary, especially performance analysis to improve upon.
Going to make use of new features to enhance CSP visually if needed.
Currently adding in main praised feature: custom models+animations!
Need to continue fixing remaining bugs, glitches and exploits and implement as much new features as possible.
Some time not too far away release Promod beta 1.05!

Comment away! ;)

doublethink
05-07-2010, 09:19 PM
tl : dr

jk ben ;)

alba
05-07-2010, 09:21 PM
<3 4ever ben

[EA]
05-07-2010, 09:23 PM
I LOVE YOU GUYSSSSSSSSSSSSSSSSS

HAVE MY BABIEZZZZ!

we <3 cs

hxcguitarist
05-07-2010, 09:43 PM
Great read! I can see this really benefiting spectators the most with way more visuals :)

Twelve-60
05-07-2010, 09:48 PM
woot :D gw

- Twelve-60

veggi
05-07-2010, 09:48 PM
I don't see a difference

amogan
05-07-2010, 09:51 PM
veggi aside, apparently the forums didn't do what they were supposed to, for those who tried to view the images at higher resolution you can now try again :)

esk
05-07-2010, 09:55 PM
GJ all of you guys! Looking forward to testing :D

thinkor
05-07-2010, 09:59 PM
soo horny for 1.05

edit: is there a good chance for 1.05 comeing out this month?

FIke
05-07-2010, 10:07 PM
Good but framerate :( thanks for write it

amogan
05-07-2010, 10:08 PM
soo horny for 1.05
edit: is there a good chance for 1.05 comeing out this month?

Not really with all the testing and such to be done :( :D

Lordearon
05-07-2010, 10:19 PM
Sweet, really really really looking forward to the animation devlog! 1.05 is already totally worth it!

FanGLe
05-07-2010, 11:31 PM
i enlarged the screenshots, and still didn't c the differences.... maybe i should go check my eyes.....
great work anyway!!!

j0lt
05-07-2010, 11:39 PM
Good read, and good luck with the remaining work to be done!

deSno
05-07-2010, 11:46 PM
not much of a visual difference, but i suspect that this update will allow for better gameplay. good job csp team :D

wHEElEr
05-08-2010, 12:57 AM
the colors are alot richer in the OB screens. try and compare individual spots, its definitely noticable.

expunge
05-08-2010, 01:40 AM
what a waste of time

haGisson
05-08-2010, 02:24 AM
good job guys, good job!

gregggggg
05-08-2010, 02:39 AM
I hope this Orange Box engine will make shots register better.

Also how do you guys plan on making CSS available on the Mac if Steam doesn't support mac?

Producer
05-08-2010, 03:15 AM
Illumination is beauty )) (special for de_dust 2)

men1kmati
05-08-2010, 03:25 AM
csp is dead

Producer
05-08-2010, 03:43 AM
csp is dead
epic fail :D

--- Update ---

i wanna play in cspromod 1.05. csp 1.05>>css>csp 1.04 >cs 1.5>>cs 1.6 this is my opinion))

j0lt
05-08-2010, 03:53 AM
I hope this Orange Box engine will make shots register better.

Also how do you guys plan on making CSS available on the Mac if Steam doesn't support mac?

Have you been living under a rock? :P

Valve is bringing Mac support to Steam and Source (and GoldSrc too I believe).

dunadan
05-08-2010, 04:03 AM
http://totoz.eu/gif/wouhou.gif


Going to make use of new features to enhance CSP visually if needed.

SSAO and textures with parallax maps would be nice. :p

yuri
05-08-2010, 04:06 AM
GJ, very interesting reading :)

likfik
05-08-2010, 04:12 AM
nice screenshots...its something like that
http://s005.radikal.ru/i210/1005/c4/b3962581f283.jpg
Ah beautiful isn't it? lol...
nothing special..
lets read anim dev log!

Producer
05-08-2010, 04:44 AM
nice screenshots...its something like that
Ah beautiful isn't it? lol...
nothing special..
lets read anim dev log!
+10000000000000000000000000000000

Chris
05-08-2010, 04:48 AM
Ok thanks.

Vanish
05-08-2010, 05:15 AM
Thx for writing and Screenshots (: Just what we needed (; I dont see so mutch diffrence, only a little bit on the sky-box (:

I have a suggesyion (prob a bad one but here it goes) When all the new sprites,sounds,models and other graphical is done. why dont you release it public. It would speed up the bug testing by 99999%. and then make a page where we can post bugs and gliches. And then after a sudden time. A patch could be released ;D just wondering.. Sorry for bad grammar and spell mistakes. I from Denmark (:

CSP <3

yuri
05-08-2010, 05:24 AM
Thx for writing and Screenshots (: Just what we needed (; I dont see so mutch diffrence, only a little bit on the sky-box (:
There shouldnt be a "magical" graphic quality boost caused by porting itslef.



When all the new sprites,sounds,models and other graphical is done. why dont you release it public. It would speed up the bug testing by 99999%. and then make a page where we can post bugs and gliches. And then after a sudden time. A patch could be released ;D
IMO when ALL the sprites, sounds and models will be done it will be the final version xD So dont worry about closed-only betatestig...

blackaddR
05-08-2010, 05:39 AM
You can see the differences if you look at where he's mentioned :P look at the sand-dunes on dust2 - It actually looks like the sun-light is casting down on them.

Very good work! :)

[RO]Merdiso
05-08-2010, 05:57 AM
Come on guys, there are no graphical improvements after OB porting.
I mean, I have a good eye and I see the differences between two screens immediatly, but not in this case.
You must look minutes in a row in detail to see a difference, and, of course, in-game, while playing you won't do that.
However, at least for me, the graphics are good enough.
If the gameplay is spot on, there is enough.
Waiting eagerly for 1.05, hope the changelog is coming this month.
Good job guys !

smilesger
05-08-2010, 06:10 AM
yea the new colors are cool :) i love them!

SirK
05-08-2010, 06:12 AM
lol i dont think so ^^

Producer
05-08-2010, 06:39 AM
this devlog contains very interesting information for us ))))) When you will create a new devlog? can in this month?)))))

zwacki
05-08-2010, 07:14 AM
Thanks a lot!

Spider
05-08-2010, 10:29 AM
thx Amogan )) you best developer in the world)) we <3 Amogan))

blackaddR
05-08-2010, 10:50 AM
thx Amogan )) you best developer in the world)) we <3 Amogan))

Rampage.. is back lol

Chris
05-08-2010, 11:52 AM
It's not so hard to spot mr Rampage LOL!

smartin
05-08-2010, 12:10 PM
feels good man

jonasd
05-08-2010, 12:29 PM
Keep it comming! GJ! :D

aim
05-08-2010, 01:23 PM
sooooo, will we need a OB engine game like TF2 now that your made change over?

Redstar
05-08-2010, 01:49 PM
sooooo, will we need a OB engine game like TF2 now that your made change over?

aim you already know that you just need to download the source sdk base 2007 (which is free) from the steam tools tab, so why do you keep asking?

cdDEADmod
05-08-2010, 01:52 PM
I want to believe

TUROcKdev
05-08-2010, 02:27 PM
NICE!! :D I hope parallax mapping (mat_parallax 1) will be in csp1.05 :) better than normals ;) http://developer.valvesoftware.com/wiki/Parallax_mapping q=)

Matuka
05-08-2010, 03:36 PM
Glad to hear that you guys have officially decided to port the engine from that shamble EP1 onto the OB engine.
I can see a bright future for CSPromod 1.05 already, let's just hope that before release that Ambient Occlusion maps will be included (Along with the correct features to turn it off) as well as the latest player models with animation.
All I can say is that I hope it lives up to it's positive dream (Rather than that of what nearly every pessimist is saying).

Also much like Team-Fortress 2, will there be an option to change the colour of the crosshair to what ever you desire? Much like how Team-Fortress 2 allows uses to make basic modifications to the crosshair concerning size, colour (not just red, blue, yellow, but allow uses to use colour codes for the Crosshair colour's!) and even shape?


Good job lads... I<3CSP-Team.

aim
05-08-2010, 04:54 PM
aim you already know that you just need to download the source sdk base 2007 (which is free) from the steam tools tab, so why do you keep asking?

are you on drugs? i never asked this before you fucking crackhead.

Redstar
05-08-2010, 05:06 PM
this is fucked now ill need a orange box game just to play this shit, fuck you promod you fucked up big time. OHHHH and gg on 1.05, oh wait... was it 10 months or 10 weeks?


Hahaha. Fyi we're in the 10 weeks timeline so, your flame fails. And yes, Source SDK 2007 is free to download and works perfectly fine, thank you ;-)

By the way, warning sent. Keep trolling or insulting and you're banned, have a good day

nitr0us
05-08-2010, 07:06 PM
Also, the shadows are more soft and the textures are more "high res" due to the self-shadowing of the bumpmapping like amogan was talking about. You can't really tell due to the image downsize, but see if you guys can spot it.

element13
05-08-2010, 09:34 PM
Took around 3 months for this devlog, and there's "at least" two more devlogs before the release. So... somewhere around 6-10 months until the release? Great...

Oh well, good job and good luck to you guys.

imperator
05-09-2010, 01:34 AM
Took around 3 months for this devlog, and there's "at least" two more devlogs before the release. So... somewhere around 6-10 months until the release? Great...

Oh well, good job and good luck to you guys.

csp is bull shit.... : (((((

Chris
05-09-2010, 03:58 AM
Oh gawd it's the russian. banbanbanban

imperator
05-09-2010, 04:01 AM
wtf?????? This is my opinion.

blackaddR
05-09-2010, 05:05 AM
wtf?????? This my opinion.

You seriously can't expect us to take you seriously. You come from California and still having trouble making sentences. You would probs get away with it, if it weren't for all the ((((((((((((((((((((((((((((..

ThePirate
05-09-2010, 06:43 AM
Omaigod yeees

brainz
05-09-2010, 07:53 AM
awesome.... Good know here things are going well for the team..... great work guys keep it coming ^^

cryeR
05-09-2010, 09:57 AM
awesome.... Good know here things are going well for the team..... great work guys keep it coming ^^

+1 !!!!!!!!

xtobix
05-09-2010, 12:51 PM
well.. atm there is not much difference between these screenshots. but i can understand that you made this move to port csp to obox engine.. obox has more possibilities for developing.. improving csp much more.. grapical and also in coding etc.

i would love to see all of these new orange box engine effects. like

-HDR
-Ambient Occlusion
-Dynamic Color Correction
-parallax mapping
-maybe specular or a slight phong effect on some models.. like it was in hl2:ep2

but all effects should be optional.. so that you are still able to turn them off.
looking forward for your new csp playermodels.. i think they will be freakin nice. :)

trekkster
05-10-2010, 02:17 AM
good news.... you should something like how orange box is different than the regular engine before and so on.... because i dont really understand why this engine was switched over if csp was working just fine on the other engine.

yuri
05-10-2010, 03:02 AM
you should something like how orange box is different than the regular engine before and so on.... because i dont really understand why this engine was switched over if csp was working just fine on the other engine.
Reasons for engine switching are very accurately explained in the article, read it again :)
/"cleaner" coding, better animation support, new graphical technologies, .../

Lordearon
05-10-2010, 04:43 AM
any ideas on how (if) the orange box new mapping features will be pushed through to the maps?

if - as framedrops would be an issue.

TUROcKdev
05-10-2010, 08:20 AM
ob support multi core rendering ;)

paradox
05-10-2010, 08:31 AM
good job guys :)

gregggggg
05-11-2010, 12:43 AM
isn't there better hitbox registry with OB than the other engine?

Frgr
05-12-2010, 07:55 AM
What do u guys think about the new CSS OB update? Will it make the CSS scene larger by any chance? So far it seems pretty good for the public players looking for fame on their favourite server :P Oh well, can't wait for it to be finished.

PutridBeing
05-12-2010, 08:01 AM
What do u guys think about the new CSS OB update? Will it make the CSS scene larger by any chance? So far it seems pretty good for the public players looking for fame on their favourite server :P Oh well, can't wait for it to be finished.
I think the update will severely impact competitive play in a negative way because of the carbon copy TF2 death camera.

xtobix
05-12-2010, 08:09 AM
aight. i've tested css beta and i don't like it's new layout.. and new gameplay as well.. so.. GO GO GO CSP TEAM!! :>

mang
05-12-2010, 08:14 AM
I think the update will severely impact competitive play in a negative way because of the carbon copy TF2 death camera.Could you explain that further? I haven't played the updated CSS and I can't remember the death camera from TF2.

yuri
05-12-2010, 08:38 AM
Could you explain that further? I haven't played the updated CSS and I can't remember the death camera from TF2.
This new death cam shows exact position of your killer and often goes to the middle of his hed model xD It can be switched off, but its on at default settings.

ad. beta: They didnt want to change the movement and physic they made this by a mistake :D

SpikeMeister
05-12-2010, 08:42 AM
It basically zooms in on your killer and freezes there. It's pretty annoying, as well as the new opaque scoreboards and info panels at the end of rounds. Dominations and achievements are also annoying. Hopefully they will be able to be toggled on/off though, because otherwise the beta is a fairly good improvement (barring the obvious bugs like movement speed, grenade angles, and sound lol).

EDIT: Beaten

Mith
05-12-2010, 02:46 PM
This can only be good for CSP. I agree the changes are terrible for competitive play, but we're not planning on playing CSS competitively are we?

But, these changes will certainly attract more new players to CSS, and with the whole achievements system chances are more of them will actually stick to the game for some time. More people playing the game for more time = greater chance that they'll get interested in competitive play, and once they get interested in that they'll surely hear of CSP and give it a try :).

nki1
05-12-2010, 02:52 PM
Im astonished by what those CSS players write on the steam forums. They all seem to want just some casual game...
This update is really horrible, the achievements..wtf?

sevoii
05-12-2010, 05:54 PM
I must be honest, maybe I'm just retarded, but I don't notice a dang thing between the screenshots.

Redstar
05-12-2010, 08:38 PM
I must be honest, maybe I'm just retarded, but I don't notice a dang thing between the screenshots.

No you're not retarded! that was the whole point of this actually, showing you why it was kinda useless to post screenshots of 1.05 for the moment, like ben said

...fact is there isn't any noteworthy difference in those two 1.04 / 1.05 comparison pictures as of yet.

Though you can notice a slight difference between the comparison screenshots of dust2

ps: guys if you wanna talk about the new cs:source update, could you please post in the following thread instead? http://cspromod.com/community/threads/2706-CS-Source-Update-more-likely
Thank you!

expunge
05-13-2010, 03:40 AM
oranges are delicious OM NOM

[EA]
05-13-2010, 08:39 PM
oranges are delicious OM NOM

I agree with this feller right here.

skiii024
05-14-2010, 04:06 PM
w00t t00t b00t

venzin
05-15-2010, 04:14 AM
I don't see no graphical update on 1.05 looks the same on the screenshots

downbad
05-15-2010, 11:47 AM
**sigh**



(y'all really need to get rid of this 10 character BS)

fireman
05-16-2010, 04:18 PM
http://www.moddb.com/mods/counterstrike-aftersource/

yuri
05-16-2010, 04:47 PM
http://www.moddb.com/mods/counterstrike-aftersource/
This seems to be a visual CSS update only...
Its visual part is very nice to look at it, hi-res, hi-poly and intensive HDR. But I want to play and not only to look around :D
Maps are too dark and the cluttering shit still remains.

esk
05-16-2010, 04:49 PM
wtf? Counter-Strike After Source?

fireman
05-17-2010, 01:34 AM
afterSource is mod for new update css.

fireman
05-17-2010, 04:25 AM
http://www.youtube.com/watch?v=o-l47P5PZCA

Chris
05-17-2010, 05:40 AM
http://www.youtube.com/watch?v=o-l47P5PZCA

Looks sick, this mod/ these maps will be available when they update CS:S to the orange box engine then?

fireman
05-17-2010, 06:05 AM
yes. this map for update css(TF2 engine)
http://www.moddb.com/mods/counterstrike-aftersource/videos/counterstrike-aftersource-2010-teaser-trailer-hd#imagebox
http://media.moddb.com/images/mods/1/14/13955/001.jpg
http://www.moddb.com/mods/counterstrike-aftersource/images/ct-ksk1

wHEElEr
05-17-2010, 06:42 PM
uhg, source could look so good if they gave a damn.

amogan
05-17-2010, 06:52 PM
That thing was not made specifically for the "new" CS:S. Also hello again Rampage.

Mith
05-17-2010, 06:53 PM
They give a damn.

They also happen to give a damn about the people who don't have SLI'd videocards and quad core processors. Valve puts a major effort in making their games playable by a large amount of people, and mods like that or FakeFactory's mod for Half-Life 2 make it impossible to a good chunk of people to get even a decent frame rate.

dunadan
05-17-2010, 07:04 PM
Probably more the fact that Css was released almost 6 years ago. Don't expect a free update that would feature brand new maps, models and textures .. That AfterSource doesn't look really good by the way nothing close from the Cinematic Mod.

fireman
05-18-2010, 01:28 AM
That thing was not made specifically for the "new" CS:S. Also hello again Rampage.
i am stop spaming 2 weekes ago.

--- Update ---

This map was made for standart css, but css update in new css(TF2 engine). Now afterSource team make map for new css. I download this map and paste in steam/steamaps/counter strike beta/cstrike bata/maps. Yesterday i played in this map on new css.

[EA]
05-18-2010, 03:05 PM
That thing was not made specifically for the "new" CS:S. Also hello again Rampage.

LOLLL amogan, caught that before I did. ;-)

Jobashi
06-06-2010, 01:31 PM
AMAZING!! Good job man!<3

jasofisle
06-09-2010, 03:29 AM
one question:
do i need an orange box game now, though i have a source engine game?

(im in a hurry so pls forgive me, if the question has already been asked...)

greetz
jasofisle

yuri
06-09-2010, 03:35 AM
do i need an orange box game now, though i have a source engine game?

No, you dont need an OB game. SDK Base 07 will do the job.

n69ky
06-09-2010, 05:24 AM
and SDK Base 07 is Free.

Rampage
06-09-2010, 08:22 AM
and SDK Base 07 is Free.
Do you hair about update css? css beta (source 15=OB engine) why i must download sdk? i play in css beta every day without SDK. For csp 1.05 you need update css (its all)

yuri
06-09-2010, 08:57 AM
i play in css beta every day without SDK. For csp 1.05 you need update css (its all)
#1 not all ppl have access to CSSBeta
#2 nobody knows when CSS will merge with CSSBeta
#3 it depends on SteamAppId setting in gameinfo.txt

Rampage
06-09-2010, 12:32 PM
1) Update css will release before csp 1.05 ( i'm sure)
2) all css players will have the update css version (coming soon)