View Full Version : csp_assail_b11
FPSB:http://www.fpsbanana.com/maps/130336
--- Update ---
http://img707.imageshack.us/img707/2979/cspassailb110000.jpg
http://img34.imageshack.us/img34/5223/cspassailb110001.jpg
http://img136.imageshack.us/img136/8853/cspassailb110002.jpg
http://img168.imageshack.us/img168/2049/cspassailb110003.jpg
Framework
03-29-2010, 05:35 AM
Nice! There is a new release. I just tested the map on my server.
The structure of the map seems nice. But there are some texture bugs in the map. Over some double doors, there is a small cut in the textures. And the textures at the walls at corners doesn't match all. Maybe you must change the position of the textures.
I think the next version I will add to votemenu of the best visited promod server. At the moment only admins can change to that map.
madmax
03-29-2010, 09:54 AM
havent tried it so this is based on the screens.
it looks a bit not so nice it needs some better lighting
even if its just a beta build its importent to get some lights in there or it will not be taken seriously by the majority of ppl
http://www.moddb.com/engines/source/tutorials/hd-video-tutorial-basic-lighting
i will take this into consideration, thanks for the posts guys
TUROcKdev
04-01-2010, 02:30 AM
gameplay of the map is not bad but this map needs better lightning, a 3d skybox, playerclips/clips, better displacements, less useless things, higher buildings, more ambiente :D and so on ;)
less useless things and more higher buildings is just your opinon
TUROcKdev
04-02-2010, 09:09 AM
...........and?
it definitly needs higher buildings...
and it definitly needs better lighting...
AND displacements xD
i dont understand how it NEEDS higher buildings. I get the better lighting and displacments.
http://www.youtube.com/watch?v=ahpUQwBsB5g
I plan on creating a 3D skybox
downbad
04-19-2010, 07:19 PM
comming along nicely. glad to see some action in the level design forum.
SpikeMeister
04-21-2010, 06:24 AM
Looking good
thanks, its finally starting to come together.
B:
http://img199.imageshack.us/img199/4533/cspassailb30003.jpg
CT Spawn:
http://img52.imageshack.us/img52/241/cspassailb30002.jpg
smartin
05-06-2010, 02:58 PM
I'd say there are too many boxes at B. Too much to work with as a player.
madmax
05-06-2010, 03:02 PM
to many boxes on B and man no serriously need to add lights all types of lights you can see that this map dont really have lights and without lights source maps are really ugly :D
im really kinda clueless on lighting : X
PutridBeing
05-06-2010, 04:12 PM
I would honestly prefer that the theme be worked with. Looks like an edited version of dust2043_2002edition. The dust theme has been done past death. As far as everything else goes pretty m uch what the other two said above me.
SpikeMeister
05-06-2010, 08:15 PM
The dust theme is very specific, as defined by it's creator. Check out what he has to say about it if you haven't already: http://www.johnsto.co.uk/design/making_dust2
yeah iv already emailed him actually.
salem
05-06-2010, 10:07 PM
The dust theme is very specific, as defined by it's creator. Check out what he has to say about it if you haven't already: http://www.johnsto.co.uk/design/making_dust2
Really interesting read. Thanks for that.
SpikeMeister
05-07-2010, 04:17 AM
Really interesting read. Thanks for that.
You're welcome.
yeah iv already emailed him actually.
Good to hear you are taking it seriously then :D
anyone have good tuts on intermediate lighting? like i said before im clueless :X
madmax
05-09-2010, 03:40 PM
here is some light tutorials:
http://www.moddb.com/games/half-life-2/tutorials/advanced-lighting
http://www.moddb.com/games/half-life-2/tutorials/creating-the-perfect-lightlight-effect
http://www.moddb.com/games/half-life-2/tutorials/colour-correction
http://www.moddb.com/games/half-life-2/tutorials/grated-light-effect
and take a look at this
http://developer.valvesoftware.com/wiki/Sky_List
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