View Full Version : Team Manager function
Bento
10-15-2009, 02:32 PM
I'd love to see some sort of feature in CSP which allows 1 additional member of a team to join for ex. the CT team as a spectator. This person would not be able to play yet can spectate the whole match but only his "own" team.
This way a team can have a dedicated tactics caller for example and the rest can fully focus on the game itself.
hxcguitarist
10-15-2009, 02:34 PM
I'd love to see some sort of feature in CSP which allows 1 additional member of a team to join for ex. the CT team as a spectator. This person would not be able to play yet can spectate the whole match but only his "own" team.
This way a team can have a dedicated tactics caller for example and the rest can fully focus on the game itself.
I would love to see this! That way you wouldn't have to dead spec.
DooM49
10-15-2009, 03:23 PM
If im not mistaken it was tried before by a team in early cs days at CPL when a manager was watching his team play and talking on a microphone to tell them what to do and what to watch. CPL ruled it out as ghosting and prevented it from happening further, In essence in the past it didn't work, it could work now producing a "couch" for the team but you never know.
nitr0us
10-15-2009, 04:03 PM
CPMA (Quake 3 Promod) has a slot for a "coach". This was made for improving the player's play style (the coach would remind the player to pick up Armor, remember spawns, what to work on, etc [and also the coach was restricted to spec his own player, not the other]).
These are the upsides:
- People who cannot dedicate time to CS but would like to keep in touch with CS can become a "coach" for a team, occasionally watching a team scrim and telling them strategies and what they can work on.
Downsides:
- This will not become prioritized until CSPromod gets the basic gameplay down flawlessly.
krygenMV
10-15-2009, 04:13 PM
I agree with Bento, this feature would be a great addition to CSP.
MaveN
10-15-2009, 04:22 PM
Downsides:
- This will not become prioritized until CSPromod gets the basic gameplay down flawlessly.
The idea is not bad but Downsides win
russki
10-15-2009, 05:05 PM
/Agree with Downside.
Bento
10-15-2009, 05:06 PM
I dont mean this should get like top priority :-)
Finish the game, then start implementing features like this.
motomike
10-15-2009, 07:09 PM
very good idea :D
nitr0us
10-15-2009, 07:24 PM
But yes, its a very good idea. I would like to see this implemented so that people with private servers with 12 slots can put all 12 slots to work :], not only that but it would be a great training tool.
Yatta
10-15-2009, 07:26 PM
Server suppliers might have to change the default private server to 13. Can't forget the CSPTV :mrgreen:
ColdSauce
10-17-2009, 12:18 PM
#agree all ;D nice idea
Bento
11-18-2009, 05:59 PM
Any news on this?
var1ables
11-18-2009, 06:08 PM
Actually, i remember in a podcast somewhere that Rambo and Warden said that something like this would make CS over 9000 times better. They even said that they should ghost on LAN which would be interesting to see.
\
But as stated before, the CSPROMOD team needs to focus on gameplay before implementing it.
If im not mistaken it was tried before by a team in early cs days at CPL when a manager was watching his team play and talking on a microphone to tell them what to do and what to watch. CPL ruled it out as ghosting and prevented it from happening further, In essence in the past it didn't work, it could work now producing a "couch" for the team but you never know.
I'm not quite sure that the CPL ever had it, but i know that what you are referring to is the famous xequter "he's on bomb train" ghosting during the semi's in like 2003, which caused them to make fade to black mandatory.I remember in shaguar's Dad's movie "first person shooter" that they threw a guy out of a tournament for doing exactly as you suggested, and that was back in 2001.
From what i've known, there has never been a real coach in CS, outside of jason lake(who was really more of a morale boost) and bootman(who kinda sucked at coaching)
That idea has been floating around for a long time and while it is a great one as a few others mentioned, it's not a priority as of now but could become in the future with the likes of improved cspTV and so on.
Great feature, for a later update.
SpencerNuttall
11-18-2009, 07:05 PM
Yup, Good idea for CS PM 1.6 XD
haGisson
11-19-2009, 05:18 AM
would be great
Chris
11-19-2009, 11:54 AM
Would be awesome! For later.
puddin1
11-19-2009, 03:03 PM
It is really up to whoever is running the league to allow this not the creators of csp. You can easily do this right now....just join a team and kill yourself at the beginning of the round.....
Also even if this was big in leagues I would NOT do it. One of the biggest things about CS is being able to hear things. I have learned through experience(as a caller) that is it better to let your player make there own decisions on a clutch situation and tell them what they did wrong later. They have sound... they don't need somebody telling them where the person is or what to do they might get overwhelmed with directions and/or not hear another sound made by an opponent. They should know what to do, and If they don't, they will for next time.
maybe I am over-thinking this but still....I can call strats and play at the same time, its not that hard.
SpencerNuttall
11-19-2009, 05:59 PM
I don't really have anything to say about the idea. I'm on the fence.
Lordearon
11-19-2009, 11:12 PM
It is really up to whoever is running the league to allow this not the creators of csp. You can easily do this right now....just join a team and kill yourself at the beginning of the round.....
Also even if this was big in leagues I would NOT do it. One of the biggest things about CS is being able to hear things. I have learned through experience(as a caller) that is it better to let your player make there own decisions on a clutch situation and tell them what they did wrong later. They have sound... they don't need somebody telling them where the person is or what to do they might get overwhelmed with directions and/or not hear another sound made by an opponent. They should know what to do, and If they don't, they will for next time.
maybe I am over-thinking this but still....I can call strats and play at the same time, its not that hard.
no need to do that, join a team but don't choose a skin, that's it - you won't spawn and are listed as a dead T/CT only speccing your team.
and as for Lan play - hearing the in-game is overrated... , only in 2 on x or 1 on x it's important.
In cs1.6 you could just choose spec and tell your team, what the enemy is doing
the point is: how do the players know you're NOT doing that?
mrlava
11-20-2009, 01:18 AM
@n69ky
no need to do that, join a team but don't choose a skin, that's it - you won't spawn and are listed as a dead T/CT only speccing your team
You can't spec the other team when you do that ^ impossible to ghost
Right as soon as you choose a team you'll be joined since there is only one skin...
(and yeah yoour right when not chosing a skin = you'll be already be listed in the team)
Lordearon
11-20-2009, 02:44 AM
oh well, then it's something they could add after the team selection menu:
- Spawn
- No Spawn
var1ables
11-20-2009, 04:11 AM
In cs1.6 you could just choose spec and tell your team, what the enemy is doing
the point is: how do the players know you're NOT doing that?
In competitive 1.6 you can't spec opponents. If you are on a team, but dead, you can only see people on your team. That settles that.
Yah I didn't think that far ;P I used to play public and join a team and go smoke (w/o chosing a skin) after 5~10 minutes i start with 5k
There's a simple solution to all that. Make it a third selection of team selection. You'd be in your team able to spec all your members but locked to your team only. I don't get why people get so worked up talking like "you can't do this or that" It could be coded in the future and work just right.
Thanks kooch...errm alba <3
iKarus
01-31-2010, 04:58 PM
oh wow this would be such a good idea, +1
AfGuNsT
02-04-2010, 02:15 PM
+1
hopefully it will support multiple viewings, so the coach will be able to look at the play of the entire team simultaneously! with perhaps the addition of a map overview to look at positions
[ 2] [ 3 ] [ 4 ] [ 5 ]
| [x] |
| [ 1 ] |
|_______________|
x = full radar / map overview with team player positions
1 = main view window
2~5 = secondary view window
and implement the same stuff for CSPTV ftw
that would be epic win
+1
hopefully it will support multiple viewings, so the coach will be able to look at the play of the entire team simultaneously! with perhaps the addition of a map overview to look at positions
[ 2] [ 3 ] [ 4 ] [ 5 ]
| [x] |
| [ 1 ] |
|_______________|
x = full radar / map overview with team player positions
1 = main view window
2~5 = secondary view window
and implement the same stuff for CSPTV ftw
that would be epic win
http://i48.tinypic.com/2ijn7mo.jpg TADA!
This is from the Quake 3 "promod", and the main programmer for CSP is actually the same person (arQon), which means this can probably be implemented easily. :)
Lordearon
02-18-2010, 10:20 AM
to talk about the same thing as the post above...
Written by Entertainment King - Friday, 05 February 2010
The Steam Client has been updated to include DirectX 11 and DirectX 10.1 support for in-game overlay:
Added DirectX 11 and DirectX 10.1 support from the in-game overlay[/*:m:svfpjhva]
Fixed error 83 when launching certain games[/*:m:svfpjhva]
Fixed a crash in listen servers for games based on the Counter Strike: Source engine[/*:m:svfpjhva]
Fixed case where the in-game overlay could crash if you got a download complete notification and the app icon wasn't cached[/*:m:svfpjhva]
Fixed Steam aborting on some malformed paths instead of just failing to read the file in question[/*:m:svfpjhva]
Fixed in-game overlay input for games using raw input sometimes losing input registration[/*:m:svfpjhva]
"In-game overlay" allows you to stream video of your game to friends so that they can see your location as seen in the video below:
[youtube:svfpjhva]y8_De-GujzI[/youtube:svfpjhva]
source: http://www.entertainmentbeacon.com/news ... me-overlay (http://www.entertainmentbeacon.com/news/pc/4212-steam-adds-directx-101-a-11-support-for-in-game-overlay)
Maybe only when you're dead? Does the source sdk allow this?
Las1K
02-18-2010, 12:00 PM
In paintball they have an open coaching system where each team is allowed to designate a single coach to be on the field of play with the team. The coaches are even allowed to "Counter-Coach" by yelling incorrect commands at opposing players to try and confuse them this works very well for the paintball world.
Now for a virtual space like eSports I don't think a full open coaching sort of system like paintball will work. I do think that a team spec system can and would work extremely well and we could see a whole new level of play with such a system. Coaches being able to see all 5 of his teammates and make strategy decisions based on feedback from players and what he was able to observe would work just like coaching in other sports. The coach can call the plays and adaptations but it is still up to the players to execute the strategy's and make the split second decisions to win rounds.
rocketdaleet
02-18-2010, 07:04 PM
many ways to implement this.
one game I play has it like this:
when a war starts, admins put on compmode. meaning if you are spectator, you cant spec others, you will be locked to watching sky/ground/whatever..now if team decides they want you to spec them, they would just write /invite <PLAYERID> and voila!
I'd love to see some sort of feature in CSP which allows 1 additional member of a team to join for ex. the CT team as a spectator. This person would not be able to play yet can spectate the whole match but only his "own" team.
This way a team can have a dedicated tactics caller for example and the rest can fully focus on the game itself.
infinite exploitation potential
Lordearon
02-18-2010, 07:44 PM
so what are you going to add to the discussion eveo? xcept for negativity?
so what are you going to add to the discussion eveo? xcept for negativity?
just because you are viet I won't rip on you. many of my buddies are viet
Chris
02-21-2010, 03:04 PM
I am sure they are just as vietnamese as Lordearon.
Lol.
n3krO
07-15-2010, 04:55 PM
+1 +1 +1 :d
Jobashi
07-16-2010, 01:38 PM
This idea is so simple, and yet it's super awesome.
Hopefully this will be implented.
zaihtaM
08-10-2010, 05:51 PM
Terrible idea.
There will always be people cheating, right? On public, there's nothing you can do about it, not on regular PCW's to.
In onlinetournaments, everybody (in sweden) plays with EAC3. 90% of all cheaters are being busted, and 9% of the people EAC doesnt detect will be detected by other players asking for their demo.
When a player cheats, you can see it in he's playing style. A coach can scream whatever he wants in ventrilo, nobody will detect that a spectator cheats.
Not a good idea at all.
tiger
08-10-2010, 07:53 PM
Huh? Did you read the suggestion? All we want is to add 2 more spect options so that the manager can only see the Ts or CTs. He would be shown in the scoreboard as a dead CT/T (or any other way, alba will probably work something out). So what does this have to do with cheating?
I fail to see your point so please enlighten me...
zaihtaM
08-10-2010, 10:18 PM
Yes i did.
If i play an online tournament at CSP, i'll probably play on an anticheat, like EasyAnitCheat. If i have a cheat EAC doesnt notice, the other team can ask for my demo and see if im shooting through every wall and hitting people all the time.
BUT
if the teammanager has an undetected EAC-cheat, he can tell he's team were the other team is going, and nobody will notice!
tiger
08-10-2010, 11:35 PM
Ok my bad, didn't think of that. However, I think it wouldn't be much different than a player turn his cheat on and off during a match in order to avoid being detected. I guess there could be a server cvar implemented.
I really don't see your point... If a player knows out of the blue where other players are, it doesn't matter if he's the one cheating of if there's someone using cheats telling him their position. He'll still be doing shit he isn't supposed to, and will get caught the same way he would if he was indeed wallhacking on his own.
Same thing happens in pubs when you call out some blatant kid and they go all like "oh I ain't hacking it's just my friend speccing people". Well guess what genius that's still cheating and you're still getting your ass banned for it. I don't care if it's you walling, a friend calling people's positions or your "bugged software mode" (this one was hilarious); you know a whole lot more than you're supposed to and you suck at hiding it, so goodbye :).
Tweker
08-11-2010, 09:05 AM
Well I still don't like the suggestion since, I think that having an external tac leader would take away some skill needed for those who play the game, it would no longer be necessary for a good tac leader to actually be good at CS(aim and such). So I see no good coming out of this.
Chris
08-11-2010, 09:25 AM
It's more for a manager than a tac leader...
Even without manager it'd just be good fun for a player/friend that just wants to chill out or learn and while watching a game live.
I love this suggestion and hope it'll be implemented asap.
The idea is only good at first glance, if you think about it twice..it's horrible:
The specing isn't really much fun for the manager, therefore only good teams will have a person who is willing to do that boring job. Nobody will help bad teams or young teams in the starting phase, therefore making the gap between amateurs and pros harder to overcome.
The cheating issue: The wallhacking manager just has to tell his team, which spot is defended by less people. You can't recognize at all, if attacking the right bombspot all the time is because of luck or a wallhack.
tiger
08-11-2010, 10:21 AM
Well I still don't like the suggestion since, I think that having an external tac leader would take away some skill needed for those who play the game, it would no longer be necessary for a good tac leader to actually be good at CS(aim and such). So I see no good coming out of this.
That's up to people and leagues/tournaments whether to allow it or not. We're merely asking that the option be implemented into the game.
n69ky
08-11-2010, 01:59 PM
And the players would start to notice in 3 matches why the manager has such a good feeling about the positions!
Chris
08-11-2010, 06:15 PM
Really don't see the "cheating" problem, if you let the spectator run an anti-cheat as well. You say you can detect a hack if a player is hacking but you can never detect it if the manager is running one. This is true, but then again good cheaters don't get caught wallhacking on demo anyway, so it will barely make a difference. Also, the way I see it, it is more for fun and bonding than for real competitive use. Managing for one can be more intense and fun that way.
zaihtaM
08-11-2010, 07:16 PM
I sthill think it's a bad idea. It gives you a big advantage if you know were the guys are, even if you dont wallbang everywhere.
And the players would start to notice in 3 matches why the manager has such a good feeling about the positions!
Yes and you still couldn't proof it. Also people would trust noone thinking of cheat on every strange go.
Really don't see the "cheating" problem, if you let the spectator run an anti-cheat as well. You say you can detect a hack if a player is hacking but you can never detect it if the manager is running one. This is true, but then again good cheaters don't get caught wallhacking on demo anyway, so it will barely make a difference. Also, the way I see it, it is more for fun and bonding than for real competitive use. Managing for one can be more intense and fun that way.
Haha anti cheat client. Anti cheat is always behind the cheats, organner stuff hasn't been detected for ages. People don't get busted by anti cheat tools unless they are using pub cheats..
Really, think about this idea twice and you will start to realise it will lead to an new era of cheating and accusations.
zaihtaM
08-12-2010, 01:46 PM
What nki1 said!
Chris
08-12-2010, 09:02 PM
That's up to people and leagues/tournaments whether to allow it or not. We're merely asking that the option be implemented into the game. .
tiger
08-12-2010, 10:13 PM
C'mon man where's your "This ^"? :P
Chris
08-13-2010, 04:43 PM
C'mon man where's your "This ^"? :P
This^
zaihtaM
08-24-2010, 02:46 PM
T
The cheating issue: The wallhacking manager just has to tell his team, which spot is defended by less people. You can't recognize at all, if attacking the right bombspot all the time is because of luck or a wallhack.
Seriously devs, don't enable this ingame. It is not a good E-sport thing!
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