View Full Version : Headshot CS 1.6 or CSS ?
jeremy14
10-15-2009, 12:12 PM
Good morning, I would like to know what shall be the headshot on CSPromod
between
http://50.img.v4.skyrock.net/508/teampr ... 680236.gif (http://50.img.v4.skyrock.net/508/teamprojectplayer/pics/1637680236.gif)
and
http://23.img.v4.skyrock.net/23f/soulsr ... 120246.gif (http://23.img.v4.skyrock.net/23f/soulsreaper/pics/415120246.gif)
dunadan
10-15-2009, 12:14 PM
Maybe a mix between pre-done animations and actual ragdoll could be nice.
HaLFPiNT
10-15-2009, 12:22 PM
i hope they keep it like 1.6, looks a lot nicer i think and im a css player! haha
andeh
10-15-2009, 12:27 PM
haha i like those .gifs
Stroopwafel
10-15-2009, 12:31 PM
I would deff say 1.6!
Why?
Look at the animation, when you blow someone's had off, he rapidly falls on his back, as you would expect.
In CSS, it's more like the head is cut off or something and he just collapses like a bag of bones..
So, 1.6 :D
That's not even a question. Nothing can ever match the epicness of the 1.6 headshot animation. The CSS one is just random boring ragdoll. That is of course my opinion.
element13
10-15-2009, 12:41 PM
haha i like those .gifs
Yea, the 1.6 one looks just straight badass! The source one just makes me laugh! :lol:
wtfpwnage
10-15-2009, 12:49 PM
Yeh when you shot someone from the back or from side in 1.6 the animation starts to be lame.
smalls
10-15-2009, 01:10 PM
Ok that 1.6 clip is pretty nasty. :]
I vote 1.6
kingovi
10-15-2009, 01:48 PM
Yeh when you shot someone from the back or from side in 1.6 the animation starts to be lame.
thats the cool bit about it, loving the little flip they make
OH OH and the 360 turn they do before they die
nikai
10-15-2009, 02:14 PM
As many people have said, the 1.6 looks straight bad ass and I too am a Source player.
madmax
10-15-2009, 02:21 PM
1.6 is epic and really lets you know if you made a hs and rewards you 2 with a amzing back flip.
css is just lame just to realistic and it is really rubbish
aston
10-15-2009, 03:07 PM
Surely the scissorkick (http://www.youtube.com/watch?v=aY_0iEl5NTE) wins everytime over dropping a bag of potatoes.
dashingpiyush85
10-15-2009, 03:30 PM
1.6 headshot is insane.
:D
1.6 headshot animation gives you the strong feeling of satisfaction, it makes game more enjoyable.
jeremy14
10-15-2009, 04:25 PM
1.6 headshot better than source headshot :)
TIRANlik
10-15-2009, 04:30 PM
Maybe a mix between pre-done animations and actual ragdoll could be nice.
+999999999999999999
its well be amazing
MaveN
10-15-2009, 04:39 PM
That's not even a question. Nothing can ever match the epicness of the 1.6 headshot animation. The CSS one is just random boring ragdoll.
i like "epicness"
russki
10-15-2009, 04:42 PM
Just remember that these "sponsors" you're trying to win over with the graphics, won't only be looking at the graphics, as the "animations" or sprites are also a big part of it. If you shoot someone in the back of the head and they flip towards you.. that just makes it ridiculous like a clown show - funny, but ridiculous.
donlan
10-15-2009, 04:46 PM
Quoted from the legend that is Sirscoots:
So cute that people that have NOT talked to the current sponsors of 1.6 events and leagues seem to know what those sponsors want in a game or what they think about this new version of CS or the future of 1.6. ;)
downbad
10-15-2009, 04:52 PM
Would there be a way to make maybe 4 different animations and have them display depending on which quadrant of the head the shot hit? Of course the one where the player flies back when hit in the forehead, but also nice ones for each side of the head and one for the back of the head?
http://i6.photobucket.com/albums/y220/fourjosh/hitbox.jpg
russki
10-15-2009, 04:54 PM
That would call for at least SIX animations, as diagonals count too.
downbad
10-15-2009, 05:27 PM
That would call for at least SIX animations, as diagonals count too.
No, you would need 8 to get the right effect. If you had 6 and got hit in the side it would have a 50/50 chance of doing either angle and no direct side hit. But i believe for all intents and purposes, 4 would get the job done. plus half the work.
6:
http://i6.photobucket.com/albums/y220/fourjosh/hitbox6.jpg
8:
http://i6.photobucket.com/albums/y220/fourjosh/hitbox8.jpg
kingovi
10-15-2009, 05:53 PM
That would call for at least SIX animations, as diagonals count too.
No, you would need 8 to get the right effect. If you had 6 and got hit in the side it would have a 50/50 chance of doing either angle and no direct side hit. But i believe for all intents and purposes, 4 would get the job done. plus half the work.
6:
http://i6.photobucket.com/albums/y220/fourjosh/hitbox6.jpg
8:
http://i6.photobucket.com/albums/y220/fourjosh/hitbox8.jpg
ROFL
element13
10-15-2009, 06:02 PM
OH OH and the 360 turn they do before they die
I love that 360, I don't know where you're supposed to hit the player to make them do that, but it's fuckin awesome when it happens.
That reminds me, will we still be able to do the Jesus Jump with the bomb?
(^joke)
gregggggg
10-15-2009, 06:48 PM
with the source ragdolls, i just LOVE nading someone and having them penguin dive 50 yards away LOL. its hysterical :P
deefop
10-15-2009, 11:08 PM
1.6 obviously... but this is a nonissue, small stuff like this can be dealt with later.
rocket
10-15-2009, 11:08 PM
1.6 looks soo cool when you get a HS.. 1.6 ftw
mrlava
10-16-2009, 01:06 AM
with the source ragdolls, i just LOVE nading someone and having them penguin dive 50 yards away LOL. its hysterical :P
HAHA, and when someone is running at a right angle across your screen, and you 1b them with a deagle in the side of the head, they get randomly propelled forwards, and smash into the wall in front of them, that's pretty fkn satisfying. :twisted:
But apart from that, 1.6 animations ftw.
Or i'm not really sure how cod4 deaths work, they have animations, and then ragdolls, i dont know. Maybe something similar to that could work.
yogurt
10-16-2009, 12:59 PM
imo, 1.6 headshot animation is WORST thing ever. Ever. Ever.
gbbida
10-16-2009, 01:57 PM
headshot 1.6 please!!!! :!:
haGisson
10-16-2009, 02:00 PM
imo, 1.6 headshot animation is WORST thing ever. Ever. Ever.
hmm... when i played soccer some time ago, a friend was hit in the face by the ball. he flew back exactly the same as the 1.6 headshot animation :lol:
imo, 1.6 headshot animation is WORST thing ever. Ever. Ever.
hmm... when i played soccer some time ago, a friend was hit in the face by the ball. he flew back exactly the same as the 1.6 headshot animation :lol:
Football obviously isn't realistic. Fix this shit valve! :lol:
smartin
10-16-2009, 04:04 PM
this 360 thing, is it something i've missed or?
the killed one looks strait to the killer! so shoot him in the back of the head, has the resultof making an instant 180 degree rotation and the loved aniimation half backflip
smartin
10-16-2009, 04:34 PM
making it a 180 thing and not a 360, just like i thought :)
yeah i used to turn my head 360 degree to look straight forwarD!
yogurt
10-16-2009, 05:04 PM
imo, 1.6 headshot animation is WORST thing ever. Ever. Ever.
hmm... when i played FOOTBALL some time ago, a friend was hit in the face by the ball. he flew back exactly the same as the 1.6 headshot animation :lol:
would it be cool, if we could go back in time and use motioncapturing? ;x
fleafunk
10-16-2009, 08:07 PM
Just remember that these "sponsors" you're trying to win over with the graphics, won't only be looking at the graphics, as the "animations" or sprites are also a big part of it. If you shoot someone in the back of the head and they flip towards you.. that just makes it ridiculous like a clown show - funny, but ridiculous.
Just make them flip the right direction then, the important thing is the flip!
dominix
10-16-2009, 08:29 PM
hmm i think the source headshot is better. more realistic and cool than 1.6 where he does this awkward flyback. why is that any cool? just looks retarded when hitting the guy from anywhere but from the front. also the source size on models is better than 1.6 since it adds another dimension of gameplay where you have headshot-boxes which aren't in 1.6.
men1kmati
10-16-2009, 08:33 PM
1.6 hs animations > all
dominix
10-16-2009, 08:35 PM
1.6 hs animations > all
hmm i think you'd need to rethink that. csp is about the visual update. well, animations are visual, not gameplay. why not update these to modern physics standard?
cirNe
10-16-2009, 08:47 PM
this shouldn't even be a question, the 1.6 hs animation is a MUST and an instant reward for a nice shot. i literally wont even play the game seriously until it has the 1.6 hs animation...
Yatta
10-16-2009, 08:56 PM
this shouldn't even be a question, the 1.6 hs animation is a MUST and an instant reward for a nice shot. i literally wont even play the game seriously until it has the 1.6 hs animation...
Won't play a game over a simple animation that doesn't affect gameplay what so ever? That's pretty sad.
haGisson
10-17-2009, 02:10 AM
but he's right, the animation kinda rewarding :)
deefop
10-17-2009, 02:40 AM
the css animations are hardly a standard for physics. you really think a hand grenade has the power to blow people across rooms?
both css and cs 1.6 are as unrealistic as it gets, don't worry about physics.
lawson
10-17-2009, 03:05 AM
I honestly feel that getting a HS in 1.6 feels SO MUCH MORE REWARDING -- I mean seeing some fool you blast in the dome do a near backflip just feels SO AWESOME.
In source they just go limp -- woopie..
OMG the blood goosh from a 1usp on a lovely pistol round when you're absolutely just FEELING IT and you get that 1shot usp headshot omfg I could just orgasm seeing all that gooshy goosh and headshot animation. OH GOD.
Headshots in 1.6 feel more rewarding -- recreate the 1.6 animation.
OMG AWP headshots are basically like -- **BOOM!!** -- "don't come to this part of the map. I just blasted your teammate -- in the face -- with an awp -- yep."
1.6
haGisson
10-17-2009, 03:07 AM
I honestly feel that getting a HS in 1.6 feels SO MUCH MORE REWARDING -- I mean seeing some fool you blast in the dome do a near backflip just feels SO AWESOME.
In source they just go limp -- woopie..
OMG the blood goosh from a 1usp on a lovely pistol round when you're absolutely just FEELING IT and you get that 1shot usp headshot omfg I could just orgasm seeing all that gooshy goosh and headshot animation. OH GOD.
Headshots in 1.6 feel more rewarding -- recreate the 1.6 animation.
OMG AWP headshots are basically like -- **BOOM!!** -- "don't come to this part of the map. I just blasted your teammate -- in the face -- with an awp -- yep."
1.6
agreed :D
Velociraptor
10-17-2009, 03:09 AM
If you've played around the 1.3/1.5 era, you know that the headshot animations looked more of a 'backflip' motion, those were really sexyy.
haGisson
10-17-2009, 03:11 AM
getting a hs in 1.6 is like http://www.youtube.com/watch?v=S1ZZreXEqSY#t=0m17s
:lol:
donlan
10-17-2009, 03:22 AM
1.6 HS animation- closest you can get to being Leonidas in Counter-Strike.
cirNe
10-17-2009, 04:51 AM
this shouldn't even be a question, the 1.6 hs animation is a MUST and an instant reward for a nice shot. i literally wont even play the game seriously until it has the 1.6 hs animation...
Won't play a game over a simple animation that doesn't affect gameplay what so ever? That's pretty sad.
then then im sad along with a shitload of pros and top players. this game needs to make 1.6 players want to switch over naturally, that wont happen unless it feels like cs, part of that is overall gameplay and the other part of "feel" is how the game makes you feel as you play it. without having both aspects i see no reason to switch over. there arent a ton of animations that are important but the 1.6 hs death animation is very important for the feel of the game and can single handedly bring a guy having a bad game right back into the mix and get him pumped up, these things may seem unrelated to the gameplay but i can assure you they are not.
Yatta
10-17-2009, 06:49 AM
this shouldn't even be a question, the 1.6 hs animation is a MUST and an instant reward for a nice shot. i literally wont even play the game seriously until it has the 1.6 hs animation...
Won't play a game over a simple animation that doesn't affect gameplay what so ever? That's pretty sad.
then then im sad along with a shitload of pros and top players. this game needs to make 1.6 players want to switch over naturally, that wont happen unless it feels like cs, part of that is overall gameplay and the other part of "feel" is how the game makes you feel as you play it. without having both aspects i see no reason to switch over. there arent a ton of animations that are important but the 1.6 hs death animation is very important for the feel of the game and can single handedly bring a guy having a bad game right back into the mix and get him pumped up, these things may seem unrelated to the gameplay but i can assure you they are not.
I can assure you that no one is paying attention to player death animations during a match where all their concentration needs to be on the game. And if he is he shouldn't be, because he is just going to get himself killed. This is pretty much the equivalent to an ADD kid with a shiny object in front of him. "OOOH, I shot that guy in the head and now he's falling over backwards. How coo*gets shot in the head*"
Even if that wasn't the case, I still stand by what I said. Anybody that will quit a game over a death animation flopping to the floor instead of falling backwards is pathetic. That is just taking "fanboy" to a whole new level.
P.S. Talking for a "shitload of pros" whom you don't even know doesn't make you look smart.
spezz
10-17-2009, 07:01 AM
hmm i think the source headshot is better. more realistic and cool than 1.6 where he does this awkward flyback. why is that any cool? just looks retarded when hitting the guy from anywhere but from the front. also the source size on models is better than 1.6 since it adds another dimension of gameplay where you have headshot-boxes which aren't in 1.6.
Seems you'd know, seeing how you've been hit in the head so many times. (you can pick between sarcasm and truth, both work for my point)
swokor
10-17-2009, 07:26 AM
1.6 Headshot ! ofc
CSS animations, when a guy take a HS are really bad :shock:
dominix
10-17-2009, 11:34 AM
hmm i think the source headshot is better. more realistic and cool than 1.6 where he does this awkward flyback. why is that any cool? just looks retarded when hitting the guy from anywhere but from the front. also the source size on models is better than 1.6 since it adds another dimension of gameplay where you have headshot-boxes which aren't in 1.6.
Seems you'd know, seeing how you've been hit in the head so many times. (you can pick between sarcasm and truth, both work for my point)
Don't worry. I'm used to these kind of "replies" to my arguments. You just lack arguments yourself.
shumped
10-17-2009, 01:31 PM
meh, make a better. even MORE awesome death animation. 1.6 animations are outdated and source is just... bad, like yeah right if i get shot to death i'm just gonna lose all life signals and fall like a freaking ragdoll being dropped.
something cool like maybe the body part that was shot at last when the player dies should be shot back and he falls with his arms back or when killed from behind he falls forward and doesn't do the weird jump up in the air and suddenly change direction to forward while falling back in mid air. :o
also when knife killed from behind do the TF2 spy kill animation where the player reaches with his arms to the wound on the back, that would be frrrrreaking badass
dhillon
10-17-2009, 01:33 PM
source 100%
that gif of the CSS HS doesnt do it justice
Licit
10-17-2009, 01:34 PM
Well they are making animations instead of ragdolls so it CAN'T be like source
Keyzer
10-18-2009, 04:41 PM
I'm a CS:S player, and i dont like the way to make HS in 1.6 maybe i just me? May we need a 3rd way to make HS.
But Atm im up for CS:S Hs
-> For Sure a 3rd way to make HS would make the Game more Hard for everybody. If its, 1,6 style, all 1,6 would own, and the otherway with CS:S tho.. :shock:
I think this solves this topic
Watch from 51-1:09 :)
http://www.youtube.com/watch?v=O5tXocA4MH0
I'm a CS:S player, and i dont like the way to make HS in 1.6 maybe i just me? May we need a 3rd way to make HS.
But Atm im up for CS:S Hs
-> For Sure a 3rd way to make HS would make the Game more Hard for everybody. If its, 1,6 style, all 1,6 would own, and the otherway with CS:S tho.. :shock:
There's only one way to "make" HS, and that is aiming at the head, and shoot.
I think this solves this topic
http://www.youtube.com/watch?v=O5tXocA4MH0
Ooh how I love the bombsight movies !
deefop
10-18-2009, 05:36 PM
I'm a CS:S player, and i dont like the way to make HS in 1.6 maybe i just me? May we need a 3rd way to make HS.
But Atm im up for CS:S Hs
-> For Sure a 3rd way to make HS would make the Game more Hard for everybody. If its, 1,6 style, all 1,6 would own, and the otherway with CS:S tho.. :shock:
what a retarded argument. you're saying that we should change the style of a headshot to fit a different game? how bout we just stick with the dictionary definition of headshot. a shot that hits you IN THE HEAD. not the hitbox in front of your head, not the model lagging the hitbox, how about we line up the model and hitbox and make it so headshots only happen if you actually get hit in the head. what a revolutionary concept i've just come up with.
blackaddR
10-18-2009, 06:44 PM
I'm all for the 1.6 animation but what if you combinded the 2? like on 1.6 if a player was by a wall and had the animation, despite him falling backwards flat, he would edge forward for the animation to finish? (as far as i know) What if you combined it so the animation takes place and as soon at the player hits a wall through the animation, the player falls into the rag doll effect?
if you get me.
So the animation would take place untill its struck by objects in the game, and then fall into the rag doll mode in what ever stage of the animation it is in? if thats possible.
spezz
10-18-2009, 07:37 PM
hmm i think the source headshot is better. more realistic and cool than 1.6 where he does this awkward flyback. why is that any cool? just looks retarded when hitting the guy from anywhere but from the front. also the source size on models is better than 1.6 since it adds another dimension of gameplay where you have headshot-boxes which aren't in 1.6.
Seems you'd know, seeing how you've been hit in the head so many times. (you can pick between sarcasm and truth, both work for my point)
Don't worry. I'm used to these kind of "replies" to my arguments. You just lack arguments yourself.
hmmm okee... here goes nothing
hmm i think the 1.6 headshot is better. more unrealistic and cool than source where he does this boring drop. why is that any cool? just looks retarded when hitting the guy from anywhere but from... well anywhere. also the 1.6 size on models is better than source since it adds another dimension of gameplay called SKILL which you don't have in source
these argument things are easy...
oh and FYI that wasn't a "reply", it was a reply
kingovi
10-18-2009, 09:13 PM
I'm all for the 1.6 animation but what if you combinded the 2? like on 1.6 if a player was by a wall and had the animation, despite him falling backwards flat, he would edge forward for the animation to finish? (as far as i know) What if you combined it so the animation takes place and as soon at the player hits a wall through the animation, the player falls into the rag doll effect?
if you get me.
So the animation would take place untill its struck by objects in the game, and then fall into the rag doll mode in what ever stage of the animation it is in? if thats possible.
sounds alright to me
haGisson
10-19-2009, 02:49 AM
I'm all for the 1.6 animation but what if you combinded the 2? like on 1.6 if a player was by a wall and had the animation, despite him falling backwards flat, he would edge forward for the animation to finish? (as far as i know) What if you combined it so the animation takes place and as soon at the player hits a wall through the animation, the player falls into the rag doll effect?
if you get me.
So the animation would take place untill its struck by objects in the game, and then fall into the rag doll mode in what ever stage of the animation it is in? if thats possible.
sounds alright to me
yeah sounds good. combining animations and ragdoll will be allright!
pRopaaNS
10-19-2009, 01:50 PM
They need to fly backwards, even if he gots shot from behind! That`s iron HS rule. That`s also one of reasons why css suck... :lol: :roll:
HarLe
10-19-2009, 01:57 PM
This has already been discussed.
It'll be mix of animation and ragdoll..
I just hope there's going to be a lot of blood coming out. :twisted:
MaveN
10-19-2009, 02:04 PM
I think this solves this topic
Watch from 51-1:09 :)
http://www.youtube.com/watch?v=O5tXocA4MH0
5:52 ! :D
communistkitten
10-19-2009, 02:17 PM
How about it plays an animation and once its done it becomes a ragdoll?
I would clearly say 1.6, cause it is the original and successefully one of the CS's!
Also i would really prefer, if only 1.6 could be redesigened, instead of including CSS :twisted:
smalls
10-19-2009, 07:11 PM
I would clearly say 1.6, cause it is the original and successefully one of the CS's!
Also i would really prefer, if only 1.6 could be redesigened, instead of including CSS :twisted:
NOOO you cant start the war again you bastard! You will bring the might of russki and the dominix guy out :(
shumped
10-19-2009, 07:15 PM
http://www.youtube.com/watch?v=lHqH13Nts2I
1:53
there's just something so charming with how their heads are blown backwards and they just gently fall on their backs
1.6 you just cant beat it
jeremy14
10-26-2009, 11:42 AM
Headshot CS 1.0 and 1.5
http://www.dailymotion.com/video/xaxlkh ... -and-cs-10 (http://www.dailymotion.com/video/xaxlkh_headshot-cs-15-and-cs-10)
haden
10-26-2009, 12:50 PM
mix of ragdoll phyics and animation = FAIL
oldschool cs headshot .
popncali
10-26-2009, 05:39 PM
1.6 death animation is one of the main part of counter strike, actually thats what make counter strike. Yatta, you must be smoking crack if you dont think ppl pay attention to that kinda crap...The feeling of getting a 3 deagle hs in source is not all that great compare to 1.6.. just look at source frag movies compare to 1.6 frag movies
rezOnance
10-27-2009, 07:20 AM
I think combining the animation from 1.6 and the ragdoll effects from source would work the best way. Either that or just make the ragdoll effects really dramatic/exaggerated for headshots, and normal for body/limb shots.
downbad
10-27-2009, 09:00 AM
I think combining the animation from 1.6 and the ragdoll effects from source would work the best way. Either that or just make the ragdoll effects really dramatic/exaggerated for headshots, and normal for body/limb shots.
thats a good idea. maybe that could be experimented with?
JungleBoogie
10-27-2009, 09:33 AM
It look's way cooler in 1.6 :D
Bocom
10-27-2009, 11:28 AM
I personally think the 1.6 headshot animation is pretty ugly. It looks like he's slipping on a banana peel while trying to do the robot at the same time. I can understand why people think it's the most awesome thing since, I don't know, CS itself though. But I still favor ragdolls. (reworded a bit)
I made a demo video of why I think ragdolls are better and it can be found here (http://www.youtube.com/watch?v=HFIknMSjMTQ) (watch in HD). People seem to not understand that you can tweak the ragdolls, which is proven in for example Smod for Half-Life².
I personally think the 1.6 headshot animation is pretty ugly. It looks like he's slipping on a banana peel and try to do the robot at the same time.
HAH. :lol:
MaveN
10-27-2009, 11:39 AM
I personally think the 1.6 headshot animation is pretty ugly. It looks like he's slipping on a banana peel and try to do the robot at the same time.
HAH. :lol:
+1!
donlan
10-27-2009, 12:10 PM
Take a Killzone approach and use animation for the initial headshot but after the animation's played and the body hits the floor a ragdoll affect is applied.
Lordearon
10-27-2009, 10:06 PM
I agree, an animation + ragdoll combination could be awesome!
motomike
10-28-2009, 02:17 AM
I agree, an animation + ragdoll combination could be awesome!
you mean like this?
http://www.youtube.com/watch?v=MmsMyShitVc
haGisson
10-28-2009, 02:40 AM
I agree, an animation + ragdoll combination could be awesome!
you mean like this?
http://www.youtube.com/watch?v=MmsMyShitVc
+ a little bit more of a backflip! ^^
madmax
10-28-2009, 08:06 AM
I agree, an animation + ragdoll combination could be awesome!
you mean like this?
http://www.youtube.com/watch?v=MmsMyShitVc
+ a little bit more of a backflip! ^^
+ lots more awsomeness
Lordearon
10-28-2009, 08:22 AM
like that one: http://www.youtube.com/watch?v=YAaOXWLQ ... onse_watch (http://www.youtube.com/watch?v=YAaOXWLQE0I&feature=response_watch)
@00:10
madmax
10-28-2009, 08:59 AM
like that onehttp://www.youtube.com/watch?v=yc5PpDcupoo&feature=related :mrgreen:
sevoii
10-28-2009, 10:36 AM
The only thing from source i prefer over 1.6.
drixa
10-29-2009, 04:13 AM
1.6 animation is classic. WOOT.
derWalter
10-29-2009, 10:27 AM
i want to have the opinion to turn the ragdoll off!
i want 1.6 models without modelblending!
madmax
10-29-2009, 10:30 AM
1.6 or it's not cs
ahlawy2008
10-30-2009, 05:58 AM
Counter-Strike 1.6 better :!:
1.6 or it's not cs
whooot??
damnn and i thought i was playing counterstrike since beta6.0
... but thats a lie beta1.0 - cs1.5 aren't CS!!!!
derWalter
10-30-2009, 12:33 PM
1.3 was hell faster than 1.6 ever could be :D
but i think it was the right decision, because of this you now need more aiming,
better reaction time. rushing is only really effective if its a coordinated rush with
grenades and teamplay. because of this, 1.6 is still established as the best tactic shooter.
in cs:s the flashes are that strong.... there is a situation where both teams are blind,
bomb gets planted and then the game get on :P like 10 players typing /gocheck ;)!!
anoying to look at such things @ lans and very anoying to play, to be HELPLESS.
in 1.6 you still can HEAR and can coordinate your aim, while blinded. thats a form of skill.
shooting while blinded and deaf its 98% luck, because how would you train your 6th sense? ;)
MaveN
10-30-2009, 12:36 PM
in 1.6 you still can HEAR and can coordinate your aim, while blinded. thats a form of skill.
shooting while blinded and deaf its 98% luck, because how would you train your 6th sense? ;)
trained that yesterday with my mate =D
derWalter
10-31-2009, 12:18 AM
what, your 6th sense ? :D
russki
10-31-2009, 01:51 PM
You can still shoot people while blind in source.. it's called a sense of direction and proper timing. Veteran cs players that are good have this skill in both games.. I really want to stress how much you 1.6 pubbers need to stop talking about things you can and/or can't do in source.. =/
derWalter
10-31-2009, 01:59 PM
ofc! but it much more luck depending than in 1.6. in 1.6 i still know if they are rushing or not and can counteract, in source,
ye you call it skill i call it luck. with 1.6 im on the safe side :)
element13
11-17-2009, 05:09 PM
I was looking through some of the models and stuff for cs, and it doesn't seem like it would be too difficult to remake these animations. So why hasn't anyone started working on them?
[youtube:jgi9041u]dKFu5E9it5Q[/youtube:jgi9041u]
haGisson
11-17-2009, 05:29 PM
they have started working on them, but they have no real animator
I was looking through some of the models and stuff for cs, and it doesn't seem like it would be too difficult to remake these animations. So why hasn't anyone started working on them?
[youtube:rd3s79o3]dKFu5E9it5Q[/youtube:rd3s79o3]
You could make them even more epic, by doing the fly back, and then doing a backwards roll, as if the legs are propelling him backwards. That would be awesome XD
haden
11-18-2009, 03:28 AM
I was looking through some of the models and stuff for cs, and it doesn't seem like it would be too difficult to remake these animations. So why hasn't anyone started working on them?
[youtube:3fkk76sq]dKFu5E9it5Q[/youtube:3fkk76sq]
You could make them even more epic, by doing the fly back, and then doing a backwards roll, as if the legs are propelling him backwards. That would be awesome XD
not :?:
cozmoz
11-19-2009, 01:23 PM
Please take the 1.6 one, just feels so much nicer to get a headshot when your enemy fly backwards. I don't understand how people can prefer the source animation realy.... :)
puddin1
11-19-2009, 01:58 PM
I was looking through some of the models and stuff for cs, and it doesn't seem like it would be too difficult to remake these animations. So why hasn't anyone started working on them?
[youtube:3o7r25l9]dKFu5E9it5Q[/youtube:3o7r25l9]
You could make them even more epic, by doing the fly back, and then doing a backwards roll, as if the legs are propelling him backwards. That would be awesome XD
not :?:
Epic ragdoll death mod!!! For some reason I think that mod would kick ass....but not for the actual game ;(
RATpope
11-19-2009, 05:28 PM
rag doll looks nicer if you put in animations yo uend up with fucked up clipping and watnot.
SpencerNuttall
11-19-2009, 05:57 PM
I would say go original and make your own, I know I saw someone post that it was not that difficult to do.
smartin
11-19-2009, 07:02 PM
Guys, everyone wants the 1.6 headshot animation. Stop going "oooh please choose the 1.6 one".
Relax ffs. It will be in when the models are animated.
Rabieskorv
11-19-2009, 07:09 PM
Smartin you are no longer beta tester? why =o
smartin
11-19-2009, 07:10 PM
Smartin you are no longer beta tester? why =o
I lold.
Rabieskorv
11-19-2009, 07:14 PM
Smartin you are no longer beta tester? why =o
I lold.
huh ? xD
smartin
11-19-2009, 07:21 PM
I'm still a beta tester. My nick's still red, right? alba just changed my title
haGisson
11-20-2009, 04:21 AM
he's smartass
1.6 Headshot + Pixel blood =)
http://file-gamesrus.clan.su/_ph/1/662528682.jpg
Booom headshot! But seriously this plugin causes HUGE fps drop
and i thought source goreblood was funny xD
They could add an option to choose between source dinks, 1.6 backflips or both.
smartin
11-20-2009, 02:55 PM
No. Seriously, the customization has to stop somewhere. We can't have every damn thing customizable, it has to be more or less the same game for everyone, with things that affect your performance customizable. Like crosshair color, size, hudinfos, weapon origins etc. I'm sure one could argue in favor of customizable animations, but really though, why not just keep some things the same for everyone. In a way they obstruct your view for a split second which can make you miss something you'd otherwise see if your victim would've fallen straight down to the ground.
the customization has to stop somewhere
nuff said
tEtriSsSsSs
11-20-2009, 04:15 PM
i'd love to see ragdolls
Mikezor
11-22-2009, 04:37 AM
Source ragdoll hs ftw ;)
is there a difference between "hs" and "not hs" in source? Oo
no ^^
cause its physics based. maybe just a little different because the bulletimpact changes the direction of the ragdoll.
in source there are no deathanims... except for the german version, if someone get shot the model will lie down on the floor with its hands above its head xD thanks kooch you can play the english version in germany too xD
sevoii
11-22-2009, 01:43 PM
Sexy pants!
patt1s
11-22-2009, 02:40 PM
i just feel like when you headshot someone in 1.6 you actually know its a headshot without having to look up in the top right part of your screen. I'm sure they will have a 1.6-ish headshot with a little promod twist to it. i would love to see the 1.6 ones :]
nGd01k
11-23-2009, 10:59 AM
1.6 , maybe new headshot:D
haGisson
11-26-2009, 10:21 AM
complete new animation with double-backflip ftw! xD
RATpope
11-29-2009, 03:40 PM
people always say "well the head hitbox is bigger maknig it easier" well guess wat a bigger head hitbox also makes it harder for YOU when you have an advantage like that so does every1 else.
wrong.
Bigger hitbox makes it easier when spraying. It demands less acc to give a hs.
dunadan
11-29-2009, 04:17 PM
people always say "well the head hitbox is bigger maknig it easier" well guess wat a bigger head hitbox also makes it harder for YOU when you have an advantage like that so does every1 else.
Still that less skill is needed, that's kind of simple and logical but newfags just can't get it... :?
I'm a little tired to repeat myself since 2004, reminds me those who actually think that our eyes can't get more than 24fps ..
So I made a very rudimentary drawing for you guys !!! :o
Ps: Head hitbox in Css is between 72% and 76% bigger than in Counter-Strike 1.6 .. :roll:
http://tof.canardpc.com/view/6c772e2e-eb07-47b7-8b35-261f7cda88c7.jpg
russki
11-29-2009, 04:23 PM
I really lol'd at your proportions. Everyone in source must have bobble heads! Jokes.
dunadan, you rock mate! xD
dundan i love your pic :D
Strika
11-29-2009, 06:25 PM
Definetly cs 1.6 headshot, you just get that "feeling" when you headshot someone xD
sevoii
11-29-2009, 08:02 PM
Does it feel like having sex with or without a condom?
puddin1
11-29-2009, 08:55 PM
people always say "well the head hitbox is bigger maknig it easier" well guess wat a bigger head hitbox also makes it harder for YOU when you have an advantage like that so does every1 else.
Still that less skill is needed, that's kind of simple and logical but newfags just can't get it... :?
I'm a little tired to repeat myself since 2004, reminds me those who actually think that our eyes can't get more than 24fps ..
So I made a very rudimentary drawing for you guys !!! :o
Ps: Head hitbox in Css is between 72% and 76% bigger than in Counter-Strike 1.6 .. :roll:
http://tof.canardpc.com/view/6c772e2e-eb07-47b7-8b35-261f7cda88c7.jpg
Best picture........evar............
sevoii
11-30-2009, 07:06 PM
Amazing work of art.
looks like a sith-lord fighting a boxshaped-head-man :X
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