PDA

View Full Version : Source features you'd like to see in CSP?



element13
10-15-2009, 11:13 AM
What are a few source features you think would be nice to see in CSP?

Besides the obvious, new graphics.

I'd like to see the primary weapon on someones back, like in css.
A new source/1.6 smoke mixture.
MAYBE, grenades not being able to hit people through walls.

That's about it for me... or at least all I could think of that is somewhat decent about source.

EDIT: List of things in Source that are negotiable, and might be good ideas to add to CSP.

1. Primary weapon on a player models back. (Maybe even adding Vest/Helmet)
2. New Source/1.6 Smoke Grenade mixture.
3. Grenades not being able to hit people through walls.
4. 1HP Grenade Kills. (Without Slowdown)
5. Custom crosshair scale.

Licit
10-15-2009, 11:24 AM
Nothing really

HaLFPiNT
10-15-2009, 11:24 AM
Id like the vents to be the same as on CSS (nuke). Also maybe the little window you have to smash on inferno and then crawl through it (in aps) should be more like on css. Everything else i prefer on 1.6

dunadan
10-15-2009, 11:32 AM
I'd like to see the primary weapon on someones back, like in css.

MAYBE, grenades not being able to hit people through walls.


The only two things I like in Css and think as real improvements, not forgetting that you can also see the second weapon in its holster, if this could be extended to the both jacket and helmet in kevlar .. Plus that I always hated how grenades were effective through walls long before Css release, this does not make any sense but hey if "pure" Cs players want that .. :roll:

StaNky
10-15-2009, 11:32 AM
Nothing, stupid thread... Csp should be more like 1.6 ot css.. :?

HaLFPiNT
10-15-2009, 12:18 PM
Nothing, stupid thread... Csp should be more like 1.6 ot css.. :?

if nothing is to be changed then why even bother to play csP? just stick to 1.6

mat
10-15-2009, 12:24 PM
I'd like to see the primary weapon on someones back, like in css.
A new source/1.6 smoke mixture. This, everything else is better in 1.6.

element13
10-15-2009, 12:34 PM
I'd like to see the primary weapon on someones back, like in css.

MAYBE, grenades not being able to hit people through walls.


The only two things I like in Css and think as real improvements, not forgetting that you can also see the second weapon in its holster, if this could be extended to the both jacket and helmet in kevlar .. Plus that I always hated how grenades were effective through walls long before Css release, this does not make any sense but hey if "pure" Cs players want that .. :roll:

Haha, I laughed when I read this. It's sad man... css was a really bad game... I don't know how some people actually like it. I can understand those that have never played 1.6, they just don't know any better, but what about the other people...

smalls
10-15-2009, 01:13 PM
Nothing really

agree'd

isnt CSP supposed to be the same as 1.6 but with better graphics? I mean nothing against source. But gotta love 1.6

mattyeagle21
10-15-2009, 01:16 PM
nothings at all! source can go to the hell! srry do u understande my english?!

Apoqramses
10-15-2009, 02:02 PM
Maybe primary weapon on back but isn't really necessary.

The feature of grenades hurting through walls i like though.

downbad
10-15-2009, 02:23 PM
I'd like to see:
- primary weapon on someones back, like in css. (extended to see vest/helm)
- A new source/1.6 smoke mixture.
- MAYBE, grenades not being able to hit people through walls (based on discussion/vote)
- 1hp nade kills (without slowdown)
- custom crosshair scale
- reload weapons at the beginning of round (with your left over ammo if you have it.)

madmax
10-15-2009, 02:24 PM
i like the smoke thats it oh and nade kills :D

hxcguitarist
10-15-2009, 02:25 PM
I'd like to see:
- primary weapon on someones back, like in css. (extended to see vest/helm)
- A new source/1.6 smoke mixture.
- MAYBE, grenades not being able to hit people through walls (based on discussion/vote)
- 1hp nade kills (without slowdown)

+1 for the 1hp Flashbang/Smokegrenade kills :D

element13
10-15-2009, 02:32 PM
I'd like to see:
- primary weapon on someones back, like in css. (extended to see vest/helm)
- A new source/1.6 smoke mixture.
- MAYBE, grenades not being able to hit people through walls (based on discussion/vote)
- 1hp nade kills (without slowdown)

Sounds just about right. It would be pretty cool to add the vest/helmet.

tmaven
10-15-2009, 02:53 PM
+ css_nuke
+ custom crosshair scale
+ primary weapon on someones back, like in css. (extended to see vest/helm)

donlan
10-15-2009, 03:03 PM
Only feature from source I'd like is the the primary weapon on a players back.

Fric
10-15-2009, 03:14 PM
The only two things I like in Css and think as real improvements, not forgetting that you can also see the second weapon in its holster, if this could be extended to the both jacket and helmet in kevlar .. Plus that I always hated how grenades were effective through walls long before Css release, this does not make any sense but hey if "pure" Cs players want that .. :roll:[/quote]

Haha, I laughed when I read this. It's sad man... css was a really bad game... I don't know how some people actually like it. I can understand those that have never played 1.6, they just don't know any better, but what about the other people...[/quote][/quote]

You are fucking retarded, Why the FUCK can't cs and css live together? Why does always you "oldschoolers" from 1.6 call source shit?
It is a diffrent game, diffrent recoil, no spam tru walls, diffrent nades, and so on,
So what? You didn't have to say that source was shit? If you hate source so much, stick to ur 1.6 and play it, and stop being suck a dick.

1.6 is a good game, but so is source,
Im flaming YOU as a person, not ur game in anyway, quit bitchin whiners, please.

Peace Out

devonsonfire
10-15-2009, 03:55 PM
as far as seeing the primary weapon on the back...

I'd like to say it does look cool as hell to have an awp on your back, but let's remember... how are you suppose to surprise your opponent when you surprise buy during a suposive save round?~

amirite guys?

im right.

nitr0us
10-15-2009, 03:55 PM
You are fucking retarded, Why the FUCK can't cs and css live together? Why does always you "oldschoolers" from 1.6 call source shit?
It is a diffrent game, diffrent recoil, no spam tru walls, diffrent nades, and so on,
So what? You didn't have to say that source was shit? If you hate source so much, stick to ur 1.6 and play it, and stop being suck a dick.

1.6 is a good game, but so is source,
Im flaming YOU as a person, not ur game in anyway, quit bitchin whiners, please.

Peace Out

CSP is made for replicating 1.6 on the Source engine, so there are people here that favor 1.6 more than Source. I don't mind having Source features, as long as they are reasonable to preserving the gameplay as original as possible to 1.6.

Oh, and FEATURES != GAMEPLAY

TNT
10-15-2009, 04:23 PM
Not having to bind the walking on my keyboard manually

MaveN
10-15-2009, 04:26 PM
I'd like to see:
- primary weapon on someones back, like in css. (extended to see vest/helm)
thats the only thing i like in CSS..

Spritz
10-15-2009, 04:28 PM
Being able to see the weapons and kevlar/helmet + the 1hp nade kills!

(Gold old times (like 1.3) when you could HS with a Nade.)

russki
10-15-2009, 04:38 PM
1 - Unclipped skyboxes for trajectorals (not for boosting, only for nades. i.e. throwing them over walls and buildings)
2 - Everything previously stated about guns on backs, helmets/vests, nades, etc.
3 - Source Shotguns.
4 - I personally like the ragdoll physics.. but that's a matter of preference, some people like the silly sprite animation from 1.6.
5 - NO NADE KILLS THROUGH SOLID WALLS (rooms with doorways to other rooms I can understand, but through a solid wall? Jokes. Do not make the game any more random than it has to be.

motomike
10-15-2009, 06:55 PM
1 - Unclipped skyboxes for trajectorals (not for boosting, only for nades. i.e. throwing them over walls and buildings)
2 - Everything previously stated about guns on backs, helmets/vests, nades, etc.
3 - Source Shotguns.
4 - I personally like the ragdoll physics.. but that's a matter of preference, some people like the silly sprite animation from 1.6.
5 - NO NADE KILLS THROUGH SOLID WALLS (rooms with doorways to other rooms I can understand, but through a solid wall? Jokes. Do not make the game any more random than it has to be.
I agree with this, except i do like the 1.6 ragdoll :D

[EA]
10-15-2009, 07:12 PM
Nothing, stupid thread... Csp should be more like 1.6 ot css.. :?

+1

tmaven
10-15-2009, 07:26 PM
Nothing, stupid thread... Csp should be more like 1.6 ot css.. :?

thats the reason why top 1.6 / css will stay on their game.. they have money from their games.. why would they test new game, which is same as their old, but JUST with new graphic ?

You need the best things from both games to make great one, which can interest people..

ThePirate
10-15-2009, 07:27 PM
1 - Unclipped skyboxes for trajectorals (not for boosting, only for nades. i.e. throwing them over walls and buildings)
2 - Everything previously stated about guns on backs, helmets/vests, nades, etc.
3 - Source Shotguns.
4 - I personally like the ragdoll physics.. but that's a matter of preference, some people like the silly sprite animation from 1.6.
5 - NO NADE KILLS THROUGH SOLID WALLS (rooms with doorways to other rooms I can understand, but through a solid wall? Jokes. Do not make the game any more random than it has to be.
I agree with this, except i do like the 1.6 ragdoll :D


I hate when a nade kill you trough a wall :|

element13
10-15-2009, 07:33 PM
Nothing, stupid thread... Csp should be more like 1.6 ot css.. :?

thats the reason why top 1.6 / css will stay on their game.. they have money from their games.. why would they test new game, which is same as their old, but JUST with new graphic ?

You need the best things from both games to make great one, which can interest people..

Exactly. I think CSS is a not so great game, but it's impossible to reasonably say that EVERY SINGLE THING about source is bad. There are a few GOOD features in CSS, which we are trying to figure out.

ZeroKiller
10-15-2009, 07:38 PM
The only two things I like in Css and think as real improvements, not forgetting that you can also see the second weapon in its holster, if this could be extended to the both jacket and helmet in kevlar .. Plus that I always hated how grenades were effective through walls long before Css release, this does not make any sense but hey if "pure" Cs players want that .. :roll:

Haha, I laughed when I read this. It's sad man... css was a really bad game... I don't know how some people actually like it. I can understand those that have never played 1.6, they just don't know any better, but what about the other people...
I've had both games for a long time and I prefer source.

koarce9
10-15-2009, 09:00 PM
I like the idea of having your primary weapon on your back if you have your pistol out. Just a cool effect.

Also i hope you guys are preserving the ability to throw a nade over a wall, (IE: to the right of the window on inferno) and being able to hear a "clunk" if someones there.

workz2g
10-15-2009, 09:57 PM
+ css_nuke
+ custom crosshair scale
+ primary weapon on someones back, like in css. (extended to see vest/helm)
this and way source nades throw (not slow as fuck gigantic paper looking 1.6 shit nades) and no damage through walls from a nade

Duracell
10-15-2009, 10:23 PM
Just don't make the ability to bunnyhop anything like Source. Maybe something like zblock does now.

Pretty sure nades won't go through walls anyways.

Smokes were close to instant bloom in 1.03 which is fine.

Guns appearing on backs should stay.

dhillon
10-15-2009, 10:29 PM
all graphics obviously, loving the 1.6 and source integrated HUD, other than that, definately want to be able to have custom cl_crosshairscale, alpha, etc..

dhillon
10-15-2009, 10:30 PM
oh ya and I'd rather see a more CSS version of nuke, but it's not bad as is.

deefop
10-15-2009, 11:00 PM
the whole point of CSP is to create a gameplay replica of 1.6 that can be ported onto many different graphical engines. if we wanted awful source gameplay we could just play source... seriously i get that some people like source better but the whole point of this project is to turn the gameplay that made counterstrike famous into something lasting. if you implement horrible changes like the ones you listed you will simply alienate the 1.6 players(again) and the project will fail. for this to succeed we need europe more than anything else to be on board, if europe comes on board then we get the big name sponsors that back them. without that the entire thing fails and all the effort the teams have put in will be wasted.

lets try not to kill the project before it even gets released.

rocket
10-15-2009, 11:05 PM
im all for the guns on the backs

i like source looking smoke but the instant pop that 1.6 has.. so combining them i think is best

i like nades going through walls.. but i can see a need for a removal for say. on dust 2 if someone is in the common B spam wall spot area and if you nade close to it from dark it hits them i wouldnt mind a removal of those really thick nade through walls but on say Nuke hut for example if someone was sitting on top of that i would want to be able to throw a nade in hut and it get him on top of it.

mrlava
10-16-2009, 01:38 AM
nading through walls needs to stay like 1.6
- smokes should look like source (or similar to source), but bloom like 1.6
- css de_nuke (mainly the vents and layout behind them, no need for that big extra room.)
- 1hp nade kills
- damage report in console (when you die, or at the start of the next round)
- cl_crosshairscale
- the way you move down stairs is better in source. you kinda 'slip' in 1.6
- css delay on the awp when you quick switch. or maybe half way, but 1.6 awp has too much delay.

edit: i dont like weapons on players backs...it looks stupid.

Yatta
10-16-2009, 01:39 AM
guns on back

Kill it with fire. White hot fire.

russki
10-16-2009, 02:15 AM
the whole point of CSP is to create a gameplay replica of 1.6 that can be ported onto many different graphical engines. if we wanted awful source gameplay we could just play source... seriously i get that some people like source better but the whole point of this project is to turn the gameplay that made counterstrike famous into something lasting. if you implement horrible changes like the ones you listed you will simply alienate the 1.6 players(again) and the project will fail. for this to succeed we need europe more than anything else to be on board, if europe comes on board then we get the big name sponsors that back them. without that the entire thing fails and all the effort the teams have put in will be wasted.

lets try not to kill the project before it even gets released.

You have absolutely no idea what you're talking about. I will repeat what I said in another thread - It's not called the NEXT BEST THING, because it mimics the PREVIOUS BEST THING. It's called the next best thing, because it's supposed to be BETTER than the old one. If YOU want 1.6, go play 1.6. If WE wanted awful ONE POINT SHIT gameplay, we would go play ONE POINT SHIT. - This is the same as what you just said. I personally in no way mean it, but you just sound ridiculous when you say something as stupid as that.

deefop
10-16-2009, 02:25 AM
there is a reason that no good players play source. if valve hadn't told the CGS back in 2006 that they could NOT use cs 1.6 for their new league, source would never even have been played in the USA, probably not in the world at all. People always hate on CGS for picking source, it was actually valve that forced them to use it by refusing to sell the rights to 1.6, thereby forcing the CGS to use source. the players that moved to source from 1.6 did so for ONE reason: Money. The money being offered was more than anything any cs player had ever even allowed themselves to imagine, and they couldn't turn it down. notice that when the CGS died theyall came back? Notice the most important factor: the CGS died. Because it didn't have support. Why? Because source is awful.

If you want to continue to play that horrid game that offers almost no competition, almost no money, and no real fan base, then go for it. Your suggestions of incorporating source styles of play make me question whether your IQ is below freezing. Source failed BECAUSE of the gameplay changes. Promod is attempting to rectify that by updating 1.6's graphics and keeping the same gameplay. and You are on these forums suggesting they implement source style gameplay. THAT HAS ALREADY BEEN TRIED. A COMPANY NAMED VALVE ALREADY MADE A GAME WITH SOURCE STYLE GRAPHICS AND SOURCE STYLE GAMEPLAY. IT'S CALLED CS:SOURCE.
Seriously like you must have failed every logic course you've ever taken, if any. The point of this is to update 1.6's graphics and regain support to make this game immortal. It pisses me off to no end that you're trying to kill it before it's even born.

russki
10-16-2009, 02:26 AM
there is a reason that no good players play source. if valve hadn't told the CGS back in 2006 that they could NOT use cs 1.6 for their new league, source would never even have been played in the USA, probably not in the world at all. People always hate on CGS for picking source, it was actually valve that forced them to use it by refusing to sell the rights to 1.6, thereby forcing the CGS to use source. the players that moved to source from 1.6 did so for ONE reason: Money. The money being offered was more than anything any cs player had ever even allowed themselves to imagine, and they couldn't turn it down. notice that when the CGS died theyall came back? Notice the most important factor: the CGS died. Because it didn't have support. Why? Because source is awful.

If you want to continue to play that horrid game that offers almost no competition, almost no money, and no real fan base, then go for it. Your suggestions of incorporating source styles of play make me question whether your IQ is below freezing. Source failed BECAUSE of the gameplay changes. Promod is attempting to rectify that by updating 1.6's graphics and keeping the same gameplay. and You are on these forums suggesting they implement source style gameplay. THAT HAS ALREADY BEEN TRIED. A COMPANY NAMED VALVE ALREADY MADE A GAME WITH SOURCE STYLE GRAPHICS AND SOURCE STYLE GAMEPLAY. IT'S CALLED CS:SOURCE.
Seriously like you must have failed every logic course you've ever taken, if any. The point of this is to update 1.6's graphics and regain support to make this game immortal. It pisses me off to no end that you're trying to kill it before it's even born.

You just further proved that you're a fucking mongoloid. Good day.

Snooc
10-16-2009, 02:38 AM
there is a reason that no good players play source. if valve hadn't told the CGS back in 2006 that they could NOT use cs 1.6 for their new league, source would never even have been played in the USA, probably not in the world at all. People always hate on CGS for picking source, it was actually valve that forced them to use it by refusing to sell the rights to 1.6, thereby forcing the CGS to use source. the players that moved to source from 1.6 did so for ONE reason: Money. The money being offered was more than anything any cs player had ever even allowed themselves to imagine, and they couldn't turn it down. notice that when the CGS died theyall came back? Notice the most important factor: the CGS died. Because it didn't have support. Why? Because source is awful.

If you want to continue to play that horrid game that offers almost no competition, almost no money, and no real fan base, then go for it. Your suggestions of incorporating source styles of play make me question whether your IQ is below freezing. Source failed BECAUSE of the gameplay changes. Promod is attempting to rectify that by updating 1.6's graphics and keeping the same gameplay. and You are on these forums suggesting they implement source style gameplay. THAT HAS ALREADY BEEN TRIED. A COMPANY NAMED VALVE ALREADY MADE A GAME WITH SOURCE STYLE GRAPHICS AND SOURCE STYLE GAMEPLAY. IT'S CALLED CS:SOURCE.
Seriously like you must have failed every logic course you've ever taken, if any. The point of this is to update 1.6's graphics and regain support to make this game immortal. It pisses me off to no end that you're trying to kill it before it's even born.

I'd like to see you beat me on Source. The only differense between being good at source, and being good at 1.6, is how much time you've spent on it during the years. 1.6 is SOOOOO much better then source if you look at gameplay, speed and everything else, but it sure fucking does have the most disgusting and immature gaming scene ever.

It's a fucking game.

JoeyBruz
10-16-2009, 02:48 AM
The cl_crosshairscale feature, I always preferred to use my own crosshair size then the default one.

tmaven
10-16-2009, 03:46 AM
there is a reason that no good players play ....................blablabla..................... ...te 1.6's graphics and regain support to make this game immortal. It pisses me off to no end that you're trying to kill it before it's even born.

Ok mate, first of all slap yourself.

CGS
Cgs was shit, ok for players, who where in that, it was good money. I dont care if you are playing chess version 1.6/css in usa now. In europe each player welcomed CGS end. Shitty mixures of teams ended. Big organizations started support source again. In europe are huge number of lans for source with great prizemoney... Its positive for eu.

there is a reason that no good players play source
I love this fairy tale of 1.6ers. I can be good as i want to be. If you want to be good in something you should sacriface something. Do you think that fnatic/vitriolic/sk-gaming/etc. got their talent after birth? I dont think so. Ok some guys can have some "natural advatage" but its little percent. Many of top players went long way to their "top-status".
And the reason is what? They have excelent background in 1.6, where they are "getting" money. Why will they change game? You have to offer something big.

Promod is attempting to rectify that by updating 1.6's graphics and keeping the same gameplay.
Do you think that just new graphic will force 1.6/etc. players to csp? Och wait. CSP-team should make csp from the best possible things from both games + can get some "tricks" from others to connect two communities. Top/High leveled source players arent playing source for graphic. I dont care if it looks like TeamFortress 2 comics graphic or Crysis one. Its because of gameplay. I will rather do/see "face-to-face" fights than some wall-pray-spamming. Its about who is faster, not who has more bullets for spamming.

sevoii
10-16-2009, 04:03 AM
I don't wanna see a damn thing from Source.

Yatta
10-16-2009, 04:54 AM
1.6 is SOOOOO much better then source if you look at gameplay, speed and everything else, but it sure fucking does have the most disgusting and immature gaming scene ever.

You've obviously never played WoW.

Yatta
10-16-2009, 05:02 AM
You have absolutely no idea what you're talking about. I will repeat what I said in another thread - It's not called the NEXT BEST THING, because it mimics the PREVIOUS BEST THING. It's called the next best thing, because it's supposed to be BETTER than the old one. If YOU want 1.6, go play 1.6.

I suggest you go to the About (http://cspromod.com/about) page and read.

Here's a small fraction of it.


Counter-Strike 1.6 is declining in popularity, by every objective statistical account. It needs a graphical refresh (without gameplay alterations) to ensure its continued success and prosperity at the top of the competitive gaming world. This is not only because corporate entities need to be satisfied, but also because Counter-Strike needs to keep roping in a younger, newer, fresher player base in order to keep growing. The simple fact is that these kinds of players only buy games that are cutting-edge and pretty. So, the original reason for CSP (?we need 1.6 with better graphics?) still very much applies.

That's not to say that there can't or won't be any changes, but the game play is going to be based on 1.6, and likely won't stray far from. If you don't like that, I think you're in the wrong place.

And like deefop said, your logic fails. "If you want to play 1.6, play 1.6" logic doesn't work to counter "if you want to play CS:S, play CS:S" because the CSP team is mostly trying to improve on graphics. Playing 1.6 doesn't solve that. However, if you want to turn CSP into CS:S, why not just play CS:S? The graphics will be the same and the gameplay will be the same. There would be no point in CSP.

rcgnz
10-16-2009, 05:38 AM
I agree with this, except i do like the 1.6 ragdoll :D
what rag doll?

haGisson
10-16-2009, 05:38 AM
You have absolutely no idea what you're talking about. I will repeat what I said in another thread - It's not called the NEXT BEST THING, because it mimics the PREVIOUS BEST THING. It's called the next best thing, because it's supposed to be BETTER than the old one. If YOU want 1.6, go play 1.6.

I suggest you go to the About (http://cspromod.com/about) page and read.

Here's a small fraction of it.


Counter-Strike 1.6 is declining in popularity, by every objective statistical account. It needs a graphical refresh (without gameplay alterations) to ensure its continued success and prosperity at the top of the competitive gaming world. This is not only because corporate entities need to be satisfied, but also because Counter-Strike needs to keep roping in a younger, newer, fresher player base in order to keep growing. The simple fact is that these kinds of players only buy games that are cutting-edge and pretty. So, the original reason for CSP (?we need 1.6 with better graphics?) still very much applies.

That's not to say that there can't or won't be any changes, but the game play is going to be based on 1.6, and likely won't stray for from. If you don't like that, I think you're in the wrong place.

And like deefop said, your logic fails. "If you want to play 1.6, play 1.6" logic doesn't work to counter "if you want to play CS:S, play CS:S" because the CSP team is mostly trying to improve on graphics. Playing 1.6 doesn't solve that. However, if you want to turn CSP into CS:S, why not just play CS:S? The graphics will be the same and the gameplay will be the same. There would be no point in CSP.


yatta ftw!

elpopel
10-16-2009, 06:22 AM
nothing

Lukeeeeeeeeee
10-16-2009, 06:42 AM
Absolutely nothing. Source is bad.

paradox
10-16-2009, 07:00 AM
Absolutely nothing. Source is bad. Couldn't disagree more - CSS is a different game, its also a fair bit more popular than 1.6 and requires just the same amount of skill & strategy. It's usually people who've never played CSS competitively that will say this, and are just too stubborn to give it a chance / or just go on a misconception that the game is still in the same state as it was when it was first released.

kingovi
10-16-2009, 07:36 AM
Absolutely nothing. Source is bad. Couldn't disagree more - CSS is a different game, its also a fair bit more popular than 1.6 and requires just the same amount of skill & strategy. It's usually people who've never played CSS competitively that will say this, and are just too stubborn to give it a chance / or just go on a misconception that the game is still in the same state as it was when it was first released.

the game is easier. it does not take the same amount of skill & strategy. its a proven fact. open your eyes, its obvious

tmaven
10-16-2009, 08:00 AM
Absolutely nothing. Source is bad. Couldn't disagree more - CSS is a different game, its also a fair bit more popular than 1.6 and requires just the same amount of skill & strategy. It's usually people who've never played CSS competitively that will say this, and are just too stubborn to give it a chance / or just go on a misconception that the game is still in the same state as it was when it was first released.

the game is easier. it does not take the same amount of skill & strategy. its a proven fact. open your eyes, its obvious

another fairytale about models are larger or recoil is easier?
You have the same scale of models as enemy.. so its 1:1 => who is faster wins
You have the same recoil as enemy.. so its 1:1 => who is faster wins

example:
if you will have smaller chess figures, will be it harder? No.
if football players will have smaller ball, will be it harder? No.


Players have always same conditions . The reason why there is competition is that someone is always faster(your skill) and smarter(your strategy). Yes open your eyes. And get some reasonable facts. cya~

add: you can have competition, who is faster in mouse button press. Och wait. Its easy. I can press button as others. Och wait #2. Someone can do that faster?! = COMPETITION.

add2: you are comparing 2 games together: 1.6 team, which "shooting css things" and css team, which "shooting 1.6 things" in same time at same place < css and 1.6 are TWO games.. so how can you compare it? Just name.

russki
10-16-2009, 12:21 PM
You have absolutely no idea what you're talking about. I will repeat what I said in another thread - It's not called the NEXT BEST THING, because it mimics the PREVIOUS BEST THING. It's called the next best thing, because it's supposed to be BETTER than the old one. If YOU want 1.6, go play 1.6.

I suggest you go to the About (http://cspromod.com/about) page and read.

Here's a small fraction of it.


Counter-Strike 1.6 is declining in popularity, by every objective statistical account. It needs a graphical refresh (without gameplay alterations) to ensure its continued success and prosperity at the top of the competitive gaming world. This is not only because corporate entities need to be satisfied, but also because Counter-Strike needs to keep roping in a younger, newer, fresher player base in order to keep growing. The simple fact is that these kinds of players only buy games that are cutting-edge and pretty. So, the original reason for CSP (?we need 1.6 with better graphics?) still very much applies.

That's not to say that there can't or won't be any changes, but the game play is going to be based on 1.6, and likely won't stray far from. If you don't like that, I think you're in the wrong place.

And like deefop said, your logic fails. "If you want to play 1.6, play 1.6" logic doesn't work to counter "if you want to play CS:S, play CS:S" because the CSP team is mostly trying to improve on graphics. Playing 1.6 doesn't solve that. However, if you want to turn CSP into CS:S, why not just play CS:S? The graphics will be the same and the gameplay will be the same. There would be no point in CSP.

First of all, you need to read the entire paragraph before taking things out of context. If the actual goal of CSP is to make 1.6 with better graphics, then they might as well stop making it now because the only thing it will do is further divide the "community." From what I gathered, the ORIGINAL goal of CSP, the moment the first beta was released, was to take the best things from 1.3, 1.5, 1.6, and source, and combine them to make a proper Counter Strike without silly bugs and obsolete visuals. I don't want to turn CSP into CS:S, and never have I ever even attempted to propose anything as preposterous as that. I have been playing CS a lot longer than any of you have even known that it existed, and I can say, with confidence, that if you are oblivious to the fact that Source has gameplay features that would undoubtedly make CSP a better game, then YOU sir, are in the wrong place, or this mod should not have the word "pro" in it.

dunadan
10-16-2009, 02:05 PM
another fairytale about models are larger or recoil is easier?
You have the same scale of models as enemy.. so its 1:1 => who is faster wins
You have the same recoil as enemy.. so its 1:1 => who is faster wins
[..]
Players have always same conditions . The reason why there is competition is that someone is always faster(your skill) and smarter(your strategy). Yes open your eyes. And get some reasonable facts. cya~




You're not fundamentally wrong but you've failed to take account that source head hitbox is 72% bigger, so yes there is no real advantage since everyone plays the same game but it has a real impact on overall skill, as on Css you can hit when you would had missed in previous Cs'.


Just another crap that Valve did on Css for casual's sake and I'm not an 1.6 fanboy when I say this, I've been on css the last 5 years after a long period on 1.5.


To me being accurate is as important as being a fast smart ass. Not forgetting the primacy of comms and strats.

ritchGG
10-16-2009, 02:16 PM
Keep the Source things minimal.

I don't know why the above people are actually giving it all that about the games which are bad/good. Who _actually_ cares, like a few people have said above the games are different, also i don't really want to have to say it but i will, pretty much the majority of you are bad at both of them, so it's an arguement going nowhere :) xxxx

n3xUs
10-16-2009, 02:24 PM
please please please don't implement 1hp gren kills :[

Yatta
10-16-2009, 03:20 PM
You have absolutely no idea what you're talking about. I will repeat what I said in another thread - It's not called the NEXT BEST THING, because it mimics the PREVIOUS BEST THING. It's called the next best thing, because it's supposed to be BETTER than the old one. If YOU want 1.6, go play 1.6.

I suggest you go to the About (http://cspromod.com/about) page and read.

Here's a small fraction of it.


Counter-Strike 1.6 is declining in popularity, by every objective statistical account. It needs a graphical refresh (without gameplay alterations) to ensure its continued success and prosperity at the top of the competitive gaming world. This is not only because corporate entities need to be satisfied, but also because Counter-Strike needs to keep roping in a younger, newer, fresher player base in order to keep growing. The simple fact is that these kinds of players only buy games that are cutting-edge and pretty. So, the original reason for CSP (?we need 1.6 with better graphics?) still very much applies.

That's not to say that there can't or won't be any changes, but the game play is going to be based on 1.6, and likely won't stray far from. If you don't like that, I think you're in the wrong place.

And like deefop said, your logic fails. "If you want to play 1.6, play 1.6" logic doesn't work to counter "if you want to play CS:S, play CS:S" because the CSP team is mostly trying to improve on graphics. Playing 1.6 doesn't solve that. However, if you want to turn CSP into CS:S, why not just play CS:S? The graphics will be the same and the gameplay will be the same. There would be no point in CSP.

First of all, you need to read the entire paragraph before taking things out of context. If the actual goal of CSP is to make 1.6 with better graphics, then they might as well stop making it now because the only thing it will do is further divide the "community." From what I gathered, the ORIGINAL goal of CSP, the moment the first beta was released, was to take the best things from 1.3, 1.5, 1.6, and source, and combine them to make a proper Counter Strike without silly bugs and obsolete visuals. I don't want to turn CSP into CS:S, and never have I ever even attempted to propose anything as preposterous as that. I have been playing CS a lot longer than any of you have even known that it existed, and I can say, with confidence, that if you are oblivious to the fact that Source has gameplay features that would undoubtedly make CSP a better game, then YOU sir, are in the wrong place, or this mod should not have the word "pro" in it.

So what if the first beta was to take the best from 1.3, 1.5, 1.6, and source (I don't even remember source being part of that). That is irrelevant. The current statement says that the gameplay is going to be based on 1.6. Like I already said *points to bold*, that's not to say there won't be any changes. But as of right now, the goal of CSP is to base its gameplay on 1.6 while using source graphics.

According to the about section, I'm in the right place. I'm not so sure about you, however.

Also, you assume too much. I've played many hours of source; and frankly, I can't think of one thing in source that I'd like to add to CSP. So I'm not too sure about these "undoubted" things you speak of that would make CSP better. However, that doesn't mean I'd bitch and moan if something from source got implemented. As long as the game succeeds, I'll be happy.

MaveN
10-16-2009, 03:34 PM
example:
if you will have smaller chess figures, will be it harder? No.
if football players will have smaller ball, will be it harder? No.
i ask my football-pro and he said it will be harder if you play with a smaller ball :D

but partially you are right

Yatta
10-16-2009, 03:37 PM
The point is that there's a much easier learning curve in CS:S. In 1.6, the player has to learn to be fast and accurate. In source, the player generally just needs to learn how to be fast. When you take the hardest part of shooting out of the game, any baddie can look somewhat decent after a few days/weeks of playing.

tmaven
10-16-2009, 05:49 PM
example:
if you will have smaller chess figures, will be it harder? No.
if football players will have smaller ball, will be it harder? No.
i ask my football-pro and he said it will be harder if you play with a smaller ball :D

but partially you are right

i mean it in "same chance to kill the other one" way :>
but yes with small ball its harder, but great tricks with it (:

tmaven
10-16-2009, 05:56 PM
The point is that there's a much easier learning curve in CS:S. In 1.6, the player has to learn to be fast and accurate. In source, the player generally just needs to learn how to be fast. When you take the hardest part of shooting out of the game, any baddie can look somewhat decent after a few days/weeks of playing.

"In my opinion each one can move with mouse"(bit "overstatement").. but at the end its all about your reaction time (speed). And high/top players "have all". So people can stop writing shits about css is easier. Still here is same chances to kill other one = competition/challenge for us. Thats why people do sports. Hunger for winning/be the best.

Yatta
10-16-2009, 06:15 PM
I'm pretty sure you missed my point entirely.

tmaven
10-16-2009, 07:10 PM
I'm pretty sure you missed my point entirely.
The point is that there's a much easier learning curve in CS:S. In 1.6, the player has to learn to be fast and accurate.
I played 1.3,1.4,1.5,source, cod2, cod4, dod and ok its all about these two thinks. But in each game enemy has the same chance to kill you.. Its not reason(your one) to say that one game is easier than other one. There is still hard work behind reaching some top level.

Yatta
10-16-2009, 07:26 PM
I'm pretty sure you missed my point entirely.
The point is that there's a much easier learning curve in CS:S. In 1.6, the player has to learn to be fast and accurate.
I played 1.3,1.4,1.5,source, cod2, cod4, dod and ok its all about these two thinks. But in each game enemy has the same chance to kill you.. Its not reason(your one) to say that one game is easier than other one. There is still hard work behind reaching some top level.

Yes, you are missing the point entirely. Yes, each enemy has the same chance to kill the other. However, in source, a shot by a newbie that would have normally missed [in 1.6] may hit, while a shot by a veteran player would have hit [in 1.6] regardless, thus increasing the kills by a newbie more than it would increase kills by a veteran. Hence the learning curve is much easier in CS:S than 1.6.

dominix
10-16-2009, 09:13 PM
I'd like to see most source features in csp, alongside with an updated hud with more information (like the one we've seen on the screens) aswell as a better sourceTV and maybe a better (ep2) engine for it to run on.

vctm
10-16-2009, 09:55 PM
WarMod integrated into the game :P .

deefop
10-16-2009, 10:03 PM
how many of you kids failed out of high school? for real? I said that source is awful and other people pointed out how much easier it is than 1.6, and you responded with "its the same for both players in game"... we're comparing 2 different games... not different players. The mind reels...


Also i have played source competitively, and the players are AWFUL. there is a small group of players at the top of source that have learned to be head and shoulders above the rest of the source community, and the rest of the community is ass. and stop claiming that source is as popular as 1.6. when was the last big source tournament? has there even been a real source tournament since the demise of the CGS? 1.6 has IEM, esl tournies, WCG, tournament after tournament with the best teams and first place prizes of 40k like every other month. has source like ever had a tournament that big?

as far as people liking source better, go to youtube and watch some videos of the pro's talking about it. moto's is my favorite.

http://www.youtube.com/watch?v=UlgXwk86i7Y

dominix
10-16-2009, 10:08 PM
that's just statistics. the underground source base is growing huge as we speak. you'll see, by the end of 2009, you'll regret you didn't spend more time on cs:source.

deefop
10-16-2009, 10:13 PM
rofl right, because source is going to get big? Come back to reality homeslice. Source will never be big as long as the players hate it, and the players hate it. Just because you have a couple leagues and decent player or two doesn't mean source is going to get big. source had its chance to be big. as a matter of fact source has had a bigger chance to be big than any game in history. games like quake and cs were relatively unknown when they first came out, back in a time when videogaming for money was completely unheard of. CS went from being a nothing mod to the biggest fps game in history, all because of how amazing it is. Valve tried to brute force source to that status by forcing the CGS to use source rather than 1.6. Those games were broadcast on directtv all over the world, the players were paid more than anyone in history had been paid for playing as far as i know, and it still failed. 1.6 was NEVER given a chance to be that big, and it still outdid source by far. Source was handed the chance on a silver platter, and it failed miserably.

but you call 1.6 players fanboys?

m0b
10-16-2009, 10:17 PM
I'd like to see:
- primary weapon on someones back, like in css. (extended to see vest/helm)
- A new source/1.6 smoke mixture.
- MAYBE, grenades not being able to hit people through walls (based on discussion/vote)
- 1hp nade kills (without slowdown)
- custom crosshair scale

SHADOWS!!!! I love when a person is camping and think no one can see him buuuut the shadow... we can see his shadow and now it is us there know where he is :D

and it would be nice if you don't have to "duck" before you can get into vent in nuke and all that kind of thing :D

paradox
10-16-2009, 10:28 PM
tbh I'll roll u all on CSP so meh, 1.6 or CSS it makes no difference ur all 2 easy :roll:

Zinc
10-16-2009, 10:34 PM
With practice the vents can be maneuvered with ease, and I doubt they'll change them if they're "replicating 1.6 maps in all gameplay oriented locations."

russki
10-16-2009, 11:04 PM
how many of you kids failed out of high school? for real? I said that source is awful and other people pointed out how much easier it is than 1.6, and you responded with "its the same for both players in game"... we're comparing 2 different games... not different players. The mind reels...


Also i have played source competitively, and the players are AWFUL. there is a small group of players at the top of source that have learned to be head and shoulders above the rest of the source community, and the rest of the community is ass. and stop claiming that source is as popular as 1.6. when was the last big source tournament? has there even been a real source tournament since the demise of the CGS? 1.6 has IEM, esl tournies, WCG, tournament after tournament with the best teams and first place prizes of 40k like every other month. has source like ever had a tournament that big?

as far as people liking source better, go to youtube and watch some videos of the pro's talking about it. moto's is my favorite.

http://www.youtube.com/watch?v=UlgXwk86i7Y

I'm sorry, I just can't take you seriously.

"The IQ and life expectancy of the average human being have recently crossed each other in opposite directions." - George Carlin.

deefop
10-16-2009, 11:24 PM
its cute how when presented with facts and arguments you quote george carlin. you sure got me beat there buddy

russki
10-16-2009, 11:25 PM
its cute how when presented with facts and arguments you quote george carlin. you sure got me beat there buddy

It's cute how you have absolutely no clue, no facts, nothing going for you, and you still manage to pull something completely demented out of your ass. Let me quote someone else for you - "There are 3 types of lies: lies, damned lies, and statistics" - Mark Twain.

deefop
10-16-2009, 11:26 PM
russki you ever attended a lan bro?

russki
10-16-2009, 11:28 PM
russki you ever attended a lan bro?

Have you ever attended a psychiatrist to get your IQ?

Oh and no, I don't really have time to attend nerd conventions.

deefop
10-16-2009, 11:33 PM
hahahahaha you spend all this time talking about how source is better than 1.6, how you've been playing 1.6 forever, making yourself sound big, and you've never even attended a lan? You just completely invalidated every opinion you've offered on these forums, congratulations.

russki
10-17-2009, 12:30 AM
hahahahaha you spend all this time talking about how source is better than 1.6, how you've been playing 1.6 forever, making yourself sound big, and you've never even attended a lan? You just completely invalidated every opinion you've offered on these forums, congratulations.

I didn't say source is better than 1.6. You just demonstrated your ability to read and comprehend. It's not that I've never attended a lan, I just haven't attended one for a very long time. I don't need to go to a lan to know what I'm talking about. You however, need to do some research before you state your uneducated opinions full of incomprehensible mind boggling crap.

Yatta
10-17-2009, 01:06 AM
that's just statistics. the underground source base is growing huge as we speak. you'll see, by the end of 2009, you'll regret you didn't spend more time on cs:source.

Ok, ok. Now you're not even trying.

HarLe
10-17-2009, 01:07 AM
russki blames the sound when I kill him in 1.6 ;D


that's just statistics. the underground source base is growing huge as we speak. you'll see, by the end of 2009, you'll regret you didn't spend more time on cs:source.

lol that's almost the dumbest thing I've heard this week..

smalls
10-17-2009, 01:56 AM
russki you ever attended a lan bro?

Have you ever attended a psychiatrist to get your IQ?

Oh and no, I don't really have time to attend nerd conventions.


whooooaaa whoooooooooa hold it I was fine with all your arguments about 1.6 and source. But dood using the "n" word. Not cool man not cool on a video game website. Thats like a bitch slap to both sides being that CSP would most likely be used at such conventions. So you sir are a dick. <3

deefop
10-17-2009, 02:42 AM
lol russki you aren't even arguing back anymore you just insult me and end your post. if you had actual reasoning behind your crap maybe we'd listen. even if we disagreed. but every post you just call me dumb, to put it simply, and that's not going to fly as an argument homeslice.

chuck64
10-17-2009, 03:26 AM
The biggest troll thread on the new promod forums lol

smsh
10-17-2009, 03:40 AM
I really don't want anything from source in PROMOD except the graphics :)

haGisson
10-17-2009, 03:58 AM
The biggest troll thread on the new promod forums lol

obviously

vctm
10-17-2009, 04:01 AM
@deefop

The Source scene is huge in Australia/NZ and Europe. Not so much the US I'm assuming. If you want to watch some high-calibre source, the SLAP LAN in Europe is going live over the weekend: http://www.cadred.org/News/Article/79759/

Licit
10-17-2009, 07:57 AM
@deefop

The Source scene is huge in Australia/NZ and Europe.

Not in sweden.

Fokz
10-17-2009, 11:36 AM
I'm pretty sure you missed my point entirely.
The point is that there's a much easier learning curve in CS:S. In 1.6, the player has to learn to be fast and accurate.
I played 1.3,1.4,1.5,source, cod2, cod4, dod and ok its all about these two thinks. But in each game enemy has the same chance to kill you.. Its not reason(your one) to say that one game is easier than other one. There is still hard work behind reaching some top level.

Yes, you are missing the point entirely. Yes, each enemy has the same chance to kill the other. However, in source, a shot by a newbie that would have normally missed [in 1.6] may hit, while a shot by a veteran player would have hit [in 1.6] regardless, thus increasing the kills by a newbie more than it would increase kills by a veteran. Hence the learning curve is much easier in CS:S than 1.6.
Omg and you are missing HIS point. He tries to show you that this newbie even wont fucking fire his shitty gun because he will aim longer than his friend and since in source you say hitboxes are bigger he will aim FASTER and blow his head even before the newbie will register his shot that in 1.6 bla bla bla would not register at all. So whats the difference ?

And again if source is so easy why the fuck I know lots of people who switched from 1.6 scene in Poland SUCKED hard and went back to 1.6 ? There were some who played 1.6, moved onto source and played at top level and again switched to 1.6 to play at the top level there, but still it only shows that they were good at both games, maybe talented.

russki
10-17-2009, 05:35 PM
lol russki you aren't even arguing back anymore you just insult me and end your post. if you had actual reasoning behind your crap maybe we'd listen. even if we disagreed. but every post you just call me dumb, to put it simply, and that's not going to fly as an argument homeslice.

I have an irreversible tendency to call things exactly what they are. You failed to understand what I'm talking about and what my ideas for CSP represent, so any further reasoning with you is pointless, "homeslice." In fact, if you didn't come on this forum and elegantly hop on the 1.6 fanboy train in your undersized pink tutu, I would have entirely ignored your existence.

russki
10-17-2009, 05:37 PM
russki blames the sound when I kill him in 1.6 ;D


that's just statistics. the underground source base is growing huge as we speak. you'll see, by the end of 2009, you'll regret you didn't spend more time on cs:source.

lol that's almost the dumbest thing I've heard this week..

Hi Harle. :)

alba
10-17-2009, 05:43 PM
viewtopic.php?f=6&p=13176#p13176 (http://cspromod.com/community/viewtopic.php?f=6&p=13176#p13176) Alright so now can we move on to a more civil discussion, please? I don't want to have to take measures.

Yatta
10-17-2009, 06:05 PM
I could always take measures for you--CAMEL JOCKEY STYLE!

Where's my C4? WHERE'S MY C4!?

deefop
10-17-2009, 06:29 PM
4000 euro grand prize? thats a basement lan, in the NE us there are lans that offer 1.5k prizes like multiple times a month.

and russki, you've already lost the argument i don't know why you're still even posting

shumped
10-17-2009, 07:45 PM
i would enjoy:
1. weapons on backs/pistols in holsters
2. the way the enemy starts to fly when you kill them with grenade (i love it <3)
3. not stopping without being able to move every time you get shot (though i do enjoy how you fly away when shot in the air, good way to flee i noticed :lol: )

russki
10-17-2009, 08:25 PM
4000 euro grand prize? thats a basement lan, in the NE us there are lans that offer 1.5k prizes like multiple times a month.

and russki, you've already lost the argument i don't know why you're still even posting

I've lost the argument.. Lol. You are a fucking mongoloid kid. Why am I even lowering myself to talk to you.

smalls
10-17-2009, 09:30 PM
why does everyone ignore me :[

russki
10-17-2009, 10:55 PM
why does everyone ignore me :[

I don't want to ignore you :). Whats up?

vapour
10-18-2009, 12:28 AM
There are so many people in this thread that seem to fail to grasp the idea of what the other(s) are stating.

@ The guy (sorry, didn't remember your name after 6 pages of reading the thread) that states that being FASTER is the way to make the game the best (then decided to throw in the word strategy to make it sound like his arguement is legit) - You don't seem to understand this concept:

- What's easier to see? A ritz cracker or a tank? (This is what was meant by 72% increase in Head hitbox size) Regardless of the fact that you might be faster, it takes a lot more training to hit the smaller head with speed than it does to hit the bigger one with speed (in most normal individuals..if you argue this to be incorrect I'll most likely be lost for words..). That being said, we will talk about actual STRATEGY here; for example, if you know FOR FACT where an opponent is, why not shoot him through a wall? It requires that players use much more stealth within their play, that way they don't get shit on right away..it still gives each player an EQUAL chance at killing each other (like you seem to praise), except now both players will need to learn how to (1. Use sound correctly, 2. Shoot through walls (and be able to aim to control recoil), revert back to #1 to learn how to properly do #2 (walling part)) The damage you can do in 1.6 allows for much more INDEPTH strategy than in source (for dealing damage anyways).

@Russki/Deefop...I stand behind both of you in your arguements here; russki, while you may not be LITERALLY stating that source is better, you sure seem to imply it (enter quote about playing version one point shit, then skip to you glorifying many source aspects) - therefore you can't really rag on deefop for concluding that you are (or seem to be) rooting for source in this arguement. Deefop..you seem to be pulling many facts out of your ass no doubt, but you do seem to have some facts within your arguement (and don't say you aren't stating bullshit things such as source being nothing anymore, when in reality steam statistics record the player base to be larger than that of 1.6's etc..)

To conclude here, I'd like to state that I have played both games, and currently play 1.6, as I've quit playing source (for now anyways, for multiple reasons..to name a few here: 1. General dis-interest in the game(compared to 1.6), 2. Did not want to dedicate 'X' time to learning all the source tricks, then compromise the ability to perform 1.6 tricks also, and so on).

To answer the original question, what would I like to see implemented from source?

- Possibly the awp scope delay (seems shorter than that of 1.6), that or something between source/1.6 - bring back the awp speed a little bit :).
- Possibly to use the scope from source/1.6 [Choice] (I believe you added that cvar already?)
- Maybe the darkness of the smoke (I don't mind that, but the time it takes for the smoke to explode needs to stay the same as 1.6, or minimal anyways, imo - strategically speaking it seems to be much more efficient to explode quickly then to lie there and slowly disperse)

Other than that I'm not sure..the weapon on the back thing seems cool, but a surprise buy/bait could be ruined by that, so who knows..either or (as in use it or not, doesn't matter TOO TOO much)

Aside from that I'm not to sure, it's been a little while, but I think I got most of the main things..

Things I've read here that I would NOT want implemented (that others do want):

- Nades dealing damage upon impact with the player (the actual grenade physically hitting the player taking away 1hp)
- Throwing nades over the whole map (Calm down J. Elway, long a to a platform is one hell of a building to clear a nade over with ease; don't get me wrong, it would have an impact on strategy no doubt, I just don't find that to be of interest to me, personally)

Calm down, make your own suggestions, don't kill each other.
I definitely forget anything else at this point in time, so end /walloftext

Yatta
10-18-2009, 02:31 AM
I actually thought of something I'd like to see in CSP from source.

Know what it is?

Yeah, neither do I. I decided to keep playing CS thinking I wouldn't forget. But I forgot :(

smalls
10-18-2009, 02:35 AM
vapour....i want you to know. that i....read all of that. Even though it looks intimidating huge wall of text. I read it. I just wanted you to know that, you didnt waste your time because I read it. I love you.

rvT
10-18-2009, 04:27 AM
from CSS I like that your gun is reloaded at start of each round, this could stay in CSP but you still need buy ammo like in 1.6

Chris
10-18-2009, 05:13 AM
from CSS I like that your gun is reloaded at start of each round, this could stay in CSP but you still need buy ammo like in 1.6

I guess im just lazy, but why would you want to buy ammo? It's just another button to press and delay in spawn.

dunadan
10-18-2009, 05:34 AM
Cause this game's purpose isn't to satisfy lazy/sunday players, that's what make CSP team different from Valve after all. ;)

On Css when you buy a weapon you get a full load of ammo for free and at every round's start it's the same weapon reloaded and full ammo for 0$, so what's the next step ? no more reloading so you could shoot 120 bullets in a row ? :roll:

Yatta
10-18-2009, 05:58 AM
from CSS I like that your gun is reloaded at start of each round, this could stay in CSP but you still need buy ammo like in 1.6

THAT was the thing I wanted to say but forgot.

Good man.

Lordearon
10-18-2009, 06:34 AM
from CSS I like that your gun is reloaded at start of each round, this could stay in CSP but you still need buy ammo like in 1.6

I guess im just lazy, but why would you want to buy ammo? It's just another button to press and delay in spawn.

bc buying ammo is a tactical decision. not needed if you will drop anyway

sNIK
10-18-2009, 07:09 AM
from CSS I like that your gun is reloaded at start of each round, this could stay in CSP but you still need buy ammo like in 1.6

THAT was the thing I wanted to say but forgot.

Good man.

Yea, I would like to see that in promod aswell.
I hate it when I'm needing a drop, and someone drops me a un-reloaded gun :x


bc buying ammo is a tactical decision. not needed if you will drop anyway

That wouldn't make any tactical difference, since you still have to buy the ammo.

yuri
10-18-2009, 12:03 PM
Obviously reloading at spawn is rly good Sources feature.
btw devs announced that fast scope is not gonna be included...

KoZzy
10-18-2009, 12:33 PM
I would like to see the guns reloaded at the start if the round to. NOT free ammo, just reloads the active clip. I don't know how many times I've pulled out a deag with 1 bullet totally forgetting to reload.

I would also like to see ammo stay with the gun when you toss it to a team mate. Dropping and money management has always been strategical addition to competitive play in counter-strike, and I think it would be better if your team mates could buy ammo for you.

Agree/disagree?

kingovi
10-18-2009, 01:29 PM
I would like to see the guns reloaded at the start if the round to. NOT free ammo, just reloads the active clip. I don't know how many times I've pulled out a deag with 1 bullet totally forgetting to reload.

I would also like to see ammo stay with the gun when you toss it to a team mate. Dropping and money management has always been strategical addition to competitive play in counter-strike, and I think it would be better if your team mates could buy ammo for you.

Agree/disagree?

Yep

sNIK
10-18-2009, 01:31 PM
Obviously reloading at spawn is rly good Sources feature.
btw devs announced that fast scope is not gonna be included...
No fast scoping?
That sucks..


// Edit: Btw, where did you read about that?

yuri
10-18-2009, 01:42 PM
Double posted this at the old forums and Im not gonna search his exact quotation...

Bocom
10-18-2009, 02:11 PM
Wow, a lot of you people sure don't want many features from CS:S being present in CSP, so what do you think of the new radar that is much more like the CS:S one than the CS one?

rabbitt
10-18-2009, 02:20 PM
Wow, a lot of you people sure don't want many features from CS:S being present in CSP, so what do you think of the new radar that is much more like the CS:S one than the CS one?
To be honest, I don't like the flashy radar, I would rather the old style.
And I wouldn't want to see weapons on the back, ruins a good surprise :)
nade physics the same as 1.6 but the look of source would be nice, throwing a block is stupid, but the noise it makes is nice.

tiger
10-18-2009, 02:30 PM
btw devs announced that fast scope is not gonna be included...

What do you mean by that? You won't be able to quick scope like in 1.6 (i hope not) or you're talking about the awp delay?

snowyy
10-18-2009, 03:32 PM
the game is easier. it does not take the same amount of skill & strategy. its a proven fact. open your eyes, its obvious

Are u stupid? there no 1.6 players in source that are good at it ? why because its not easier and those who tryed sucked, just look at those 1.6 teams who moved to source (cgs) they wudnt have a chance vs european source teams, they wud all lose 16-0, so please stfu brainless 1.6'er.

And stuff i want to be in cspromod from source wud be:

Faster scope like in Source.
No freezing when getting hit.
When throwing a nade in 1.6 it feels like there is a delay on 1 sec its annoying it shud be like in source where its almost instant.
When buying weapons it wud be nice if it buyed bullets, like in Source (its faster and easier, we want that right).?
And for the maps i want the vents to be like in Source.
The sound is damn retarded in 1.6 seriously shud be more like Source.

I like 1.6/Source alot, it got stuff that i like and it wud be nice if cspromod got some of the good stuff from Source too.

donlan
10-18-2009, 03:47 PM
I like 1.6/Source alot, it got stuff that i like and it wud be nice if cspromod got some of the good stuff from Source too.

So you pretty much want it to be source gameplay... might as well play source then

snowyy
10-18-2009, 03:51 PM
I like 1.6/Source alot, it got stuff that i like and it wud be nice if cspromod got some of the good stuff from Source too.

So you pretty much want it to be source gameplay... might as well play source then

Oh ur one of those stupid persons, i said like 4 things that were damn small and almost wont do anything to the gameplay please get IQ test. jesus

If u want cspromod to be 100% like in 1.6 why not just play 1.6? cspromod need some of the good stuff from Source to get huge.

donlan
10-18-2009, 03:53 PM
ah ur the stupid guy? i said like 4 things that were damn small and almost wont do anything to the gameplay please get IQ test. jesus

Actually 6 things which aren't that small and will effect gameplay, no need to be insulting now.

sNIK
10-18-2009, 03:57 PM
the game is easier. it does not take the same amount of skill & strategy. its a proven fact. open your eyes, its obvious

Are u stupid? there no 1.6 players in source that are good at it ? why because its not easier and those who tryed sucked, just look at those 1.6 teams who moved to source (cgs) they wudnt have a chance vs european source teams, they wud all lose 16-0, so please stfu brainless 1.6'er.

And stuff i want to be in cspromod from source wud be:

Faster scope like in Source.
No freezing when getting hit.
When throwing a nade in 1.6 it feels like there is a delay on 1 sec its annoying it shud be like in source where its almost instant.
When buying weapons it wud be nice if it buyed bullets, like in Source (its faster and easier, we want that right).?
And for the maps i want the vents to be like in source.

I like 1.6/Source alot, it got stuff that i like and it wud be nice if cspromod got some of the good stuff from Source too.

Most pro cs:s players were at one point pretty damn skilled in 1.6, but never the best..
But when they changed over, not instantly ofc, and not everyone, they quickly became top players, even professionals.

The general skill level in 1.6 is higher then in cs:s, that's just a fact.
Even pro. cs:s players have said so.
Not saying cs:s is easier, but the amount of HIGH skilled players, are lower then in 1.6
And, "please stfu brainless 1.6'er." stop acting like a kid.

dunadan
10-18-2009, 03:59 PM
This forum definitely needs mods to shut the mouth of those kiddies insulting in every single answer they send .. :?

sNIK
10-18-2009, 04:02 PM
This forum definitely needs mods to shut the mouth of those kiddies insulting in every single answer they send .. :?
x2

alba
10-18-2009, 04:03 PM
This forum definitely needs mods to shut the mouth of those kiddies insulting in every single answer they send .. :?

That's true this forum needs moderation but we need to find the right people to do that first T__T

Mith
10-18-2009, 04:04 PM
Yeah, and people don't seem to be able to differ discussion from suggestions.

Half the topics created in the Discussion forums are actually suggestions to the mod, and there are several off topic threads too.

snowyy
10-18-2009, 04:05 PM
Most pro cs:s players were at one point pretty damn skilled in 1.6, but never the best..
But when they changed over, not instantly ofc, and not everyone, they quickly became top players, even professionals.

The general skill level in 1.6 is higher then in cs:s, that's just a fact.
Even pro. cs:s players have said so.
Not saying cs:s is easier, but the amount of HIGH skilled players, are lower then in 1.6
And, "please stfu brainless 1.6'er." stop acting like a kid.

Source have been out for 5 years, 1.6 has been out for 10 years or something, so thats why there is more high skiled players in 1.6.

smartin
10-18-2009, 04:06 PM
I like 1.6/Source alot, it got stuff that i like and it wud be nice if cspromod got some of the good stuff from Source too.

So you pretty much want it to be source gameplay... might as well play source then
+1

Snooc
10-18-2009, 04:19 PM
Yeah, and people don't seem to be able to differ discussion from suggestions.

Half the topics created in the Discussion forums are actually suggestions to the mod, and there are several off topic threads too.
We should ask some sort of ninja, maybe?
(Sorry for offtopic :D)

donlan
10-18-2009, 04:24 PM
Source have been out for 5 years, 1.6 has been out for 10 years or something, so thats why there is more high skiled players in 1.6.

That's not really a fair comparison, 1.6 came out in 02-03 which is 6-7 years 2 years longer than source at the most. The gameplay in the betas before 1.5 & 1.6 was very different to the game today ( bunny hopping at a very fast speed, perfect accuracy whilst jumping & firing) so the ratio in skill:time played wouldn't be that different.

deefop
10-18-2009, 05:31 PM
to answer one question, i don't give a damn about the player base of either game when talking about straight numbers. who gives a shit who plays these games in public servers? so more kids like to pub on source, big deal, they're all awful, just like the kids who pub on 1.6. the competitive community is what matters, and the competitive community of source is a joke compared to 1.6.

there is a reason that all the big tournaments play 1.6 but not source, that all the money is in 1.6 and not source, that all the big players talk smack about source. source is BAD and it always has been. if you want to play it, fine, i'm not advocating deleting source from existence. but this project already almost failed once because the last beta was horrible(not that i blame the dev team for that, it was an honorable effort). if you put source features in cs:p the 1.6 community will once again completely shun the game and it will fail.

the lack of logic of some of you kids is mind blowing. the idea behind this project is to bring a graphical update to 1.6, in other words to play 1.6 with source level graphics. if we're playing a game with source level graphics and source gameplay.... why the fuck are we bothering to mod anything? there is already a game with source graphics and source gameplay. stop suggesting to keep all these things from source, if we wanted to play source we would play source. and don't use that argument and replace 1.6 for source, because the entire idea behind this project is to make this game play like 1.6 and look good.

as for the incredibly retarded argument about source being just as hard as 1.6 because both players are playing the same game... i honestly don't even know where to being. it strikes me that if you are dumb enough to accept that argument you should probably shoot yourself in the head in real life, darwin is going to get you soon enough anyway. lets take an example eh?

source players are now t-ball players.
1.6 players are now mlb players. t-ball players are angry at mlb players because they are stuck up and believe their game is better. they claim it's more challenging, more well respected, it's certainly older, and it doesn't need any changes. t-ball players claim that t-ball is just as hard because both players are playing on an equal playing field. the ball sits on the tee 2 or 3 feet of the ground for everyone, and it IS tough to hit that ball in only 3 tries. so what if in the mlb the ball streaks at you from 60 feet away at about 95 mph, that doesn't mean anything. Just because it's clearly more difficult doesn't mean that it's... more difficult? t-ball is the same as MLB, and we should merge the good aspects between the 2 games rather than do what most people want. also t-ball may not be big in the USA, but european t-ball teams would spank american t-ball teams, therefore the t-ball community is alive and well. also the underground t-ball community is growing larger by the minute, and is just waiting for the right opportunity to de-throne the MLB and steal its billions of dollars in revenue.


did i cover all your arguments?

russki
10-18-2009, 06:19 PM
to answer one question, i don't give a damn about the player base of either game when talking about straight numbers. who gives a shit who plays these games in public servers? so more kids like to pub on source, big deal, they're all awful, just like the kids who pub on 1.6. the competitive community is what matters, and the competitive community of source is a joke compared to 1.6.

there is a reason that all the big tournaments play 1.6 but not source, that all the money is in 1.6 and not source, that all the big players talk smack about source. source is BAD and it always has been. if you want to play it, fine, i'm not advocating deleting source from existence. but this project already almost failed once because the last beta was horrible(not that i blame the dev team for that, it was an honorable effort). if you put source features in cs:p the 1.6 community will once again completely shun the game and it will fail.

the lack of logic of some of you kids is mind blowing. the idea behind this project is to bring a graphical update to 1.6, in other words to play 1.6 with source level graphics. if we're playing a game with source level graphics and source gameplay.... why the fuck are we bothering to mod anything? there is already a game with source graphics and source gameplay. stop suggesting to keep all these things from source, if we wanted to play source we would play source. and don't use that argument and replace 1.6 for source, because the entire idea behind this project is to make this game play like 1.6 and look good.

as for the incredibly retarded argument about source being just as hard as 1.6 because both players are playing the same game... i honestly don't even know where to being. it strikes me that if you are dumb enough to accept that argument you should probably shoot yourself in the head in real life, darwin is going to get you soon enough anyway. lets take an example eh?

source players are now t-ball players.
1.6 players are now mlb players. t-ball players are angry at mlb players because they are stuck up and believe their game is better. they claim it's more challenging, more well respected, it's certainly older, and it doesn't need any changes. t-ball players claim that t-ball is just as hard because both players are playing on an equal playing field. the ball sits on the tee 2 or 3 feet of the ground for everyone, and it IS tough to hit that ball in only 3 tries. so what if in the mlb the ball streaks at you from 60 feet away at about 95 mph, that doesn't mean anything. Just because it's clearly more difficult doesn't mean that it's... more difficult? t-ball is the same as MLB, and we should merge the good aspects between the 2 games rather than do what most people want. also t-ball may not be big in the USA, but european t-ball teams would spank american t-ball teams, therefore the t-ball community is alive and well. also the underground t-ball community is growing larger by the minute, and is just waiting for the right opportunity to de-throne the MLB and steal its billions of dollars in revenue.


did i cover all your arguments?

Can't believe I read all that. What a waste of time.

Chris
10-18-2009, 06:25 PM
to answer one question, i don't give a damn about the player base of either game when talking about straight numbers. who gives a shit who plays these games in public servers? so more kids like to pub on source, big deal, they're all awful, just like the kids who pub on 1.6. the competitive community is what matters, and the competitive community of source is a joke compared to 1.6.

there is a reason that all the big tournaments play 1.6 but not source, that all the money is in 1.6 and not source, that all the big players talk smack about source. source is BAD and it always has been. if you want to play it, fine, i'm not advocating deleting source from existence. but this project already almost failed once because the last beta was horrible(not that i blame the dev team for that, it was an honorable effort). if you put source features in cs:p the 1.6 community will once again completely shun the game and it will fail.

the lack of logic of some of you kids is mind blowing. the idea behind this project is to bring a graphical update to 1.6, in other words to play 1.6 with source level graphics. if we're playing a game with source level graphics and source gameplay.... why the fuck are we bothering to mod anything? there is already a game with source graphics and source gameplay. stop suggesting to keep all these things from source, if we wanted to play source we would play source. and don't use that argument and replace 1.6 for source, because the entire idea behind this project is to make this game play like 1.6 and look good.

as for the incredibly retarded argument about source being just as hard as 1.6 because both players are playing the same game... i honestly don't even know where to being. it strikes me that if you are dumb enough to accept that argument you should probably shoot yourself in the head in real life, darwin is going to get you soon enough anyway. lets take an example eh?

source players are now t-ball players.
1.6 players are now mlb players. t-ball players are angry at mlb players because they are stuck up and believe their game is better. they claim it's more challenging, more well respected, it's certainly older, and it doesn't need any changes. t-ball players claim that t-ball is just as hard because both players are playing on an equal playing field. the ball sits on the tee 2 or 3 feet of the ground for everyone, and it IS tough to hit that ball in only 3 tries. so what if in the mlb the ball streaks at you from 60 feet away at about 95 mph, that doesn't mean anything. Just because it's clearly more difficult doesn't mean that it's... more difficult? t-ball is the same as MLB, and we should merge the good aspects between the 2 games rather than do what most people want. also t-ball may not be big in the USA, but european t-ball teams would spank american t-ball teams, therefore the t-ball community is alive and well. also the underground t-ball community is growing larger by the minute, and is just waiting for the right opportunity to de-throne the MLB and steal its billions of dollars in revenue.


did i cover all your arguments?

Can't believe I read all that. What a waste of time.

It's a joke, don't u get it? ( Woah a long joke! ) :lol:

deefop
10-18-2009, 06:28 PM
russki you're really good at insults(well actually you're awful at them, but you use them a lot) but you are horrendous at actually arguing. can you ever come up with an actual argument, other than calling me a fanboy?

blackaddR
10-18-2009, 07:01 PM
Everyone is entitled to their own opinions but don't you think you just just respect their thoughts and give constructive feed back on their suggestions?

I for one have only been a source player of counter-strike, but i too believe that the whole idea of this mod is for 1.6 to be put on the source engine? right?

Just like the other mod Blackmesa source, is a remake of half life 1 (graphically i mean).

You may aswell just play CS:S if you want to include everything thats in that game to this mod.

In MY opinion, this mod should just get close to the 1.6 game. Only include beneficial aspects from source (like weapons on back etc) and graphics.

russki
10-18-2009, 09:53 PM
russki you're really good at insults(well actually you're awful at them, but you use them a lot) but you are horrendous at actually arguing. can you ever come up with an actual argument, other than calling me a fanboy?

You failed to grasp anything I was talking about. Talking to you is like talking to a wall. I'm not crazy and/or drunk enough to do that right now so.. Fuck off.

danceswithmidge
10-18-2009, 09:59 PM
The point of this project is to make the best possible version of counter strike. Most people agree that 1.6 has the best of just about everything, but ignoring all of the good things source did (though there are few) is just fucking stupid. Saying "if I wanted to play source I'd play source" is dumb, because this is obviously still going to be 1.6, just a better version.

Yatta
10-18-2009, 11:22 PM
russki you're really good at insults(well actually you're awful at them, but you use them a lot) but you are horrendous at actually arguing. can you ever come up with an actual argument, other than calling me a fanboy?

You failed to grasp anything I was talking about. Talking to you is like talking to a wall. I'm not crazy and/or drunk enough to do that right now so.. Fuck off.
If you didn't live cross country I'd offer to get you drunk enough.

vctm
10-18-2009, 11:31 PM
This forum definitely needs mods to shut the mouth of those kiddies insulting in every single answer they send .. :?

That's true this forum needs moderation but we need to find the right people to do that first T__T

Please pick me :cry:. Moderator of two other forums at the moment aha. I don't post here a lot, but I check here everyday and have for the past year plus.

deefop
10-18-2009, 11:33 PM
its ok russki... you insulted me again, and even though you failed at least you're consistent. sleep on it, maybe you'll think of a good argument or two for tomorrow.

Yatta
10-18-2009, 11:37 PM
This forum definitely needs mods to shut the mouth of those kiddies insulting in every single answer they send .. :?

That's true this forum needs moderation but we need to find the right people to do that first T__T

Please pick me :cry:. Moderator of two other forums at the moment aha. I don't post here a lot, but I check here everyday and have for the past year plus.

I would say pick me, but we all know I'd probably end up having too much fun with it :(

russki
10-19-2009, 12:53 AM
its ok russki... you insulted me again, and even though you failed at least you're consistent. sleep on it, maybe you'll think of a good argument or two for tomorrow.

You are so not worth it. Lol.

heyron618
10-19-2009, 02:21 AM
I will try to keep my arguments to a minimum because there are too many opinions stated as facts. It’s like we’re talking freaking politics here. Both sides have good points, and both sides have dumb ones.

Deefop: As for the tee-ball/MLB reference, I liked it, you had some good points. However, I don’t believe you understand where source players are coming from so let me use the tee-ball/MLB reference and you translate it yourself.
What you don’t know is, some of us tee-ball players were once in the MLB and retired, some from the minor leagues, and some of us are a sorry excuse for baseball players. But know this…actually…screw this. The tee-ball/MLB comparison is retarded, let’s use softball to baseball.

Yes, we accept that baseball > softball, but to say that all baseball players dominate in softball is stupid. Sure it’s easier to hit the ball, but what about pitching, catching, and throwing. Even for hitting, keep in mind that some pitchers have a wicked accurate lob that requires a different kind of skill to hit. Ok, so if you’re from the MLB of baseball, softball will be easy, no shit. But to say that no part of softball has its own unique competitive nature is idiotic. Maybe it has no business being in baseball, but if we were to start a new sport, let’s say…baseball for women or a professional baseball-softball hybrid for men, it could be useful. Sure it’s not America’s pastime, but that’s not to say that it can’t be just as competitive as baseball if it formed a decent community around it. Anyway, we’re not asking you to change the size of the ball or how you pitch, but what if we changed the number of innings, strikes, outs, field dimensions or uniforms to mimic softball’s, don’t you think softball COULD have something to offer. Trust me, we have no intention of replacing the 'Take me out to the ball game' song or the '7th inning stretch'. We want that stuff as much as you guys.

Please notice the comparisons I’m making to CS 1.6, CSS, and CSP. By the way, I understand that no softball-baseball hybrid will ever trump America’s pastime, this was just a theoretical situation. If you need me to translate, just ask.

Not quite the comparison I wanted, but it’ll do for now.

P.S. Don't worry, most of my future posts won't be weird like this.

smalls
10-19-2009, 02:36 AM
Hmmmm the guns on the back idea would look cool. But what about those rounds where the other team thinks your saving, and only have glocks or deags. And then you pop out with Ak's! If the guns are on your back. It wont be much of a surprise :[

smalls
10-19-2009, 02:39 AM
Also again. You guys stop trying to say which game is better. The whole baseball softball tee ball thing was kinda weird but you guys made good points. But you have to understand some people are just trollin some are just straight up retarded and others are stubborn as fck. So just stop trying to change people mind. CSP like most have said is 1.6 updated with better graphics. Maybe a few small things from Source (like radar) but nothing to change the gameplay. Durrrrr

Fokz
10-20-2009, 12:03 PM
I see what is the problem here and you really need to be retarded not to see it.

CSP won't heal proffesional esports and won;t attract sponsors which are giving up 1.6 because of the graphics etc (which I think is not the case because the game if fucking ugly for a long time now and still a lot of them are supporting it, its the players who won't give it up and won't give it up even with csp being released).

Ok there was a hype about CSP now, and a lot of pro gamers stated in interviews etc. that they won't switch to csp because of some reason. Earlier we couldn't look at this because of the simple fact that previous versions were joke. This one is not looking like a joke but impression is still the same and probably it won't change so...

The reasons for not switching were most often:

1.6: "Old graphics is not the issue for me and why I should bother changing the game wich will be for sure a little bit different then my beloved old one if I already have a perfect game for me."

CSS: "I just don't a lot of aspects of 1.6 gameplay thats why I play source, and why should I switch if it will look exactly the same as source but will feel a lot different. It doesn't make any sense for me, zBlock is doing fine lately so I will stick with source".

Thats why probably a lot of source players recently thought, that CSP team maybe realise that their mission statement need to be changed a bit, to make a best Counter-Strike MOD not just 1.6 port to Source Engine and tried to do their input. Becasue this seems no to be the best possible solution. You should give more to both scenes. Something that will become maybe new but more exciting and appealing for both parties.

They failed (the source players) because CSP community is based on 1.6 "young generation" and is too sealed for any changes (like every 1.6 gamer). The old mission statement attracted most of the 1.6 scene not CSS that's why source players trying to give their feedback or suggestion are beeing flamed and won't have a big opportuninty to win something here. Some o source players will still probably give it a try because they are more prone to changing. CSS players are more flexible and that is a fact. 1.6 hate any change even if it would eventualy in the end appear to be good for the game just needs some getting used to it.

Still dev team don't feel the need to change their approach thats why me and a lot of source players won't play this mod as I don't feel anything appealing for me. None of ideas or features I like know about CSS will become a part of gameplay. Ok there are aspects that I liked about 1.6 when played it but will it be worth it ? Rather not, as again I have some position already at CSS scene. I am not talking about being pro etc, I just have some achievement already so why should I start from the ground up if it is nothing new to be explored really ? 1.6 is burned out. Maybe it requires skill maybe something else is appealing to people but this game is so much exploited already by the teams that making the exact copy does not make any sense. Even source as a much younger game has some field for creativity left. Not everything has been probably invented yet or used as we can see while teams like redLine, exVG, Reason etc. are doing.

CSP should bring something new and exciting, in other case this won't be worth spending time over this game.

So in conclusion probably very little part of 1.6 scene will move onto CSP (considering the fact they have to buy source if they don;t own a copy) and very little part of CSS scene (still some of them will move because they already own the game, and are OK with huge changes (here I mean switching from CSS to 1.6).

shumped
10-20-2009, 04:54 PM
Hmmmm the guns on the back idea would look cool. But what about those rounds where the other team thinks your saving, and only have glocks or deags. And then you pop out with Ak's! If the guns are on your back. It wont be much of a surprise :[
why would you possible run backwards showing your backs to your enemies?

if you're intelligent enough to not do that then they won't see the weapons. and also why would they even be able to see it, they should be dead before they can react in any way.

zart
10-20-2009, 08:21 PM
I am a source player and as of right now i dont see CSP being appealing at all to many source competitive players. I wish this game will take the best from both games and finally bring the Counter-Strike community together. Thats what i am hoping this game will do.

Features i would like to see in CSP from Source:

1) Not getting spammed through walls
- Many 1.6 players want this to stay but in source i like how i can hide behind a thick wall and have no worry about getting nade spammed and sprayed. All wall spamming does is limit the amount of spaces that a player can sit, meaning it makes the game more predictable and less creative.

2) HE, Flashbang, Smokegrenade - The CSS nades are just better in the sense that a HEgrenade and a Flashbang both give you a ringing nose when hit close to you(which actually makes it worth buying them because then ppl cant time spams when they hear ppl), I DO like how the smoke grenades pop in 1.6 instead of slowly leak out that is in Source

3) Ambient sounds - Not having complete silence in a maps. Also get rid of stopsound command.

4) Having ammo with your weapons at the start of the rounds - 2500 weapon should have full ammo.

Additions i would like to see:

1) Having the Steyr AUG or the Bullup i think its call to have a 7.62 caliber round. Its more expensive should have an extra punch. I think all weapons that are worth more should have something worth buying them like the Steyr AUG.

2) NEW MAPS - All the maps you are making are 7-10 years old .. its time for the competitive community to have new maps.

These are the limited amount of things i would like to see brought over from CSS.

Ive played Counter-strike since 5.0 beta. Ive played with the Colt having a scope to where you just held down mouse1 to fire a pistol. Things have changed for the better. Nothing has ever backtracked i say move ahead and actually make this game unique, not just 1.6 with better graphics. I think combining the best of BOTH games will make CSP the most played competitive game ever made. I hope it will.

kingovi
10-20-2009, 08:53 PM
I am a source player and as of right now i dont see CSP being appealing at all to many source competitive players. I wish this game will take the best from both games and finally bring the Counter-Strike community together. Thats what i am hoping this game will do.

Features i would like to see in CSP from Source:

1) Not getting spammed through walls
- Many 1.6 players want this to stay but in source i like how i can hide behind a thick wall and have no worry about getting nade spammed and sprayed. All wall spamming does is limit the amount of spaces that a player can sit, meaning it makes the game more predictable and less creative.

2) HE, Flashbang, Smokegrenade - The CSS nades are just better in the sense that a HEgrenade and a Flashbang both give you a ringing nose when hit close to you(which actually makes it worth buying them because then ppl cant time spams when they hear ppl), I DO like how the smoke grenades pop in 1.6 instead of slowly leak out that is in Source

3) Ambient sounds - Not having complete silence in a maps. Also get rid of stopsound command.

4) Having ammo with your weapons at the start of the rounds - 2500 weapon should have full ammo.

Additions i would like to see:

1) Having the Steyr AUG or the Bullup i think its call to have a 7.62 caliber round. Its more expensive should have an extra punch. I think all weapons that are worth more should have something worth buying them like the Steyr AUG.

2) NEW MAPS - All the maps you are making are 7-10 years old .. its time for the competitive community to have new maps.

These are the limited amount of things i would like to see brought over from CSS.

Ive played Counter-strike since 5.0 beta. Ive played with the Colt having a scope to where you just held down mouse1 to fire a pistol. Things have changed for the better. Nothing has ever backtracked i say move ahead and actually make this game unique, not just 1.6 with better graphics. I think combining the best of BOTH games will make CSP the most played competitive game ever made. I hope it will.

if you really have been playing cs for that long, youve wasted alot of time with the wrong game for you

your ideas are rediculous, totally off the ideas and ideologies of this mod.

not that you only seem to have wasted alot of time with the wrong game, you dont seem to learn and spend time on the wrong mod for you again

zart
10-20-2009, 09:43 PM
what are you talking about...what game are you talking about... how are they ideas that are ridiculous and totally off the ideas and ideologies of a mod that is in the making? you say things without explaining... and are you ok?

heyron618
10-21-2009, 01:43 AM
As a source player, I can understand why some people want a lot of these source features to be included in CSP (as I like many them and feel comfortable with them). However, I can accept that 1.6's gameplay MUST be the groundwork for the gameplay in CSP. I think that order for these mod to be successful, we need to give the 1.6 players (mostly) what they want and carefully add features from other versions (such as source), as the majority of this community agrees the overall gameplay of 1.6 is superior to source’s.

In theory, a lot of these ideas from source may seem better than 1.6’s, but if you can accept that 1.6 gameplay is better you need to know that the more source features in CSP, the bigger the risk.

That being said, here are the source features I think should be incorporated into CSP (in order of importance):

Custom crosshair scale – Is a MUST for CSP, in my opinion.

Primary weapons on players back - Can someone please explain to me how this ruins surprise buys? Because by the time you see the enemy clear enough to see he’s bought a rifle, won't they be using those weapons they surprise bought?

Guns reload at end of round, but ammo must be bought- if you think reloading a gun after a round is an acquired skill and not just an annoyance, then wow. On the other hand, buying ammo is extremely tactical when it comes to say…saving a few extra bucks or leaving an enemy a gun without ammo.

1HP Grenade Kills – Again, I’m not quite sure why people don’t like this. If you can throw a nade that perfect or are lucky enough, I don’t see why you don’t deserve a kill if the enemy only has 1hp.

Nading and spamming through walls more dependent on thickness and surface type- too source-like and knowing the enemies’ position won’t help enough, too 1.6-like and good use of cover isn’t rewarding enough.

Source smokes with 1.6 bloom - I personally think the smokes in source have a lot of tactical use and make the game more interesting. I wouldn’t be crushed if this feature was left out though.

Damage Report in Console – Really adds something to the game to know that your teammate did 72hp to a particular enemy and know that the enemy has 28hp or less. However, I can see how a 1.6 player might not like this so if it just gets posted at the end of the round, I’m fine with that.

Lessen scope delay

Initial 1.6-style death animations that transition into Ragdoll physics

Spritz
10-21-2009, 04:16 AM
I, like probably everyone else, am getting damn tired of this endless discussion. Since my mother language isn't English, I never really participated in this debate. Because I know how weak arguments sound when the language is bad.

BUT

I have a message to all the 100% 1.6-brainwashed guys. I've been playing CS since version 1.1. I have played many wars, in many competitions mainly on CB and went to local LANS to compete with my fellow Dutch guys. But as my whole team went to study like 2 years ago, our CS "Life" stopped. I still think I had a damn great youth by playing CS. The guys from that clan are still RL friends of me. And I'm still in love with 1.6.

That was just to explain my dedication.

What I wanted to say is that with (almost) EVERY new version of CS, there were always the "oldsk00l pro's" who thought the previous version was much better. While playing 1.3, the BETA's were like heaven. I think everyone was happy with 1.4. But when 1.5 came out, 1.3 was tha BOMB. YOU COULD BH IN 1.3!!! New guys would never understand how good oldsk00l 1.3 was. Ok so 1.6 came. That really caused a SHIT STORM of crybaby's and oldsk00l pro's. The damn AWP/pistol switch nerf, the jump nerf, de_aztec nerf, everything just sucked. So we all teached the new guys that 1.5 was the real version.

Somewhere in between the versions, CS:CZ came out. I don't really have to explain ofc that everyone hated CS:CZ. (Just the same nice game, but with a different feel and gfx, I acknowledge switching to CZ wasn't possible but players who were new to CS and just started playing with CZ must have had a great time with "our" great CS). But #care everyone who played it was a noob and all the pro's played the normal CS.

I was an oldsk00l pro back than. I blamed every new version and always wanted to go back to the last version. Than CSS came out! ... ... Suprise! We hated it. Ofc our computers couldn't even handle it. But the game was buggy as hell and everything felt different and the flashes really ruined everything. We couldn't believe with our narrow minded brainwashed oldsk00l pro 1.6 thoughts, that anyone could play that game. OFC It was just like CS1.6, the same rules, same maps, "same gameplay" (don't flame me for this, you get my point). So players new to the game, who bought CSS to try the counter-strike hype, had a GREAT time playing that GREAT game that we were playing for years already. We just couldn't understand. Cause source sucks!

If source was the first CS version, and we all played that game since our twelfth and than 1.6 came out. Would we love 1.6 more? Nahh that would be a shit game, HE's hit thru walls, and that DAMN RECOIL!?!? For example.

Ok so now 1.6 is a few years old. 1.6 is the best version ever. I really was like that 2 years ago. But I stopped playing cause of my study. Every once in a while I still played a few rounds but I grew over it. My little brother who always played 1.6 with me, now plays source. He has a great clan and great fun with the game. I called him an ass a thousand times because of it. But as time goes by, I'm not that 1.6 oldsk00l pr0 anymore. I can see now that even source is a great game.

I really liked the idea of CSP bringing CSS and 1.6 together (that really was a mission statement). I'm like waiting for CSP so I can pick up that great 1.6 "life" I had. The statement has changed now, everything will be like 1.6. I really don't care, because I love 1.6. But I totally understand that there are good things about source. There could be a few source implementations. It would "refresh" that old game. Maybe call it 1.7. I know all the oldsk00l pro's will start whining for a year or 2. (That's just the way it goes). But it would in the end be a better game with a bigger player-base.

Ty for the read, sorry for my English.

tl;dr

1.6-ers: Stop being a granny, stop thinking that in your time everything was better.

and btw,

Maybe it's time for you guys to start a life and stop caring this much about a game, if you really are that oldsk00l as you are making us believe.

kingovi
10-21-2009, 05:05 AM
As a source player, I can understand why some people want a lot of these source features to be included in CSP (as I like many them and feel comfortable with them). However, I can accept that 1.6's gameplay MUST be the groundwork for the gameplay in CSP. I think that order for these mod to be successful, we need to give the 1.6 players (mostly) what they want and carefully add features from other versions (such as source), as the majority of this community agrees the overall gameplay of 1.6 is superior to source’s.

In theory, a lot of these ideas from source may seem better than 1.6’s, but if you can accept that 1.6 gameplay is better you need to know that the more source features in CSP, the bigger the risk.

That being said, here are the source features I think should be incorporated into CSP (in order of importance):

Custom crosshair scale – Is a MUST for CSP, in my opinion.

Primary weapons on players back - Can someone please explain to me how this ruins surprise buys? Because by the time you see the enemy clear enough to see he’s bought a rifle, won't they be using those weapons they surprise bought?

Guns reload at end of round, but ammo must be bought- if you think reloading a gun after a round is an acquired skill and not just an annoyance, then wow. On the other hand, buying ammo is extremely tactical when it comes to say…saving a few extra bucks or leaving an enemy a gun without ammo.

1HP Grenade Kills – Again, I’m not quite sure why people don’t like this. If you can throw a nade that perfect or are lucky enough, I don’t see why you don’t deserve a kill if the enemy only has 1hp.

Nading and spamming through walls more dependent on thickness and surface type- too source-like and knowing the enemies’ position won’t help enough, too 1.6-like and good use of cover isn’t rewarding enough.

Source smokes with 1.6 bloom - I personally think the smokes in source have a lot of tactical use and make the game more interesting. I wouldn’t be crushed if this feature was left out though.

Damage Report in Console – Really adds something to the game to know that your teammate did 72hp to a particular enemy and know that the enemy has 28hp or less. However, I can see how a 1.6 player might not like this so if it just gets posted at the end of the round, I’m fine with that.

Lessen scope delay

Initial 1.6-style death animations that transition into Ragdoll physics


altough i dont agree with ALL of your ideas, this is how to describe and portray good ideas that keep in mind the aim of this mod

reading this, you might realise why your ideas are rediculous "zart"

haGisson
10-21-2009, 05:11 AM
[...]
Guns reload at end of round, but ammo must be bought- if you think reloading a gun after a round is an acquired skill and not just an annoyance, then wow. On the other hand, buying ammo is extremely tactical when it comes to say…saving a few extra bucks or leaving an enemy a gun without ammo.
[...]
Source smokes with 1.6 bloom - I personally think the smokes in source have a lot of tactical use and make the game more interesting. I wouldn’t be crushed if this feature was left out though.
[...]
Initial 1.6-style death animations that transition into Ragdoll physics

only things that make sense for promod imo

kingovi
10-21-2009, 05:22 AM
I, like probably everyone else, am getting damn tired of this endless discussion. Since my mother language isn't English, I never really participated in this debate. Because I know how weak arguments sound when the language is bad.

BUT

I have a message to all the 100% 1.6-brainwashed guys. I've been playing CS since version 1.1. I have played many wars, in many competitions mainly on CB and went to local LANS to compete with my fellow Dutch guys. But as my whole team went to study like 2 years ago, our CS "Life" stopped. I still think I had a damn great youth by playing CS. The guys from that clan are still RL friends of me. And I'm still in love with 1.6.

That was just to explain my dedication.

What I wanted to say is that with (almost) EVERY new version of CS, there were always the "oldsk00l pro's" who thought the previous version was much better. While playing 1.3, the BETA's were like heaven. I think everyone was happy with 1.4. But when 1.5 came out, 1.3 was tha BOMB. YOU COULD BH IN 1.3!!! New guys would never understand how good oldsk00l 1.3 was. Ok so 1.6 came. That really caused a SHIT STORM of crybaby's and oldsk00l pro's. The damn AWP/pistol switch nerf, the jump nerf, de_aztec nerf, everything just sucked. So we all teached the new guys that 1.5 was the real version.

Somewhere in between the versions, CS:CZ came out. I don't really have to explain ofc that everyone hated CS:CZ. (Just the same nice game, but with a different feel and gfx, I acknowledge switching to CZ wasn't possible but players who were new to CS and just started playing with CZ must have had a great time with "our" great CS). But #care everyone who played it was a noob and all the pro's played the normal CS.

I was an oldsk00l pro back than. I blamed every new version and always wanted to go back to the last version. Than CSS came out! ... ... Suprise! We hated it. Ofc our computers couldn't even handle it. But the game was buggy as hell and everything felt different and the flashes really ruined everything. We couldn't believe with our narrow minded brainwashed oldsk00l pro 1.6 thoughts, that anyone could play that game. OFC It was just like CS1.6, the same rules, same maps, "same gameplay" (don't flame me for this, you get my point). So players new to the game, who bought CSS to try the counter-strike hype, had a GREAT time playing that GREAT game that we were playing for years already. We just couldn't understand. Cause source sucks!

If source was the first CS version, and we all played that game since our twelfth and than 1.6 came out. Would we love 1.6 more? Nahh that would be a shit game, HE's hit thru walls, and that DAMN RECOIL!?!? For example.

Ok so now 1.6 is a few years old. 1.6 is the best version ever. I really was like that 2 years ago. But I stopped playing cause of my study. Every once in a while I still played a few rounds but I grew over it. My little brother who always played 1.6 with me, now plays source. He has a great clan and great fun with the game. I called him an ass a thousand times because of it. But as time goes by, I'm not that 1.6 oldsk00l pr0 anymore. I can see now that even source is a great game.

I really liked the idea of CSP bringing CSS and 1.6 together (that realy was a mission statement). I'm like waiting for CSP so I can pick up that great 1.6 "life" I had. The statement has changed now, everything will be like 1.6. I really don't care, because I love 1.6. But I totally understand that there are good things about source. There could be a few source implementations. It would "refresh" that old game. Maybe call it 1.7. I know all the oldsk00l pro's will start whining for a year or 2. (That's just the way it goes). But it would in the end be a better game with a bigger player-base.

Ty for the read, sorry for my English.

tl;dr

1.6-ers: Stop being a granny, stop thinking that in your time everything was better.

and btw,

Maybe it's time for you guys to start a life and stop caring this much about a game, if you really are that oldsk00l as you are making us believe.


i can see where youre coming from, but your arguments are weak and do not apply in this case. source is a totally different game. its gameplay is in no way related to 1.6 or any previous versions and it changed FAR more than you seem to be able to grasp

cs:source is a bastard
its whole concept doesnt work or isnt even existent. the maps have about the same size as the old ones, but the models are HUGE in comparison. every possible gameplay aspect has been thrown over to get replaced by 'realism', and eveything (except the cvars, but thats engine-related) got simplified as much as it could, the margin for mistakes while you play is ALOT higher and VALVe KNOWINGLY destroyed the competive approach on the game.

the game can be mastered in between a few months, the range of gameplay-related decisions you can make is limited, due to you being a grunt in a toyland, running around with laser-tag-like gun behaviour

cs:source is in no way related to the original counter-strike, except for having the "same" name and the "same" maps and game-mode. it doesnt feel, play, behave and take the skill all the versions on the old engine required

this is a fact and it doesnt take a rocket scientist to figure that out. maybe all you sourcers just take the head out of your arse and understand that 76% bigger heads (in relation) CANNOT HAVE ANY POSITIVE IMPACT ON THE GAMEPLAY, and NO other feature can make up for that IN ANY WAY. removing all the core elements of the original beloved cs, turning it into a dumb grunt-massacre is NOT a step into the future.

this mod is here to save cs. and im fucking glad theyre trying to

Spritz
10-21-2009, 05:37 AM
source is a totally different game. its gameplay is in no way related to 1.6 or any previous versions.
Except for the maps, the models, the storyline, the gamemodes, the guncosts, the radio commands, the items, the prim and sec weapon, the 2 flashes 1 nade 1 smoke, the console commands, the controls, the producer and the name.


every possible gameplay aspect has been thrown over to get replaced by 'realism'
Except for the defusal, hostage and VIP mode.


source is in no way related to the original counter-strike, except for having the "same" name and the "same" maps and game-mode.
Except ...


this is a fact
Hmhm.


maybe all you sourcers just take the head out of your arse and understand that 76% bigger heads (in relation) CANNOT HAVE ANY POSITIVE IMPACT ON THE GAMEPLAY
Ofcourse it is more simple to make an HS at an AFK in source. But ever thought of the idea that your head also is 76% bigger? It is just the same skill vs skill match, who hits first wins. If I was as ignorant as you are, I could even say source is harder because the heads are bigger so you need to react faster.


removing all the core elements of the original beloved cs.
Uhu except...


this mod is here to save cs. and im fucking glad theyre trying to
Me too.

You are precisely the type of person I was talking to, I'm glad you read my post.

phreaK
10-21-2009, 05:45 AM
kingovi you are really REALLY ignorant.

tmaven
10-21-2009, 06:07 AM
The reasons for not switching were most often:

1.6: "Old graphics is not the issue for me and why I should bother changing the game wich will be for sure a little bit different then my beloved old one if I already have a perfect game for me."

CSS: "I just don't a lot of aspects of 1.6 gameplay thats why I play source, and why should I switch if it will look exactly the same as source but will feel a lot different. It doesn't make any sense for me, zBlock is doing fine lately so I will stick with source".

+1 csp team should understand that..

coyob
10-21-2009, 08:01 AM
I come from different FPS shooters to CS, and I think, if everyone in CS community united on this project you could attract players from other games ( for instance - Cod:ModernWarfare2, which seems to be failing, due to loss of dedicated servers (everyone in cod is looking for a good alternative, they're deciding whether to go back to old games like cod2, or switch to other FPS shooters, if anybody doesn't know that yet ).

I've played both cs'es for a reasonable ammount of time, made a pause, and I've recently installed both of them...

The biggest difference to my mind, is the feeling of 1.6 comapred to css...Somehow you cannot get attatched to your gun and feel every bullet on source...That's the biggest problem in my opinion.

Features that are loveable (graphicly), and in my opinion should stay (features from 1.6):

- blood effects - they just make my day
- when you headshot someone, they go flying in the air - makes it 50% more fun
- wallbanging should absolutely stay, it made cs1.6 pro and random at the same time - random wallbang HS = joy, yet you have to have knowledge to know where to go random
- agree to nade kills on 1 hp, although, nade HS sounds attractive too

Btw, your HUD looks really really great, although you guys could try out some new varients, with cooller "people-still-alive" icons, and perhaps ability to customise colour ( for instance, some players, like me, don't like green-blue-red in the same hud, we'd lile everything white or metallic or something ).

Best of luck with promod to everyone. Hope it unites us all ( new games nowadays are getting worse and worse, competitively ).

snowyy
10-21-2009, 08:31 AM
I see what is the problem here and you really need to be retarded not to see it.

CSP won't heal proffesional esports and won;t attract sponsors which are giving up 1.6 because of the graphics etc (which I think is not the case because the game if fucking ugly for a long time now and still a lot of them are supporting it, its the players who won't give it up and won't give it up even with csp being released).

Ok there was a hype about CSP now, and a lot of pro gamers stated in interviews etc. that they won't switch to csp because of some reason. Earlier we couldn't look at this because of the simple fact that previous versions were joke. This one is not looking like a joke but impression is still the same and probably it won't change so...

The reasons for not switching were most often:

1.6: "Old graphics is not the issue for me and why I should bother changing the game wich will be for sure a little bit different then my beloved old one if I already have a perfect game for me."

CSS: "I just don't a lot of aspects of 1.6 gameplay thats why I play source, and why should I switch if it will look exactly the same as source but will feel a lot different. It doesn't make any sense for me, zBlock is doing fine lately so I will stick with source".

Thats why probably a lot of source players recently thought, that CSP team maybe realise that their mission statement need to be changed a bit, to make a best Counter-Strike MOD not just 1.6 port to Source Engine and tried to do their input. Becasue this seems no to be the best possible solution. You should give more to both scenes. Something that will become maybe new but more exciting and appealing for both parties.

They failed (the source players) because CSP community is based on 1.6 "young generation" and is too sealed for any changes (like every 1.6 gamer). The old mission statement attracted most of the 1.6 scene not CSS that's why source players trying to give their feedback or suggestion are beeing flamed and won't have a big opportuninty to win something here. Some o source players will still probably give it a try because they are more prone to changing. CSS players are more flexible and that is a fact. 1.6 hate any change even if it would eventualy in the end appear to be good for the game just needs some getting used to it.

Still dev team don't feel the need to change their approach thats why me and a lot of source players won't play this mod as I don't feel anything appealing for me. None of ideas or features I like know about CSS will become a part of gameplay. Ok there are aspects that I liked about 1.6 when played it but will it be worth it ? Rather not, as again I have some position already at CSS scene. I am not talking about being pro etc, I just have some achievement already so why should I start from the ground up if it is nothing new to be explored really ? 1.6 is burned out. Maybe it requires skill maybe something else is appealing to people but this game is so much exploited already by the teams that making the exact copy does not make any sense. Even source as a much younger game has some field for creativity left. Not everything has been probably invented yet or used as we can see while teams like redLine, exVG, Reason etc. are doing.

CSP should bring something new and exciting, in other case this won't be worth spending time over this game.

So in conclusion probably very little part of 1.6 scene will move onto CSP (considering the fact they have to buy source if they don;t own a copy) and very little part of CSS scene (still some of them will move because they already own the game, and are OK with huge changes (here I mean switching from CSS to 1.6).

+1!!!!

snowyy
10-21-2009, 08:39 AM
I, like probably everyone else, am getting damn tired of this endless discussion. Since my mother language isn't English, I never really participated in this debate. Because I know how weak arguments sound when the language is bad.

BUT

I have a message to all the 100% 1.6-brainwashed guys. I've been playing CS since version 1.1. I have played many wars, in many competitions mainly on CB and went to local LANS to compete with my fellow Dutch guys. But as my whole team went to study like 2 years ago, our CS "Life" stopped. I still think I had a damn great youth by playing CS. The guys from that clan are still RL friends of me. And I'm still in love with 1.6.

That was just to explain my dedication.

What I wanted to say is that with (almost) EVERY new version of CS, there were always the "oldsk00l pro's" who thought the previous version was much better. While playing 1.3, the BETA's were like heaven. I think everyone was happy with 1.4. But when 1.5 came out, 1.3 was tha BOMB. YOU COULD BH IN 1.3!!! New guys would never understand how good oldsk00l 1.3 was. Ok so 1.6 came. That really caused a SHIT STORM of crybaby's and oldsk00l pro's. The damn AWP/pistol switch nerf, the jump nerf, de_aztec nerf, everything just sucked. So we all teached the new guys that 1.5 was the real version.

Somewhere in between the versions, CS:CZ came out. I don't really have to explain ofc that everyone hated CS:CZ. (Just the same nice game, but with a different feel and gfx, I acknowledge switching to CZ wasn't possible but players who were new to CS and just started playing with CZ must have had a great time with "our" great CS). But #care everyone who played it was a noob and all the pro's played the normal CS.

I was an oldsk00l pro back than. I blamed every new version and always wanted to go back to the last version. Than CSS came out! ... ... Suprise! We hated it. Ofc our computers couldn't even handle it. But the game was buggy as hell and everything felt different and the flashes really ruined everything. We couldn't believe with our narrow minded brainwashed oldsk00l pro 1.6 thoughts, that anyone could play that game. OFC It was just like CS1.6, the same rules, same maps, "same gameplay" (don't flame me for this, you get my point). So players new to the game, who bought CSS to try the counter-strike hype, had a GREAT time playing that GREAT game that we were playing for years already. We just couldn't understand. Cause source sucks!

If source was the first CS version, and we all played that game since our twelfth and than 1.6 came out. Would we love 1.6 more? Nahh that would be a shit game, HE's hit thru walls, and that DAMN RECOIL!?!? For example.

Ok so now 1.6 is a few years old. 1.6 is the best version ever. I really was like that 2 years ago. But I stopped playing cause of my study. Every once in a while I still played a few rounds but I grew over it. My little brother who always played 1.6 with me, now plays source. He has a great clan and great fun with the game. I called him an ass a thousand times because of it. But as time goes by, I'm not that 1.6 oldsk00l pr0 anymore. I can see now that even source is a great game.

I really liked the idea of CSP bringing CSS and 1.6 together (that realy was a mission statement). I'm like waiting for CSP so I can pick up that great 1.6 "life" I had. The statement has changed now, everything will be like 1.6. I really don't care, because I love 1.6. But I totally understand that there are good things about source. There could be a few source implementations. It would "refresh" that old game. Maybe call it 1.7. I know all the oldsk00l pro's will start whining for a year or 2. (That's just the way it goes). But it would in the end be a better game with a bigger player-base.

Ty for the read, sorry for my English.

tl;dr

1.6-ers: Stop being a granny, stop thinking that in your time everything was better.

and btw,

Maybe it's time for you guys to start a life and stop caring this much about a game, if you really are that oldsk00l as you are making us believe.

+1111!! :D

haGisson
10-21-2009, 08:44 AM
-1000000

snowyy
10-21-2009, 08:47 AM
-1000000

Its because ur 1.6'er and 1.6'er are totally braindead like most ppl already know on this forum.

haGisson
10-21-2009, 08:52 AM
most people on this forum know that you sourcekids are afraid that the mod could leave out source crap. also it's the devs' decision what will be in the mod and what not, so every discussion about it is useless

snowyy
10-21-2009, 09:04 AM
most people on this forum know that you sourcekids are afraid that the mod could leave out source crap. also it's the devs' decision what will be in the mod and what not, so every discussion about it is useless

Not rly i wudnt care a rats ass, i wud play it anyway, but the mod just deserve better.

Chris
10-21-2009, 09:05 AM
most people on this forum know that you sourcekids are afraid that the mod could leave out source crap. also it's the devs' decision what will be in the mod and what not, so every discussion about it is useless

So why are you posting and why did they make this section of the forum?
Right..

russki
10-21-2009, 09:32 AM
-1000000

Fag.

yogurt
10-21-2009, 09:57 AM
most people on this forum know that you sourcekids are afraid that the mod could leave out source crap. also it's the devs' decision what will be in the mod and what not, so every discussion about it is useless

you are so fucking dumb, claustrofobic 1.6er, afraid of every single fucking change that could make game slightly DIFFERENT. You and you're way of thinking is pathetic, why the fuck you even care coming here if 1.6 is perfect? go play it then and leave us alone. Thanks.

10-21-2009, 10:06 AM
I'm amused! Yeh endless fight css-cs1.6

Fokz
10-21-2009, 10:25 AM
You see, this is the problem.

If only devs would like to talk and watch both parties CSS/1.6 who seriously played this game why they think this and this is ok and listen to the ideas. Then brainstorm together and make a mod it would be better. And I am talking about devs not beta testers as they again were choosen by the priorities of the initial mission therfore, most of them are 1.6 addicts. No fresh vision and ideas in the team I see. Only creative person who seems not to be afraid of changing anything is alba at the moment but HUD in this case won't make this mod better then any 1.6/css to anyone probably.

Ok, at the beginning it was good to have a clear vision but now as It turns out with time a lot of variables have changed and maybe the aim/target group should be also changed, because as many already agreed with me there is no sense in making copy of something when you can do something which will be better.

If I want to play CSS I will play CSS, if I want to play 1.6 I will play 1.6, if I have opportunity to play something fresh, unexplored, insteresting based on rules that we all know and like it might work a lot better.

And yeah, 1.6 AND CSS players won't have problem with switching because none of the groups will have the edge at the beginning (and we are talking about competitive mod right ?).


most people on this forum know that you sourcekids are afraid that the mod could leave out source crap. also it's the devs' decision what will be in the mod and what not, so every discussion about it is useless

When I started playing CSS I was more mature than you will ever be and yeah and now I am almost 21 years old source kid, sure. Why you even bother posting if you are just a pub boy ?

hxcguitarist
10-21-2009, 10:31 AM
most people on this forum know that you sourcekids are afraid that the mod could leave out source crap. also it's the devs' decision what will be in the mod and what not, so every discussion about it is useless

you are so fucking dumb, claustrofobic 1.6er, afraid of every single fucking change that could make game slightly DIFFERENT. You and you're way of thinking is pathetic, why the fuck you even care coming here if 1.6 is perfect? go play it then and leave us alone. Thanks.

Hagisson, I've been playing CS:S since its release in 2004, and I've been playing it competitively since 2005. I love CS:S and the way that it feels, but for you to say that "you sourcekids are afraid that the mod could leave out source crap" is the most bullshit I've seen from a single phrase. I can't wait till this mod is released, why? Because I fucking love Counter-Strike. And any step/move towards a more competitive version of it, I'm down for. Not only that, but every time I played 1.6, I would think to myself, "if only CS:S had the feel of the guns shoot in 1.6". Now that it is going to be in this mod, I'm so ecstatic you don't even know! I remember when 1.0 came out, I practically shit my pants because I finally got to taste a more 1.6 like gun behavior, though I knew that the game was no where near what it should have been. In my opinion, every beta released so far has been a huge step forward for the CS community and not for just the 1.6 players either. WHY? BECAUSE EVERYONE IN THIS FORUM FUCKING LOVES COUNTER-STRIKE.

10-21-2009, 10:36 AM
It's even a bigger step from 1.03 to 1.04 than 1.02 to 1.03!

hxcguitarist
10-21-2009, 10:38 AM
It's even a bigger step from 1.03 to 1.04 than 1.02 to 1.03!

I know mayne! I'm so excited for the release :D I can't wait to play it!

10-21-2009, 10:44 AM
I wish i'm not a betatester, I could be as excited as you are :3

Now the only thing is left is "I'm nervous about how the community will react, when cspromod 1.04 is out?" \o/

hxcguitarist
10-21-2009, 10:45 AM
I wish i'm not a betatester, I could be as excited as you are :3

Now the only thing is left is "I'm nervous about how the community will react, when cspromod 1.04 is out?" \o/

Uh oh.... j/k :P

I know you guys will only give us the best that you can!

Spritz
10-21-2009, 11:13 AM
I wish i'm not a betatester, I could be as excited as you are :3

Now the only thing is left is "I'm nervous about how the community will react, when cspromod 1.04 is out?" \o/

It isn't really excitement anymore, its more like I'm craving for CSP atm.

haGisson
10-21-2009, 11:24 AM
most people on this forum know that you sourcekids are afraid that the mod could leave out source crap. also it's the devs' decision what will be in the mod and what not, so every discussion about it is useless

When I started playing CSS I was more mature than you will ever be and yeah and now I am almost 21 years old source kid, sure. Why you even bother posting if you are just a pub boy ?

nice for you.
first of all, you don't know me well enough to call me less mature than you are.
2. you're younger than me
3. i don't play on pubs
4. why do you source players always have to be so abusive when someone has a different opinion?

hxcguitarist
10-21-2009, 11:25 AM
most people on this forum know that you sourcekids are afraid that the mod could leave out source crap. also it's the devs' decision what will be in the mod and what not, so every discussion about it is useless

When I started playing CSS I was more mature than you will ever be and yeah and now I am almost 21 years old source kid, sure. Why you even bother posting if you are just a pub boy ?

nice for you.
first of all, you don't know me well enough to call me less mature than you are.
2. you're younger than me
3. i don't play on pubs
4. why do you source players always have to be so abusive when someone has a different opinion?

On that 4th comment, 1.6 players are generally much more abusive on most sites like Gotfrag, CSP Forums, etc. Just putting that out there ;D

Fokz
10-21-2009, 12:06 PM
Because you act like one. Calling people sourcekids etc. like you know the best who is playing this or that game.

HarLe
10-21-2009, 12:30 PM
-1000000

Its because ur 1.6'er and 1.6'er are totally braindead like most ppl already know on this forum.

I'm pretty sure that d00d "started" it.

smalls
10-21-2009, 03:22 PM
proud to be a "1.6er" or "1.6fanboy"

sup :D

rabbitt
10-21-2009, 09:22 PM
I forgot, source did one thing I liked with the crosshair scale customization. that would be nice.
also on the source radar a nade can "see" things, for example nading down bananananana and I can't see, but on the radar I see how many and which direction they are facing. I suppose the new radar details are nice however, nades that see are ghey.

hsf
10-22-2009, 01:27 AM
This was always going to happen in a thread like this, people arguing over which game is better. Sigh, both games are good in their own way, 1.6 has superior elements, css has superior elements, it's life, get over it.


The only things I personally would take from source is;

Radar, although it's not perfected, it's good.
Crosshair scale customisation
Nuke vents and lower lay out
Inferno apartments or house lay out
smoke texture
damage over distance (Deagle does 98damage from a far distance when you have a helmet)
Damage report in console
Deathcam in matches


REMEMBER THIS IS A PERSONAL OPINION, THIS IS NOT WHAT I DEMAND HAPPEN

mooneyno1
10-23-2009, 10:27 AM
people so biased in here :O

sevoii
10-23-2009, 12:20 PM
I still stick to my original comment.

There should not be anything else source related added in CSP.

perfypoo
10-23-2009, 12:54 PM
The crosshair scale customization would be great to have. Personally, I think the radar that they showed in the HUD pictures is perfect. It's an exact hybrid between source and 1.6. 1.6's radar was lacking something, whereas sources gave the player too much information.

hsf
10-23-2009, 11:08 PM
Completely agree with you about the radar perfypoo, a hybrid is probably the best solution to the radar, which is what I was trying to get across in my post above =]

At the end of the day, if people can't take opinions lightly, as all they are - are opinions, then they should either be shot in the face with a shotgun, or have a sledgehammer make contact with their genitals. Opinions are thoughts that are spread through voice, and are not fact, nor fiction, they're idea's, and nothing more. I can't understand why everyone is so blind to this concept. It's actually mind boggling.

[EA]
10-24-2009, 12:29 AM
A new developer log would be nice... :twisted:

styrcu
10-24-2009, 07:55 AM
I forgot, source did one thing I liked with the crosshair scale customization. that would be nice.
also on the source radar a nade can "see" things, for example nading down bananananana and I can't see, but on the radar I see how many and which direction they are facing. I suppose the new radar details are nice however, nades that see are ghey.
Nades don't "see" in source :/
Do some proper testing before you say something like that.

what I'd like from source in csp:
- guns on back
- automatic gun reload at start of round
- no ammo buying
- damage report in console (even if it's just after the round)

also I find css nuke better than 1.6 nuke but maybe it wouldn't work well on csp. maybe you could still experiment with runable vents, breakable roof windows, back hallway after vents instead of a useless fake bombsite

smartin
10-24-2009, 03:33 PM
there will be ammo buying. period.

sourceisbad
10-24-2009, 04:08 PM
nading through walls while unrealistic adds so much to the game and so does shooting through walls

deefop
10-25-2009, 01:19 PM
i love reading all the whining from css players and then reading the admins slamming down their ideas. i get half staff every time it happens

russki
10-25-2009, 01:26 PM
i love reading all the whining from css players and then reading the admins slamming down their ideas. i get half staff every time it happens

Go away you fucking troll.

madmax
10-25-2009, 01:28 PM
i love reading all the whining from css players and then reading the admins slamming down their ideas. i get half staff every time it happens

Go away you fucking troll.
yeah only troll we want is yatta and smartin :D

cspmustbegood
10-25-2009, 01:48 PM
I would NOT like to see the primary weapons on someones back. Imagine you are CT standing on dust 2, A, standing at the small corner towards cw. The T's come rushing the cw and they see your weapon peeking out much easier, than in 1.6 where T's need to peek from the box at cw to that corner where you stand, to be able to see you.

Please don't implement this in the game :x

madmax
10-25-2009, 01:55 PM
I would NOT like to see the primary weapons on someones back. Imagine you are CT standing on dust 2, A, standing at the small corner towards cw. The T's come rushing the cw and they see your weapon peeking out much easier, than in 1.6 where T's need to peek from the box at cw to that corner where you stand, to be able to see you.

Please don't implement this in the game :x
could not agreed more but secondery gun (pistol) in holster is not a bad idéa :?

cspmustbegood
10-25-2009, 03:27 PM
yeah well, in 1.6 there is some weponmodels in the holster which you can not use. its like part of the playermodel.

OffTopic:
If we keep on discussing these CSS things that should be added into the CSP, eventually we will get a game that is more like CSS and that will ruin this project, just let the guys make the game like it was planned to be. Give the developers a break and let them focus on what they think is the best, in some other beta we could discuss some changes/add things but let them release this epic 1.04

smalls
10-25-2009, 03:52 PM
yeah well, in 1.6 there is some weponmodels in the holster which you can not use. its like part of the playermodel.

OffTopic:
If we keep on discussing these CSS things that should be added into the CSP, eventually we will get a game that is more like CSS and that will ruin this project, just let the guys make the game like it was planned to be. Give the developers a break and let them focus on what they think is the best, in some other beta we could discuss some changes/add things but let them release this epic 1.04

you sir are my new favorite forum member

VITALIY
10-25-2009, 04:50 PM
New sounds for the weapons

heyron618
10-25-2009, 06:24 PM
I would NOT like to see the primary weapons on someones back. Imagine you are CT standing on dust 2, A, standing at the small corner towards cw. The T's come rushing the cw and they see your weapon peeking out much easier, than in 1.6 where T's need to peek from the box at cw to that corner where you stand, to be able to see you.

Please don't implement this in the game :x

I disagree. Never once in CSS have I said to myself "I saw the gun on his back but I didn't see the guy". As long as the weapons on the back are sized and positioned correctly on the smaller models when they come out, I don't see this being a problem.



yeah well, in 1.6 there is some weponmodels in the holster which you can not use. its like part of the playermodel.

OffTopic:
If we keep on discussing these CSS things that should be added into the CSP, eventually we will get a game that is more like CSS and that will ruin this project, just let the guys make the game like it was planned to be. Give the developers a break and let them focus on what they think is the best, in some other beta we could discuss some changes/add things but let them release this epic 1.04

Again I disagree. I think all this thread does is clarify what the community thinks as a whole of certain source features. I trust that the developers will do the right thing a only include the best source features along with all the things that makes 1.6 a more competitive game. If they see that a certain feature is accepted by (most) 1.6 and source players alike and has no negative impact on gameplay, why the hell shouldn't they consider the feature just because 1.6 didn't think of it or wasn't able to do it first.

P.S. I've always thought about deathcams in CS, but tbh it would change the whole dynamic of the game round to round. I would only consider it as a long-term goal that must be tested by the public. I doubt it would ever be fully accepted in the CS community (even though I personally think it's an awesome idea for most FPSs)

cspmustbegood
10-25-2009, 07:21 PM
the thing is that many 1.6 players don't like changes. You often hear the early betas of cs and maybe 1.3 and 1.5 was the best ones. If we let the developers focus on the main thing with csp=getting the graphics from css and the feel of 1.6 I think many old-school and new people would appreciate it. Small things like the weapon on the back will affect the gameplay, and like i said many cs folks don't like changes...The developers have made i perfect choice combining these two elements of the games and if you add more of one than the other you will get a messed up feel. Imagine you are making a cake with suger and milk, with 50/50 of each. If you decide to add 25 more to the milk the whole cake would probably tip off..

PS. DON'T mess with the recipe

styrcu
10-26-2009, 11:55 AM
I would NOT like to see the primary weapons on someones back. Imagine you are CT standing on dust 2, A, standing at the small corner towards cw. The T's come rushing the cw and they see your weapon peeking out much easier, than in 1.6 where T's need to peek from the box at cw to that corner where you stand, to be able to see you.

Please don't implement this in the game :x
the guns on back in source don't stick out higher than the head, so it doesn't really happen that you spot a player because of the gun on his back. guns in hands on the other hand can be spotted sticking out, just like in 1.6

besides, why would you stand in the small corner with your handgun out instead of main gun anyway? :?

on the buying ammo thing, i find it quite pointless to have this. I was used to it when I played cs and at the beginning of css, then it got removed and it took NOTHING from the game except the hassle of pressing a few more buttons at the start of the round. the only thing buying ammo will add is having noobs running around with empty guns because they forgot to buy ammo..

Spritz
10-26-2009, 12:17 PM
Only buying 1 deagle or AWP ammo clip, saves you money for a next round.

lordxray
10-26-2009, 12:27 PM
3. Grenades not being able to hit people through walls.


BAD idea! its esential on nuke for instance!

10-26-2009, 12:28 PM
The sad thing is the ammo is included in the gunprice! (in css)

[EA]
10-26-2009, 12:41 PM
Yea, but I hope it doesn't get in the way of the bomb's model on the bomb-carriers' back. :mrgreen:

shumped
10-26-2009, 12:47 PM
The sad thing is the ammo is included in the gunprice! (in css)
no it's not.

AWP with ammo in 1.6 = 4750
AWP with ammo in CSS = 4750

10-26-2009, 12:54 PM
It's even worse I'm Need to have Moaaar money for an awp 10 shots for 5 ppl should be moaaar then enuff

inspiral09
10-26-2009, 01:13 PM
as far as seeing the primary weapon on the back...

I'd like to say it does look cool as hell to have an awp on your back, but let's remember... how are you suppose to surprise your opponent when you surprise buy during a suposive save round?~

amirite guys?

im right.

Idd! I hate that feature in source cause of that



The sad thing is the ammo is included in the gunprice! (in css)
no it's not.

AWP with ammo in 1.6 = 4750
AWP with ammo in CSS = 4750

It is included dude...

inspiral09
10-26-2009, 01:53 PM
-snip-

Mazer
10-26-2009, 05:51 PM
I played 1.5 and 1.6 at a friend's house when I was younger and got addicted to CS that way.. When I finally got my own computer (one capable of running both games), HL2 had come out so I just went ahead to play Source almost exclusively. That being said, I follow the 1.6 scene a lot more closely and occasionally jump on to ring.

Using strictly 1.6 mechanics with nice graphics in an attempt to unify the two communities will not work since most Source players would have no reason to move over. Similarly, too many Source features would turn away the 1.6 players even if there are nice graphics.

There needs to be some compromise in mechanics because in the end, every single feature in Source is not bad. Stuff like hit boxes and recoil should definitely be 1.6. I'm not even a big fan of wall spamming (call it 'skill' but most of the time hitting someone just comes down to luck) but it does add some elements of strategy to the game (ammo management; especially when coupled with having to buy ammo). I'll even settle for being slowed when hit However, the dismissive attitude of "Anything from Source is bad" will not make this game any more special than either of the current games.

I can't think of anything new to add so I'll pick out a few features that stand out for me:
-grenade mechanics
-some map layouts
-console features (crosshair, damages, etc obviously)
-scope speed

adz
10-26-2009, 06:25 PM
None.. css is gay

snowyy
10-26-2009, 09:50 PM
None.. css is gay

Ur gay -.-

Seriously they shud make it harder to make profiles (maybe a "what is 1+1"), and then all those 1.6's will write 3 because they are all retarded somehow dunno why, please tell me why all u 1.6's are so god damn dumb pleasee tell me, just get it source is dif to 1.6 and live with it THANKS, 1.6 isnt better in any way its just dif.

smartin
10-26-2009, 10:20 PM
snowyy, you're just as dumb for generalizing us all.

MaveN
10-26-2009, 10:26 PM
It's even worse I'm Need to have Moaaar money for an awp 10 shots for 5 ppl should be moaaar then enuff
that's what i've said and it's *fucking* true
but CSP make it better :)

hsf
10-27-2009, 01:35 AM
None.. css is gay

Ur gay -.-

Seriously they shud make it harder to make profiles (maybe a "what is 1+1"), and then all those 1.6's will write 3 because they are all retarded somehow dunno why, please tell me why all u 1.6's are so god damn dumb pleasee tell me, just get it source is dif to 1.6 and live with it THANKS, 1.6 isnt better in any way its just dif.

Source player here, formerly a 1.6 player. and 1.6 is better, I only moved over to source because it's more active in the UK. It took about a month to get used too, but once you're used to the strafe and the recoil, then it's a good game. But 1.6 is generally the better game, it works for a start, where as source is as broken and corrupt as the U.N. But none-the-less, it's still a good game, and is enjoyable.

haGisson
10-27-2009, 02:42 AM
None.. css is gay

Ur gay -.-

Seriously they shud make it harder to make profiles (maybe a "what is 1+1"), and then all those 1.6's will write 3 because they are all retarded somehow dunno why, please tell me why all u 1.6's are so god damn dumb pleasee tell me, just get it source is dif to 1.6 and live with it THANKS, 1.6 isnt better in any way its just dif.

i just wondered how you managed to add up 1+1

10-27-2009, 02:50 AM
Source player here, formerly a 1.6 player. and 1.6 is better, I only moved over to source because it's more active in the UK. It took about a month to get used too, but once you're used to the strafe and the recoil, then it's a good game. But 1.6 is generally the better game, it works for a start, where as source is as broken and corrupt as the U.N. But none-the-less, it's still a good game, and is enjoyable.


ID LIKE TO SEE MORE POSTS LIKE JIZZ.. I MEAN ..THIS!

JUST FUCKIN RESPECT CSS AND CS1.6 -.- i dont like css but i dont call it GAY or something disrespectfull -.-

when you hate CSS players jost join a css server and kill some of those :P

Spritz
10-27-2009, 06:55 AM
K, let's just cut this crap.

Just all join this server now and have some fun!

http://www.gametiger.net/search?address ... .100:27015 (http://www.gametiger.net/search?address=77.111.220.100:27015)

Pass: pleasereleaseitalready

snowyy
10-27-2009, 08:59 AM
Source player here, formerly a 1.6 player. and 1.6 is better, I only moved over to source because it's more active in the UK. It took about a month to get used too, but once you're used to the strafe and the recoil, then it's a good game. But 1.6 is generally the better game, it works for a start, where as source is as broken and corrupt as the U.N. But none-the-less, it's still a good game, and is enjoyable.

oh god 1.6 isnt better please get it, is american football better than the football we know in europe no? its just dif now get that into ur tiny brain.

10-27-2009, 09:26 AM
why do you think
cs1.6 = american football?
css = soccer?

cs1.6is the older (like soccer)
and css is the newer (like american football)

so you say soccer is better than american football? i have to say
YESSSS AND CS 1.6 IS BETTER THAN CSS!

close pls now! I NEED TO HAVE LASTWORD X;

MaveN
10-27-2009, 09:31 AM
so you say soccer is better than american football? i have to say
YESSSS AND CS 1.6 IS BETTER THAN CSS!
pwnd!

sry for stealing your lastword but just write CLOSED in here and nobody will write something.. i hope
this topic is no longer needed

Spritz
10-27-2009, 01:03 PM
K this thread is locked now guys.

LOCKED



:roll:

rezOnance
10-27-2009, 10:12 PM
This was always going to happen in a thread like this, people arguing over which game is better. Sigh, both games are good in their own way, 1.6 has superior elements, css has superior elements, it's life, get over it.


The only things I personally would take from source is;

Radar, although it's not perfected, it's good. Do not agree, believe the current csp one is perfect
Crosshair scale customisation Would make current Source players happier
Nuke vents and lower lay out Honestly dont see the point in the other room, the layout in Source is much better imo
Inferno apartments or house lay out Thinner walls, more wall spammy spam
smoke texture
damage over distance (Deagle does 98damage from a far distance when you have a helmet)
Damage report in console yes, but onyl when the new round starts. prevents ghosting, somwhat.
Deathcam in matches


REMEMBER THIS IS A PERSONAL OPINION, THIS IS NOT WHAT I DEMAND HAPPEN

I agree with almost everything in this post + added italics bits.

adz
10-28-2009, 01:58 AM
why do you think
cs1.6 = american football?
css = soccer?

cs1.6is the older (like soccer)
and css is the newer (like american football)

so you say soccer is better than american football? i have to say
YESSSS AND CS 1.6 IS BETTER THAN CSS!

close pls now! I NEED TO HAVE LASTWORD X;

LOLLOL

haGisson
10-28-2009, 02:42 AM
why do you think
cs1.6 = american football?
css = soccer?

cs1.6is the older (like soccer)
and css is the newer (like american football)

so you say soccer is better than american football? i have to say
YESSSS AND CS 1.6 IS BETTER THAN CSS!

close pls now! I NEED TO HAVE LASTWORD X;

n1 :D

drixa
10-28-2009, 03:31 AM
No Source features. Thank You. Let's bring back the scope on the m4a1 please like in beta 5.2 of counter-strike back in the day. Haha! :D :lol:

sourceisbad
10-28-2009, 03:55 AM
1.nade mix between 1.6 and source... but i think they should still be able to hit through walls like the guns should be able to wall a lot also.
2.guns on back. sounds like a good idea i like it
3.mix between cs 1.6 and source awp.
4.jersey for players back... i know its available for 1.6 too but ya lol

otherwise i really cant dig deep into the source game and find much that should be taken out of it... then again i only played source for 2 weeks...

sevoii
10-29-2009, 02:20 PM
None.

downbad
10-29-2009, 04:56 PM
none isnt a feature you dumbass.

Mith
10-30-2009, 08:54 AM
I don't know how you guys think damage depending on the distance is a Source feature? 1.6/cz and every other CS version work like that.

drixa
10-30-2009, 11:28 AM
none isnt a feature you dumbass.


Don't flame. You have no right. Thanks.

derWalter
10-31-2009, 12:20 AM
1. Primary weapon on a player models back. (Maybe even adding Vest/Helmet)


against it!!!!1

faked eco would not work anymore! would limit and affect the 2cnd round strategies if Ts managed o plant the bomb.

russki
10-31-2009, 01:45 PM
1. Primary weapon on a player models back. (Maybe even adding Vest/Helmet)


against it!!!!1

faked eco would not work anymore! would limit and affect the 2cnd round strategies if Ts managed o plant the bomb.

HOW? THERE IS NO EAGLE VISION IN THIS GAME. THIS ISN'T ASSASSIN'S CREED.

derWalter
10-31-2009, 02:00 PM
stop trolling pls...

smalls
10-31-2009, 02:42 PM
you guys have the same avatar

alba
10-31-2009, 06:39 PM
it's the "no-avatar" avatar, so yeah.

smartin
10-31-2009, 08:15 PM
I don't get it, why do some people here like to think you always see the other team approaching you? You can spot enemies from the side or behind them if you're sneaky, and if they had weapons on their backs the fake would fail. Whether this is a good or bad thing is up for discussion, but it's definitely not a part of classic counter-strike.

madmax
10-31-2009, 08:18 PM
i would not like tp have the weapons on the back but the pistols in the holster i dont mind thats just good and looks better ass well nades on the belt