View Full Version : What do you think of the HUD?
Alright, I would like to hear what you think of the HUD, what you like what you don't. I'm planning to give option to hide or display the new tweaks we added (Grenades bar, Team status infos) obviously so if you're asking for that, no worries we got you covered. Alternative "classic orange monochrome" hud cvar is also in the works. So if you have good ideas or just feedback, please post it all here! Thank you.
I just want remind everyone the HUD took a long time to make so don't just make some silly comments like "lol just change it", appreciate it. I'm open to good criticisms and suggestions and I'll try to improve it as much as I can overtime!
I guess that's about it.
ZeroKiller
10-14-2009, 08:08 PM
It's awesome. It made me sploosh! I love the grenade count and team members left also. I also like the way the hp, armor, and ammo looks too. The radar is just plain out sexy. I think that about sums up the awesomeness.
motomike
10-14-2009, 08:17 PM
The GUI is completely perfect in every way.
Patrick
10-14-2009, 08:23 PM
The GUI is completely perfect in every way.
aston
10-14-2009, 08:26 PM
This is really, really good alba.
It’s really interesting to see additions such as the ability to quickly spot the amount of teammates and opponents alive.
I’m fairly good at keeping track of deathcounts, but even after a decade of expirience, I still way too often find myself in situations where I do a stupid rush and die, just to realise I was 1v1 and just threw the round away.
Regarding the choice of font I guess this a very subjective area, but I would prefere a more subtle font. Something more in the range of the original 1.6. However I'm sure it’s difficult to find one that all would like.
About the color choice, I first found it too much, but actually now I think it looks good. As long as there is a choice for the calmer orange, I think it’s perfect.
Keep up the good work.
I know CSP is directed towards the competitive community but I am sure you wouldn't mind it becoming the hit Counter-Strike was. Will that be disabled in a way if you are playing in a say, 32 man server?
Also, how will the mic chat work? Will it look as it does now on the screen.. so you can see who is talking... it would be really cool if this was only enabled in scrim/match servers so you could have all 5 teammates on the screen and when one of them talks they go from red/blue to yellow or something.
idk maybe that's way to crazy.
gregggggg
10-14-2009, 08:36 PM
good stuff. as for the options, more options are always a good thing :)
confusion
10-14-2009, 08:36 PM
The HUD looks fantastic, but I was wondering, at the ammo place can you change it so it like 7 shots at the deagle and 10 at awp. :P If that could be done it would perfect, not because it changes any gameplay or something, I think it would just be a nice little detail :D
workz2g
10-14-2009, 08:39 PM
looks perfect
element13
10-14-2009, 08:41 PM
I like it, it's MUCH better than the old one. It also looks more professionally made.
EDIT: What about the armor? In 1.6, there's the vest and the helmet. How will that work with your HUD?
If you don't have anything yet, then maybe just change the helmet icon color to signify you're carrying a helmet.
Other than that, I can't find anything I dislike about it. Great Job.
smartin
10-14-2009, 08:48 PM
The HUD looks fantastic, but I was wondering, at the ammo place can you change it so it like 7 shots at the deagle and 10 at awp. :P If that could be done it would perfect, not because it changes any gameplay or something, I think it would just be a nice little detail :D
What does it mean to change it so it like 7 shots at the deagle and 10 at awp?
sevoii
10-14-2009, 08:49 PM
Perfect :D
aston
10-14-2009, 08:52 PM
What about the armor? In 1.6, there's the vest and the helmet. How will that work with your HUD?
If you don't have anything yet, then maybe just change the helmet icon color to signify you're carrying a helmet.
I'm guessing there isn't shown a helmet, if you are not wearing one ;)
element13
10-14-2009, 08:55 PM
What about the armor? In 1.6, there's the vest and the helmet. How will that work with your HUD?
If you don't have anything yet, then maybe just change the helmet icon color to signify you're carrying a helmet.
I'm guessing there isn't shown a helmet, if you are not wearing one ;)
Lol, I didn't think of that... you may be right! :D
What about the armor? In 1.6, there's the vest and the helmet. How will that work with your HUD?
If you don't have anything yet, then maybe just change the helmet icon color to signify you're carrying a helmet.
I'm guessing there isn't shown a helmet, if you are not wearing one ;)
Correct. Icon is the simple armor one if you don't buy the armor+helmet.
can i change my vote? oO xD
The HUD looks fantastic, but I was wondering, at the ammo place can you change it so it like 7 shots at the deagle and 10 at awp. :P If that could be done it would perfect, not because it changes any gameplay or something, I think it would just be a nice little detail :D
What does it mean to change it so it like 7 shots at the deagle and 10 at awp?
from what i picked up, i think he's refering to this.
http://cspromod.com/images/media/screenshots/csp_hud_003.jpg (little yellow blocks under the number of ammo)
But what hes saying is have the number of shots left in your clip correspond to how many "blocks" there are..
ex. 7 blocks for deagle, 10 blocks for awp, etc...
The HUD looks fantastic, but I was wondering, at the ammo place can you change it so it like 7 shots at the deagle and 10 at awp. :P If that could be done it would perfect, not because it changes any gameplay or something, I think it would just be a nice little detail :D
What does it mean to change it so it like 7 shots at the deagle and 10 at awp?
from what i picked up, i think he's refering to this.
http://cspromod.com/images/media/screenshots/csp_hud_003.jpg (little yellow blocks under the number of ammo)
But what hes saying is have the number of shots left in your clip correspond to how many "blocks" there are..
ex. 7 blocks for deagle, 10 blocks for awp, etc...
That would be nice tbh
contra
10-14-2009, 09:38 PM
I like it alot. Looks crisp and professional.
There's a couple of minor issues like I think I'd prefer smoke granades colour to be blue instead of green.
The colours and especially the radar seems rather on the bright side. But am I safe to assume there will be some form of opacity/brightness settings for the HUD ?
Great to hear that you're also doing a "classic orange monochrome" variant. Looking forward to seeing that aswell.
from what i picked up, i think he's refering to this.
http://cspromod.com/images/media/screenshots/csp_hud_003.jpg (little yellow blocks under the number of ammo)
But what hes saying is have the number of shots left in your clip correspond to how many "blocks" there are..
ex. 7 blocks for deagle, 10 blocks for awp, etc...
That would be nice tbh
Would take way too much effort, maybe down the line but not right now. The idea behind the dotted bar was to give it a bullet look, adapting each weapon to show the exact amount of bullet would take a lot of effort and we are focused on other things right now. I still want to do this further down the line though.
i would first only show percentage (but not [][][][][]) mole like HP and AP ....
[____________] 100%
[______] 50%
Good, its different and new.
I'm a 1.6 die hard person too, you other ones need to get over the whole 'zomg source textures, etc' the point of this is 1.6 gameplay with new modern graphics. If it looks good, it can get better sponsors and once again the game you love will look good for TV.
hxcguitarist
10-14-2009, 09:56 PM
I messed around in Photoshop and came up with this:
http://img200.imageshack.us/img200/5234/csphud001edit.jpg
Here is what I modified:
-Health, Armor, Clip, and Ammo Bars: White
-Smoke Grenade: Light Gray
-Flash Grenade: White
-HE Grenade: Dark Gray
-CT Indicators: Dark Blue
-T Indicators: Vibrant Red
-Radar: Untouched
-Crosshairs: Untouched
-Money: Untouched
-Kit/Bomb Indicators: Untouched
-Timer: I suggest making the timer a darker red when it hits 0:35 seconds left in the round, instead of a pale red. I want to my timer to be easily readable :D
The reason behind eliminating the color is just to simplify the look, thus making it feel more professional. I tried making the blue and red indicators as close to the CSPromod symbol as possible so that everything would have a better flow and feel.
I feel that a simple change, like I have demonstrated, would help the overall aesthetics and appeal of the HUD.
element13
10-14-2009, 10:04 PM
I messed around in Photoshop and came up with this:
http://img200.imageshack.us/img200/5234/csphud001edit.jpg
You can't even tell which grenade is which. The reason for the red/white/green is to signify which grenade is which.
Red = HE Grenade
White = Flash
Green = Smoke
Making it more white kind of takes away a bit of the feel. It looks a bit boring once the colors are taken away.
I think slightly darker stick people would be better, but everything else is fine.
geniusreddy
10-14-2009, 10:10 PM
Looks crisp and modern...gives you a lot of information w/o being cluttered at all.
I like...gj! :)
I'm sorry we will NOT change the color coding of the grenades since that is key indication for which grenade is which, having it all white would defeat the purpose and render it obsolete. You'll have to option to hide it if you want if that bothers you but the colors are there to stay sorry :P
Lordearon
10-14-2009, 10:30 PM
in cs matches you normally carry just 2 weapons, primary & secondary.
Could it be that if you are holding your primary, you see the shots left in clip as displayed now, while below it in a smaller font you see the bullets left in your secondary clip? Same with the number of clips left.
Vice versa when you'r holding secondary?
I realize that:
- for certain combinations that share the same bullet type (glock+mp5 / awm+deagle) this would need to be different
- for aim maps where you carry more then 1 primary this would cause trouble.
Totally off topic, talking about aim maps... I hope somebody ports csdm at some point...
Also, I love how q4 integrated the whole tournament system in their game btw, but that's very very low priority and off topic.
Alba, you should get a hold of Nekuzor, who built XTools for the esl and see if he can come up with some advanced stuff for cspromod, he's belgian too anyway, probably doesn't live that far from you!
http://forum.nexen.org/viewforum.php?f=31
downbad
10-14-2009, 10:32 PM
the only problem i have is the rainbow of colors. should be fixed with the monochrome you plan on doing. and with the nades being distinguished by color, if you put them in the same order as they are in the equipment menu then i dont think people would have a problem knowing which is which. you can only have 2,1,0 and thats with flashes. instead of displaying 0 should make it disappear altogether or be very very translucent.
i think the hud looks great! i definitely think u should keep the colour of the grenades, i mean, why wouldnt u? but the option to hide them is a good idea. also, i like the little stick men at the bottom but i agree with the person who said it would be a problem in a pub situation with 32 ppl for example (however i do understand csp was made for competition with 5 ppl aside max), and is there going to be a gun menu? (for eg when u press "1" ur colt, secondary weapon, knife and nades come in a drop down menu?)
But yeh i think its great keep up the good work! :)
motomike
10-14-2009, 10:54 PM
you should be able to see your Pistol ammo when you have your main weapon out, and vice versa
Lordearon
10-14-2009, 10:58 PM
That's what I also suggested, I was thinking like the warsow display of weak & strong ammo..
Although it would be another reason for ppl to say it's a game for n**bs who can't remember anything.
Think about all the timers Quake players have to keep in their mind (RA, YA, MH, ..) & we can't even remember how much bullets were in our pistol?
edit: btw I voted: "Love the gui!"
Awesome! it reminds me of a fusion pack i used to use on 1.6, looks good, nice job.
Yo Alba, Maybe a little "Blur" on the HUG would make it "glow" a bit and make it softer on the eyes for the users, I noticed that sharpness gives humans a hard time when concentrating on smaller objects.
VeXeV
10-15-2009, 01:27 AM
the hud looks awsome. the best is the 1.6 circle radar with source map view n all, its done perfect. Im really feeling the bullet shells under the number of ammo you have. i think you should leave it as it is.
Looks good, except that I would rather not have the nade icons. Also I hope there's an option for a translucent crosshair.
madmax
10-15-2009, 02:24 AM
first alba great HUD love it
second if you dont have any nades left it will get very transperent.
the green color on the smoke icon looks to be very sharp maybe make it a softer color but we have to play with the hud to see how it feels.
sombody mentiond so your secondery ammo under the pramary ammo. this is actuly guiet a good idea even if you most times do remember you ammo. :D
redex
10-15-2009, 02:33 AM
Make colors less bright or add more transparency to colored details imo its very outstanding and disturbing. Hud must be just informative not annoying. How about removing white border?
protovaffe
10-15-2009, 02:52 AM
It's looks great but I think the "time left" should be a little bit bigger since knowing how much time is left is so important in competitive matches (and also for timing attacks, flashes and so on).
And also, how will it display, let's say, 10 team mates still alive when playing public? Will there be 10 small icons or like 5+? I think an idea like that a while ago.
mrlava
10-15-2009, 03:01 AM
I messed around in Photoshop and came up with this:
http://img200.imageshack.us/img200/5234/csphud001edit.jpg
^ this
but the nades need to be colour coded.
I think the bright colours on the health and ammo indicators are a little distracting.
Other than that, AWESOME! :twisted:
cliche
10-15-2009, 04:02 AM
Radar looks insane! :P
I love just about everything about the new HUD, I especially love the drop shadow so you can see cash/health/etc even against very bright backgrounds. The only slight problem I have is the "SWITCHED TO BURST FIRE MODE" text, I feel it's too big and thus intrusive. I'd suggest making it smaller and/or using lower case letters once you've made them for the font as well. Other than that it's perfect, great job!
theRAshow
10-15-2009, 05:25 AM
i don't like the text font on second screenshot. the font is too edged. please don't use the hud font type for text messages...
Velociraptor
10-15-2009, 05:26 AM
I love just about everything about the new HUD, I especially love the drop shadow so you can see cash/health/etc even against very bright backgrounds. The only slight problem I have is the "SWITCHED TO BURST FIRE MODE" text, I feel it's too big and thus intrusive. I'd suggest making it smaller and/or using lower case letters once you've made them for the font as well. Other than that it's perfect, great job!
I agree with you on the 'switched to burst fire mode".. thats the first thing I saw that unsettled me.
TIRANlik
10-15-2009, 05:27 AM
very coloured :shock:
look like not game its cartoon ^_^
confusion
10-15-2009, 05:32 AM
The HUD looks fantastic, but I was wondering, at the ammo place can you change it so it like 7 shots at the deagle and 10 at awp. :P If that could be done it would perfect, not because it changes any gameplay or something, I think it would just be a nice little detail :D
What does it mean to change it so it like 7 shots at the deagle and 10 at awp?
Well I'm just thinking at the HUD preview pics down at the ammo beneath the "7" letter at the deagle there's a lot more shots than 7. (http://cspromod.com/images/media/screen ... ud_003.jpg (http://cspromod.com/images/media/screenshots/csp_hud_003.jpg)) But like I said it wont affect gameplay or anything.
Btw does this quote work? :?
*EDIT*
I just read some of the other comments and I see esk understood what I meant.
And alba I think it would just be nice thing to add when the game is nearly done! :D
I don't understand the need for putting everything in a box and on top of that adding a completely unnecessary pastel colored bar to each of those boxes. Looks completely alien to the game.
I don't understand the need for putting everything in a box and on top of that adding a completely unnecessary pastel colored bar to each of those boxes. Looks completely alien to the game.
The box makes it easier to see, some surfaces make it harder to see. I like it. Has been in lots of source GUIs.
ZeroKiller
10-15-2009, 08:57 AM
I'm sorry we will NOT change the color coding of the grenades since that is key indication for which grenade is which, having it all white would defeat the purpose and render it obsolete. You'll have to option to hide it if you want if that bothers you but the colors are there to stay sorry :P
While I agree with this, I still don't understand why you made the colors red for he, white for flash, and green for smoke. Wouldn't it make sense to make he a darker green, flashes yellow, and smokes grayish?
I'm sorry we will NOT change the color coding of the grenades since that is key indication for which grenade is which, having it all white would defeat the purpose and render it obsolete. You'll have to option to hide it if you want if that bothers you but the colors are there to stay sorry :P
While I agree with this, I still don't understand why you made the colors red for he, white for flash, and green for smoke. Wouldn't it make sense to make he a darker green, flashes yellow, and smokes grayish?
Simple, really. You might remember this.
http://funhouse.rivulent.com/images/flash.jpg http://funhouse.rivulent.com/images/grenade.jpg http://funhouse.rivulent.com/images/smoke.jpg
Get it?
haGisson
10-15-2009, 09:16 AM
I'm sorry we will NOT change the color coding of the grenades since that is key indication for which grenade is which, having it all white would defeat the purpose and render it obsolete. You'll have to option to hide it if you want if that bothers you but the colors are there to stay sorry :P
While I agree with this, I still don't understand why you made the colors red for he, white for flash, and green for smoke. Wouldn't it make sense to make he a darker green, flashes yellow, and smokes grayish?
Simple, really. You might remember this.
http://funhouse.rivulent.com/images/flash.jpg http://funhouse.rivulent.com/images/grenade.jpg http://funhouse.rivulent.com/images/smoke.jpg
Get it?
damn that's nice, didn't see that before.
<3 the HE, it's sooo.... 1.6 like :D
Simple, really. You might remember this.
http://funhouse.rivulent.com/images/flash.jpg http://funhouse.rivulent.com/images/grenade.jpg http://funhouse.rivulent.com/images/smoke.jpg
Get it?
damn that's nice, didn't see that before.
<3 the HE, it's sooo.... 1.6 like :D
haGisson before you get all excited, those pictures are the grenades of CS1.6. I was just explaining why the HE is red Flashbang is white and Smoke is green on the grenades bar on the hud.
haGisson
10-15-2009, 09:22 AM
oh... ^^
element13
10-15-2009, 10:41 AM
While I agree with this, I still don't understand why you made the colors red for he, white for flash, and green for smoke. Wouldn't it make sense to make he a darker green, flashes yellow, and smokes grayish?
Wow... why would you want the HE to be green? or the flash to be yellow? or smoke to be gray? LOL
What game have you been playing...?
MaveN
10-15-2009, 11:14 AM
very coloured :shock:
yeah you're right
my statement:
the new HUD looks very nice but
it looks professionally made, but by the many colors the professionalism is pushed down a bit. (leave the NADES away. who needs that? i know what i've buyed and what i've thrown away^^ and its not hard to remember that - the nades are just a gimmick)
i prefer the oldsql HUD.
you know what you have to know and thats enough.
it's just simple - no gimmicks and EXTRA SPECIALS
peace
dunadan
10-15-2009, 11:22 AM
I really like this new hud, but just a question how does the "player indicator" behave when there is more than 5 guys in the opposite team ? it stucks to 5 icons or there will be a single icon beside a number ?
Anyway that's a great job you did Alba, thanks. :)
StaNky
10-15-2009, 11:30 AM
It works for now, just release the god damn game... :)
mKaaru
10-15-2009, 11:34 AM
the hud is simply awesome, can't say more then that =)
what would be perhaps another good addition to the csp hud is to display the health bars from your team mates? whenever i watched the old WCG vids, they added these uberlarge health bars on both sides to show the spectator the remaining hp of all the players on the server.
example:
http://img381.imageshack.us/img381/6618/wcghpdisplayexample.jpg
that ofcourse would be great if it could be integrated into the future csptv features for spectators, but why not implement it during play as well? with the new hud you can see how many nades you have left, and how many players are left alive on both ct and t side. we always call how many hp we have left, would be awesome if we had like a realtime display of hp during rounds. as a spectator you can obviously view both sides their hp meter, but ingame you can only view those of your team.
example made:
http://img381.imageshack.us/img381/9656/csphudteamhpdisplayexam.jpg
you could place these healthbar indicators on the left side of the screen, and it shows above your own hp meter while viewing the other four of your teammates. it's small enough to not be a bother during gameplay but large enough for ourselves to see.
what do you guys think?
example made:
http://img381.imageshack.us/img381/9656/csphudteamhpdisplayexam.jpg
you could place these healthbar indicators on the left side of the screen, and it shows above your own hp meter while viewing the other four of your teammates. it's small enough to not be a bother during gameplay but large enough for ourselves to see.
what do you guys think?
I personally like this idea, but I guess this wouldn't be needed when you press Tab. :geek:
hxcguitarist
10-15-2009, 11:46 AM
the hud is simply awesome, can't say more then that =)
what would be perhaps another good addition to the csp hud is to display the health bars from your team mates? whenever i watched the old WCG vids, they added these uberlarge health bars on both sides to show the spectator the remaining hp of all the players on the server.
example:
http://img381.imageshack.us/img381/6618/wcghpdisplayexample.jpg
that ofcourse would be great if it could be integrated into the future csptv features for spectators, but why not implement it during play as well? with the new hud you can see how many nades you have left, and how many players are left alive on both ct and t side. we always call how many hp we have left, would be awesome if we had like a realtime display of hp during rounds. as a spectator you can obviously view both sides their hp meter, but ingame you can only view those of your team.
example made:
http://img381.imageshack.us/img381/9656/csphudteamhpdisplayexam.jpg
you could place these healthbar indicators on the left side of the screen, and it shows above your own hp meter while viewing the other four of your teammates. it's small enough to not be a bother during gameplay but large enough for ourselves to see.
what do you guys think?
I like your idea, but I think it would have to be set as a cvar. It may become to cluttered on the screen with all the health bars. As mKaaru, you can also see the health of your teamates in the scoreboard.
dunadan
10-15-2009, 11:48 AM
I like this idea too, obviously the health on the scoreboard wouldn't be needed anymore at least in war configuration for ffa it's another case.
MaveN
10-15-2009, 11:53 AM
the new HUD got many colours :) looks like Crysis:Source lol
benediction
10-15-2009, 12:03 PM
What happens when you move the crosshair over an mate/enemy, will the name stand in the middle in blue/red also like it does in 1.6?
hxcguitarist
10-15-2009, 12:09 PM
What happens when you move the crosshair over an mate/enemy, will the name stand in the middle in blue/red also like it does in 1.6?
Its already like that in 1.03b, so I would assume it will be the same in 1.04b, if not improved upon.
I don't understand the need for putting everything in a box and on top of that adding a completely unnecessary pastel colored bar to each of those boxes. Looks completely alien to the game.
The box makes it easier to see, some surfaces make it harder to see. I like it. Has been in lots of source GUIs.
Making the health number cover 25% of the screen and color it pink with a green outline would do that too, but it doesn't mean it's an overall improvement of anything. The hud's been fine through 3 installations of CS's, and that without oodles of boxes and pointlessly colored bars.
It's like that except using the correct cs1.6 structure. Name (Health) red/blue yes! :P It was Name, Health previously.
element13
10-15-2009, 12:38 PM
example made:
http://img381.imageshack.us/img381/9656/csphudteamhpdisplayexam.jpg
you could place these healthbar indicators on the left side of the screen, and it shows above your own hp meter while viewing the other four of your teammates. it's small enough to not be a bother during gameplay but large enough for ourselves to see.
what do you guys think?
I like that idea, but like someone else said, it would HAVE to be a cvar. I wouldn't want to see something like that while I'm deathmatching or something... :|
krygenMV
10-15-2009, 12:54 PM
The HUD looks amazing! It is very modern to my eyes.
Chris
10-15-2009, 01:04 PM
Only the beta testers can check out the HUD, am I right?
madmax
10-15-2009, 02:27 PM
http://img381.imageshack.us/img381/9656/csphudteamhpdisplayexam.jpg
are you also a fan of SKgaming or did you just pick a random team?
did not really like that it need to be smaller if any thing but good intensions
shibble
10-15-2009, 04:09 PM
How about the the score somewhere? :D
devonsonfire
10-15-2009, 04:11 PM
idk about the team health indicators, it seems like the screen is getting really cluttered, and i have a feeling that teams wouldn't be communicating as much if health and money was displayed for all team members.
donlan
10-15-2009, 04:16 PM
How about the the score somewhere? :D
Pretty much defeats the purpose of the scoreboard..
MaveN
10-15-2009, 04:19 PM
The HUD looks amazing! It is very modern to my eyes.
To modern in MY eyes but you already know that :p
btw: what about an outline function like we had it in cs1.5
you can see what i mean on the following screen: (top right)
http://img406.imageshack.us/img406/5628/cs32ug2.jpg
deCeption
10-15-2009, 05:56 PM
Color code the HP bar/text. When at 100 keep it Green. As your health decreases change the color. So Green -> Yellow -> Orange -> Red.
Color code the HP bar/text. When at 100 keep it Green. As your health decreases change the color. So Green -> Yellow -> Orange -> Red.
It's been in for about 3 months now.
geniusreddy
10-15-2009, 06:54 PM
Now I'm probablly going to get blasted for this, because what I am about to propose is a Source feature.
What about having the health indicators on the radar itself...under each dot...what Source does in spec mode...that way it keeps your screen a little more clean.
Now I'm probablly going to get blasted for this, because what I am about to propose is a Source feature.
What about having the health indicators on the radar itself...under each dot...what Source does in spec mode...that way it keeps your screen a little more clean.
That actually sounds like a pretty good idea. If they can make it readable without making the radar messy, I'm all for it :).
element13
10-15-2009, 07:06 PM
Now I'm probablly going to get blasted for this, because what I am about to propose is a Source feature.
What about having the health indicators on the radar itself...under each dot...what Source does in spec mode...that way it keeps your screen a little more clean.
I don't really like the idea all that much. Just my opinion though.
It just adds more to the radar. If you want to know your teammates HP, just press tab or just communicate.
"How much HP do you have Joe?", "I'm low, 30HP. You go first scrub!"
ZeroKiller
10-15-2009, 07:16 PM
I'm sorry we will NOT change the color coding of the grenades since that is key indication for which grenade is which, having it all white would defeat the purpose and render it obsolete. You'll have to option to hide it if you want if that bothers you but the colors are there to stay sorry :P
While I agree with this, I still don't understand why you made the colors red for he, white for flash, and green for smoke. Wouldn't it make sense to make he a darker green, flashes yellow, and smokes grayish?
Simple, really. You might remember this.
http://funhouse.rivulent.com/images/flash.jpg http://funhouse.rivulent.com/images/grenade.jpg http://funhouse.rivulent.com/images/smoke.jpg
Get it?
Ah, okay, I see. I'm a source player, which is why I brought it up, lol.
geniusreddy
10-15-2009, 09:44 PM
Just so people have a reference...this is how it looks in Source:
http://i699.photobucket.com/albums/vv351/geniusreddy/de_chateau0000.jpg
I don't think it's all that obtrusive...but w/e floats your boat.
motomike
10-15-2009, 09:53 PM
Just so people have a reference...this is how it looks in Source:
http://i699.photobucket.com/albums/vv351/geniusreddy/de_chateau0000.jpg
I don't think it's all that obtrusive...but w/e floats your boat.
you can't see the HUD what so ever in that picture @_@
Just so people have a reference...this is how it looks in Source:
http://i699.photobucket.com/albums/vv351/geniusreddy/de_chateau0000.jpg
I don't think it's all that obtrusive...but w/e floats your boat.
you can't see the HUD what so ever in that picture @_@
He's talking about the health bars under the players in the radar.
PutridBeing
10-15-2009, 10:09 PM
Just so people have a reference...this is how it looks in Source:
http://i699.photobucket.com/albums/vv351/geniusreddy/de_chateau0000.jpg
I don't think it's all that obtrusive...but w/e floats your boat.
you can't see the HUD what so ever in that picture @_@
Because it's in spectate :|
motomike
10-15-2009, 10:10 PM
He's talking about the health bars under the players in the radar.
oh, my bad; he didn't quote anyone so i didn't know >.<
Lordearon
10-15-2009, 10:13 PM
I like the radar Alba made, it's deff an improvement on 1.6 and much better then source.
The source one is too much...
concerning the healthbars, scores, money, ping .. that really needs to stay on the scoreboard...
in 1.6 we developed the scoreboard toggling anyway to check out playercounts & stuff, or just while spotting to keep focussed and don't fall asleep while holding a position (:p sounds terrible, but ... sometimes matches have to be played that way).
Lordearon
10-15-2009, 10:46 PM
but as Alba noted, most of these are on cvars, so you can take it all out if you find it's clutter...
erm, dont u have arqon working for you? why not ask him to implement superhud?
Yatta
10-16-2009, 01:30 AM
Most of my props have to go to the radar. I never really liked the source radar for showing as much as it did; I preferred the simple 1.6 radar. However, the CSP radar is a nice medium that should make everyone happy; and I must say, it looks bitchen.
downbad
10-16-2009, 01:45 AM
how about in the radar, instead of all your teammates being just a green dot. let their dot color correspond to how much health they have. green ,yellow, orange, red.
motomike
10-16-2009, 01:57 AM
how about in the radar, instead of all your teammates being just a green dot. let their dot color correspond to how much health they have. green ,yellow, orange, red.
that was what I was thinking
NortproN
10-16-2009, 03:53 AM
fun with polls, although some questions that will actually have a difference would be fun (we all know that these polls about how good is the x we have been doing are gonna end up +90% voting "Great/good").
Obviously we should play the game before we would be able to make a decision but I'm sure there's something more intresting we could vote about ?
CrZiii
10-16-2009, 08:35 AM
I dont like the front...but everything else is perfect!
Lordearon
10-16-2009, 08:51 AM
erm, dont u have arqon working for you? why not ask him to implement superhud?
Ooh, http://plrf.org/superhudeditor/ in cspm sounds really cool, hopefully something for down the line :)
Yep, that's the idea to get something of superHUD for us but not as crazy as cpm one, it needs to stay consistent in a way that I want to be able to change and move stuff around but not too crazy. Either way that's for later on, we should focus on getting the hud stuff perfect first.
how about in the radar, instead of all your teammates being just a green dot. let their dot color correspond to how much health they have. green ,yellow, orange, red.
That could work fine but there's a slight problem is that the general color code for team and enemy is blue & red so if you'd have a teammate displayed in red on the radar, it could get confusing, I want to keep things simple and right first. We'll see about those kind of changes down the line.
how about in the radar, instead of all your teammates being just a green dot. let their dot color correspond to how much health they have. green ,yellow, orange, red.
Honestly that just sounds like too much of a hassle. 2 different color dots is much more efficient and less confusing.
Also you can press tab and see the remaining health of your team mates anyway.
downbad
10-16-2009, 12:03 PM
Yep, that's the idea to get something of superHUD for us but not as crazy as cpm one, it needs to stay consistent in a way that I want to be able to change and move stuff around but not too crazy. Either way that's for later on, we should focus on getting the hud stuff perfect first.
how about in the radar, instead of all your teammates being just a green dot. let their dot color correspond to how much health they have. green ,yellow, orange, red.
That could work fine but there's a slight problem is that the general color code for team and enemy is blue & red so if you'd have a teammate displayed in red on the radar, it could get confusing, I want to keep things simple and right first. We'll see about those kind of changes down the line.
so enemies will be displayed on the radar?
kilroy
10-16-2009, 12:08 PM
the radar looks AWESOME! just PERFECT!
haGisson
10-16-2009, 12:21 PM
Yep, that's the idea to get something of superHUD for us but not as crazy as cpm one, it needs to stay consistent in a way that I want to be able to change and move stuff around but not too crazy. Either way that's for later on, we should focus on getting the hud stuff perfect first.
how about in the radar, instead of all your teammates being just a green dot. let their dot color correspond to how much health they have. green ,yellow, orange, red.
That could work fine but there's a slight problem is that the general color code for team and enemy is blue & red so if you'd have a teammate displayed in red on the radar, it could get confusing, I want to keep things simple and right first. We'll see about those kind of changes down the line.
so enemies will be displayed on the radar?
no, i think alba wants to say that a red dot could be mistaken as an enemy
no, i think alba wants to say that a red dot could be mistaken as an enemy
Correct.
dunadan
10-16-2009, 02:33 PM
I really like this new hud, but just a question how does the "player indicator" behave when there is more than 5 guys in the opposite team ? it stucks to 5 icons or there will be a single icon beside a number ?
Anyway that's a great job you did Alba, thanks. :)
I really like this new hud, but just a question how does the "player indicator" behave when there is more than 5 guys in the opposite team ? it stucks to 5 icons or there will be a single icon beside a number ?
Anyway that's a great job you did Alba, thanks. :)
I already answered that question, in public play the team hud infos is hidden. When you're in clan war mode they're then displayed. What we could do is yeah like I said previously have just one icon and a number next to it but it'll have to be tested since the clock is right in between it could get confused. That's all.
Vulcancito
10-16-2009, 03:35 PM
That hud has all that a player needs to be shown at the screen gj.
PD:I'd really like to see the hud of when ur dead. Hope its like wcg's final where is no hltv so u can look at the current health of players in both sides( in case its a 5-5) so u can click on the character's health icon and watch him directly , stuff like that :D.
derWalter
10-16-2009, 05:56 PM
is there a way to disable the weapon model in the menu?
i also want to hear my reloas sounds! (like playing with empty models)
today its forbidden again, but if i can disable them in the
menu, i dont think they will forbid it again.
gg
dhillon
10-17-2009, 12:02 AM
It's sex.
haGisson
10-17-2009, 02:05 AM
a good thing would be if you could overlay the white font with whatever colour you like (e.g. oldschool-yellow :D)
drixa
10-17-2009, 02:38 AM
I love the new HUD. My tip is just keep it simple like 1.3 - 1.5 simple. Details can come in final versions!! For now the game looks great, work on netcode and making it perfect. The rest is the future!
I don't think you needed to waste any time on bullets area. just 7/35 6/34 etc... good to go for Deagle and use that as example.
Love the rest, nice choice in font. Keep radar simple as well and allow for transparent or non-transparent radar.
Other than that I am happy with the results and can't wait for the release.
I really love the new HUD, it's fresh. My opinion to make it better is to make the money and the time bigger, and eventually the option of hiding the small red and blue characters near the time. :)
adamnk
10-17-2009, 08:56 AM
I love IT
And what's about the vest + cask ? When you haven't a cask the cask in the shield disappears ?
it would be cool if there was a little box down in the right corner there showed the armo on the we p you don't use :D It doesn't change much but I think it would be nice :D
brott
10-17-2009, 11:17 PM
The only thing I don't like is the typeface (font)... it's too "futuresque". It would be good for Warsow but not for CSP IMHO.
haGisson
10-18-2009, 02:40 AM
i like the font, not everything has to be a 1:1 copy
kingovi
10-18-2009, 07:34 AM
I dont know if this has been posted yet, but make sure the hud flashes up and fades to normal colours again if you make a frag.
this is an important thing to the 1.6 feeling that people tend to not even notice actively, but once you think about it you know how vital it is to make frags feel good.
AlteredBeast
10-18-2009, 08:27 AM
I think the HUD is awesome. It's also a nice touch having the amount of enemies/teammates displayed. And since we are on the topic of 'display', I'd also suggest going with the old school 1.5 name/kills display. One thing that has always lamed out on cs 1.6 and cs:s is the n/k display. The symbol for a headshot looks like a guy with his member hanging off of his forehead. The black outline around the text for the 1.5 n/k display always looked 10 times better!!!
I really encourage you guys to look into this suggestion cause after all, it's the small pieces that put the puzzle together :)
Check the link below for a reminder of what the n/k used to look like...
http://media.photobucket.com/image/counter%20strike%201.5/nyyrojo/CounterStrike1.jpg
Spritz
10-18-2009, 08:44 AM
I dont know if this has been posted yet, but make sure the hud flashes up and fades to normal colours again if you make a frag.
this is an important thing to the 1.6 feeling that people tend to not even notice actively, but once you think about it you know how vital it is to make frags feel good.
QFT!
lordxray
10-18-2009, 12:23 PM
HUD looks really great. I love the team members count next to round time... really saves time in 1.6 as well as in CSS my fingers hurt from instantly tapping the TAB button. And it would be great to have an option to choose a new hud bar, or the old one.
Squallinoo
10-18-2009, 02:18 PM
The news HUD is very nice.
gregggggg
10-19-2009, 03:30 AM
I think the HUD is awesome. It's also a nice touch having the amount of enemies/teammates displayed. And since we are on the topic of 'display', I'd also suggest going with the old school 1.5 name/kills display. One thing that has always lamed out on cs 1.6 and cs:s is the n/k display. The symbol for a headshot looks like a guy with his member hanging off of his forehead. The black outline around the text for the 1.5 n/k display always looked 10 times better!!!
I really encourage you guys to look into this suggestion cause after all, it's the small pieces that put the puzzle together :)
Check the link below for a reminder of what the n/k used to look like...
http://media.photobucket.com/image/counter%20strike%201.5/nyyrojo/CounterStrike1.jpg
I like this idea. I also like the idea of adding healthbars on the radar, and for the color matching problem, just use white. Or a white/silverish.
pRopaaNS
10-19-2009, 02:45 PM
Does it shows how many enemies are left too?
leffix
10-19-2009, 02:48 PM
Does it shows how many enemies are left too?
http://cspromod.com/images/media/screen ... ud_003.jpg (http://cspromod.com/images/media/screenshots/csp_hud_003.jpg) See for yourself :)
pRopaaNS
10-19-2009, 02:59 PM
Wow, that`s just perfect! :) Also radar looks sweet, altought it doensn`t show too wide area... :)
Wow, that`s just perfect! :) Also radar looks sweet, altought it doensn`t show too wide area... :)
Actually I think the radar is just about the perfect size. It was too big in source IMO, but maybe they will add an option to tweak it later.
Also I'm sure there will be people who make other huds for this game as with every other FPS game.
pRopaaNS
10-19-2009, 03:20 PM
Well, if you say so, i will agree. Not that we can actually see in cs 1.6 how big that radar is, there isn`t any map shown there... :)
Also I'm sure there will be people who make other huds for this game as with every other FPS game.
I doubt that since it's custom coded and won't allow you to change much :)
I doubt that since it's custom coded and won't allow you to change much :)
That sounds good to me since I think the hud is really nice anyway ;)
ziaxx
10-20-2009, 01:23 AM
The GUI is completely perfect in every way.
Fr0stY
10-20-2009, 04:38 AM
The GUI is completely perfect in every way.
fredddeh
10-20-2009, 11:42 AM
The HUD looks smokin =D
The timer should be bigger, and Im wondering how the chat-box will look like, and where its going to be on the screen?
MaveN
10-20-2009, 12:11 PM
i can't find the following pictures in the media section:
http://i.divo.net/assets/cspromod.com/content/2956.jpg
http://i.divo.net/assets/cspromod.com/content/2957.jpg
http://i.divo.net/assets/cspromod.com/content/2958.jpg
http://i.divo.net/assets/cspromod.com/content/2959.jpg
http://i.divo.net/assets/cspromod.com/content/2955.jpg
it's the work of the CSP Team and it is GOOD work. why don't put them in the media section?
Because that's my old stuff and I've redone pretty much everything so that's why it's not in the media section because there is new stuff coming for said section.
hxcguitarist
10-20-2009, 02:28 PM
Because that's my old stuff and I've redone pretty much everything so that's why it's not in the media section because there is new stuff coming for said section.
Good deal mayne! Can't wait to see them posted up in the media section!
MaveN
10-20-2009, 02:56 PM
Because that's my old stuff and I've redone pretty much everything so that's why it's not in the media section because there is new stuff coming for said section.
hmm if i look at these pictures i don't know what can be redone at the numbers 1-9^^
but we'll see and should be excited
// Edit:
http://img39.imageshack.us/img39/8171/c ... itch03.png (http://img39.imageshack.us/img39/8171/cspnukeglitch03.png)
oh the HUD excists since 2009-07-18^^
I personally think it's too cluttered, although it is pretty =] Still, new GUI for a new game, let's hope this is one of the only few new additions to CSP from 1.6
sevoii
10-21-2009, 03:44 PM
the new hud is the fscking shizzle of all shizzles!
droooby
10-22-2009, 04:50 PM
Hope the game play is as nice as the HUD =P
bbqsen
10-23-2009, 11:26 PM
Perfect :)
good work CSP team , the HUD looks nice :)
jediscience
10-26-2009, 03:46 PM
the hud is epic sex in every way, all cs player shall ejaculate upon playing this game. _b
sYrrinGe
10-26-2009, 04:13 PM
The HUD is beyond secks.
alpinestar
10-27-2009, 04:32 PM
hellz yea its the ish
spit0flip
10-28-2009, 06:30 AM
I think it would look better without the box around the HP and amour, bullets etc..., it makes look like a warsow or like quake. The font style could be less sharp(my teacher said sharp fonts are for comics :o ). I think its too colorful (HP and armor), could be a distraction, should actually release the 1.04 then do a vote on if they like it or not. Radar would look better if it didn't have the bold black outline. Other than that i like the idea of nade count, human count and how the radar itself is clear.
I think it would look better without the box around the HP and amour, bullets etc..., it makes look like a warsow or like quake. The font style could be less sharp(my teacher said sharp fonts are for comics :o ). I think its too colorful (HP and armor), could be a distraction, should actually release the 1.04 then do a vote on if they like it or not. Radar would look better if it didn't have the bold black outline. Other than that i like the idea of nade count, human count and how the radar itself is clear.
About the boxes, I think they are here for a better visibility, when you get flashed or on maps like dust2.
In my opinion the colors are cool and the radar allow a easy location of your mates.
cheesylard
10-30-2009, 08:16 PM
I think the smoke grenade should be a less vibrant green. Also, the HE grenade should be a light red shade as well. Other than that it's perfect.
Just a thought, I think it would be cool if the chat would be in the upper right corner of the screen. Usually nothing important (an enemy or similar) is higher and IMO I think the HUD would look less cluttered that way.
The GUI is completely perfect in every way.
var1ables
11-04-2009, 08:03 PM
I put it's good but i do think it needs some really, really, really minor tweak, like where the grenade counter is.
Sn00p
11-05-2009, 01:31 PM
Looks good for me :)
Neptune
11-07-2009, 09:33 PM
I really like the new HUD, I think it adds some pizazz.
I can't wait for CSP to come out.
ruklas
11-08-2009, 04:02 AM
It's good!
10000
11-08-2009, 11:25 AM
**Granade Suggestion**
How about if the granade icon only appear if you own that particular granade (and how many you got) instead of going transparent when own zero. Like the defuse kit.
Also is there really needed a count number for HE and smoke? You only allowed to have 1 right? Maybe get rid of numbers completly and use the space for 2 flash granade icons appearing when you own 2 + my first paragraph or maybe for they just to go transparent instead of dissapearing like you have it know but with no numbers. But i must say i prefer the "dissapearing completly" thing.
good work
shumped
11-08-2009, 03:54 PM
**Granade Suggestion**
How about if the granade icon only appear if you own that particular granade (and how many you got) instead of going transparent when own zero. Like the defuse kit.
Also is there really needed a count number for HE and smoke? You only allowed to have 1 right? Maybe get rid of numbers completly and use the space for 2 flash granade icons appearing when you own 2 + my first paragraph or maybe for they just to go transparent instead of dissapearing like you have it know but with no numbers. But i must say i prefer the "dissapearing completly" thing.
good work
yeah but if you've HE'd before in the round and suddenly you stand there on Asite dust 2 with an enemy on CW. I promise the last thing you wanna have to do is to focus on the weapon menu to see what grenades you have. it's better to be able to keep on fighting him and just take a half a sec fast view on the grenade icons to know what you have.
One of the reason is that we want to control the width of the bar so it stays the same at all time so over time you'll get more used to it and you'd look always at the same part of the screen to see what's what.
dANNNYY
11-08-2009, 06:35 PM
Is it only me who always know how many nades i got? Or if i don't,i just randomly press 4 and voila,it shows how many you have left.
Is it only me who always know how many nades i got? Or if i don't,i just randomly press 4 and voila,it shows how many you have left.
saying that mate, do we even need the death notification in the top right corner? You know who has died from the screaming on vent, its just visual and it looks amazing albaaaaaa
Is it only me who always know how many nades i got? Or if i don't,i just randomly press 4 and voila,it shows how many you have left.
You can hide it, i've said it countless of times and it was in the devlog. So if you know just turn it off and be done with it.
snapp
11-09-2009, 12:34 AM
i have only seen the screenshot, not tried the game yet, but im looking forward to the release... (just so you know)
about the hud.. i really like that you can actually see your health, armor etc... when you play 1.6 or source you have to actually look in a way so that you can manage to see how much health you have left, unless its red, then you know your screwed (not totally).
i like the feature with how many players left on each team by the timer and also liked the granades, its not to much and it doesn't take up space at all, but most players know how many grenades they have left...
like i said, i haven't tried it, but it looks really good, and i loved that you guys changed the HUD so that you could actually see your health and ammo left
Neptune
11-09-2009, 06:40 AM
Considering I know nothing about computers or this game other than how to play it, is this HUD downloadable for 1.6, CZ, or CSS?
haGisson
11-09-2009, 06:43 AM
Considering I know nothing about computers or this game other than how to play it, is this HUD downloadable for 1.6, CZ, or CSS?
not at the moment
Neptune
11-09-2009, 06:47 AM
OK, thanks for the quick response and look forward to this being downloadable.
10000
11-09-2009, 08:44 AM
**Granade Suggestion**
How about if the granade icon only appear if you own that particular granade (and how many you got) instead of going transparent when own zero. Like the defuse kit.
Also is there really needed a count number for HE and smoke? You only allowed to have 1 right? Maybe get rid of numbers completly and use the space for 2 flash granade icons appearing when you own 2 + my first paragraph or maybe for they just to go transparent instead of dissapearing like you have it know but with no numbers. But i must say i prefer the "dissapearing completly" thing.
good work
yeah but if you've HE'd before in the round and suddenly you stand there on Asite dust 2 with an enemy on CW. I promise the last thing you wanna have to do is to focus on the weapon menu to see what grenades you have. it's better to be able to keep on fighting him and just take a half a sec fast view on the grenade icons to know what you have.
What? you dont get me. I like the granade icons. What im trying to say is that for example if you have a HE the red HE icon is on but with no number (cause i think number is not really needed because you can own only 1) and if you dont own it nothing appear. Like the defuse, you dont see trasnparent defuse when you dont own. Same goes for smoke and for flash when you own flash, 1 flash icon appear if you own 2, 2 icons appear, using the remaining space of the numbers.
I hope is more clear.
One of the reason is that we want to control the width of the bar so it stays the same at all time so over time you'll get more used to it and you'd look always at the same part of the screen to see what's what.
what? you saying you cant make the icons alone appear in the same place always?
DIEEIER
11-09-2009, 09:35 AM
10000, i see your point and agree with it, its simpler and easier to peak and i think would look even better that now. There are already many numbers, and theres not really a reason to add them for granades and i too like the dissapearing completly when dont own thing. It should be possible to do, is not a mayor change just a little tweak to granades.
But the idea looks better when i see the hud and then think about it that just thinking it alone
http://cspromod.com/images/media/screenshots/csp_hud_001.jpg
BuRner
11-09-2009, 10:12 AM
I think the defuse icon should be more visible, like the bomb icon for example
what? you saying you cant make the icons alone appear in the same place always?
I'm not saying I can't, I'm saying I don't want to. If it dissapears that'd mean you'd have to realign the entire bar to make sure it's aligned properly I'd much rather keep them with a 0 and aligned of the width of the health bar than have it move all the time as you're using grenades. Hope that makes sense.
snapp
11-09-2009, 01:53 PM
i really like the grenade bar, but i also think that 10000 suggestion was a really good one. If you want the grenades to be the same width as the health bar you can maybe make the grenade bare a little bit bigger, not much, just a little, but the numbers can actually throw you off (even though you learn what grenade is where and what number represents the grenade)
but i was thinking like taking away the numbers and giving flash double icon instead.
| || |
the lines represent the grenades. the first is HE, the next 2 is flash and the the smoke, the flashes are really close so you can see double of them and the other 2 have colors.
when you DONT have that type of grenade you make it invisable, but when you have it, it reappears at the SAME POSITION as it should be, dont make the grenades grow from left to right, that will only confuse in the heat of the moment, but if you just make it invisable when you dont have it and make it visable at the same spot as you have it atm i think it should be really good
if this wasn't clear enough i can try to explain more or maybe do a mini paint version just to show you what i mean
I know what you're saying but I'm telling you it's not going to make it better but only more confusing. I might have a second idea about it but revisions will come overtime, we have a lot of things to focus on right now so :)
snapp
11-09-2009, 03:11 PM
im only popping out some ideas that might sound nice, but really dont know if its that good in the real deal.. but thx for atleast taking the time out of your busy schedule and good luck with you work... :D
I'm open to any suggestions and I've encountered quite a few good ideas on the forums and intend to get them in the game so yeah. It all comes down to being the right idea and making sure it makes the game better overall! But we obviously can't put every single ideas in because some are good some are bad and some just would take way too much time to put in and we need to focus on the task we have at hands now and polish the hell out of them :)
I think you done a fantastic job with the hud. But numbers of bullets in clip shouldn't be many lines - it should be one only (like hp, or armor, or backup bullets).
But I read that it was already discussed, so talking about new things:
1. Number of players near the timer... What if 64 players will join? Instead maybe add a blue/red number there with only one player icon?
2. Is there a cvar to change crosshair color to what ever rrrgggbbb format what you want just like in 1.6?
3. Is there a cvar to make choose radar alpha (visibility level)?
4. When timer hits 0 do you still have to wait 2 seconds for the round end?
5. Does the timer blink like in 1.6 when it goes below 30?
6. I don't see no zoom-in image, so I don't know surely. But I do recommend 1.5 zoom of fast-automatic rifles. Here (http://img267.imageshack.us/img267/9632/15zoom.jpg) is an image example:
http://img267.imageshack.us/img267/9632/15zoom.jpg
1. the count will stop at 5vs5 i suggested already "when more than 5 players in a team there should be a + behind the 5th"
2. there always was!(?)
3. dont know
4. after the "terrorists win" ? or between "0:00" and "Terrorists win" ?
5. wtf ? below 30 sec?
6. its 1.6
It's bad!!
Counter-Strike is not a UT or Quake!
The best HUD is cs 1.6 hud.
cs 1.6 is oldschool ... i love it
but i like teh new too :)
2. there always was!(?)
Not in Source, if I remember well.
6. its 1.6
No, in 1.6 the lines are not as big on the sides.
Chris
11-10-2009, 01:07 PM
It's bad!!
Counter-Strike is not a UT or Quake!
The best HUD is cs 1.6 hud.
You can still swap to the classic HUD, don't worreh.
I'll probably use this HUD, because it's SICK!
yogurt
11-10-2009, 01:14 PM
2. there always was!(?)
Not in Source, if I remember well.
It always was in promod
5. wtf ? below 30 sec?
6. its 1.6
5. When round timer goes below 30 seconds it becomes red and blinks.
6. Look not in the middle, but in sides (lines what connect middle and side - they are different).
flatron
11-12-2009, 05:16 PM
I think u should be able to change the hudd coloures for almost everything ureself , sorta linke Crosshair. That would help ppl not going to Fpsbanana to have to downloade shit like new HUD coloures :D hope it helps but i guess ure gonna say it takes too long.....
ravens
11-12-2009, 09:01 PM
In this post i'm asking 4 a HUD with modificable colours for example
viewtopic.php?f=6&t=1059&p=15774#p15774 (http://cspromod.com/community/viewtopic.php?f=6&t=1059&p=15774#p15774)
but with the new hud this is not really necesari, because i have diferents colours and a bar progress
5. wtf ? below 30 sec?
6. its 1.6
5. When round timer goes below 30 seconds it becomes red and blinks.
6. Look not in the middle, but in sides (lines what connect middle and side - they are different).
5. Yeah same
6. It's like in 1.6 not 1.5
Meadsy4
11-13-2009, 07:28 AM
Looks amazing, love the Team Counter and the Nade Display.
I just love it!
Super idea to put the amount of teammates/opponents left + the amounts of flashes/nades/smokes!
Keep up the good work boys!
5. wtf ? below 30 sec?
6. its 1.6
5. When round timer goes below 30 seconds it becomes red and blinks.
6. Look not in the middle, but in sides (lines what connect middle and side - they are different).
5. Yeah same
6. It's like in 1.6 not 1.5
Ok, so timer thing is settled. But I think we misunderstood each other about the zoom.
I want to ask:
1. Is zoom now like Source or 1.6 or 1.5?
2. What about making it like in 1.5 (if it's not like that already)?
That image I posted was from 1.5. But for you to understand it better I made two identical images.
First from 1.5 (better click on the link (http://img694.imageshack.us/img694/8641/awpzoom15.png), cause forum formats image to a smaller size and it's harder to understand of what I'm talking about):
http://img694.imageshack.us/img694/8641/awpzoom15.png
Second from 1.6 (better click on the link (http://img193.imageshack.us/img193/6020/awpzoom16.png), cause forum formats image to a smaller size and it's harder to understand of what I'm talking about):
http://img193.imageshack.us/img193/6020/awpzoom16.png
smartin
11-14-2009, 12:47 PM
Why make it like 1.5? It's not very different from 1.6, so why bother remaking it just to please like 1-2 people.
Why make it like 1.5? It's not very different from 1.6, so why bother remaking it just to please like 1-2 people.
"Why make bhop like 1.3? It just please like 1-2 people"
That's the first point.
But seriously:
1. You can see a bit more place.
2. It looks better.
3. Using it, it would be logical to add a special effect at the edges of the scope what will make it look even better (and making it see even more).
i think that cs HUD was great and don´t see why change it :)
i think the new hud is one of the best ive ever seen in an egoshooter =)
cant wait to play 1.04!!!!11oneoneeleven
all i can say should a bit tweak and it would be more than good !
blinkk
11-17-2009, 06:54 AM
Smells like perfection
cozmoz
11-17-2009, 07:14 PM
I love the HUD, think it's awesome. Big creds to the creator(s?)! Although the radar seems a bit big with 640x480 resolution, from what I've seen. ;)
charlie8
11-18-2009, 07:21 PM
It think its no more counter strike :(
but i like the grenades
Although the radar seems a bit big with 640x480 resolution, from what I've seen. ;)
It's equal in size to the 1.6 radar and personally I think it's fine.
cozmoz
11-19-2009, 01:19 PM
Although the radar seems a bit big with 640x480 resolution, from what I've seen. ;)
It's equal in size to the 1.6 radar and personally I think it's fine.
Well when I tried it out the "weapon list" seems to appear behind the radar, which it shouldn't ;)
danieLius
11-20-2009, 12:31 PM
the hud is great except for the typography. the squared font will be really hard to read while in action. it´s not just an opinion, i can tell becouse i studied such things.
venzin
11-21-2009, 11:44 AM
what would be awesome of the player indicatores when you lose HP the player indicatores lose abit color if you know what i mean like if you had 5 hp you would only see like red/blue feet on the indicator to se who has low HP but you could only se your teammates ofc
That was in my original concept and it'll be added overtime, lots of other priorities right now on our schedule :)
bnlers
11-21-2009, 01:33 PM
first of all sorry for my english but i think the hud is nice but when wanna trow a flashbang or smoke grenade i dont no which 1 i have in my hand ? or is it just getting used to it?
That's because of the grenade textures which we have a temp solution for but it's not perfect but we'll definitely be fixing that to make sure it's recognizable in both v_ & w_ models :-)
wild2k
11-22-2009, 06:29 AM
HUD is GREAT :O I Love it!
Even though, I only seen videos and screenshots of CSProMod, I'm starting love it. I really like it, it's so awesome, 1.6 maps but everything in CS:S that's GREAT!
HUD is the best, when I saw screenshots, I was like "That's it. I will install today CSPromod and will play it, no more normal CSS" :)
you know that promod isnt css at all?^^
cspromod is 1.6 in source engine, that only thing whats left from source are the grafix^^
sevoii
11-22-2009, 01:44 PM
It's awesome.
dem3nted
11-24-2009, 12:19 PM
No words o.O Completely beatifull..
The nades status is an awesome idea
drice27
11-27-2009, 03:20 AM
could have been tweaked abit, dont know what but something..
its looks awesome though ;D
TUROcKdev
11-27-2009, 08:18 AM
yes it looks awesome :) but Its not always easy to make a mapoverview (for the radar) like the 1.04 default maps ;)
derek48838
11-28-2009, 12:56 PM
I love the new hud, the new game needs new things to get people interested and they look great!
MaveN
11-28-2009, 02:15 PM
new avatar says everything =D
disPlay
11-29-2009, 09:43 AM
I love the new HUD. Great Work
TUROcKdev
11-30-2009, 12:49 PM
I hope when I change my resolution and some grphic settings that there are no HUD/radar problems :twisted: :mrgreen:
cooldreng13
12-06-2009, 11:21 AM
Its the best HUD Ever!
I really love it :)
+woot
logihman
12-07-2009, 09:14 AM
radar for noob's...
pRopaaNS
12-07-2009, 09:20 AM
I also tought that, but when i asked more how that radar works, then i started to like it... :)
Sproute
12-07-2009, 11:46 AM
I think the colors is to sharp.. I could not have played with that, becaus of my eyes will hurt.
But i love the nade status :D /Thumb up!
cooldreng13
12-10-2009, 09:38 AM
I think the colors is to sharp.. I could not have played with that, becaus of my eyes will hurt.
But i love the nade status :D /Thumb up!
turn down the light :P
mpizzney
12-13-2009, 06:26 PM
reminds me of gta
jebo87
12-25-2009, 03:55 PM
i think it couldn't be better...it's just perfect...nice job!!!
Murdy
12-31-2009, 11:35 AM
HUD looks good, but wasn't the idea of Promod to be like 1.6? Going slightly off target with the radar and the new HUD, keep it like 1.6 for both.
smartin
12-31-2009, 12:03 PM
HUD looks good, but wasn't the idea of Promod to be like 1.6? Going slightly off target with the radar and the new HUD, keep it like 1.6 for both.
It was to be a better 1.6.
An identical copy won't give csp its own identity.
tiger
12-31-2009, 12:05 PM
Not to mention the 1.6 HUD is kinda ugly and wouldn't look good on the source engine thus the new HUD is a great improvement.
donlan
12-31-2009, 12:07 PM
Not to mention the 1.6 HUD is kinda ugly and wouldn't look good on the source engine thus the new HUD is a great improvement.
Thats a given really since the cs 1.6 HUD is pretty much a slightly modded hl1 hud
Weren
01-08-2010, 02:23 PM
This HUD is awsome:)
Merdiso
01-08-2010, 02:42 PM
Awesome, it's just perfect !
shibble
01-09-2010, 11:50 AM
i love the hud right now :)!!!
ALPHAWOLF
01-11-2010, 10:08 PM
Looks Pretty good but i feels like strange since i was acostumbrated to the old HUD *LOL Anyway nice work :)
qUINZIe
01-15-2010, 01:20 PM
HUD looks awsome, could not have imagined a better way of making it, great work.
epikkkkkkkkkk
01-18-2010, 02:49 AM
from what i picked up, i think he's refering to this.
http://cspromod.com/images/media/screenshots/csp_hud_003.jpg (little yellow blocks under the number of ammo)
But what hes saying is have the number of shots left in your clip correspond to how many "blocks" there are..
ex. 7 blocks for deagle, 10 blocks for awp, etc...
That would be nice tbh
Would take way too much effort, maybe down the line but not right now. The idea behind the dotted bar was to give it a bullet look, adapting each weapon to show the exact amount of bullet would take a lot of effort and we are focused on other things right now. I still want to do this further down the line though.
in the old counter strike source hud there was a part where they displayed the bullet caliber and size, i think you should add that. and i would also like to see what the quick change menu looks like..( the menu when you press 1,2,3,4 for the weapons)
MisterJ
01-18-2010, 10:20 AM
very nice hud
smartin
01-18-2010, 05:29 PM
i would also like to see what the quick change menu looks like..( the menu when you press 1,2,3,4 for the weapons)
edit: old pic is old
smartin, that's actually the old one, 1.04 has a new weapon selection menu and it looks much better :)
tiger
01-18-2010, 05:41 PM
I think I'd already asked you but can't remember what you said about it: can you use +attack2 when using the weapon selection menu without switching your weapon? (like in 1.6)
smartin
01-18-2010, 05:48 PM
I think I'd already asked you but can't remember what you said about it: can you use +attack2 when using the weapon selection menu without switching your weapon? (like in 1.6)
:)
tiger
01-18-2010, 06:11 PM
What I mean is when you select your weapon but still need to confirm by left-clicking (+attack), in 1.6 you can right-click (+attack2) it won't confirm and you can for example use your knife whereas in source it will confirm like +attack. I know you may find it useless but I really like doing this lol.
smartin
01-18-2010, 06:18 PM
What I mean is when you select your weapon but still need to confirm by left-clicking (+attack), in 1.6 you can right-click (+attack2) it won't confirm and you can for example use your knife whereas in source it will confirm like +attack. I know you may find it useless but I really like doing this lol.
I understood perfectly what you were saying. Hence the ":)". Free interpretation.
tiger
01-19-2010, 09:52 AM
What I mean is when you select your weapon but still need to confirm by left-clicking (+attack), in 1.6 you can right-click (+attack2) it won't confirm and you can for example use your knife whereas in source it will confirm like +attack. I know you may find it useless but I really like doing this lol.
I understood perfectly what you were saying. Hence the ":)". Free interpretation.
Lol I was on my iphone and the smiley wasn't displayed correctly, thought it was a "?"
pastuh
01-20-2010, 08:51 AM
Nice HUD, but i think need some tweaks..
Mb change team players pictures.. or something..
Like this (each with different color gamma..):
http://img62.imageshack.us/img62/8383/56098190.jpg
Need this, bcs i hate to count how many enemys left..
If im drunk.. i cant even count how many i see them.. :X
p.s. my eng sux.. i hope u understand me..
puddin1
01-20-2010, 01:03 PM
Nice HUD, but i think need some tweaks..
Mb change team players pictures.. or something..
Like this (each with different color gamma..):
http://img62.imageshack.us/img62/8383/56098190.jpg
Need this, bcs i hate to count how many enemys left..
If im drunk.. i cant even count how many i see them.. :X
p.s. my eng sux.. i hope u understand me..
That's actually a genuinely good idea lol.
No it's not, the shading makes it even harder to count what's already there. People could confuse both icons at the edges as dead. Not to mention using circles is way wider and you have to remember everything scales with each resolution so either you'd have something too wide or tiny dots that aren't clear enough.
element13
01-20-2010, 01:15 PM
It's fine the way it is. Personally, I don't like the gradient effect. It doesn't even go with the rest of the HUD.
pastuh
01-20-2010, 02:06 PM
I dont know how looks this hud with more ppl, but still i think need some improvements..
I think best way just show number or something.. Need faster way to know how many ppls left.. ^^
Example with circles:
http://img5.imageshack.us/img5/9650/29656742.jpg
If no... so.. no ;E
MaveN
01-20-2010, 02:51 PM
http://img62.imageshack.us/img62/8383/56098190.jpg
haha nice gradient!
no sorry it's better how it is now
haGisson
01-21-2010, 06:37 AM
I dont know how looks this hud with more ppl, but still i think need some improvements..
I think best way just show number or something.. Need faster way to know how many ppls left.. ^^
Example with circles:
http://img5.imageshack.us/img5/9650/29656742.jpg
If no... so.. no ;E
alba allready thought about all the things you mentoined. alba definitely knows what he is doing!
Chris
01-21-2010, 07:05 AM
Nice HUD, but i think need some tweaks..
Mb change team players pictures.. or something..
Like this (each with different color gamma..):
http://img62.imageshack.us/img62/8383/56098190.jpg
Need this, bcs i hate to count how many enemys left..
If im drunk.. i cant even count how many i see them.. :X
p.s. my eng sux.. i hope u understand me..
I do agree with you, alba should change the HUD so that drunk people can easily count on it too. :roll:
I think this is really cool, but I have to suggest where the teammates are shown on the screen so it indicates who is alive and who isnt, i think it would be very cool if maybe a lighter shade was on their to show the health of your teamate, like how it does on the armor icon when ur low on armor.
I think this is really cool, but I have to suggest where the teammates are shown on the screen so it indicates who is alive and who isnt, i think it would be very cool if maybe a lighter shade was on their to show the health of your teamate, like how it does on the armor icon when ur low on armor.
wow lol sorry bout the excessive post, got some sort of syntax error from site
sorry again for the extra posts lol.. like i said syntax error :/
deadpool
02-02-2010, 01:25 PM
im sorry i dont like the buy menu GUI everything else is promodded.
Kryptonite
02-03-2010, 02:34 PM
perfect HUD :D
junglelove
02-04-2010, 03:00 AM
I like most of it, I was just wondering if you could make the timer in the middle of the hud larger, and maybe have the option for a black background, also the 99 ammo for the mp5, glock and usp needs fixing, I have another post asking for a larger radar, same kind of setting for the cross hair, like small medium and large, also would be nice if you could scale the HUD, no idea if that would be hard if not doesn't matter to me, but i would like to be able to scale the radar. Love the nade menu, but in a post of mine I want the flash bangs to be blue in the bottom because white without a black background is fail, also a reply to a post of mine is that you could put a blue stripe on the flash model. Love how the HUD health flashes when you get hit, I get confused and distracted when it flashes though because it flashes red every time you get hit, and I'm like am i already at 5 hp or what???? so maybe if the outer border flashed and not the actual # did, also instead of having such a large black background make the bar thicker so you can see out your peripherals better. I also like to code the .res files, but i find that there isn't a lot of hints as to what they modify, the most recent clientscheme.res and sourcescheme.res have some but not enough, it would be much appreciated if you could add descriptions, or give us a cheat sheet. Lastly the text of player names on the hud are WAAAY to large, you can even read anything it's so clustered, even partial names would be better, please make the text smaller.
pasco
02-04-2010, 07:38 AM
actually it's even better than the 1.6 HUD
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