View Full Version : New map preview video!
Now that Biohaz4rd and I are done with the base for the website (we'll be updating it overtime, don't worry) I decided to make sure the other plan I had in mind was to keep the website fresh for everyone but most importantly keep the content flowing as much as possible so you guys can comment on it, give us your thoughts and make sure we have a better product in the end because of that.
So for today it will be the first of a few different videos to show off some specific areas of the mod. Off the top of my head what we would like to do is have two types of videos (developer logs & behind the scene). Developer logs as you know will be videos joined with the corresponding forum post of CSPromod developer. Behind the scene on the other hand, will be footage of work in progress or specific features we're working on where we would want some kind of community feedback to help us make some critical decisions but of course it won't always have videos, it might just be screenshots too.
Since our media page is able to handle Youtube HD videos, we will be posting them both in there as well as in the news itself. The video for this news post will be a quick map overview of all the current maps distributed with the official release. It'll focus on showing you part of the maps and just give you an overall look at what the map will look like, the goal is to always improve them with community feedback and make sure they're as good as they can be.
Here is the video "Map Preview" video made by our one and only Redstar (Make sure to watch it in HD).
[youtube:3nlqyz0j]NWoaaNLgxvk[/youtube:3nlqyz0j]
The next video we have planned will be the long awaited one I promised you guys a little while ago with the whole HUD animation process and how it look from within the game and showing you guys how we do the radar and what changes we made to that. So look forward to that in the near future.
While we're at it, we'll post the in-game screenshots from our Moddb account in here too. They'll be added to the media section soon along with new in-game screenshots.
http://cspromod.com/images/media/thumbnails/csp_preview_hud_001.png (http://cspromod.com/images/media/screenshots/csp_hud_001.jpg) http://cspromod.com/images/media/thumbnails/csp_preview_hud_002.png (http://cspromod.com/images/media/screenshots/csp_hud_002.jpg) http://cspromod.com/images/media/thumbnails/csp_preview_hud_003.png (http://cspromod.com/images/media/screenshots/csp_hud_003.jpg) http://cspromod.com/images/media/thumbnails/csp_preview_hud_004.png (http://cspromod.com/images/media/screenshots/csp_hud_004.jpg)
Enjoy and make sure to give us your feedback and comments on the forums.
http://cspromod.com/images/csp_news_foot_signature.png
smartin
10-14-2009, 07:43 AM
1st
awesome! <3
klarens
10-14-2009, 07:45 AM
great! i'm waiting for it :P
confusion
10-14-2009, 07:47 AM
wow, thats amazing. we just gotta hope that the game it self will be out soon. :D
Patrick
10-14-2009, 07:47 AM
HUD and maps are looking great, but the weapon models transport the feeling of playing Source. That sucks, if I'm honest.
its so fucking nice :)
very nice HUD!
Incredible.. :D AWESOME! can't wait
Not to forget the sweeeeet HUD
the weapon models transport the feeling of playing Source
When you will have a chance to try the models in-game you may change your opinion :)
//like I did
context
10-14-2009, 08:00 AM
Seriously I loved it. But.. all of my friends are like.. "wtf? Source models? plzzz" and I agree. source models are ugly. put in some 1.6 models like you showed in one of your movies ! :twisted:
zachst
10-14-2009, 08:03 AM
1.6 models would be so perfect...
awesome vid, nuke is nuke again, train is train again, dust2 is dust2 again...you know where im going with this
<3<3<3<3<3
Love it !!!
Need 1.04 release !
djerryw
10-14-2009, 08:06 AM
Looks great!
Can't wait till it's out!
Keep on the good work guys :)
jeremy14
10-14-2009, 08:08 AM
Very Nice !
de_aztec does not pass in official?
veggi
10-14-2009, 08:11 AM
great job redstar :D
NortproN
10-14-2009, 08:17 AM
the greatness of the video and hud are indescribable so i won't bother trying to tell you how great they are
i usually try to find something wrong and the only thing that was odd for me was the little door on long or something only saw it for a sec or so but that's a good spot to hide when flashed as t or if there's a step you can elevate yourself as t and see better... You really nailed all the maps though
Olympus
10-14-2009, 08:23 AM
Seriously I loved it. But.. all of my friends are like.. "wtf? Source models? plzzz" and I agree. source models are ugly. put in some 1.6 models like you showed in one of your movies ! :twisted:
I don't think this is a matter of preference or choice. They can't include GoldSrc property (1.6 models) on a Source modification. The movie was awesome.
Seriously I loved it. But.. all of my friends are like.. "wtf? Source models? plzzz" and I agree. source models are ugly. put in some 1.6 models like you showed in one of your movies ! :twisted:
I think you'll find in-game that the way CSP uses the models gives the best of both games. You get the angle (origins) of the weapons replicated from 1.6 with the high-poly Source models, which effectively now looks just like 1.6 but newer.
Oh, and great job Red, really nicely done video.
KaNaR
10-14-2009, 08:32 AM
I'm really looking forward to try the game. Now we can finally see what you've done :)
context
10-14-2009, 08:33 AM
Seriously I loved it. But.. all of my friends are like.. "wtf? Source models? plzzz" and I agree. source models are ugly. put in some 1.6 models like you showed in one of your movies ! :twisted:
I think you'll find in-game that the way CSP uses the models gives the best of both games. You get the angle (origins) of the weapons replicated from 1.6 with the high-poly Source models, which effectively now looks just like 1.6 but newer.
Oh, and great job Red, really nicely done video.
Yeah. I saw it the second times i saw it and it wasnt bad at all : p
haGisson
10-14-2009, 08:40 AM
it's awesoooooooome!!!
ZeroKiller
10-14-2009, 08:40 AM
This is awesome. I love it.
donlan
10-14-2009, 08:43 AM
Got home from college and saw this video.. Fuck yeah!
mrlava
10-14-2009, 08:44 AM
LOVE IT!
Can't wait for the HUD and player models :mrgreen:
mKaaru
10-14-2009, 08:45 AM
looking good, inferno ofcourse stands out the most
great job cashed and red for the vid
can we expect a hud preview/comparison vid next?
donlan
10-14-2009, 08:46 AM
Also if you click to view the video via the media page it takes you to a blank page.
Navoj
10-14-2009, 08:48 AM
Great video nice work redstar, Love the maps and the hud looks hawt :)
Can't wait for the game now so exciting :o
QwiXXeR
10-14-2009, 09:00 AM
SHIT HOT !!
Seriously cant wait :S
Mystifax
10-14-2009, 09:02 AM
FRESH!
Ilove this, the weapon angles is just terrific, just fucking awesome hud too! seems like you guys been doing quite a job during this "silent year". Excellent work indeed.
if you just could give us a print of the scoreboard that would be awesome.
I hope that you make more maps for custom in csp, like tuscan, cpl_fire, cpl_strike etc. PEACE! :D
Fantastic video! That's just what the community needs. I really hope you guys can keep up showing us stuff like this.
About the weapons models:
I personally don't have a problem with the scaled cs:s-models but there's actually too many people out there that hate them. They're still like: "oh look.. source-models => game equals source => game sucks"
Maybe you guys could show us some screenshots or even a video where you compare the original models with the scaled models in comparison to the 1.6 models. Perhaps it'll convince at least some of those cryers..
The same goes for the players models.
skykov
10-14-2009, 09:13 AM
So nice
Damn I am so impressed with the HUD really loved it, and the video very well elaborated 2 thumbs UP from me.
hxcguitarist
10-14-2009, 09:20 AM
The video was great! Good job red! Those HUD screens are awesome btw :D
I personally think that the models look fine, but I believe the CSPromod team plans to replace them in the future. I'm not 100% about this, but they started to remake them earlier but I do not know when they are going to implement them into the game. If one of the Devs/Beta Testers could clarify this that would be great :D
julmari
10-14-2009, 09:34 AM
could you include a cvar that would make the crosshair a little thicker?
other than that, great work!
MaveN
10-14-2009, 09:36 AM
Those HUD screens are awesome btw :D
thats true. but i prefer the old HUD :(
Ruffe
10-14-2009, 09:37 AM
just wanted to say great video! It looks really nice, maybe some adjust with inferno and train but overall it looks amazing! Keep it up! ;)
hurmma
10-14-2009, 09:44 AM
Awesome!
Phantomstuna
10-14-2009, 09:54 AM
this HUD is just plain awsome...
I sense mass suicide soon if this beta aint released :lol:
TheBestJB
10-14-2009, 10:16 AM
About screens, I think colors at the bottom are too much "pastels" and don't match with the general spirit of the game (colors for kids if I can say). But ideas are very good and will optimize the gameplay. It's just my opinion.
Aweseome work!
But in csp_dust2, isn't there a notch missing in the top left wall next to double doors/ct spawn? I remember epic boosting up there back in 1.6.
xtobix
10-14-2009, 10:27 AM
I like all the stuff.. but the HUD is a bit too colourful imo.
It would be better (look more cs'ish), if it was only white (texts and maybe icons), orange (numbers and icons for hp, armor, clock..), red (numbers when hp, time,... etc. is low. terrorist teammate counter), green (icons for buy-zone, defuse kit, bomb-icon, radar) and blue (counter-terrorist teammate counter)..
I think too much white, blue and green does not really fit in a cs hud.. It has had this orange look everytime before.. So.. please keep that.
You could also remove the borders around the grey display background. Atm it looks a bit like an overkill for my eyes x).
Animations and shape of icons are GR3AT! ((: Nice work. Keep it going!
MaveN
10-14-2009, 10:40 AM
I think too much white, blue and green does not really fit in a cs hud.. It has had this orange look everytime before.. So.. please keep that.
yep =]
http://www.gotfrag.com/files/upload/rift_promod1.jpg
that looks nice =)
the new hud is amazing shut up sayin bring back the old one
i hope there will be an alternative hud (like the old one)
not for me .. for all the other bitchin ppl who disrespect alba -.-
context
10-14-2009, 10:56 AM
I think too much white, blue and green does not really fit in a cs hud.. It has had this orange look everytime before.. So.. please keep that.
yep =]
http://www.gotfrag.com/files/upload/rift_promod1.jpg
that looks nice =)
That hud is ugly lol
downbad
10-14-2009, 10:57 AM
Fantastic video! That's just what the community needs. I really hope you guys can keep up showing us stuff like this.
About the weapons models:
I personally don't have a problem with the scaled cs:s-models but there's actually too many people out there that hate them. They're still like: "oh look.. source-models => game equals source => game sucks"
Maybe you guys could show us some screenshots or even a video where you compare the original models with the scaled models in comparison to the 1.6 models. Perhaps it'll convince at least some of those cryers..
The same goes for the players models.
They have a video (or i think its a .gif image) that cycles through comparing the new origins to the 1.6 models. They look great. I dont have time to look for it rite now tho.
cashed
10-14-2009, 11:03 AM
we plan to bring a full monochrome colour in of straight yellow to look more 1.6ish
I'm really in the realm of giving players options. I believe forcing someone to use something he doesn't like make the experience worse since he'll always be in the wrong mindset. The thing is I always had the idea of having some kind of options to make the hud using the orange color scheme but Mizzack has to do back-end work to make it selectable as a cvar. So for now the hud will stay this way but I'm working on adding something like cl_hud "classic" so that you'll be using the same base except with all the health bars and other colors reverted back to orange.
Basically the philosophy I have in the back of my head when I'm working on promod related graphics change, is that no matter what you do make sure you have some kind of plan for people to use the old "way" instead. Of course that cannot be applied to EVERY little things but I'll try to have it where it make sense.
Hope that clear things out for some of you guys who're redundant to changes we've made so far.
downbad
10-14-2009, 11:08 AM
i just got the feeling that CS is gonna live for a long long time :D I always hoped i'd play cs till i was 40!
good idea alba, but i'm still going to use you new hud. its fresh and a change.
tmaven
10-14-2009, 11:16 AM
and maybe switch csp_nuke for source one?... source nuke is one of the best competitive maps in games.
edit: but others looks sick (read: 1.6)
dvegaGC
10-14-2009, 11:19 AM
awesome. :)
i'm still going to use you new hud. its fresh and a change.
+1 :love: (WEHRE IZ MY FUKKN' HEARTICON)
geniusreddy
10-14-2009, 11:21 AM
Nice vid!
tmaven
10-14-2009, 11:24 AM
btw guys in which source engine version is it?
cssource one or orange box(tf2 l4d) ?
cashed
10-14-2009, 11:24 AM
i really like css nuke minus these things.
1) radio room to ramp
2) basement bombsite railings
3) basements halls
4) vents are shit run through???
no fake bombsite >?
TheEQualizer
10-14-2009, 11:49 AM
GJ - my cspromod fever has returned, now i just can't wait. I think you're doing the right thing by showing your improvements so we can all feel somewhat closer to the finish line.
I would like to ask if you have considdered throwing in de_tuscan anytime soon as i think its one of the 5 maps played the most in cs 1.6. csp_season - is that a completely new map or is it "stolen" from source? couldnt recognize it..
mrlava
10-14-2009, 11:59 AM
I would like to ask if you have considdered throwing in de_tuscan
+1 i've only played the source version of tuscan, but i love it, it's definately better than de_cpl_mill.
csp_season - is that a completely new map or is it "stolen" from source? couldnt recognize it..
It's a custom map from source, and its awesome! :D
Best source map IMO
and maybe switch csp_nuke for source one?... source nuke is one of the best competitive maps in games.
edit: but others looks sick (read: 1.6)
+1 To this.
CSS inferno was a mistake, dust2 full of crap (still please consider removing those spiky things in csp version at the top of the walls which delude people. You thing you can throw a nade between them or just above them when in reality you have to aim a bit higher, This is so stupid and confusing to new players), train was too intense. To dark and too many trains but nuke...
Consider adding those breakable skylights. (A lot of possiblites for throwing flashbangs/smokes through them). Also my favourite double smoke heaven while rushing will be now gone :( What I didn't like in CSS nuke was ramp room but lower site IN my opinion is better.
I mean the back halls. Back of the vent exit. Also the vents were OK because you were able to do a really quick strats going and planting lower. It needs some adaptation by CT's like quick droping from ramp room to kill the planter, etc but since 1.6 flashbangs are not so deadly this would be OK I think (the quick dropping lower).
DrMario
10-14-2009, 12:07 PM
looks awesome, can't wait for the release.
yogurt
10-14-2009, 12:10 PM
and maybe switch csp_nuke for source one?... source nuke is one of the best competitive maps in games.
edit: but others looks sick (read: 1.6)
+1 To this.
CSS inferno was a mistake, dust2 full of crap (still please consider removing those spiky things in csp version at the top of the walls which delude people. You thing you can throw a nade between them or just above them when in reality you have to aim a bit higher, This is so stupid and confusing to new players), train was too intense. To dark and too many trains but nuke...
Consider adding those breakable skylights. (A lot of possiblites for throwing flashbangs/smokes through them). Also my favourite double smoke heaven while rushing will be now gone :( What I didn't like in CSS nuke was ramp room but lower site IN my opinion is better.
I mean the back halls. Back of the vent exit. Also the vents were OK because you were able to do a really quick strats going and planting lower. It needs some adaptation by CT's like quick droping from ramp room to kill the planter, etc but since 1.6 flashbangs are not so deadly this would be OK I think (the quick dropping lower).
Tottally agreed. Source nuke is just perfect minus radio room, everything else is just perfect, lower source side > lower 1.6 side and fake bs is just useless
kravter
10-14-2009, 12:16 PM
good job
tmaven
10-14-2009, 12:17 PM
i really like css nuke minus these things.
1) radio room to ramp
2) basement bombsite railings
3) basements halls
4) vents are shit run through???
no fake bombsite >?
1) i dont see important difference between 1.6 and css.. css one is bit darker + css in my opinion is better for "backstab attack"
2) doesnt matter too, it just adding some delay to land on plant - it balanced planter disadvantage due to faster vents
3) control room, barrelroom and backway are great for 1v* for terro (read: great clutch actions for spectators), ct need alot of experiences (read teamplay) to destroy terro boy(s) and defuse
4) with 1.6 flashes its better.. you need less time to move your a** over it to lower plant
5) no fake bombsite - for what you need that ? (: - i saw just one team trying to plant there :D (read mix vs low team)
sry for my bad eng
cspmustbegood
10-14-2009, 12:22 PM
Looks totally cool guys! very nice work! :D
Cant wait to play this new version 8-) . Two things I just wanted to comment on is the area on train (1:53 in the video) it looks very dark in there. I remember in 1.6 its not that dark in there. And the boxes around the maps, maybe you should consider making them like the ones in 1.6, as for now it reminds me of source (de_dust2). One more thing about the doorways in dust2, there is some sharp ends at both sides of some doorways thats also reminding to much of source. I dont know how it will affect the gameplay but i prefer the ones in 1.6, no extra details. Maybe it will make it harder to hide behind it or easier to throw nades back and forth...
Again, very good job making this mod real.
Thanks guys.
downbad
10-14-2009, 12:27 PM
i think the brightness and gamma are set to default in the video. You'll be able to adjust them.
chuck64
10-14-2009, 12:39 PM
Looks totally cool guys! very nice work! :D
Cant wait to play this new version 8-) . Two things I just wanted to comment on is the area on train (1:53 in the video) it looks very dark in there. I remember in 1.6 its not that dark in there. And the boxes around the maps, maybe you should consider making them like the ones in 1.6, as for now it reminds me of source (de_dust2). One more thing about the doorways in dust2, there is some sharp ends at both sides of some doorways thats also reminding to much of source. I dont know how it will affect the gameplay but i prefer the ones in 1.6, no extra details. Maybe it will make it harder to hide behind it or easier to throw nades back and forth...
Again, very good job making this mod real.
Thanks guys.
The brightness was turned down in the video when we play its really bright as for dust the gameplay hasn't really changed its pretty much the same T's can still awp like champs as always but right now its still who's the fastest =P
element13
10-14-2009, 12:40 PM
Looks awesome! Looking forward to the next video. :)
julmari
10-14-2009, 12:49 PM
Are you going to release the server thingy before the actual game?
and for all those people that say "make this look like 1.6 blablabla" shouldnt this be the best of all cs's
MaveN
10-14-2009, 01:00 PM
http://cspromod.com/images/media/screenshots/csp_hud_004.jpg
something i noticed are the crates. they look a bit to big for me
is there some1 who think the same?^^ maybe its just a illusion because the textures are more detailed
hxcguitarist
10-14-2009, 01:08 PM
About the new Nuke: Its supposed to be a recreation of the 1.6 Nuke, not a combination of CS:S + 1.6 layout designs. Though the CS:S Nuke is my favorite map in CS:S.
Maybe a someone can do a combination of the two maps with a new theme and a few tweaks to make a new map? Kind of how Tuscan resembles CPL_Mill.
something i noticed are the crates. they look a bit to big for me
is there some1 who think the same?^^ maybe its just a illusion because the textures are more detailed
I believe doublethink was ducking in that screen. It's fine in-game though if not :O
DrMario
10-14-2009, 01:18 PM
something i noticed are the crates. they look a bit to big for me
is there some1 who think the same?^^ maybe its just a illusion because the textures are more detailed
I believe doublethink was ducking in that screen. It's fine in-game though if not :O
it looks like either that or he's just down two steps from the box
ill test if for you :
yeah he was ducking :)
the step you see is the last one :)
MaveN
10-14-2009, 02:07 PM
ill test if for you :
yeah he was ducking :)
the step you see is the last one :)
thanks
wohoo :D we<3csp!
KRIK73
10-14-2009, 02:16 PM
Nuke i dust ?????????? ? ??? ??????? ???????? hp ????? ????? ?? ?? ?????? ???? ??????? ?????? ? ??????? =)
Noubazor
10-14-2009, 02:22 PM
I find it a pity not to have been mixing in maps, maps css or 1.6 have a good thing to take
you remove the css players ( without telling the wall shoot )
imagined Coll of Duty or Battlefield with wallshoot
with wallshoot you remove the new players
on the hud, I am surprised that someone like the hud, when you see the debates for the radar source :
(Wholesale) radar for noob, too much information.
and the new hud on csp gives :
number the he, gs, smook, player alive, map in the radar
and it does not bother many people
sorry for my very bad english
Masternoob
10-14-2009, 02:22 PM
Nuke i dust ?????????? ? ??? ??????? ???????? hp ????? ????? ?? ?? ?????? ???? ??????? ?????? ? ??????? =)
i love google translator xD
Do you like and where denyushka written hp silk worm eggs being well, I hope you ponili
will be released in October
Phantomstuna
10-14-2009, 02:50 PM
Hahaha, classic :P
haGisson
10-14-2009, 02:50 PM
I find it a pity not to have been mixing in maps, maps css or 1.6 have a good thing to take
you remove the css players ( without telling the wall shoot )
imagined Coll of Duty or Battlefield with wallshoot
with wallshoot you remove the new players
on the hud, I am surprised that someone like the hud, when you see the debates for the radar source :
(Wholesale) radar for noob, too much information.
and the new hud on csp gives :
number the he, gs, smook, player alive, map in the radar
and it does not bother many people
sorry for my very bad english
http://www.weblo.com/asset_images/large/Lil_Jon_Dave_Chappelle_L_461c9a590dec5.jpg
reQuorter
10-14-2009, 02:59 PM
You guys could give direct link to HD version (fm parm):
http://www.youtube.com/watch?v=NWoaaNLgxvk&fm=22
perfypoo
10-14-2009, 03:09 PM
ive been keeping up with cspromod since the beginning and everything is looking great. cant wait for 1.04 :)
bitter
10-14-2009, 03:16 PM
NICE JOB! csp_inferno are just awesome! and nuke..WOUA!
I think hud looks like more at a competition game now. And without opacity on the font we see better all info (healthpoint, amo ..)
Great job. Continue for the release 1.04 =)
DarkVenom
10-14-2009, 03:16 PM
nice job keep it up
Rabieskorv
10-14-2009, 03:37 PM
3 words....
I Love It :ugeek:
devonsonfire
10-14-2009, 03:50 PM
So far the weapon models are looking good; just need to be worked and tweaked on a bit more and they will be perfecto.
MaveN
10-14-2009, 03:55 PM
CSP got one advantage.
The noobs try it out an think: looks like a different source. i'll play source
or at first they doesn't even know how to install it^^
Devil
10-14-2009, 04:18 PM
Nice vid guys the m4 looks awesooome :d and the radar looks way better than both 1.6 and css tbh =)
Redstar
10-14-2009, 04:42 PM
Hey! I'm glad that you guys like the video and I'm sorry it took a bit more time than expected!
it took you 2 days to get that heart in the end beating right ?(*joke)
love that part ;o
Hey! I'm glad that you guys like the video and I'm sorry it took a bit more time than expected!
It's really great man! And I'm pretty sure most of us don't mind the wait, it's totally worth it anyway :).
Also, you should take the idea from the guy that posted earlier for the video displaying the models. Focusing on a comparison between the old huge models, and the new 1.6 style models, and showing off animations and how they scale perfectly with the new maps, contrary to the source ones; I'm sure that will shut up 90% of the haters :P.
Yatta
10-14-2009, 05:26 PM
Looks nice, good job.
qayotee
10-14-2009, 06:37 PM
Great video! This really made me believe in CSP again...
+ HUD looks fresh in a good way
+ Weapons look tight
+ Overall the maps are really coming along
- Some places are too dark (why have to up the gamma when you can just get rid of the darkness)
- Fences, windows (train alley)...distract too much and it really doesn't make it prettier in any way. Just reminds you of source and all its junk.
? However, what we all want is solid 1.6 gameplay. That's what will make or break this project. Can you deliver :)
I'm rooting for yah!
criticals
10-14-2009, 06:55 PM
Great video! This really made me believe in CSP again...
+ HUD looks fresh in a good way
+ Weapons look tight
+ Overall the maps are really coming along
- Some places are too dark (why have to up the gamma when you can just get rid of the darkness)
- Fences, windows (train alley)...distract too much and it really doesn't make it prettier in any way. Just reminds you of source and all its junk.
? However, what we all want is solid 1.6 gameplay. That's what will make or break this project. Can you deliver :)
I'm rooting for yah!
If the team has followed through with the original plans for CSP, you won't be getting 1.6 gameplay - you'll be getting a mixture of 1.3, 1.5, and 1.6.
aston
10-14-2009, 07:00 PM
Biting my lower lip in anxiety waiting for this to be released, while trying not to get my hopes up too much.
http://www.explodingdog.com/drawing/ijustcantwait.jpg
monja
10-14-2009, 07:08 PM
Counter-Strike or Counter-Strike: Source HUD is better than csp HUD. Simple and clear, without colors or borders.
Do a competitive mod not a pretty game.
Absurd
10-14-2009, 07:34 PM
Odd, these maps look like maps.
smartin
10-14-2009, 08:41 PM
Thought I'd share my vision of csp maps.
What I'd like to see as the key csp style is a map layout identical to that of 1.6 but a graphical profile of that of cs:s.
Why? This game is a lot about the very graphical update of the game. Keeping maps looks like the 1.6 ones is actually the most pointless thing to do, since that really defeats the purpose of a graphical update - We could in that case just continue with 1.6.
With that said, maps "reminding" of source is just a good thing, since source is the better looking game. While the map layout stays true to that of 1.6, the looks of it deserve an upgrade.
The only changes should of course be removing all the useless props and stuff that distract you, and in some areas of the current maps the lighting could actually need an upgrade. I feel that even though source is pretty, keeping csp dark like source is in some places really ruins the gameplay a lot. While 1.6 maps weren't the best looking in terms of graphics, players and weapons always stood out thanks to the good contrast between them and the maps, and the maps brightness.
So, for nuke I'd love to see it remind you a lot of the source nuke, but it'd still need to be easy to spot people just like it is in 1.6
Just my 2 cents! <3
as a hardcore 1.6 player i have to say in a 5on5 fw you dont realy care about the "graphical diffrence" between the csp and the cs1.6 version specialy csp_infero.
PLEASE! just wait until you have played it!
sevoii
10-14-2009, 08:51 PM
We have been waiting.... A long time.
lol, Does any one think the music sounded a bit 007 perfect dark likeish?
good job on the progress.
saidypoo
10-15-2009, 12:18 AM
Would be sweet to see a gameplay video (especially if it was two current top 1.6 teams going at it) if at all possible before the release. I dunno if anything like that is planned just figured i'd suggest it because this map preview makes me really wanna see something along those lines :)
It looks awesome!
I just thought that if VALVE would make maps like that in CSS in the first place - game would be much better.
I just hope that in beta 1.04 you will make air-strafing, unduck time, and slowdown after jump like they are in 1.6.
Loved it!, Nice work Redstar for making this.
raider
10-15-2009, 03:23 AM
The HUD overall looks nice, but the one thing that bothers me is that you have grenade count on the opposite side of the ammo count. It would be nice to have the option to swap grenade and money placements since after the round starts you won't really need to check it.
sylix
10-15-2009, 05:15 AM
Amazing job on the maps, they look incredible. I noticed something which could be looked into. This is just my own opinion, but on csp_train the "5"-trains outside seem to be pushed deeper into/towards the tunnel (dark-side). I'm pretty sure this is a reflection of the css_train setup but I believe that this gives the CT side an even larger advantage as they are able to push out of CT-connector and watch T-connector faster than previously before. I'd like to hear the opinions of others on this too.
haGisson
10-15-2009, 06:17 AM
the maps are rebuild from the ported 1.6 versions unit by unit, so it must be an optical illusion
The HUD overall looks nice, but the one thing that bothers me is that you have grenade count on the opposite side of the ammo count. It would be nice to have the option to swap grenade and money placements since after the round starts you won't really need to check it.
That is because the base hud structure of CS is to have the money on the right and there is absolutely no way it can be moved since the plan is to keep everything like it was but improve on it.
sylix
10-15-2009, 09:57 AM
I just opened 1.6 and got a friend to open an older version of promod. We had a look at the different angles in 1.6 and mimicked the perspective and yeah it looks the same. So you're right, its a messed up perspective.
dzidaS
10-15-2009, 10:55 AM
N1
Sn00p
10-15-2009, 01:43 PM
csp_train looks just so sexy mmm, great lights. love it
LiqzZ
10-15-2009, 01:49 PM
Looks awesome gogogo release it soon :D
How many more things need to be done before it's released?
madmax
10-15-2009, 02:29 PM
Looks awesome gogogo release it soon :D
How many more things need to be done before it's released?
they are prefectionists they will not realese it untill it is perfect.
and to quote alba about the realese date "when it's done" :D
sevoii
10-15-2009, 04:11 PM
naaassss
sevoii
10-15-2009, 04:12 PM
Looks awesome gogogo release it soon :D
How many more things need to be done before it's released?
I don't think a game is ever really "done". It's "done" when everyone is comfortable with the version presented.
scorp
10-15-2009, 04:37 PM
quick question @ dust2;
- the jagged "roof" in B site; are flashes and nades going to be able to clear the top without hitting the pointy stuff, or will you have to throw them through the cracks in between?
that would be EXTREMELY annoying to have nades bounce back cause you didnt get them in the slot.
drosalion
10-15-2009, 05:38 PM
looks great, should include tuscan/mill, cpl_strike, cbble, and maybe aztec too as default maps though, just so theres more than the same 4-5 maps that are warred!
scorp, what do you mean exactly?
time on the video please.
mrlava
10-16-2009, 12:34 AM
quick question @ dust2;
- the jagged "roof" in B site; are flashes and nades going to be able to clear the top without hitting the pointy stuff, or will you have to throw them through the cracks in between?
that would be EXTREMELY annoying to have nades bounce back cause you didnt get them in the slot.
Time on the video 2:39
Those spikes are really annoying in source, because you can't throw nades between them at all, you have to throw them quite high above them actually.
I hope in csp_dust2 this is fixed, and you can either throw nades between them, or straight threw them would be good as well.
@scorp In source you're able to clear the top of the spikes with nades, but you can't throw them in between.
PutridBeing
10-16-2009, 01:27 AM
quick question @ dust2;
- the jagged "roof" in B site; are flashes and nades going to be able to clear the top without hitting the pointy stuff, or will you have to throw them through the cracks in between?
that would be EXTREMELY annoying to have nades bounce back cause you didnt get them in the slot.
Time on the video 2:39
Those spikes are really annoying in source, because you can't throw nades between them at all, you have to throw them quite high above them actually.
I hope in csp_dust2 this is fixed, and you can either throw nades between them, or straight threw them would be good as well.
@scorp In source you're able to clear the top of the spikes with nades, but you can't throw them in between.
No need to worry. Grenades can go right through those on EVERY part of the map that has that.
mrlava
10-16-2009, 01:57 AM
quick question @ dust2;
- the jagged "roof" in B site; are flashes and nades going to be able to clear the top without hitting the pointy stuff, or will you have to throw them through the cracks in between?
that would be EXTREMELY annoying to have nades bounce back cause you didnt get them in the slot.
Time on the video 2:39
Those spikes are really annoying in source, because you can't throw nades between them at all, you have to throw them quite high above them actually.
I hope in csp_dust2 this is fixed, and you can either throw nades between them, or straight threw them would be good as well.
@scorp In source you're able to clear the top of the spikes with nades, but you can't throw them in between.
No need to worry. Grenades can go right through those on EVERY part of the map that has that.
WOOT!#% :D
NortproN
10-16-2009, 02:36 AM
yay to that. needless to say the same thing goes for tree in banana and the antennas and chimneys above the window in inferno ?
defragen1
10-16-2009, 05:44 AM
Seriously I loved it. But.. all of my friends are like.. "wtf? Source models? plzzz" and I agree. source models are ugly. put in some 1.6 models like you showed in one of your movies ! :twisted:
are you joking?? 1.6 models are prehistoric LOL
saying source models are ugly oh man xD ROFL
GREAT i play promod since 1.03 and i w8 for 1.04 the looks much better then valves
Nuke looks fantastic. Only complain I have is those grates on the floor in the lower bombsite, just doesn't flow well to me. Definitely looks like the best ported map that still has a fresh, updated feel to it.
Inferno looks too dark and what's with that roof above the platform in alt mid? That seems weird and randomly placed. The A part of the map feels to dark, grey, and bland, 1.6 inferno was NOT dark at all (loved 1.6 inferno colors, even the earlier inferno was awesome). This one has an overly feel of Source-y darkness to it. Just not a fan of all the random lighting effects that makes certain areas dark and others bright :?
Train seems.......too light? Sounds weird saying that but it just seems like theres a lot of random light sources on things that makes certain areas brighter than they should be (this might not be the case once played and hell probably for the better honestly). That was one of the things that made train such a difficult and fun map (dark spot besides pop dog outside = love).
Can we please get a DIFFERENT version of dust2 rather than just the Source version minus the trash. I just think the Source version is quite terrible, and looking down long A at all those different colored walls, spikes, and domes just makes me angry and reminds me of Source. THE HALL FLOORS ARE GLOSSY <kills self>.
I can't comment on season as I have never played it.
Hopefully a lot of my worries/complaints aren't as bad once we get to test the maps themselves.
source lighting just sucks ;p I'm sayin' this all the time ;p
haGisson
10-16-2009, 11:05 AM
source lighting just sucks ;p I'm sayin' this all the time ;p
yeah, sometimes it's really strange (too light, too dark)
Redstar
10-16-2009, 11:21 AM
That's also because of EP1, lighting is gonna be a lot better once we go to OB.
haGisson
10-16-2009, 11:24 AM
if you port to OB-engine, you'll need all textures and other resources done by yourself right?
RamenNoodular
10-16-2009, 11:26 AM
RamenNoodular Likes This.
dominix
10-16-2009, 05:24 PM
hmm looks good but needs more props like in source to make it look realistic, such as barrels and random packages. seriously, how well cleaned do you think these places would be. is there a janitor living there or what?
haGisson
10-16-2009, 05:25 PM
hmm looks good but needs more props like in source to make it look realistic, such as barrels and random packages. seriously, how well cleaned do you think these places would be. is there a janitor living there or what?
yes! who do you think cleans the whole map after the bomb blows?
dominix
10-16-2009, 05:26 PM
lol obv you're an ignorant 1.6er, but if that's the way you want it. fine
haGisson
10-16-2009, 05:29 PM
read the damn FAQ!
What layouts are you using for the official CSPromod Maps?
CSPromod's official maps feature near-identical layout recreations of their original CS 1.6 counterparts, with enhanced graphics that do not affect gameplay or FPS in a negative way.
CREDiBLE
10-16-2009, 05:30 PM
Great video! Definetely looking forward to the new beta.
On a side note; What's the song called?
MaveN
10-16-2009, 05:31 PM
hmm looks good but needs more props like in source to make it look realistic, such as barrels and random packages.
realism is not the goal of CSP?
dominix
10-16-2009, 05:31 PM
well props are an enhancement of maps. and seriously, if you want the sponsors to see how cspromod really pushes the graphic cards to their limit, why make the game boring, ugly and non-demandig? besides, props add a different gameplay dimension with more skill involved in dodging props. for example you could shoot the props to block a roadpath making the other team have to shoot back at the props to move, which might give you a signal for when they're coming.
haGisson
10-16-2009, 05:35 PM
well props are an enhancement of maps. and seriously, if you want the sponsors to see how cspromod really pushes the graphic cards to their limit, why make the game boring, ugly and non-demandig? besides, props add a different gameplay dimension with more skill involved in dodging props. for example you could shoot the props to block a roadpath making the other team have to shoot back at the props to move, which might give you a signal for when they're coming.
i lol'd
dominix
10-16-2009, 05:40 PM
i bet you did, that's the whole thing with you 1.6ers. you can't handle a serious discussion. once you get owned, you lol.
haGisson
10-16-2009, 05:42 PM
i bet you did, that's the whole thing with you 1.6ers. you can't handle a serious discussion. once you get owned, you lol.
you owned yourself
dominix
10-16-2009, 05:43 PM
Obviously your an ignorant reader, if you read anything about this mod you would know realism isn't a goal, besides there really isn't any realism in Counter-Strike: Source either. Welcome to video games, where realism doesn't exist, if you want a simulator go play one, otherwise play video games. Anyhow sponsors don't care about little props in maps, they care about #'s of players, modern graphics such as textures and models found in source, and with that random props are hindering solid gameplay that 1.6 had but source didn't, that is why they are removed/left out of maps.
I assume your dayjob is to talk to sponsors on what they care about in games?
mrlava
10-16-2009, 07:16 PM
hmm looks good but needs more props like in source to make it look realistic, such as barrels and random packages.
lol obv you're an ignorant 1.6er, but if that's the way you want it. fine
GTFO dominix. I bet you're terrible at source, competitive source players hate trash around the map, it's not just "ignorant 1.6 players". That's why there's server mods to remove that crap when playing competitively. Your obviously a little kid that plays pub on source, and has no idea what counter-strike is about.
for example you could shoot the props to block a roadpath making the other team have to shoot back at the props to move, which might give you a signal for when they're coming.
That's the most retarded shit I've ever heard. Wow...
And I play source, I'm not just hating because I'm a 1.6 fanboy. Props and garbage are terrible.
Lyken
10-16-2009, 07:45 PM
Obvious troll is obvious...
Yatta
10-16-2009, 07:52 PM
dominix: The product of public schools.
Fuck healthcare reform, let's reform the educational system.
mrlava
10-16-2009, 08:43 PM
dominix: The product of public schools.
Fuck healthcare reform, let's reform the educational system.
lmao +1
dominix
10-16-2009, 09:11 PM
wow, you guys are just...wow.
Yatta
10-16-2009, 09:15 PM
wow, you guys are just...wow.
You find that shocking? I find it shocking that you're on a forum for a mod that is attempting to remake 1.6 on the source engine when you have no interest in 1.6.
dominix
10-16-2009, 09:25 PM
i was drawn here by the name "cspromod" and it is my duty to try and make it a better cs:s rather than some old quake-engine-mod-game-mod source.
if source had made the maps like 1.6 but with source graphic so would it be a lot better play so GO GO GO CSPROMOD!!!!!
haGisson
10-17-2009, 02:04 AM
i was drawn here by the name "cspromod" and it is my duty to try and make it a better cs:s rather than some old quake-engine-mod-game-mod source.
you don't get anything, right? read the FAQ. if you want cs:s, then play cs:s with loooooots of your beloved garbage lying around
PutridBeing
10-17-2009, 02:53 AM
Would you guys stop feeding the troll. Just shut up!
haGisson
10-17-2009, 02:58 AM
it's hard but...
http://jenden.us/storage/JD/img/must_not_feed_the_troll.jpg
I am so excited to play PROMOD, cannot wait!!!
Nice video, hope the 1.6 gameplay will be entirely conserved. You've done great job, but by seeing the video I've got some questions :
On dust2, the ark at the T spawn is not too large ? Why not like in 1.6 ? And the "arks" of the tunnel have spines and a odd form, like in Source, but the 1.6 form is important for nades.
On inferno, at 1:00 - 1:08, why the small walls on the bridge are removed for barriers ? I remember in 1.03 it was like in 1.6 (small walls) and it was perfect. o:
Anyway great job, sincerely. :)
Copyright: we <3 cs :mrgreen:
Green
10-17-2009, 10:42 AM
good job guys
and a great lob to the developers
CH4MP
10-17-2009, 05:26 PM
Good work gentleman
lordxray
10-18-2009, 12:17 PM
hud is really great, but i really hate, in which way the D2 map is textured, its terrible really... trust me... otherwise the maps looks great...
derWalter
10-18-2009, 10:56 PM
whats about the models?
can i disable modelblending? i want to see them INSTANT falling, not only after a blending time.
why? it speeds up gameplay if you have skill.
how? if you kill some1 and see him falling, you can switch to the next1. with modelblending it takes much longer
to recognize if some1 is dead now or not. one big advantage for 1.6 over css&co.
<3 the smiley: :ugeek:
haGisson
10-19-2009, 01:30 AM
hud is really great, but i really hate, in which way the D2 map is textured, its terrible really... trust me... otherwise the maps looks great...
whats the problem with the d2 textures?
nathanstoodley
10-19-2009, 03:29 AM
i swear if this game doesnt come out this year I will slit my wrists ~_~
gregggggg
10-19-2009, 03:47 AM
dont forget to add the hud screenies to the media section :)
haGisson
10-19-2009, 03:51 AM
yeah put them in there!
Chris
10-19-2009, 04:56 AM
i swear if this game doesnt come out this year I will slit my wrists ~_~
Yey, we finally have a good reason to delay the release! :)
Nikzaw
10-19-2009, 11:18 AM
HUD and maps are looking great, but the weapon models transport the feeling of playing Source. That sucks, if I'm honest.
Thats just stupid... 1.6 models look horrible. Also thats like trying to say if i make a pile of dirt look like a chocolate cake and then eat it , it gives me the feeling of eating a chocolate cake which quite clearly it wouldnt, i would be eating a pile of dirt and am sure it would taste nothing like the forementioned chocolate cake.....
1.6 fundamentalists for the win.....
haGisson
10-19-2009, 11:22 AM
imho the weapons with the fixed angles look nearly like the 1.6 ones. a slight retexturing and it'll be ok
Nikzaw
10-19-2009, 11:30 AM
Nice video, hope the 1.6 gameplay will be entirely conserved.
Can i just put this out there. I am a source player, yes. I spent many a years playing 1.3 - 1.6 before quitting for several years and very recently coming back to source (about a month ago). I loved 1.3 - 1.6 brilliant, fun, exciting game, i also enjoy source a more modern version of the game. Now when i heard about CSPROmod i thought 'wow.. a game that will take the best bits of 1.6 and source into one' now ive spent the past 20 minutes reading this forum finding 1.6 players moan and moan and moan and moan and moan and moan.....
'IT HAS TO BE EXACTLY LIKE 1.6 OMG OMG OMG OMG OMG'
Listen at the end of the day source isnt perfect yet ive got some shocking news for u 1.6ers, neither is that game. The only way to make PROMOD the best version of cs out there is too mix the best aspects of both the games together. From what ive seen in the source community most people aren't too bothered about this mod and do u want to know why? Well, the majority of source players are ex 1.6 players (i know u dnt want to believe it but its true) and we all know what 1.6 players are like as these forums are proving in such an excellent fashion. Stubborn people refusing to move on with the times because there scared they wont be as gd at the new version and refuse to have to get better....
So maybe we should all take a deep breath and be willing to make sacrifices... if its just going to be 1.6 wiv source graphics and nothing else well tbh it will fail just as 1.6 is failing. If its just going to be source with a few map remakes etc then its going to fail. We need to concentrate on the best bits of both games and the fact that the entire idea of this mod is to make a competitive CS game, not a 1.6 clone.
haGisson
10-19-2009, 11:34 AM
]...]
tbh it will fail just as 1.6 is failing.
[..]
can't remember that 1.6 did ever fail??? cs:s did fail, also valve said that
pRopaaNS
10-19-2009, 01:20 PM
Nice nice, i just don`t like csp_dust2, it`s still too sourcy, i don`t like those round roofs and senseless narrow windows insted of nailed off 1.6 windows. I hope those maps are really set for a high fps.
p.s. Nikzaw, and what exatly is that good in source? Only good thig what i see is graphics and physics. Flashbang? Lol, not only you`re completely blind with it, but deaf too.
pRopaaNS
10-19-2009, 01:31 PM
HUD and maps are looking great, but the weapon models transport the feeling of playing Source. That sucks, if I'm honest.
Thats just stupid... 1.6 models look horrible. Also thats like trying to say if i make a pile of dirt look like a chocolate cake and then eat it , it gives me the feeling of eating a chocolate cake which quite clearly it wouldnt, i would be eating a pile of dirt and am sure it would taste nothing like the forementioned chocolate cake.....
1.6 fundamentalists for the win.....
Cs1.6 models aren`t that horible at all. It seems what css brainwashed you or something.
devonsonfire
10-19-2009, 04:21 PM
the maps need more graphitti(sp)
like the goose on dust2 a plat.
tombomb
10-19-2009, 09:40 PM
get this game out IM GAGGING
tgchan
10-20-2009, 09:08 AM
i wanna play it...
hxcguitarist
10-20-2009, 10:34 AM
i wanna play it...
We all do mayne xD But patients is key here ;D Let the CSP Team do their job and release a perfectly good game to the general public.
MaveN
10-20-2009, 10:41 AM
Let the CSP Team do their job and release a perfectly good game to the general public.
can't wait for the perfectly good game :)
hxcguitarist
10-20-2009, 10:42 AM
Let the CSP Team do their job and release a perfectly good game to the general public.
can't wait for the perfectly good game :)
"We <3 CS"
Nikzaw
10-20-2009, 11:41 AM
Cs1.6 models aren`t that horible at all. It seems what css brainwashed you or something.
No its every single computer game ive played in recent years... the graphics on 1.6 run off half life engine...... released in the 90's. Lets put it this way, the playstation 2 wasnt even announced until a year after half lifes original release (makes u feel old dont it) thats how old and outdated and horrible the graphics are......
Also for ur other comments, 1 - CSS fails yes it does. 2- How if 1.6 failing? well the community is slowly (yes slowly) moving on and where is the new blood for the community because any new blood at this time coming in is going to source... i dnt fink source is perfect or 1.6. You really need to get out of ur fundamentalist 1 track mind!
NortproN
10-21-2009, 01:14 PM
time for news please!, the "new website" hype is over so you need to keep interest until 1.04!
sevoii
10-21-2009, 03:46 PM
What a rah tard.
pabloska
10-22-2009, 02:22 PM
1 week, 0 news ZzZzZ
jastone
10-23-2009, 06:29 AM
vintage csp.
1 week, 0 news ZzZzZ
Check twitter for tidbits, obviously we're going to post news when it's really relevent and has enough substance to it. We should have a new devlog when Doublethink comes back (and he's back today, lol).
:)
M0zArT
10-24-2009, 07:02 AM
Is it possible to get the credits for the music used in the video please ?
Very nice video from Redstar.
Keep up the good work CSP dev team ;)
Hello, i'm french and got a bad english, can u explain to me what the world "soon" mean is this a day like (monday, thusday...)
a month ? an happy birthday :?:
thx :mrgreen:
ps; can u show me on a calendar where is the realese date :geek:
Ca veut dire bientôt. Ok j'avoue on sait pas trop quand ça va sortir mais bon, faut être patient :/
Effectivement tu parles pas très bien l'anglais :p
katzen
10-24-2009, 04:08 PM
Ca veut dire bientôt. Ok j'avoue on sait pas trop quand ça va sortir mais bon, faut être patient :/
Effectivement tu parles pas très bien l'anglais :p
I think he was kidding and was just fishing for a possible releasedate ? :|
*waitinganother2yearslol*
lordxray
10-26-2009, 09:54 AM
hud is really great, but i really hate, in which way the D2 map is textured, its terrible really... trust me... otherwise the maps looks great...
whats the problem with the d2 textures?
In CS:S the textures looks wierd... as i said, its my private opinion... just saying
downbad
10-26-2009, 10:10 AM
hud is really great, but i really hate, in which way the D2 map is textured, its terrible really... trust me... otherwise the maps looks great...
whats the problem with the d2 textures?
In CS:S the textures looks wierd... as i said, its my private opinion... just saying
It's your public opinion now. But i think you meant to say personal.
Dust2 is getting an overhaul pretty soon so don't worry about it. You're not the only one to think it's not up to par with the other maps :P
haGisson
10-26-2009, 11:21 AM
weeeeeeeeee... good to hear
madmax
10-26-2009, 01:01 PM
make sore you have your own texture and not css
TheEQualizer
10-27-2009, 05:52 PM
I got a question for you. How many betas do you have planned (not suggesting that you ever stop developing but rather that you decide to stop calling it beta at some point)
Actually i have another, kinda follow-up question (so it doesnt count, lol) :
What is your goal with the current 1.04? Is it supposed to be playable "enough" to start competing? Is it just an apetizer?
:)
MaveN
10-27-2009, 06:03 PM
What is your goal with the current 1.04? Is it supposed to be playable "enough" to start competing? Is it just an apetizer?
:)
That's a really good question.
It needs to say L33T KR3W on the A bombsite of csp_dust2. Just saying :lol:
haGisson
10-28-2009, 02:33 AM
What is your goal with the current 1.04? Is it supposed to be playable "enough" to start competing? Is it just an apetizer?
:)
That's a really good question.
yeah, but i think it'll be more than playable! the only thing we'll miss are the models :(
Tow weeks, 200 posts, and ,nothing more, we know the game is more than playable :evil: ! why not realising it ? the communauty will grow and donation comes.. :idea:
i'm true ?
be good 8-)
MaveN
10-28-2009, 11:09 AM
What is your goal with the current 1.04? Is it supposed to be playable "enough" to start competing? Is it just an apetizer?
:)
That's a really good question.
yeah, but i think it'll be more than playable! the only thing we'll miss are the models :(
i can live with that :) we'll get them later
haGisson
10-28-2009, 11:15 AM
Tow weeks, 200 posts, and ,nothing more, we know the game is more than playable :evil: ! why not realising it ? the communauty will grow and donation comes.. :idea:
i'm true ?
be good 8-)
chill!
we'll be glad that we were waiting, especially when some things are fixed/implemented which aren't now
Patrick
10-28-2009, 12:01 PM
It's just annoying. I read nothing else than "The crosshair feels so good", "The game is great right now", etc. If it's true, show more videos or let us play it ourselves. Why do you release a page, when the release of the new version is far away?
smartin
10-28-2009, 02:03 PM
It's just annoying. I read nothing else than "The crosshair feels so good", "The game is great right now", etc. If it's true, show more videos or let us play it ourselves. Why do you release a page, when the release of the new version is far away?
Because the website was finished.
Patrick
10-28-2009, 02:31 PM
Yeah, but you failed a year ago, announcing a great modification, which was shit and now the pre-release time looks the same. I think, the new version will be great, but your PR work is shitty.
madmax
10-28-2009, 05:43 PM
Yeah, but you failed a year ago, announcing a great modification, which was shit and now the pre-release time looks the same. I think, the new version will be great, but your PR work is shitty.
haha you piss of some other comunity your not welcome here :D unless you stop saying csp is shit and so on
murzyn
10-28-2009, 09:07 PM
well it's not satisfying to read all these posts, recalling last year's 'hiatus', when the postcounter was constantly increasing
BUT
have u ppl ever laid your fingers on a keyboard trying to code sth? u all think it's kinda easy thing, to create completly new mod from a scratch? based only on SDK, but in fact coding new physics, entities, behaviours... final release must be in kind of way customable, expandable... it musn't be hardcoded.. it's a hell of work, and this shit ain't easy..
programming is not for noobs, so plz shut up and show some respect, cuz those guy deserve it. If you all are (i mean you constantly complaining about the release date and other issues) programmers (maybe u are progamers..) well feel entitled to help, apply for volunteer job and move this mod closer to final release, or at least playable and what's important - competitive beta version.
As seen on moviez and at pics, the models and maps are practically ready, but there's some coding stuff still to do/develop/improve..
u all think it's a matter of time to release it.. patience my Padawans.. when it's ready I bet u all will grab your jaws from the sidewalk, cuz it'll will kick ass.
Patience, one more time Patience...
Thx for the Crew for the tough work put into this Project. Respect boys.
mooneyno1
10-29-2009, 10:10 AM
Nice video, hope the 1.6 gameplay will be entirely conserved.
Can i just put this out there. I am a source player, yes. I spent many a years playing 1.3 - 1.6 before quitting for several years and very recently coming back to source (about a month ago). I loved 1.3 - 1.6 brilliant, fun, exciting game, i also enjoy source a more modern version of the game. Now when i heard about CSPROmod i thought 'wow.. a game that will take the best bits of 1.6 and source into one' now ive spent the past 20 minutes reading this forum finding 1.6 players moan and moan and moan and moan and moan and moan.....
'IT HAS TO BE EXACTLY LIKE 1.6 OMG OMG OMG OMG OMG'
Listen at the end of the day source isnt perfect yet ive got some shocking news for u 1.6ers, neither is that game. The only way to make PROMOD the best version of cs out there is too mix the best aspects of both the games together. From what ive seen in the source community most people aren't too bothered about this mod and do u want to know why? Well, the majority of source players are ex 1.6 players (i know u dnt want to believe it but its true) and we all know what 1.6 players are like as these forums are proving in such an excellent fashion. Stubborn people refusing to move on with the times because there scared they wont be as gd at the new version and refuse to have to get better....
So maybe we should all take a deep breath and be willing to make sacrifices... if its just going to be 1.6 wiv source graphics and nothing else well tbh it will fail just as 1.6 is failing. If its just going to be source with a few map remakes etc then its going to fail. We need to concentrate on the best bits of both games and the fact that the entire idea of this mod is to make a competitive CS game, not a 1.6 clone.
*starts to sing* you took the words right outta my mouth, oh it must have been when you were uhmm kissing me ? :D
Finally someone who is on the same wave length. So annoying seeing stubborn 1.6 players bitch and moan about how bad source is when to be honest most of them probably haven't even gave it a chance. I am one of them people that played 1.6 before I played source and to be honest, Source isn't that bad, it has it's flaws, but then again so does every game.
Would love to rant on more but I honestly don't want to start an argument as it's not gonna solve anything.
Oh didn't see that.
For all Source people whining "It must be a mix between 1.6 and Source, not only 1.6 :'(", CSPromod is just 1.6 with the Source Engine (that's the devs' project), not 1.6 + parachute + CSS' nuke + whatever. If you like Source, just play Source.
haGisson
10-29-2009, 11:50 AM
Oh didn't see that.
For all Source people whining "It must be a mix between 1.6 and Source, not only 1.6 :'(", CSPromod is just 1.6 with the Source Engine (that's the devs' project), not 1.6 + parachute + CSS' nuke + whatever. If you like Source, just play Source.
+1
downbad
10-29-2009, 04:53 PM
Oh didn't see that.
For all Source people whining "It must be a mix between 1.6 and Source, not only 1.6 :'(", CSPromod is just 1.6 with the Source Engine (that's the devs' project), not 1.6 + parachute + CSS' nuke + whatever. If you like Source, just play Source.
you dont want to make 1.6 better? Quit with the "its a 1.6 port to the source engine." Because that is also not the devs' project.
1.6 gameplay is perfect ?
MaveN
10-29-2009, 07:16 PM
1.6 gameplay is perfect ?
yep
cirNe
10-29-2009, 08:21 PM
name 1 single part of source gameplay that is as good or better than 1.6...
thats why this mod was created, 1.6 gameplay is the best of any FPS out today but its hard to get sponsors behind a game that doesnt require any sort of new hardware so the original intention of this mod was to have 1.6 gameplay with better graphics. somewhere along the way source kids thought they had some sort of say in the matter. source players are either terribad in which case nobody gives a shit if they move to CSP or they already jumped from 1.6 to source in which case they are probably bad and have proven that they will jump ship so they will be all over CSP when it releases anyways. people who still play 1.6 on the other hand were introduced a new game, tried it, said it sucks balls and then stuck by their game even without big sponsors and CGS type bs. basically 1.6ers are the ones you need to convince to change and we'll only do that if CSP feels as good or better than 1.6. the CSP team knows this though and most of them are fans of 1.5/1.6 so i dont think we have much to worry about, if they stay true to making it feel like 1.5/1.6 then they will have a lot of supporters but its a huge task to do.
also i dont think it matters much if they release it right now of not because it'll probably be another 6 months at least before this game will be ready to be used in leagues and many patches and updates will have to happen before that time regardless of how much you push back 1.04. i agree with making it really good before releasing it so people will try it and stick with it but from what im hearing from testers and devs its already at that point... lets get this shit going.
MaveN
10-29-2009, 09:40 PM
http://cspromod.com/images/media/screenshots/csp_d2_003.jpg
// isn't that a little bit to bright?
http://cspromod.com/images/media/screenshots/csp_inf_001.jpg
// that looks weird - more then source but maybe ingame it's different
the sky looks very realistic :)
http://cspromod.com/images/media/screenshots/csp_train_004.jpg
// don't destroy my switch :cry: the windows are distracting and superfluous!
there are also 1.6 players which play that game because their PC isn't that good.
in 1.6, more yellowish light was there
the rest of the maps are nice! the CSP Team mapper made a really good job :)
Edit: why csp_mapname? i think de_mapname should stay!
on css they also don't named their maps css_dust2 :?
there was a reason why they named the maps de_ cs_ etc.
you know that CSP only have de_ maps but csp_? :?
katsam
10-29-2009, 11:17 PM
http://cspromod.com/images/media/screenshots/csp_d2_003.jpg
// isn't that a little bit to bright?
http://cspromod.com/images/media/screenshots/csp_inf_001.jpg
// that looks weird - more then source but maybe ingame it's different
the sky looks very realistic :)
http://cspromod.com/images/media/screenshots/csp_train_004.jpg
// don't destroy my switch :cry: the windows are distracting and superfluous!
there are also 1.6 players which play that game because their PC isn't that good.
in 1.6, more yellowish light was there
the rest of the maps are nice! the CSP Team mapper made a really good job :)
Edit: why csp_mapname? i think de_mapname should stay!
on css they also don't named their maps css_dust2 :?
there was a reason why they named the maps de_ cs_ etc.
you know that CSP only have de_ maps but csp_? :?
If i'll see more pics, i'll kill everybody here :DD I'm very excited... Long time ago, when the first beta was come out, i thought csp is the game what i've been waiting for. The saviour. I play cs 1.6 for more than 6 years, but i've also tried css. 1.6 is the only game what i REALLY like after so many years, i've never lost my interest. CSS... tried, really tried to like, but i couldn't and i still can't. It's rather a joke than a competitive game. 3-4 days ago i was invited to a css war, and it was ridiculous. Everybody just run and push the f-ing button. If i aimed to head and shot, it didn't mean it was head, not even if the enemy was standing still.
I hope the finally csp will have the "adoreable" gameplay of 1.6 with a better look. If you can put these things into one game, it has to be a success.
cirNe
10-30-2009, 05:58 AM
just watched the video again and i like most maps so far although i'd have to actually play them to know but im not feeling the look of dust2, somehow when css came out it changed from de_dust2 to de_arab-bullshit... all the domes and shit seem pointless and distracting and i prefer maps that are exact ports meaning i should be able to crouch hop out of b through window, do a single bhop, surf along the wall and bhop again and land on another surf in mid. thats how exact i would like these maps to be, unit for unit, feel for feel the same in all places.
LiqzZ
10-30-2009, 12:09 PM
I got a question for you. How many betas do you have planned (not suggesting that you ever stop developing but rather that you decide to stop calling it beta at some point)
Actually i have another, kinda follow-up question (so it doesnt count, lol) :
What is your goal with the current 1.04? Is it supposed to be playable "enough" to start competing? Is it just an apetizer?
:)
would also like to know the answers to these questions
Never forget that hyping up people and not delivering will get your followers angry, I'm not saying we're not grateful, because we are, but what you are doing is torture. Look up "soon" in the dictionary and you'll see what I mean. Or better yet say "When it's done" and stop messing with us, cause we are all sick and tired of constant promises that aren't fulfilled.
So far everything looks great, just don't over hype the release date.
We said "When it's done" no matter what we say anyway, it'll always come back and bites us in the face for some reason. We're not evil or anything, we released the website because it was done and because it was long overdue and we're having content down the pipe coming, as a mod team you can't just expect to have stuff all the time, that is just how it is. I know some of you guys can't wait but saying that we're over hyping this is wrong. We are not the ones doing that. What we're doing is working like we've done for the past years and improving on what we have but now having to make up content and videos and all that at the same time. Things don't just magically appear on the screen, lots of work is involved by everyone on the team and we're a small group compared to other mods.
</rant> I've probably said that a few times already but most people don't read anymore, so won't be the last time.
hey thanks for the quick reply
I'm not saying your evil or anything like that, it's just that from the start of this project everything was hyped in oblivion, people got really really excited, then the steam group was launched demanding X amount of people (10,000? I forgot) for the thing to be released. Right then something just went from developing a mod to over hyping bullshit. Why did you demand so many people in the group for the beta to be released? And when we got to the magical number the promise wasn't delivered?! That was the first strike. The second was announcing that you would give away some small number of CLOSED beta invites on IRC (which was another bullshit to get as many people as possible to your channel). The third strike was when upon delivering the beta, the gameplay was let's be honest quite shitty, but that wasn't the problem, the problem was that after the release everything was quiet, no news was released, nothing.
Wasn't this supposed to be "by the community for the community" project? Why did you give us tasks to fulfil in order to get the game? Why did you stay quiet for a year and not report anything? Where was the communicating between the players (us) and the developers (you). Those are the questions that weren't answered and made a lot of people angry.
Now once again I support this project 100%, I would not even mind buying the damn thing. But like I said there were so many unfulfilled promises over the time that people either gave up or just got upset. The sole reason this was created as far is I know is that the community would have it's own game. But what I can't seem to grasp is why are you communicating with us as if you don't give a shit?
We are constantly being put in the dark, why don't you just tell us what's happening? Just a few words here and there to keep the thing going is everything we ask for! We all LOVE your doing, we support you big time, just don't treat us like fools PLEASE!
</rant> <- big one there :P
smartin
10-31-2009, 07:59 PM
A solution would be to have mizzack and amogan join onto the twitter as well.
phreaK
10-31-2009, 08:22 PM
i wish someone would take a few seconds to take a screenshot of the AWP at the new origin and upload it somewhere.
wink wink
The twitter feed has that, even though now it's handled by mack & alex so no more funnies from me. And that join steam group thing was in freaking 2007, give me a break. And if we didn't give a shit like you said, do you think we'd still be working on this project even though we constantly got shit for it all the time, non-stop? I don't think so.
We've got the devlogs, the twitter news and the big news on the frontpage. I wish I could go through everything with do with everyone but we gotta keep some stuff for ourselves since everything is pretty much a work in progress until the new beta releases.
My post was directed for the whole project since the beginning till the new page. From the new page till now everything is working superb and I respect that, but like I said you can't afford to pull another stunt like you did a year ago or you will loose a lot of people supporting you. Please notice that everything I say is meant in the best interest of this mod. Being honest with your followers is key and so far you delivered. Don't overdo it by saying soon if you have a lot of stuff to do. I know it's hard with so little people and the constant flaming of the community, but you brought that on yourself by false promises. Anyway I believe I've said enough, mad props to the devs who've been working hard so far, just fire chibsquad and everything will be fine :P
smartin
10-31-2009, 09:22 PM
My post was directed for the whole project since the beginning till the new page. From the new page till now everything is working superb and I respect that, but like I said you can't afford to pull another stunt like you did a year ago or you will loose a lot of people supporting you. Please notice that everything I say is meant in the best interest of this mod. Being honest with your followers is key and so far you delivered. Don't overdo it by saying soon if you have a lot of stuff to do. I know it's hard with so little people and the constant flaming of the community, but you brought that on yourself by false promises. Anyway I believe I've said enough, mad props to the devs who've been working hard so far, just fire chibsquad and everything will be fine :P
i lold
mooneyno1
10-31-2009, 09:38 PM
My post was directed for the whole project since the beginning till the new page. From the new page till now everything is working superb and I respect that, but like I said you can't afford to pull another stunt like you did a year ago or you will loose a lot of people supporting you. Please notice that everything I say is meant in the best interest of this mod. Being honest with your followers is key and so far you delivered. Don't overdo it by saying soon if you have a lot of stuff to do. I know it's hard with so little people and the constant flaming of the community, but you brought that on yourself by false promises. Anyway I believe I've said enough, mad props to the devs who've been working hard so far, just fire chibsquad and everything will be fine :P
i lold
I rofl'd
i lmao'd
I don't think you'd say that if you knew what he was up to behind the scenes.
aquaForces
11-01-2009, 01:04 AM
Wow these maps look totally awesome! GJ!
HarLe
11-01-2009, 02:43 AM
Hahahaha!
I don't think you'd say that if you knew what he was up to behind the scenes.
I know and I still lul'd
You don't.
Joelw
11-01-2009, 02:10 PM
I don't think you'd say that if you knew what he was up to behind the scenes.
Someone said somewere he paid 1000 moneys from his own pocket for 4 maps to be built? Exactly the reason I don't Dis' him 8-)
IMHO The new HUD is interesting, but it fits more to quake than a cs. It is too much colorful and eye-catching.
fredddeh
11-03-2009, 09:42 AM
"I decided to make sure the other plan I had in mind was to keep the website fresh for everyone but most importantly keep the content flowing as much as possible".
Well, cant really say that is true. Last post there has bin on this server, were over 2 weeks ago...
Come on. Ive bin on here everyday hoping some new posts or anything would come up.To me, this is more like a forum.
Lets keep our promices, so that I might keep staying active on this website. :?
haGisson
11-03-2009, 09:55 AM
"I decided to make sure the other plan I had in mind was to keep the website fresh for everyone but most importantly keep the content flowing as much as possible".
Well, cant really say that is true. Last post there has bin on this server, were over 2 weeks ago...
Come on. Ive bin on here everyday hoping some new posts or anything would come up.To me, this is more like a forum.
Lets keep our promices, so that I might keep staying active on this website. :?
take a look @ other mod websites!
there's really no need for news every day. you should be glad that there are devlogs and that the devs and beta-testers write back in the forums
"I decided to make sure the other plan I had in mind was to keep the website fresh for everyone but most importantly keep the content flowing as much as possible".
Well, cant really say that is true. Last post there has bin on this server, were over 2 weeks ago...
Come on. Ive bin on here everyday hoping some new posts or anything would come up.To me, this is more like a forum.
Lets keep our promices, so that I might keep staying active on this website. :?
take a look @ other mod websites!
there's really no need for news every day. you should be glad that there are devlogs and that the devs and beta-testers write back in the forums
+1
smartin
11-03-2009, 10:40 AM
"I decided to make sure the other plan I had in mind was to keep the website fresh for everyone but most importantly keep the content flowing as much as possible".
Well, cant really say that is true. Last post there has bin on this server, were over 2 weeks ago...
Come on. Ive bin on here everyday hoping some new posts or anything would come up.To me, this is more like a forum.
Lets keep our promices, so that I might keep staying active on this website. :?
They would post stuff if they had stuff to post, and if they had time to do so. Do you seriously think they just sit around chilling, without posting stuff if they have something interesting to share? Please just be patient and do something else while waiting for an update.
Venigo
11-03-2009, 11:22 AM
Maps are very nice, it's good to see some quality. Can't wait till it is public to play some matches on it ;)
MakeSh00t
11-06-2009, 02:55 AM
lol Video is nothing special for me.. i did not see the game play of counter strike 1.6 at all from cs pro mod 1.3 files takes 60 megs?????
So its still source game play only alitel changed code for moving.... I got cs source since 2007 i can tell u i played maybe 10 times....
and game play is so low u can not have fun its like cs source for under 15 years old.. people. sorry for saying that but its looks like for childrens game. So new cs pro mod should take 600 megs atleast and game play surely changed and moving shoting.
Problem is valve dont want to release new cs but in year 2010 or 2012 will beat cs 1,6 cs source cz all together because of new graphic and game play new style. CS ONLINE. But if will be more bad than cs source, noone will play again... cs 1.6 stays.
Making sure cs pro mod to be better than 1.6 or noone will care for cs pro mod. I play cs since 2001 and i can tell you game experience from Quake 1 and now exist Quake live is same. So cs 1.6 should stay game style in cs pro mod. Quake 4 Quake 3 game play is allmoust same but quake live is same as quake 3 game play.
And for updating cs pro mod beta to 1.4 it takes to long it should be already 2.0 update... people will not wait so long and get boring and they get update only of maps and movement shoting is still same as source not as 1.6 noone will play.
And By the WAY here are moustly registered source players source players do not know what is old counter strike so they do not care about it thats why only 200 comments and in the world exist more than 500.000.000 counter strike players .... SO it should be posted 10.000.000 atleast already.
Think alitel bit what u up to people who plays cs since beta noone will play this game at all...if its not real 1.6 movement shoting.
haGisson
11-06-2009, 03:18 AM
500.000.000 cs players??? not really!
[quote="haGisson"]500.000.000 cs players??? not really![/quote
.. u know ... the 300.000.000 from mars ;)
haGisson
11-06-2009, 04:46 AM
oh shit... i forgot :O
ShadowzZz
11-06-2009, 07:12 AM
Listen, I think this project is great and has a great cause. I would hope that this mod could bring together the CS community and rejuvenate Counter Strike. Between the screen shots and videoo things look nice. However, I am getting tired of people saying "be patient" everytime someone is critical of this mod. Your asking people to be patient about the release of 1.04 when it was "days away from release" back in April of 2007?
It feels at times that we get strung along. I understand it takes a great deal of work to get this mod done and a lot of effort. But in terms of PR, CSP has gone about things all wrong. Everything from the bad staff representation (back a few years ago things seem better now), the steam gropup for a few beta keys, the long awaited website that took forever, the two years and still counting released of the next beta, and the list goes on.
I think Counter Strike NEEDS CSP to be successful and work. Whether you play 1.6 or source, you realize the decline in numbers of followers and players. We need CSP to merge this community back. I just think CSP needs to make better strides to appeal to a large scale number of CS players. CSP is always going to have its fans boys that will defend it til its death. And theres nothing wrong with that. However, its getting rather annoying to keep hearing how "great" the game play is and how you guys have big announcements coming, so on and so forth.
I remember the CSP team saying when 1.03 came out and the community found bugs and glitches that this was the point of a beta. To test the game and find bugs. Now it seems almost as if this beta is suppose to be flawless. Which again, isnt a bad thing, but at what expense. The community has become rather irritated with the long wait. I know Im going to get hammered on the forums for expressing my opinion but its true. Some measures need to be taken to get CSP's image back on track. Some in the community view CSP as a joke.
Maybe we shall see 1.04 soon. I hope so.
hxcguitarist
11-06-2009, 10:26 AM
Listen, I think this project is great and has a great cause. I would hope that this mod could bring together the CS community and rejuvenate Counter Strike. Between the screen shots and videoo things look nice. However, I am getting tired of people saying "be patient" everytime someone is critical of this mod. Your asking people to be patient about the release of 1.04 when it was "days away from release" back in April of 2007?
It feels at times that we get strung along. I understand it takes a great deal of work to get this mod done and a lot of effort. But in terms of PR, CSP has gone about things all wrong. Everything from the bad staff representation (back a few years ago things seem better now), the steam gropup for a few beta keys, the long awaited website that took forever, the two years and still counting released of the next beta, and the list goes on.
I think Counter Strike NEEDS CSP to be successful and work. Whether you play 1.6 or source, you realize the decline in numbers of followers and players. We need CSP to merge this community back. I just think CSP needs to make better strides to appeal to a large scale number of CS players. CSP is always going to have its fans boys that will defend it til its death. And theres nothing wrong with that. However, its getting rather annoying to keep hearing how "great" the game play is and how you guys have big announcements coming, so on and so forth.
I remember the CSP team saying when 1.03 came out and the community found bugs and glitches that this was the point of a beta. To test the game and find bugs. Now it seems almost as if this beta is suppose to be flawless. Which again, isnt a bad thing, but at what expense. The community has become rather irritated with the long wait. I know Im going to get hammered on the forums for expressing my opinion but its true. Some measures need to be taken to get CSP's image back on track. Some in the community view CSP as a joke.
Maybe we shall see 1.04 soon. I hope so.
I believe the Dev's said sometime in 2009. So, be a tad bit more patient and you will get to see the CS community explode through this mod :D
hrznss
11-06-2009, 05:24 PM
shutup MakeSh00t. wrong
ruklas
11-07-2009, 07:49 AM
omg, lov nuke textures!
MakeSh00t
11-08-2009, 03:30 AM
makeshoot wrong ?lol !!!! U must be kiddin me.. all my cs players ex mates noone likes it still.. and they are pro in germany and austria.. sweden france ... norway What you need more noone is playing cs pro mod.. I am not wrong because all knows it 2 years upgrade from 1.3 to 1.4 ? ROFl ! Hrznns cs source player... 12 years old HXcgui..... rofl why is noone playing pro mod then if its so good ? U can not answer because realistic is cs 1.6 best ... still it is source engine noone loves it.
And mod only takes 70 megs... The valve did not talk for upgrades and answering polls upgrades were continues.. not stoping...
If someone stops to work on mod its his fault .. not ours... We love cs 1.6 not source so engine source is bad. And get over it.
2 years upgrading to beta to beta mod should take 1gig... like cs 1.6 takes 700 megs... so its fake and waiting.
haGisson
11-08-2009, 05:55 AM
omg... it's not about the size of the mod. what makes it bigger in size are sounds, textures and other graphical shit. since promod uses many of the source textures/sounds the size isn't as big
leffix
11-08-2009, 07:15 AM
MakeSh00t. Please stop talking about things you obviusly are making up, and have no clue of what-so-ever.
You are only making a fool out of yourselves.
smartin
11-08-2009, 07:21 AM
I'm quite sure he's a troll having fun.
Been there done that ya know.
Gotta pay the toll, troll... :-)
DigItZ
11-09-2009, 01:13 PM
Listen, I think this project is great and has a great cause. I would hope that this mod could bring together the CS community and rejuvenate Counter Strike. Between the screen shots and videoo things look nice. However, I am getting tired of people saying "be patient" everytime someone is critical of this mod. Your asking people to be patient about the release of 1.04 when it was "days away from release" back in April of 2007?
It feels at times that we get strung along. I understand it takes a great deal of work to get this mod done and a lot of effort. But in terms of PR, CSP has gone about things all wrong. Everything from the bad staff representation (back a few years ago things seem better now), the steam gropup for a few beta keys, the long awaited website that took forever, the two years and still counting released of the next beta, and the list goes on.
I think Counter Strike NEEDS CSP to be successful and work. Whether you play 1.6 or source, you realize the decline in numbers of followers and players. We need CSP to merge this community back. I just think CSP needs to make better strides to appeal to a large scale number of CS players. CSP is always going to have its fans boys that will defend it til its death. And theres nothing wrong with that. However, its getting rather annoying to keep hearing how "great" the game play is and how you guys have big announcements coming, so on and so forth.
I remember the CSP team saying when 1.03 came out and the community found bugs and glitches that this was the point of a beta. To test the game and find bugs. Now it seems almost as if this beta is suppose to be flawless. Which again, isnt a bad thing, but at what expense. The community has become rather irritated with the long wait. I know Im going to get hammered on the forums for expressing my opinion but its true. Some measures need to be taken to get CSP's image back on track. Some in the community view CSP as a joke.
Maybe we shall see 1.04 soon. I hope so.
I believe the Dev's said sometime in 2009. So, be a tad bit more patient and you will get to see the CS community explode through this mod :D
Be just a tad patient we are 2months away from 2010 the Dev's are really persuading you to be patient. But i have waited to long.
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