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Anarchy
11-22-2008, 08:39 PM
Maybe a blend of the 1.6 and CS:S radar would be nice i.e. Source Radar w/o the enemy visible, and maybe when your teammates say "enemy Spotted" the place where an enemy was last spotted gets red-flagged for caution?? just an idea.

PutridBeing
11-22-2008, 09:31 PM
They've already had thoughts of making it a blend of the 1.6 and Source radar. In regards to the "enemy spotted" idea it wouldn't really do that much since teams have vent/teamspeak/even in game.

smartin
11-22-2008, 09:46 PM
The radar should be simple: An area with dots for your teammates. That's enough, and it leaves room for communication and, 'skill' if you will. The overdetailed radar of CSS is just distracting and boring - boring in the way that it gives you too much information.

Anarchy
11-24-2008, 10:42 PM
thats why a perfect mix of both of them is key, like the detail map would be nice if it only showed your teammates within 100 meters of your position and the objects in your area so you can keep tabs on your sniper and all that jazz

cashed
11-25-2008, 08:54 AM
alba and I have some ideas on where to take it. Take a look at killzone 2's radar minus the spotting.

smartin
11-25-2008, 10:59 AM
Mind linking that, cashed?

1nfern0
11-25-2008, 11:42 AM
alba and I have some ideas on where to take it. Take a look at killzone 2's radar minus the spotting.
Mind linking that, cashed?

http://www.youtube.com/watch?v=zX4vs2_S ... re=related (http://www.youtube.com/watch?v=zX4vs2_SyCA&feature=related)

seems pretty cool =)

cashed
11-25-2008, 12:29 PM
hers an HD version, theres a bunch on gametrailers.com

http://www.gametrailers.com/player/42699.html

Redstar
11-25-2008, 12:37 PM
hers an HD version, theres a bunch on gametrailers.com

http://www.gametrailers.com/player/42699.html
that circular radar looks awesome!

Improved
11-25-2008, 04:42 PM
hers an HD version, theres a bunch on gametrailers.com

http://www.gametrailers.com/player/42699.html
that circular radar looks awesome!

+1

yuri
11-26-2008, 01:58 PM
circualr ftw!
btw I almost died laughing, this trailer is the best :lol: opponent-sensitive cross, retarded aiming, over shadowed, reactions, etc :D

orgnlmrwiggles
02-20-2009, 02:34 PM
i would much rather have the round green grid with little dots, its easier to read, takes less time to read during "real time matches", and its simple.

AT LEAST, make it round and make it so you can transparent or have it solid.

-Bosworth in irc

dunadan
02-20-2009, 02:42 PM
orgnlmrwiggles +1

Killzone2's radar is really awesome, far better than this "shit" from Css !!! :twisted:

Gabbsmo
03-04-2009, 09:18 AM
I actually like the CS:S radar! It comes in real handy when it comes to learning new maps. If I have to download a new custom map and it doesn't have a radar map I usually drop. Since there probably will be custom maps in CSP, keeping the CS:S radar is in my honest opinion a GOOD idea.

kro
03-04-2009, 09:33 AM
Made me laugh so much xD YOu guys hate css radar and love killzone one ? It's the same once in a square and green et and once only grey and circular I mean WHAT A BIG CHANGE OMFG§§§§§

dk3
03-04-2009, 04:40 PM
Doesn't the css radar show enemies when someone sights them? Does the killzone radar do so?

downbad
03-04-2009, 05:19 PM
owned

cashed
03-04-2009, 10:04 PM
making it look doesnt mean making it function the same

CREDiBLE
03-04-2009, 10:45 PM
cool story, bro

diadem
03-05-2009, 05:11 AM
The overdetailed radar of CSS is just distracting and boring - boring in the way that it gives you too much information.


The can never be too much information... And being a source player, i feel its a great improvement over the 1.6 radar. If this mod is not careful its going to turn into 1.6 Source not CSPromod. Not a flame of the project, but just saying that there is actually some good stuff in source.

j0lt
03-05-2009, 05:17 AM
Source Radar minus spotted enemies is pretty much perfect.

syN
03-05-2009, 06:12 AM
1.6 radar ftw

source radar = trash

dunadan
03-05-2009, 08:36 AM
Made me laugh so much xD YOu guys hate css radar and love killzone one ? It's the same once in a square and green et and once only grey and circular I mean WHAT A BIG CHANGE OMFG§§§§§

That's the point, circular radar is way better, far less encumbering. It should only show friendly troops, walls, the planted bomb, nothing more, let's keep some skill in here !! the Css radar is only candy for people for which this game was made .. :roll:

I played Css for years and i like it, there is some good things in this game, which are in Cz too :mrgreen: but the radar from Css shows too much, where the brain skill in this ...

smartin
03-05-2009, 08:38 AM
Yeah, the css radar is for the english slangword for cigarettes.

The KZ2, however: A circular, monochrome, simplistic radar showing only outlines, friends and your FOV is really neat. Looks really sweet tbh.

kro
03-05-2009, 01:26 PM
... Saying that is like saying all source players are noobs and dums because with that radar it's so easy. If it is make a team with the other one who has your point go on source and then show everybody it's so easy. You will just not because a radar with a lot of informations is a good tool but really hard to use ingame, also when I played 1.6 I recall it showed red dots for enemies it's just the same thing no? I mean are you a moron at the point that you think people have the time to look carefully to the radar while playing? If you do you'll just get doomed by somebody thats shows up in front of you. Stop being fools source's radar is different but it's not more for noobs or makes the game less brained... I mean until both teams has it well it is even harder and you must be brighter not to get spoted ? So it actually improves brain. See that both points are valid?

Make a smaller square radar will take less place then a circular one also.

Sais
03-05-2009, 03:34 PM
Red dot on 1.6 radar is the bomb.

Pretty much keep Source radar and drop the enemy spotted on it. I like the circle but doesn't really matter.

And yes, the enemy spotted is WAY too easy. I've been banned in Source pubs because I was "clearly wallhacking" by using a radar. While extremely handy, it's makes the game, especially pubbing, WAY WAY too easy..

kro
03-05-2009, 04:27 PM
'The game way too easy " Don't you get saying that is amazingly stupid? I mean if the game is easy it's not because of the radar or anything but because your opponents SUX so stop saying that.... When I played 1.6 I've been baned of pub game for WH because I were Wallbanging isn't that too easy ? Being ban from pubgame has no point at all. Try to play against real lvl and you'll see if you play against people who use the css radar correctly it will be as easy for them it is for you so it will just make the game harder for both teams.

smartin
03-05-2009, 05:31 PM
Well, if the 1.6 radar works as good as the source one, use the 1.6 one. Why use a larger and cluttier one? It's about the style, baby. The smooth style.

downbad
03-05-2009, 09:36 PM
both sides have good arguments, i'd be happy with either, but would prefer 1.6.

dunadan
03-06-2009, 06:11 AM
when I played 1.6 I recall it showed red dots for enemies it's just the same thing

Don't get angry but i must say Epic Fail :lol:


Saying that is like saying all source players are noobs and dums because with that radar it's so easy

I never said that all source players are noobs, I played at pretty good level and get my ass kicked by teams like Fnatic, Attax on Css and that was great but you must admit that public servers are full of casual and unskilled players even if it's not really the subject here.

I'm just saying that the source radar requires less skill to handle, that doesn't change a lot for old skilled players "as 72% bigger heads hitbox" but gives a clear advantage to the others, which is "should" not be the objective of CSP ...

Valve don't care of Esport, they do games fun and easy to handle for everyone, they never hid their intentions, they designed their new radar in this way.

If you really think that Valve added this (http://whisper.ausgamers.com/wiki/images/Gen_sourceSradar.jpg) to make the game more brained so i've nothing more to say .. :?

I personally think that communication is full part of the skill on Counter-Strike as the brain and the aim, we shouldn't waste that because Valve did on Css for FFA players ...

Don't misunderstand me i think Css is a great game, Valve have talents to create really good online games, but they don't aim the same kind of players as CSP do. ;)


Make a smaller square radar will take less place then a circular one also.

Here a draw (http://www.j-bradford-delong.net/movable_type/images2/circle2.gif), so you may understand my point. :? "the square represents the current csp radar"

With you're logic we should keep Css hitboxes because 72% bigger head hitbox makes the game harder for everyone even if it means less accuracy needed, think about that, and please next time give some actual arguments ... :|

In my point of view Css isn't really easier than CS or CZ, but definitely easier to handle, you have issues to aim no problem Valve give you big targets with huge hitboxes, you lack of brain no problem Valve give you a gps with everything you may want to know, from the name of your position to where are your enemies ...

cordially :cry:

kro
03-08-2009, 01:01 PM
Oh fuck this was more than an epic fail seriously I'm fucking dumb : D, too much of source it seems.

Actually it doesnt change my point that it seems you didn't get. All i want to say is that it's not because I play source than I'm more stupid than you are just because my radar gives red dots. The source radar gives a lot more information it's a powerfull tool that most people uses really bad so no it's not that easy to handle. That's all I mean : (, source players aren't dumb people who are just like 'OH EYECANDY LOL <3'.

nitr0us
03-08-2009, 01:48 PM
I don't mind the radar style, because well... a radar is a radar. I like the circular one (because I have an idea for an HUD style), but its my preference. The "source-style" radar that is currently in CSPromod doesn't show the enemies position at all, so I don't know why anyone is complaining.

PutridBeing
03-30-2009, 09:22 PM
I personally have a harder time gathering info on the Source radar. Maybe I'm just slow or something :?

brott
03-31-2009, 01:58 AM
What you should REALLY bring back is the vertical positioning of 1.6 in the radar. I mean the "T" and the "inverted T" so that we can know instantly if the footsteps we are hearing are from a teammate or not... the bigger/smaller-dot system of CS:S is just crap.

Another thing, which I don't remember if it was already implemented, is the possibility to remove the names from the radar.

And other thing which isn't related to the radar but would be useful, is a spectator count in the scoreboard. The T and CT player count is displayed, but not the spectator. I guess that shouldn't be hard to implement and would be really nice.

syN
03-31-2009, 02:11 AM
1.6 radar ftw.

NortproN
04-18-2009, 02:17 PM
1.6 radar is good keep it :D

haGisson
04-27-2009, 03:43 PM
1.6 circular radar would be nice.

an addition could be if you press a button you see the map overview just like you see the scoreboard when you press tab --> half transparent with positions (a skull where a mate died) and names of your mates + bomb (maybe dropped defkits for ct-side)

downbad
04-27-2009, 05:14 PM
good ideas HaGisson. Or you could just have different types of radars and make it a cvar.

haGisson
04-27-2009, 05:17 PM
That's what i'm talking about (description: white=flashbang, green=smoke, red=HE, defkit speaks for itself):

Click to enlarge:
http://kellerkinder.biz/images/mapoverview.jpg (http://kellerkinder.biz/images/mapoverview.jpg)

KaNaR
04-28-2009, 08:54 AM
Have you guys thought about how to show the height on theradar ? On nuke it's really annoying when you don't know whether your teammate is on A or B :(

haGisson
04-28-2009, 08:59 AM
i would say with a "T" and inverse T like in 1.6

KaNaR
04-29-2009, 06:28 AM
i would say with a "T" and inverse T like in 1.6Actually this is a good idea, but in 1.6 it's really hard to tell whether someone is up or down.

The size of the dot could be changed :)

haGisson
04-29-2009, 08:09 AM
could be a dot ? for players on the same floor, a triangle pointing up ? for players above you and a triangle pointing down ? for players beneath you

smartin
04-29-2009, 09:07 AM
haGisson's got it.

rXp
04-29-2009, 09:12 AM
I think so too, he 's got it :D
And also we need the point being green when someone is using the radio or speaking (Even if I'm in mumble, I still use the : Need backup radio to tell my friend to come and with a little green light they can see where I am :)

1nfern0
04-29-2009, 05:08 PM
If i'm not mistaken i think person who uses the radio flashes on the radar i think.

adz
05-12-2009, 03:52 AM
The radar should be simple: An area with dots for your teammates. That's enough, and it leaves room for communication and, 'skill' if you will. The overdetailed radar of CSS is just distracting and boring - boring in the way that it gives you too much information.

Yes, i agree just keep it like the 'CS:S' radar its simple,easy and not that much room involved.

N0vA
05-12-2009, 06:06 PM
You mean the CS 1.6 radar?

Somehow the new radar might make the games a bit faster because you know exactely where the mates died and where the bomb droped, but obviously the new radar makes it also a bit easier and boring; while with the CS 1.6 radar you can't be really sure if he was inside/outside bomb spot B on de_dust2 next to the door, so there would be also a kind of tension and guessing, where the skill and a good heart feeling come to play.

Green
06-20-2009, 07:53 AM
Hi all

here is my radar style :
http://gproduction.gp.ohost.de/animiertes%20radar.gif
http://gproduction.gp.ohost.de/radar.png

yuri
06-20-2009, 08:53 AM
WTF
This rotating line would drilled a hole thru my brain, if I play 10h+ per day ...

Green
06-20-2009, 09:03 AM
the line is only one example

ps : sry for my englisch i come from german.

Green
06-20-2009, 11:11 AM
so here are new radar examples !! :D :D :D :D

http://gproduction.gp.ohost.de/radar2.png
http://gproduction.gp.ohost.de/radar3.png

Green
06-20-2009, 07:27 PM
and here is number 4 !!! :D :D :D :D

http://gproduction.gp.ohost.de/radar%204.png

swokor
06-21-2009, 10:45 AM
Why not a radar like on CoD4 ?

Green
06-21-2009, 01:34 PM
nice idea !!!!!! :D :D :D :D

Green
06-21-2009, 02:06 PM
here the idea from swokor with my radar

http://gproduction.gp.ohost.de/radar5.png

alba
06-21-2009, 02:47 PM
csp radar will be hybrid with some cvars options (at least that's what i'm aiming at, i'll post the full concept in the dev logs once i'm done :P)

puddin1
06-27-2009, 02:44 AM
I have faith that the developers will make a great new radar.

And also, I can see everything fine with 1.6 radar. Source is ok....but it is hard to see people when shay are farther away.

parkko
08-04-2009, 02:42 PM
Imo it would be nice if you could choose radar, 1.6 or source radar, I prefer the 1.6 radar.

alba
08-04-2009, 04:00 PM
The radar is done and ingame already. it's an hybrid between source and 1.6 and you can choose to either have it exactly like 1.6 (opaque) or the new style we made which is a little bit transparent with a flat overview, you should be able to see it in action soon, working on a video dev log with redstar for that :)

geniusreddy
08-05-2009, 12:55 AM
The radar is done and ingame already. it's an hybrid between source and 1.6 and you can choose to either have it exactly like 1.6 (opaque) or the new style we made which is a little bit transparent with a flat overview, you should be able to see it in action soon, working on a video dev log with redstar for that :)
Sounds good my man!

orgnlmrwiggles
01-20-2010, 09:23 PM
idk about the killzone radar...

but screenshot of hud 05 i think doesnt show the map in the radar. this is much better. and your talking about learning the maps, well in 1.6 they have things called map overviews that you can study the map that way. the way with the maps in radar makes it more noob friendly, but it makes the game a little less professional. i hope the radar won't show the enemies at all, that would be horrible.

orgnlmrwiggles
01-20-2010, 09:25 PM
The radar is done and ingame already. it's an hybrid between source and 1.6 and you can choose to either have it exactly like 1.6 (opaque) or the new style we made which is a little bit transparent with a flat overview, you should be able to see it in action soon, working on a video dev log with redstar for that :)

please tell me that you will be able to have 1.6 solid as well. or else i wont be bothering switching to csp. (coming from hardcore 1.6 player)

downbad
01-20-2010, 11:14 PM
just dont bother switching to begin with.

alba
01-20-2010, 11:50 PM
I can't believe there are people like him out there... seriously did you bother to read anything about the mod? We announced since the very start you can switch from opaque to transluent with a cvar.

Lordearon
01-21-2010, 12:49 AM
watching the killzone video linked (http://www.gametrailers.com/video/assassination-beta-killzone-2/42699) makes me think killzone provided inspiration for more than just the radar in the new hud (nades). The new hud is nice, I like how the concepts were ported to fit csp's style!

01-22-2010, 10:28 AM
cool story

fingerling123
01-23-2010, 11:12 AM
There's never gonna be a spotting feature in cspromod guys it would make the game really bad!