View Full Version : If VAVLE.... CSPROMOD
If VALVE were to take the same direction that CSPROMOD is.
Whose version of PROMOD would you play/pick/trust
CSPROMOD's(New GUI's and different competitive system)
or
VALVES(owns the code and rights to what makes cs your favorite game as well as a lot of money)
Answer with explanation.
I wrote this becasue I think we all know it's inevitable that VALVE will sooner or later correct there mistakes ( CSS ) and come out with a new CS in years to come, It would be like HALO(Microsoft) just stoping game production and not making new HALO's. It's obviously VALVE will come out with a new version sooner or later, it's thier baby, their Maker, they won't just forget CS and not make newer versions.
This is for a article. I will be handing into VALVE, please respond responsible with reason.
I would pick valves... If they would make the same as cspromod!
Because when valve would do that, (had done that) there would be no cspromod. Not even the idea of it!
I wonder will there be a cs:whatever when hl3 comes out? Oo
smartin
09-28-2009, 11:43 AM
I sincerely hope this article won't be written in English.
on topic: I'd choose the version that was the best.
cryeR
09-28-2009, 11:47 AM
if the original cspromod isnt that much steps away as valve would be, I would stay with it
maybe I would just play the version that fits me best (gameplay / movement) and import the better models/maps
in general I would prefer the community version because its easier to change things (like with a poll) valve wouldnt do that, same as with competitions, those things are simply not part of the roadmap valve would (its not profitably for them)
dunadan
09-28-2009, 11:50 AM
Won't happen, Valve's target is the mainstream of players, they don't give a fuck of Esport.
downbad
09-28-2009, 12:01 PM
no one can answer that untill they've played both games in their final version. I also think coming on here and asking that question is straight disrespect, especially for an article to VALVE.
scorp
09-28-2009, 12:01 PM
Valve would just buy out CS PRO MOD just like they did with the original CS. Label it COUNTERSTRIKE 2, change code errors and other things that they dont like, mass marketing and sell it as a brand new game.
Then they would make tons of $$$ from liscence fees from LAN centers and future tournaments.
It would all work out for the best for every party concerned.
cryeR
09-28-2009, 12:36 PM
Valve would just buy out CS PRO MOD just like they did with the original CS. Label it COUNTERSTRIKE 2, change code errors and other things that they dont like, mass marketing and sell it as a brand new game.
Then they would make tons of $$$ from liscence fees from LAN centers and future tournaments.
It would all work out for the best for every party concerned.
thats true but then why such a slow developement ?
I hope many of you realize that the devs do not have the rights to the source code for 1.6 and valve does, that puts valve 5 steps up on the ladder of sucess than promod is.
madmax
09-28-2009, 02:36 PM
if would buy valves new cs as fast as it come out cuz i wanna play a 1.6 like cs if its not any good a go for csp.
but isent that the reason why we play csp(or wathing for it) cuz we are tierd of the shity 1.6 graffics but think that valve did one big misstake by making css so diffrent and bad ;)
Yatta
09-28-2009, 03:40 PM
I'd play the valve one since they have such a huge advantage, but only if they didn't update it down to hell.
I heard after buying cs1.3 (or whatever) some developers kept working for valve?!
madmax
09-28-2009, 04:18 PM
I heard after buying cs1.3 (or whatever) some developers kept working for valve?!
yes jesse cliffe or what ever his name was the co founder if counter-strike still works for VALVe
smartin
09-28-2009, 04:58 PM
jess cliffe shaped css too iirc
That damn bitch should know css will never work w/o copieing the code ;E
NortproN
09-29-2009, 12:49 AM
his the guy we hear saying fire in the hole 9000 times a day O_o
madmax
09-29-2009, 03:47 AM
his the guy we hear saying fire in the hole 9000 times a day O_o
now im pretty pissed of on that guy :twisted:
dunadan
09-29-2009, 04:05 AM
Meanwhile Minh Le aka Gooseman co-creator of CS is doing his own Counter-Strike (http://uk.pc.ign.com/articles/102/1028810p1.html).
"but I wanted to have my own game. I was never able to put in all the cool features I wanted because the people who played Counter-Strike would [complain] about all the changes. They liked the game as it is."
:lol: :oops:
Coming end of this year.. Could be a nice game but with ModernWarfare 2 coming soon, I hope he'll release it on Steam for not more than 25€ ..
why now 25$ ? why not 30$? :P
i would stay at cs1.6 after what i've seen ;S
madmax
09-29-2009, 04:38 AM
HAHA it runs on a modified goldsourc engine so it pretty much quake graffics :lol:
okey not quake graffics but still not very good graffics for being 2009 and it planed to realese the beta by end of 2009 :lol: :lol: :lol:
when it comes to final version it will be like 2013 and it will still have the graffics of a game from 98 :lol: :lol: :lol: :lol: :lol:
PutridBeing
09-29-2009, 04:46 AM
HAHA it runs on a modified goldsourc engine so it pretty much quake graffics :lol:
okey not quake graffics but still not very good graffics for being 2009 and it planed to realese the beta by end of 2009 :lol: :lol: :lol:
when it comes to final version it will be like 2013 and it will still have the graffics of a game from 98 :lol: :lol: :lol: :lol: :lol:
Graphics don't make the game. They help, but excessive detail is not needed.
madmax
09-29-2009, 04:50 AM
HAHA it runs on a modified goldsourc engine so it pretty much quake graffics :lol:
okey not quake graffics but still not very good graffics for being 2009 and it planed to realese the beta by end of 2009 :lol: :lol: :lol:
when it comes to final version it will be like 2013 and it will still have the graffics of a game from 98 :lol: :lol: :lol: :lol: :lol:
Graphics don't make the game. They help, but excessive detail is not needed.
well how much would you pay for a game you dont know if it good but it have over 10 years old graffics :?:
PutridBeing
09-29-2009, 05:05 AM
well how much would you pay for a game you dont know if it good but it have over 10 years old graffics :?:
First I would research it by checking out videos and looking at screenshots and looking at peoples opinions and if what I see or hear is good then I would probably buy it regardless of price. Not to mention that for a goldsrc game the game lighting and colors actually look quite vivid so I am actually a little surprised by that.
dunadan
09-29-2009, 05:06 AM
I personnaly never bought a game for it's graphics but on what I've read and heard of it.. I'm not that superficial. :roll:
They're using a modified version of the source engine, that's fine for me, I prefer rather to play L4D with 100fps min everything on high than playing Crysis at 40fps max ... Maybe this game will be shit maybe not, we'll see. ;)
source (http://209.85.229.132/search?q=cache:hERYq14i4jQJ:www.tricorponline.com/phox/Phoxfiles/placement/Work%2520Experience%2520with%2520FIX%2520Korea.doc x+%22tactical+intervention%22+kr&cd=2&hl=en&ct=clnk&gl=uk&client=firefox-a)
The Game
TI uses a heavily modified version of Valve Software’s SOURCE™ advanced 3D game engine, the engine that is the base to the Half-Life 2 series of computer games, Valve’s Team Fortress 2, as well as several non-Valve titles (the engine was licensed out to development studios).
Early beta versions of TI ran on the SOURCE™ engine version 6/7 SDK (software development kit) and source code, whereas the game has now been ported to the latest version, shipped with Valve’s The Orange Box. The game has since been made stand-alone.
Minh Le made several modifications and optimizations to the engine. Due to NDA regulations I am currently unable to go into detail, however some of the low-level features that were added include:
-Cloth physics, running off SOURCE™’s physics engine, HAVOK™.
-Optimized player animation systems (mixing ragdoll physics simulation with player animations)
-A vast improvement in processing map physics props.
-Vehicle improvements.
-Enhancements to the particle engine.
etc.
madmax
09-29-2009, 07:36 AM
TI uses a heavily modified version of Valve Software’s SOURCE™ advanced 3D game engine
it said some where same engine as conterstrike but if it is based on source engine they have faild with the graffics it still looks like a bit better graffics then 1.6 but 1.6 dont really have bad bad graffics like doom :D
haGisson
09-29-2009, 09:53 AM
the goldsrc (quake3) engine isn't that bad. just take a look at some games using it (e.g. jedi academy)
amogan
09-29-2009, 10:38 AM
Actually more Quake2 but yes TI of course uses Source not GoldSrc... :O
off-topic *cough*
cashed
09-29-2009, 10:43 AM
amogon is correct, online he may be but not in iRC :(
cryeR
09-29-2009, 01:55 PM
Minh Le's new game -> http://uk.pc.ign.com/articles/102/1028810p1.html
<personal_opinion>
I don't belive in success of this TI project. Screens shows too much objects for serious playing... Too much crap everywhere.
sum(CS:S crap) << sum(TI crap)
</personal_opinion>
madmax
09-29-2009, 03:27 PM
also it looks like a mix of rainbowsix and css but is supossed to have dog witch faild really badly in codwaw this TI will never succed
fail game (TI) my opinion ;D
From what I remember from reading the article, Lee Mihn's project was about doing what he wanted and couldnt do with counter-strike(thank god), I don't think Lee is looking for the game to explode in the masses, nor was Counter-Strike. But we all know how well it's gone for Counter-Strike, It's clean gameplay with no distractions and intense interest.
This is Mihn's "baby" this is what he enjoys doing, And hey maybe know-one will play it, maybe just Mihn* will play it ;)
I'll try it out, since I am a gamer and all, I usually try to play as many shooters as possible just to see how much they are like Counter-Stirke ;) ;).
If Mihn really wanted to make a market snatching game, I think he would just take 1.6 and code some better graphics on to it :).
This is his fun time, and well, for Asia... they'll play anything, even pong tournaments go down. They even play CS:NEO..... and CS:Online.......
haGisson
09-30-2009, 11:36 AM
omfg... cs:neo... don't look at the screenshots, you'll get eye cancer xD
madmax
09-30-2009, 11:41 AM
waht is cs:neo have never i thougt the asians played cs:online :?
czerro
09-30-2009, 10:38 PM
Valve is not concerned with esports, just as the majority of CS:S players are not concerned with esports. CS:S has hands down the worst hit detection in any game I have ever played. Why in the heck is it the be-all of competitive online gaming when it's netcode is broken? Playing QW as an HPB had less frustration so many years ago. CS:S players are comfortable enough in the style of play. Bad hit detection, with a game design that punishes aggression. 1.6 is the better game. Will valve recreate 1.6? Hell no. CS:S players like the idea of rushes in mass, and camping as the only viable options. It puts less pressure on the casual player, and rewards them more for following these methods. That is why CS:S is such a success. That is why L4D is such a success. Players have become weenies, and want to play games that don't nescessarily rely on their reflexes. They want games that require "strategy" ie: one team camps, and the other rushes on one of TWO possible points. Crazy strategizing possibilities! In order to make CS:S a more true competitive game, the weapon load-outs would have to be equalized, the maps would have to be opened up for more than two possible locations to push on the objective. I don't mean to hijack the thread, but why do you think competitive gaming has moved from the more competitive games, to these indirectly competitive or handicapped competitive games? Example, QW/CPMA/RA3 were the rage in the day. Then they died off. Now its only CS, COD clones, and WoW. I don't even play that game, but I don't get how WoW can even be played competitively! Competitive gaming was going more and more into arena style play: all things being equal (same weps, same health, known level) pit x number of players against x number of players and let their skill, strategy, and coordination determine who is better. And now it seems like it has taken a huge step back to the days of QWDM. Good luck to CSPROMOD, I like what has been done with the project, just don't expect the majority of CS:S'ers to appreciate these elements. They really don't want a truly competitive experience.
phreaK
10-01-2009, 12:00 AM
L4D a success? competitively? i hope thats not what you meant, cause if you did, your credibility is gone.
actually, saying that CSS players dont want a competitive game makes you lose your credibilty regardless whether you meant the above or not.
Yatta
10-01-2009, 03:11 AM
Valve is not concerned with esports, just as the majority of CS:S players are not concerned with esports. CS:S has hands down the worst hit detection in any game I have ever played. Why in the heck is it the be-all of competitive online gaming when it's netcode is broken? Playing QW as an HPB had less frustration so many years ago. CS:S players are comfortable enough in the style of play. Bad hit detection, with a game design that punishes aggression. 1.6 is the better game. Will valve recreate 1.6? Hell no. CS:S players like the idea of rushes in mass, and camping as the only viable options. It puts less pressure on the casual player, and rewards them more for following these methods. That is why CS:S is such a success. That is why L4D is such a success. Players have become weenies, and want to play games that don't nescessarily rely on their reflexes. They want games that require "strategy" ie: one team camps, and the other rushes on one of TWO possible points. Crazy strategizing possibilities! In order to make CS:S a more true competitive game, the weapon load-outs would have to be equalized, the maps would have to be opened up for more than two possible locations to push on the objective. I don't mean to hijack the thread, but why do you think competitive gaming has moved from the more competitive games, to these indirectly competitive or handicapped competitive games? Example, QW/CPMA/RA3 were the rage in the day. Then they died off. Now its only CS, COD clones, and WoW. I don't even play that game, but I don't get how WoW can even be played competitively! Competitive gaming was going more and more into arena style play: all things being equal (same weps, same health, known level) pit x number of players against x number of players and let their skill, strategy, and coordination determine who is better. And now it seems like it has taken a huge step back to the days of QWDM. Good luck to CSPROMOD, I like what has been done with the project, just don't expect the majority of CS:S'ers to appreciate these elements. They really don't want a truly competitive experience.
l2paragraph
sevoii
10-23-2009, 12:26 PM
Let's all write one post, then another after that and just one more to be sure its gone through.
sevoii
10-23-2009, 12:27 PM
OMG a duck just jumped on my face!
sevoii
10-23-2009, 12:28 PM
Ok, now in my 3rd post I decided to actually voice my post.
If VALVE....<insert sexual content here> CSPROMOD:
We'd have little VALVMODS running around.
shumped
10-23-2009, 12:44 PM
i'd play 1.6 like a whore if they fixed all the bugs. and better graphics would be awesome.
shumped
10-23-2009, 06:38 PM
Where can I download and try CSpromod ...
please reply
tnx
send link on shke0@hotmail.com
go into CS (1.6 or source, doesn't matter) then write in "give <your in game nick> CSpromod" then press F10 to start the script
sevoii
10-24-2009, 06:53 AM
Where can I download and try CSpromod ...
please reply
tnx
send link on shke0@hotmail.com
go into CS (1.6 or source, doesn't matter) then write in "give <your in game nick> CSpromod" then press F10 to start the script
When I do that, my walls go transparent and I suddenly become very good at CS! :?
Fluke
10-24-2009, 01:52 PM
you can't!
OK...
sevoii
10-24-2009, 07:15 PM
When he says you can't he means, they have halted the downloads because the last version was a tad buggy and they are currently working on an update which solves and rectifies these issues. Until then, a download will not be available.
Fluke
10-31-2009, 06:12 AM
When he says you can't he means, they have halted the downloads because the last version was a tad buggy and they are currently working on an update which solves and rectifies these issues. Until then, a download will not be available.
Thank you very much,I hope that will soon come out a new edition and will work without problems...
Chris
10-31-2009, 10:31 AM
Valve is not concerned with esports, just as the majority of CS:S players are not concerned with esports. CS:S has hands down the worst hit detection in any game I have ever played. Why in the heck is it the be-all of competitive online gaming when it's netcode is broken? Playing QW as an HPB had less frustration so many years ago. CS:S players are comfortable enough in the style of play. Bad hit detection, with a game design that punishes aggression. 1.6 is the better game. Will valve recreate 1.6? Hell no. CS:S players like the idea of rushes in mass, and camping as the only viable options. It puts less pressure on the casual player, and rewards them more for following these methods. That is why CS:S is such a success. That is why L4D is such a success. Players have become weenies, and want to play games that don't nescessarily rely on their reflexes. They want games that require "strategy" ie: one team camps, and the other rushes on one of TWO possible points. Crazy strategizing possibilities! In order to make CS:S a more true competitive game, the weapon load-outs would have to be equalized, the maps would have to be opened up for more than two possible locations to push on the objective. I don't mean to hijack the thread, but why do you think competitive gaming has moved from the more competitive games, to these indirectly competitive or handicapped competitive games? Example, QW/CPMA/RA3 were the rage in the day. Then they died off. Now its only CS, COD clones, and WoW. I don't even play that game, but I don't get how WoW can even be played competitively! Competitive gaming was going more and more into arena style play: all things being equal (same weps, same health, known level) pit x number of players against x number of players and let their skill, strategy, and coordination determine who is better. And now it seems like it has taken a huge step back to the days of QWDM. Good luck to CSPROMOD, I like what has been done with the project, just don't expect the majority of CS:S'ers to appreciate these elements. They really don't want a truly competitive experience.
CS:S players don't want competitive elements but 1.6 players do? CS:S is not a game that relies on reflexes? There are more ways in 1.6 to take a bombsite than in CS:S? The CS:S hit detection is the worst you have ever seen?
I don't get it :|
shumped
10-31-2009, 07:55 PM
Valve is not concerned with esports, just as the majority of CS:S players are not concerned with esports. CS:S has hands down the worst hit detection in any game I have ever played. Why in the heck is it the be-all of competitive online gaming when it's netcode is broken? Playing QW as an HPB had less frustration so many years ago. CS:S players are comfortable enough in the style of play. Bad hit detection, with a game design that punishes aggression. 1.6 is the better game. Will valve recreate 1.6? Hell no. CS:S players like the idea of rushes in mass, and camping as the only viable options. It puts less pressure on the casual player, and rewards them more for following these methods. That is why CS:S is such a success. That is why L4D is such a success. Players have become weenies, and want to play games that don't nescessarily rely on their reflexes. They want games that require "strategy" ie: one team camps, and the other rushes on one of TWO possible points. Crazy strategizing possibilities! In order to make CS:S a more true competitive game, the weapon load-outs would have to be equalized, the maps would have to be opened up for more than two possible locations to push on the objective. I don't mean to hijack the thread, but why do you think competitive gaming has moved from the more competitive games, to these indirectly competitive or handicapped competitive games? Example, QW/CPMA/RA3 were the rage in the day. Then they died off. Now its only CS, COD clones, and WoW. I don't even play that game, but I don't get how WoW can even be played competitively! Competitive gaming was going more and more into arena style play: all things being equal (same weps, same health, known level) pit x number of players against x number of players and let their skill, strategy, and coordination determine who is better. And now it seems like it has taken a huge step back to the days of QWDM. Good luck to CSPROMOD, I like what has been done with the project, just don't expect the majority of CS:S'ers to appreciate these elements. They really don't want a truly competitive experience.
this post made me laugh. it's like he played only 1.6 and tried to describe source by what others have said and what he experienced in 1.6 or something.
1. valve focuses on esports, it gives them money and fame so why not do it.
2. the hit detection is better than in 1.6 from what i've experienced. in source when you hit someone you will hit meanwhile in 1.6 if you hit someone you must hope that the lagg didn't make your shoot come somewhere behind him even though you shot his face
3. and what's the bullshit with the source tactics? it's not either 100% rush or 100% camp the tactics are actually pretty similar to 1.6, just that rushing in source will kill you, meanwhile in 1.6 you might survive.
4. weapon loadouts have to be equalized? the weapon loadout is way better than in 1.6 where it's AK or DIE, possibly have an awp sometimes, but you'll still die from an AK unless he's far away.
5. map only having 1-2 possibly ways to push? the maps are pretty much like 1.6 maps but with less camp spots and more detail.
6. hah, all CSS'ers i know love the idea of csp since it'll be 1.6 with better graphics. all CSS players i know also play 1.6 and love that game though they prefer source because they feel that game is more stable with better hit detection and of course good graphics so you can actually see enemies and not 2 pixel monsters whenever the enemies are far away.
you should really actually TRY to play source. you might like it because it's quite similar to 1.6, sure you can't haxx has much even though it still works. and the weapons are actually balanced instead of the AK or DIE thing 1.6 got.
vapour
11-01-2009, 11:17 PM
I didn't read much more than that first post, but I'd have to say it would only be logical (at least for the short-term) to pick VALVe's game...the reason?
- Valve, unlike promod, would sell the game in stores (Thus making the number of possible players skyrocket, rather than just having the same old players port over to a new game).
This would be my primary reason for picking VALVE - because it would increase the playerbase tenfold..(now, obviously, as you can see with cs now, VALVE, in the long term, might manage to mess it up, but they hold the key to success in the fact that they can have millions of potential new players just by selling the game at say, Walmart..)
Chris
11-02-2009, 05:18 AM
I didn't read much more than that first post, but I'd have to say it would only be logical (at least for the short-term) to pick VALVe's game...the reason?
- Valve, unlike promod, would sell the game in stores (Thus making the number of possible players skyrocket, rather than just having the same old players port over to a new game).
This would be my primary reason for picking VALVE - because it would increase the playerbase tenfold..(now, obviously, as you can see with cs now, VALVE, in the long term, might manage to mess it up, but they hold the key to success in the fact that they can have millions of potential new players just by selling the game at say, Walmart..)
But if the new cs from Valve gets popular, people might notice that there is a better version which is actually free( or cheaper as in buying css ) to download and to play and the cspromod playerbase would increase!
Obviously it isn't as simple as I just stated, just throwing in some random thoughts for the sake of discussion :)
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