View Full Version : Alex Garfield on Live on Three This Sunday
chibsquad
02-06-2010, 06:48 PM
We hope you have all been enjoying the first week of CSPromod Beta 1.04's public release. Over the past six days, we have been receiving encouraging and useful feedback from many areas of eSports, including community members, professional players, leagues, and broadcasters. We've already begun work on 1.05, as that's the next big milestone for this project.
CSPromod Beta 1.04 has obviously been a very hot topic of conversation this week, as many individuals have questions and comments on where CSP is right now, and where it can, should, and shouldn't go. This Sunday (tomorrow) on Live on Three (http://www.djwheat.tv), the pro gaming broadcast brought to you by djWHEAT, SirScoots, and Slasher, CSP's Project Manager Alex Garfield will be coming on air to discuss CSPromod and field questions from live call-ins. Make sure you tune and call in, and don't miss what will certainly be an in-depth and passionate discussion.
Here's Live on Three's (http://www.djwheat.tv) official press release: "After one week of public release for CSPromod, including reactions from the pro-player community in both 1.6 and Source, along with the media's thoughts, Project Manager Alex Garfield will be a guest on Live on Three this Sunday at 4PM EST/22:00 CET. We will be talking about how the release has gone thus far, and if things have gone as expected, better, or worse, his reactions to the player and media statements, more information and hopefully a general release date for 1.05, and what the plan is for CSPromod for the future of the Counter-Strike community."
Live on Three (http://www.djwheat.tv) airs this Sunday (tomorrow), February 7th, at 4PM EST/22:00 CET, at http://www.djWHEAT.tv
Schypher
02-06-2010, 06:54 PM
Gj guys, waiting for 1.05 :)
tiger
02-06-2010, 06:54 PM
nice
MaveN
02-06-2010, 06:55 PM
yep
Ch1ppy
02-06-2010, 06:57 PM
gl with 1.05
Great to hear that gamers are so interested in this project. GL Alex in the show !
Talking about csp in the medias can only be good for the project. I really hope that CS and CS:S players will replay together.
Vanish
02-06-2010, 07:27 PM
Good luck with 1.05 (: Looking forward like evryone else. :D
Do you have a changelog for what will change from 1.04 to 1.05 ?? (; Just Curious.. Nothing else
GL&HF
Lordearon
02-06-2010, 07:43 PM
Sweet, keep it coming!
Otsche
02-06-2010, 07:45 PM
"hopefully a general release date for 1.05"
+1
Kryptonite
02-06-2010, 07:47 PM
waiting for 1.05
GL
Chris
02-06-2010, 08:09 PM
Sweet stuff.
BORRNE
02-06-2010, 08:13 PM
Top players comment on CSPromod
Patrik "cArn" Sattermon (fnatic): "At this stage my main concerns are that the player models, movement and some sound issues will be the naysayers' biggest argument to not support CSP. Personally I maintain my belief in the CSP cause they are VERY open to what the progamers have to say and they are willing to work day and night on the details that might take CSP to the next generations Counter-strike. From what I´ve seen from CSP so far is that the maps resembles 1.6´s a lot, the flashbang is still a flashbang and the movement could soon be as good as the 1.6´s with some tweaks."
Joona "natu" Leppanen (Soltec): "I think the one thing is that it has potential but things need a little readjustement such as the grenades feel a little "lazy" in my opinion. Not including crouch-hopping takes away from what 1.6 has become throughout the years and since it´s aimed to replicate that game mainly, it´s a shame. It´s a little bizzare they're claiming the reason for that is that the event organisations have wished so, seeing as it has been approved as a part of the game for almost four years now."
Bruno "bit" Lima (FireGamers): "I particularly liked the game a lot, they made a good mixture between both games and I think it has everything to work out. I hope this will be a great opportunity to join the two communities so that CS can grow even more."
Steeve "Ozstrik3r" Flavigni (Millenium): "For me, the game has really evolved and it is a good mixture of 1.6 and Source. I think this game will become the most played game in competition and it will join the two communities."
Andrew "Irukandji" Timmerman (compLexity): "The game shows a lot of potential with a ton of neat features (interactive HUD, CS 1.6 menu options, etc.), but the game to me is still very far away from competitive play. The CSP team seems to have overlooked a ton of mainstays in CS (additive flashes, smooth movement, etc.), besides obvious current animation/model problems. The team they have, however, seems to be competent and up to the task so hopefully they can get a finished product ready by late this year for use in tournaments in 2011."
Gareth "gazR" Lynn (Immunity): "I went through all the maps and was amazed at how well they incorporated both Source and 1.6 features into one game . It's great that the game has incorporated the option to choose between Source and 1.6 features. Although the game does have a few minor details to fix at this period of time, I do believe it looks promissing! For some reason it does feel more like Source when i shoot.. but the recoil patterns are the same as 1.6. Grenades are a bit too big, models too big, but the HUD/interface I think is awesome, very marketable, the way they've tried to make it as SPECTATOR-friendly as possible is good. Can't wait for the official release!"
Richard "Xizt-" Landström (Begrip Gaming): "I really like the idea of Promod and I think the game has a very good potential if they fix the player models, sound and other small things. I hope that everyone is open for a change because 1.6 feels kind of pointless to play since it is never getting updated. I really love the graphics, HUD, etc, big ups to CSP developing team!"
Suffian "Suffz" Arshad (Dignitas): "Well basically I thought it was quite crappy, if I am honest, looked just like Source and felt like it. Grenades were too big, footsteps you could not tell at all, models were too big. Hopefully in the new patch they'll make it more like 1.6 rather than more like CS:Source."
Oliver "minet" Minet (mTw): "I think that if they fix some of the minor problems, such as the scoreboard ( there's way too much going on there), the proportions and the maps, I wouldn't mind switching to it, now I've just tried it on FFA in the middle of the night, which doesn't give the best insight but it seemed pretty well thought out..."
listen to advice :)
omg gief 1.05 naoooooo!111oneleven
no but seriously, take your time, develop all the stuff you want, and when you feel confortable with a stable, league-ready build, release it.
1nfern0
02-06-2010, 09:00 PM
Looking forward to what will be discussed. Thanks for update =D
ZeroKiller
02-06-2010, 11:04 PM
Will there be a recording of this event?
Woo more info regarding 1.05 and a possible release date!
I'm going to record this.
element13
02-07-2010, 01:14 AM
A release would be nice, even if it is a few months away.
I hope the interview's not too long. Superbowl Night! :D
omg gief 1.05 naoooooo!111oneleven
! cant wait omfg
dunadan
02-07-2010, 04:14 AM
I will probably be sleeping during the interview, but can't wait anyway. :D
Justas
02-07-2010, 08:59 AM
nice news :)
A release would be nice, even if it is a few months away.
I hope the interview's not too long. Superbowl Night! :D
few months away is to long to wait with the current problems.
Surface
02-07-2010, 02:49 PM
[youtube:2qwa64pa]aIUZlzd37sI[/youtube:2qwa64pa]
rox :P
DeZaXaT
02-07-2010, 04:13 PM
nice :D
Alex said something about changing the rules that cannot be done and on the other hand he expects DOZENS of source players to switch to a PERFECTLY DIFFERENT game, why would we do that now ? You perfectly said that this game is going to be 1.6 now
You don't want to take any elements from CSS so that everyone has a fresh start so why to even bother ?
Schypher
02-07-2010, 06:20 PM
Gj Garlfield i hope that all the 1.6 fanboys changed there opinion.
The hitler movie you can see that was made by them :S
scycon
02-07-2010, 06:22 PM
Alex said something about changing the rules that cannot be done and on the other hand he expects DOZENS of source players to switch to a PERFECTLY DIFFERENT game, why would we do that now ? You perfectly said that this game is going to be 1.6 now
You don't want to take any elements from CSS so that everyone has a fresh start so why to even bother ?
No, he didn't at all. He basically said the goal of this mod regardless of what 1.6 and Source features are included will be the staple for what he hopes will shape the future of Counter-Strike. They will continue to port the mod to future Valve engines and keeping the game consistent engine to engine.
ZeroKiller
02-07-2010, 10:46 PM
So what did I miss?
Krotki91
02-08-2010, 01:33 AM
And it was spoken when it will be 1.05? I did not watch this yesterday ;/
And it was spoken when it will be 1.05? I did not watch this yesterday ;/
He said AT LEAST 10 weeks.
Avenger87
02-08-2010, 03:27 AM
And it was spoken when it will be 1.05? I did not watch this yesterday ;/
He said AT LEAST 10 weeks.
bah, that's not cool. :((
btorn
02-08-2010, 03:59 AM
yea :D cant wait for it man should be really good
sryinex
02-08-2010, 04:58 AM
Alex really has an incredible speaking ability. Glad to see things are moving forward and he's having success with this project.
derek48838
02-08-2010, 06:18 PM
Vote Alex Garfield as next president! He'll make sure cs becomes competitive again :)
AfGuNsT
02-09-2010, 06:41 AM
10 weeks... at the least...
in other words, that means another november release date coming up? ;p
thompaz
02-09-2010, 11:04 AM
honnestly, I'll be suprised if 1.05 is out in 20 weeks.
Time keeping has never been one of the CSP Teams best qualities.....I hope I'm wrong.
zwacki
02-13-2010, 07:38 PM
good interview! thumbs up!
I wonder what -there will be point releases- means?
waiting for 1.05
Important:
Recoil cs 1.6
Models cs 1.6
Animations cs 1.6
Map Bugs csp_[maps]
GO CSP!
PLZ PLZ tell us when 1.05 comes out !!!
BubbeZ
02-17-2010, 12:02 PM
When i play cs promod the rates changes in cs 1.6 and mutch other stuff too
tuman
02-17-2010, 01:49 PM
Please, make it impossible to change the rate and other network settings in the next version. This is to ensure that all would have played in similar conditions. Since in 1.6 for different values of the rates and ex_interp players moved lags and their hitboxes shifted towards the visible model. This gives the laggers(low rate) and players with a high value of ex_interp are some advantages in the opponents get harder and they see you sooner than you notice them.
Thank you for understanding and apologize for my English. =)
Geraldsmod
02-20-2010, 12:58 PM
Please, make it impossible to change the rate and other network settings in the next version. This is to ensure that all would have played in similar conditions. Since in 1.6 for different values of the rates and ex_interp players moved lags and their hitboxes shifted towards the visible model. This gives the laggers(low rate) and players with a high value of ex_interp are some advantages in the opponents get harder and they see you sooner than you notice them.
Thank you for understanding and apologize for my English. =)
Couldn't agree with you more. I'll add on to that by saying the values of: cl_cmdrate and cl_updaterate should be set by the server you're playing on and they should be impossible to change.
However, people playing on less than a 1Mb/s internet line cannot handle a rate value of over 100000.
But for people with a 1Mb/s+ internet line, their rate should be at 100000 for less loss, choke, and better hitboxes on you and for other players.
tehswiftone
02-24-2010, 03:56 PM
Great job with the game guys, love the progress so far! Wish you would add right click tap. Granted doesn't work with m4/fammas but when you right click it stops ur shots for a split second in 1.6. Its nice for quick bursts or when you spray tap right click when ur spraying, helps control it a little bit. Really nice feature to 1.6 lmk what you guys think.
Krotki91
03-07-2010, 01:55 AM
something you do not hear about the CSP :/
sexpanda
03-09-2010, 03:20 PM
hey man you said that the cl_crossairscale thing is there (it is) but it doesn't work the same as it does in source, you can make the space in the middle of the cross air smaller then the small cross air option. (correct me if im wrong with some picture proof or something, but iv tried and couldnt get it smaller.) thats about the only thing i like about cs:s vs 1,6.
neTcoMMMM
10-17-2010, 05:39 PM
r_drawviewmodel 0 ONNNNN PLZZZZZZZZZ
First, stop bumping old threads. Second, it won't happen.
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