View Full Version : CSP Nuke Thread [September 20]
cashed
09-20-2009, 03:18 PM
Hello everyone,
I haven't done a real good job updating a lot of you but i decided to show some new pics from the remodeling of nuke. Quite a bit has changed since the 1.03 version and I think most of you will enjoy it.
http://i35.tinypic.com/nfsboj.jpg
As you can see in the pic there are some ceiling things changed (no rock or cross beams) and heightened. The railing has been changed to a model and the room has a little more realistic feel.
http://i34.tinypic.com/2d826j9.jpg
Here the ceiling is changed and support beams added, also added more windows around the sides.
and finally work on the outside!
http://i37.tinypic.com/r0urrt.jpg
Tweaking a new skybox and rock. outside is a large work in progress but should turn out much better than 1.03's
More updates soon!
Oh my god this is gorgeous. Finally you're doing a respectable remake of my favorite map :D. Keep it up cashed, looking really really good so far!
PS: Where are the square-shaped lights at the upper bombsite coming from? o_O
cashed
09-20-2009, 03:23 PM
the skylights ;p
andeh
09-20-2009, 03:23 PM
looks amazing
Mith: probably from the windows in the ceiling
I just noticed there are skywindows there now :P, looks awesome :).
Oh also, if you could make a few textures aligned between the outside/inside like some are in 1.6 it'd be great. Makes spamming upper a lot easier when you memorize the position of the stuff inside compared to the textures outside.
Joelw
09-20-2009, 03:42 PM
Just wondering if you'll still be able to camp above the doorframe (on the light) at ramp room like in css?
Cos that place is fo' fools!
Also, what are you planning for the lower sites garage door? cos this version looks alot like css's.
Finally, have you made any changes to layout, or is it all 1.6 orientated?
EDIT: forgot to say, damn nice job, well done. :)
Very good feeling of this pics, it has so clean design :)
confusion
09-20-2009, 04:15 PM
Just wondering if you'll still be able to camp above the doorframe (on the light) at ramp room like in css?
Cos that place is fo' fools!
Also, what are you planning for the lower sites garage door? cos this version looks alot like css's.
Finally, have you made any changes to layout, or is it all 1.6 orientated?
EDIT: forgot to say, damn nice job, well done. :)
+1
Please make that happen! :D
would be awesome, and nice job on the mapping I think it looks so much better than in 1.03.
paradox
09-20-2009, 04:20 PM
can you flash through skylights?
SecreT
09-20-2009, 05:00 PM
Will there be another middle sized box? i just cant stand the middle sized box of source.
KaNaR
09-20-2009, 05:01 PM
I like it, but it's too squarish and empty. I hope you will add more details soon ;)
Yatta
09-20-2009, 05:45 PM
I see red rock is no longer red. BOOO! But the jump is still possible, right? Though, it doesn't look like it's possible for a single person to get on the very top of it, or am I wrong?
Joelw
09-20-2009, 05:51 PM
I see red rock is no longer red. BOOO! But the jump is still possible, right? Though, it doesn't look like it's possible for a single person to get on the very top of it, or am I wrong?
I'm thinking hes just put a texture there to get the general shape/size and he'll texture and bumpy it later?
Will you be-able to do a 3-man-boost at ramp-box to get into the roof beams?
Yatta
09-20-2009, 05:52 PM
I'm thinking hes just put a texture there to get the general shape/size and he'll texture and bumpy it later?
oic
The red rock looks like a highjump kreedz block right now :P.
Also, is moving boosting possible in CSP? As in, 2 guys running one on top of the other, then the top guy jumps, bottom one jumps too and top dude bhops on the bottom guy to get more height.
Or 180º boosting? (Get on top of someone, jump straight, do a 180º strafe to build speed and bhop on the guy's head)
phreaK
09-20-2009, 06:21 PM
wow this is kickass. nice job!
screenshots of csp_season next! its in my top 3 favorite maps.
Devil
09-20-2009, 06:54 PM
ohhh awesome! :d can u flash thrue the windows? :s looks like red rock changed, well np with that :d
LiqzZ
09-20-2009, 08:59 PM
The red rock looks like a highjump kreedz block right now :P.
Also, is moving boosting possible in CSP? As in, 2 guys running one on top of the other, then the top guy jumps, bottom one jumps too and top dude bhops on the bottom guy to get more height.
Or 180º boosting? (Get on top of someone, jump straight, do a 180º strafe to build speed and bhop on the guy's head)
zBlock if they support CSP will probally remove speed boosting/bunnyhop/airstrafe type stuff like they have in source i guess, unless its already been removed in CSP.
What about crouchbug also :S
Just let us play the game haha so many questions lol :P
TUROcKdev
09-20-2009, 09:53 PM
this is to AWESOME holy crap is that g00d omg q:D RESPECT!!!
i wonder how the other maps look now ;X hehehe^^
gj cashed keep up the work!
JoeyBruz
09-21-2009, 03:24 AM
Sweeet :D <3 nooke
wait.. so pretty much you just scrapped the 1.6 looking one and decided to make in more source like. cashed i think you need to rethink the angle your taking for the csp maps.
im not sure many people would appreciate calling the redrock jump the gray slab jump plus the ladder thing will ruin timing in redrock tactics. interior looks great, but i think the outside (and some inside aspects) needs to be redesigned, this includes the env maps.
i think you should also take into account the hanging lights that you can stand on in 1.6, and the lights in both of ramp rooms entries that you can bounce granades off.
imo CS:CZ maps are good cuz they are close to 1.6 ones but with slight changes like new boxes, etc.
haden
09-21-2009, 07:22 AM
everywhere original source textures :/ ..
i miss the defining 1.6 nuke textures... the csp nuke looks drab.
i would like to see the rusty metal textures..
http://media.fragster.de/site-media/upload/images/admingallery/deckung_halle_large.jpg
and the red rock :P
try to fix that.. otherwise GJ (especially the new skybox fits perfect)
ps. the mapsounds of the 1.03 version are terrible ... please use the 1.6 sounds or find/make new sounds..
doublethink
09-21-2009, 07:31 AM
The rafters look great ted.
:)
Rabieskorv
09-21-2009, 07:42 AM
Looks much much better then before :D !
GJ ^^
phreaK
09-21-2009, 08:58 AM
everywhere original source textures :/ ..
i miss the defining 1.6 nuke textures... the csp nuke looks drab.
i would like to see the rusty metal textures..
http://media.fragster.de/site-media/upload/images/admingallery/deckung_halle_large.jpg
and the red rock :P
try to fix that.. otherwise GJ (especially the new skybox fits perfect)
ps. the mapsounds of the 1.03 version are terrible ... please use the 1.6 sounds or find/make new sounds..
the new map looks perfectly fine. its nice and clean and it should stay that way.
NortproN
09-21-2009, 09:50 AM
looking great!
this doesn't count as a developer log does it..
I WANT BOTH
mKaaru
09-21-2009, 12:08 PM
do agree a bit with haden though, doesn't resemble much of the 1.6 version of nuke texture wise but more like the nuke of source. not that i dont mind, the csp version is by far a whole a lot better then the source nuke version but adding some rusty metal plates/textures on the upper site would be nice
cashed
09-21-2009, 05:50 PM
i have put back red rock. so no more whimpering there. as for inside rust inside isn't quite realistic. I tried doing the same theme look like b4 and it just looks horrid in the source engine.
perfypoo
09-21-2009, 06:59 PM
looks fucking awesome. i dont think it needs the rust textures. keep it up :)
hypno
09-21-2009, 07:19 PM
wait.. so pretty much you just scrapped the 1.6 looking one and decided to make in more source like. cashed i think you need to rethink the angle your taking for the csp maps.
im not sure many people would appreciate calling the redrock jump the gray slab jump plus the ladder thing will ruin timing in redrock tactics. interior looks great, but i think the outside (and some inside aspects) needs to be redesigned, this includes the env maps.
i think you should also take into account the hanging lights that you can stand on in 1.6, and the lights in both of ramp rooms entries that you can bounce granades off.
He's already mentioned that he isn't finished outside yet.
@cashed: great job mate, lookin good.
paradox
09-21-2009, 08:33 PM
Don't listen to them cashed! They'll come round once they've played it a few times; and maybe even let go of their obsession with things having to look exactly the same as 1.6!
smartin
09-21-2009, 09:51 PM
you're all welcome
PutridBeing
09-21-2009, 10:52 PM
you're all welcome
Shut up smart ass.
Yatta
09-21-2009, 11:43 PM
i have put back red rock. so no more whimpering there. as for inside rust inside isn't quite realistic. I tried doing the same theme look like b4 and it just looks horrid in the source engine.
Just for clarity, I don't care what color redrock is or what it looks like, I was just screwing around. I just care about it being possible to jump on it.
Yatta! does not whimper. Yatta! throws fits. People are 100% sure when Yatta! is not happy :?
smartin
09-22-2009, 06:06 AM
you're all welcome
Shut up smart ass.
That was in a way necessary. Still I found it quite hurtful.
PutridBeing
09-22-2009, 06:19 AM
you're all welcome
Shut up smart ass.
That was in a way necessary. Still I found it quite hurtful.
Well don't! You know I wasn't serious :mrgreen:
haden
09-22-2009, 09:29 AM
..........BIG THX.............. as for inside rust inside isn't quite realistic. I tried doing the same theme look like b4 and it just looks horrid in the source engine.
hmm ok :(
haGisson
09-22-2009, 10:10 AM
i have put back red rock. so no more whimpering there. as for inside rust inside isn't quite realistic. I tried doing the same theme look like b4 and it just looks horrid in the source engine.
inside rust is possible --> air moisture + O2
phreaK
09-22-2009, 10:31 AM
i have put back red rock. so no more whimpering there. as for inside rust inside isn't quite realistic. I tried doing the same theme look like b4 and it just looks horrid in the source engine.
inside rust is possible --> air moisture + O2
yes but the new version of nuke is really nice with the source textures and its very clean looking and it should stay that way. no rust, ick.
i have put back red rock. so no more whimpering there. as for inside rust inside isn't quite realistic. I tried doing the same theme look like b4 and it just looks horrid in the source engine.
inside rust is possible --> air moisture + O2
yes but the new version of nuke is really nice with the source textures and its very clean looking and it should stay that way. no rust, ick.
Hey preaK, I was playing that CSP pub the other day. :lol:
cashed
09-22-2009, 10:58 AM
inside rust is possible --> air moisture + O2
yes but not what you see in 1.6, the drip effect is usually from a leak. And i doubt there is going to be air moisture in the desert/badlands :d 1.6 is and this
Guys dont be so picky :)
//Do u really think that in a ICBM/IRBM storage facility are some rusty walls :D
sevoii
09-22-2009, 05:44 PM
nice
haden
09-23-2009, 02:00 AM
cashed.. have u changed any mapsounds? the stepsounds & this strange door sound dont fit in my opionen.
MaveN
09-23-2009, 10:14 AM
looks awesome :] but i dont like the ROCK texture
unizo
09-23-2009, 11:01 AM
cashed.. have u changed any mapsounds? the stepsounds & this strange door sound dont fit in my opionen.
They can't use the 1.6 sounds legally I'm pretty sure, so they're having to make their own / use Source's.
TUROcKdev
09-23-2009, 11:13 AM
thats all right but we can use the 1.6 models for our own ^^ custom models 1.6 ;)
Nice, looks very good can you still do them bug's? red rock jump / vent jump onto roof?
TUROcKdev
09-23-2009, 07:53 PM
i can jump on every redrock in every cs ^^(bigrock, too) but in csp1.03 it was impossible, but with bunnyhop it works, but in 1.04 i dont know ^^
i can jump on every redrock in every cs ^^(bigrock, too) but in csp1.03 it was impossible, but with bunnyhop it works, but in 1.04 i dont know ^^
yeh its easy on 1.6, what about that mountain jump i forgot about that is that still able to jump on?
Devil
09-27-2009, 05:22 PM
kinda nice.. u can remove all the illegal boost spots :d didnt think of that
DFEssence
09-28-2009, 03:18 PM
I don't like de_nuke so much, but i have seen the images, and it's awesome. Imho it would be better if it will be more detailed.
koarce9
10-12-2009, 12:58 AM
Hey suggestion... make the red rock actually a red rock, like the 1.6 look. it'll keep that feeling of nostalgia and not just "future-ized" looking things.
Oh and i hope you guys keep the "cliff" jump, where you get on that post outside the terrorist spawn and strafe-jump/duck onto it. I think it's an important part to playing nuke and adds a different variant to games.
nitr0us
10-12-2009, 12:59 AM
Hey suggestion... make the red rock actually a red rock, like the 1.6 look. it'll keep that feeling of nostalgia and not just "future-ized" looking things.
This is an old "alpha" screenshot. The red rock has been put back into the map. You can view this via the 'Media Section'.
ziaxx
10-12-2009, 01:03 AM
great job guys :)
looking forward to playing the game!
highborn
10-12-2009, 01:14 AM
looking amazing :D
i really like the look of it and the vents are prty sweet
smartin
10-12-2009, 02:39 AM
Hey suggestion... make the red rock actually a red rock, like the 1.6 look. it'll keep that feeling of nostalgia and not just "future-ized" looking things.
This is an old "alpha" screenshot. The red rock has been put back into the map. You can view this via the 'Media Section'.
He might be commenting the texture aswell
DxSniper
10-12-2009, 10:35 AM
Looks so beatiful! Now de_dust2!
Looks sick , cant wait for 1.04 :mrgreen:
gazsyka
10-12-2009, 01:10 PM
no rock jump?
I like the new style, but 1 player can't go up.
motomike
10-12-2009, 01:13 PM
no rock jump?
there is, it's now a red rock again.
gazsyka
10-12-2009, 01:15 PM
no rock jump?
there is, it's now a red rock again.
like 1,6, there i can jump up alone the rock?
motomike
10-12-2009, 01:15 PM
yeah, from what they say, but I've not tested the map :D
cspmustbegood
10-12-2009, 02:07 PM
looks totally cool 8-) . Hope for the very best for this mod :)
Cant wait to play the next release!
I only have one question, what are you planning to do with the weapon models? Will it be any new ones (1.6 lookalike) in the next release? or is it planned for some other Beta...
Thanks in advance.
Chris
10-12-2009, 03:12 PM
Wow looks totally awesome , great job !
downbad
10-12-2009, 04:36 PM
looks totally cool 8-) . Hope for the very best for this mod :)
Cant wait to play the next release!
I only have one question, what are you planning to do with the weapon models? Will it be any new ones (1.6 lookalike) in the next release? or is it planned for some other Beta...
Thanks in advance.
they changed the orientation of the models to make them look more like 1.6.
Forever0
10-12-2009, 09:34 PM
looks so beautiful
KG427
10-13-2009, 01:43 PM
ramp is a little dark... i like though
Really nice look ! Is there going to be gameplay video released before release ?
haGisson
10-17-2009, 07:30 AM
yes, a video showing the changes in the hud and a video showing gameplay
RATpope
10-17-2009, 01:42 PM
not to be ungrateful but are you guys gonna make your own maps or just use valves? just cuz if your not realeasing content itll get boring.
tell me you didn't see the new map vid?
leffix
10-17-2009, 06:04 PM
not to be ungrateful but are you guys gonna make your own maps or just use valves? just cuz if your not realeasing content itll get boring.
You've got a little point there, although when I used to play I didn't really care for that maps that much, I think they've always been fun to play, almost no matter how many times you play the same map. The more you play it, the more "secrets" you'll discover :) But I'm sure they will eventually bring in more self-designed maps, if the community so wish :)
warri
10-20-2009, 03:58 PM
Good job Ted, keep up the good work!
lordxray
10-26-2009, 09:50 AM
map geometry looks great, but now you are really at breaking point. Textrures looks clean, so it looks like still used factory or rocket silo or whatever but then on the top bomb site (A, top, really dont care) there is the rusty construction right udner the ceiling across the whole room. So what the hell... really dont make any sence to me. It should be textured as celan/new building, or as some rusty/grungy wreck.
But i dont know how far are you with the texturing part, so i cant take any exception. So, it slill looks great, keep up the good work!
PS: Really HATE textures on D2
resin
01-16-2010, 08:31 PM
liqzz: the whole point of this game is to move away from shitty source.
of course theyre going to have bunny hopping, bopping strafing and everything 1.6 does, its exactly the same the rooms look fucking awesome, i never even knew that was supposed to be a gate outside til i saw the pics of this map
keep going man its beautiful
MisterJ
01-18-2010, 12:05 PM
de_nuke cs1.6 is bad.
de_nuke cs:s is better.
my opinion
tiger
01-18-2010, 12:08 PM
All right MisterJ we got it you're a troll now please gtfo
SpikeMeister
01-18-2010, 01:36 PM
All right MisterJ we got it you're a troll now please gtfo
He's entitled to his opinion. Why is he a troll? Because your opinion is more important?
This attitude is so irritating
Cut the crap tiger, ty. I've not post that sticky for nothing so if we could please all be friends that'd be great.
tiger
01-18-2010, 02:01 PM
Sorry but what irritates me a bit is that the thread was about ted's map in the first place. Of course he has his opinion but just saying one is bad like this is like trolling imo.
Chris
01-18-2010, 02:12 PM
Sorry but what irritates me a bit is that the thread was about ted's map in the first place. Of course he has his opinion but just saying one is bad like this is like trolling imo.
I agree with mr tiger, this guy says css nuke=bad cs 1.6=good. Just useless trolling if you ask me, because it doesn't add anything, it's more like bait.
MisterJ
01-18-2010, 04:34 PM
ok.
my english is bad.
then, I write shorts sentences.
nuke css is better, because the ventilation have more space. You can stand up inside.
there is no framework for entry.
Framework (?) on de_nuke cspromod
http://img682.imageshack.us/img682/2521/cspromoddenuke.jpg
and there is no second room to the basement.
http://img6.imageshack.us/img6/7906/2uetoy1.gif
that's it !
now you knows why I write shorts sentences
hat is why I prefer de_nuke css
tiger
01-18-2010, 05:37 PM
All right, you dislike the 1.6 vents and the fake bombsite and I know you're not the only one here.
However, like said in the FAQ, the CSP maps use the same layout as their 1.6 counterparts. Besides, the 1.6 vents require more skill to get into and smoothly move into them. And the fake bombsite brings more possibility for Ts rushing through outside to the lower bombsite.
So I'm being nitpicky. But am I the only one that used the vertical lines of the corrugated walls on nuke to know exactly where the spam spots are? Things like the ramp room into the upper bombsite, outside main next to the vents. Maybe it's just me and the way I memorize things like that, but I'm kinda bummed that won't be there!
tiger
01-19-2010, 09:59 AM
No you're not alone and I agree it'd be nice to have those lines back.
Lordearon
01-23-2010, 04:21 AM
just learn the new lines... there'll be something you can use to wallbang, rediscover the map dude!
just learn the new lines... there'll be something you can use to wallbang, rediscover the map dude!
Yeah I get that. But from the looks of the map, the brick facade is pretty even. There's very few distinguishing characteristics, no blemishes on the wall and such like. And (judging from screenshots) given how small the bricks are, it would be a pain in the ass to have to count the bricks. I mean I have a pretty good feel for where the spam spots are anyway, but given that some of the dimensions might be *slightly* altered (the spot on either side of the vents in upper looks larger, for example), then it might be good to have markers to measure new spots with. But alas.
Lordearon
01-23-2010, 06:06 PM
so you propose to put a big X for everyone to know how to wallbang the upper guy?
sorry for the sarcasm, but I guess we won't know how it is 'till we play it, I feel however we'll come up with something and maybe it's not bad that wallbanging that dude has become a little bit harder and you have to feel it a bit more. ppl manage to wallbang 1.6 spots that have no indication what so ever where to wb, so they'll manage this as well..
ps, I usually find something as a reference on the edge of my screen, if I can't find it near the crosshair.
You can apologize for the sarcasm all you like, but that's not at all what I said. Walling in CS was easy to learn because the textures were "messy", there were spots you could memorize in order to know the locations, holes and marks on the walls in dust2, the lines in the wall of nuke.
The textures used on nuke (and a lot of the maps for CSP), look to be very clean and "finished". Even everywhere with very little difference between any two spots. I'm sure a lot of players, professional and casual alike, have ways they remember where specific spam spots are. That happened to me mine. If it wasn't yours, there's no need to be a jerk about it.
Lordearon
01-23-2010, 08:18 PM
You can apologize for the sarcasm all you like, but that's not at all what I said. Walling in CS was easy to learn because the textures were "messy", there were spots you could memorize in order to know the locations, holes and marks on the walls in dust2, the lines in the wall of nuke.
The textures used on nuke (and a lot of the maps for CSP), look to be very clean and "finished". Even everywhere with very little difference between any two spots. I'm sure a lot of players, professional and casual alike, have ways they remember where specific spam spots are. That happened to me mine. If it wasn't yours, there's no need to be a jerk about it.
won't know 'till you actually play it, 's all I was saying... so you missed my point
jediscience
01-28-2010, 05:24 PM
damn light at ramps, biggest gay spot!
Skiivari
06-14-2010, 06:22 AM
hey i think it would be good to get the other basement room, not that it's used a lot, but.. its just a "thing".. if t's go from out to lower bombsite, someone would maybe want to get in the vents, coz u never know, there could be a ct there :)
If you can spam through the wall from the other basement room, it could be very vital in scims.
:-)
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