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View Full Version : AWP Delay Animation



DIEEIER
09-10-2009, 11:20 AM
Hello,

Is it possible to make a chamber charge instead of a delay? i always thought it would be a better way of makin that delay, and give it a better feeling, i never knew for sure

downbad
09-10-2009, 02:45 PM
u mean where the player works the bolt action? that could be a cool animation. kinda like the deagle spinning out.

DIEEIER
09-10-2009, 07:57 PM
yes, thats what i mean

If you think about it, just a weapon freeze for a few seconds is a very quick and ugly solution, but i have no idea if this is to difficult to implement or if you can do it at all

This would be beyond stetics, would help a lot the ingame feeling of the delay

downbad
09-10-2009, 09:39 PM
The only problem i see is having enough time to do the animation. how long is the delay in 1.6 vs. source?

DIEEIER
09-14-2009, 10:33 AM
unfortunately no developers or even normal users seems to care about the idea, i changed named to New awp delay maybe get more atention, they could have thought this was a thread about removing the delay

smartin
09-14-2009, 11:14 AM
they're not that far into development yet

DIEEIER
09-14-2009, 11:07 PM
yes i know, but is good to know if they are open to the idea for the future, or if anyone here like it

bobsaget
09-15-2009, 11:29 PM
if done right i think it could be a positive addition, and a visual notice when you're able to fire again/or zoom again would be nice.

10000
10-23-2009, 10:43 PM
I also think this would be a great add

good idea

devonsonfire
10-23-2009, 11:16 PM
awesome idea, it would look 10x better

Lordearon
10-24-2009, 12:32 AM
you're going to get the same like putting on the silencer. Ever1 will still need to be able to switch to secondary... they will all switch back & the animation will be gone, yet there will still be the delay.

10-24-2009, 03:16 AM
you're going to get the same like putting on the silencer. Ever1 will still need to be able to switch to secondary... they will all switch back & the animation will be gone, yet there will still be the delay.


This deley and the animation will apear everytime, if you switch to awp! I think you missunderstood sth!
For the silencer in cs1.6 when swich to sec weapon and back to primary weapon it's not the silencer delay it's the m4a1 pull out delay from switching! Lol

Lordearon
10-24-2009, 09:57 AM
haha, not really. try switching quickly and shooting with your m4.

then try putting on the silencer, then quickly switching and shooting again, you'll notice a much bigger delay ... lol...

10-24-2009, 02:10 PM
in cs1.6? there isnt

HarLe
10-24-2009, 03:42 PM
in cs1.6? there isnt

Lordearon is right though.

smartin
10-24-2009, 04:41 PM
Yep. Try it with the usp and you'll see what he means, nooky.

DIEEIER
10-24-2009, 05:11 PM
you're going to get the same like putting on the silencer. Ever1 will still need to be able to switch to secondary... they will all switch back & the animation will be gone, yet there will still be the delay.

You dont understand, i mean for it to be like the deagle rolling animation or like almost any animation you get when you pull guns out in 1.6, the difference is that is much longer. Youll get it no matter what you do. Thats the idea.

Looks better in my mind with the 1.6 model thought than in the source one.

10-25-2009, 04:05 AM
Gf is here.... can't. Play. Counter. Strike. And. Test. Things. Out. (yeah the one in the pic I've posted in "american girls" in the section "off topic")

Lordearon
10-25-2009, 12:52 PM
yup, I kind of misunderstood you DIEEIER.

But I am right about silencer delay1!!eleven Narf

DIEEIER
11-12-2009, 09:11 AM
Switched to "AWP delay Animation", that suits more with the topic and maybe get more opinion about it.

10000
11-13-2009, 09:41 AM
But maybe you loose some precision when having a animation for the delay when taking out the awp, on the other hand you have this animation everytime you shoot (unless you skip with switch but doing this you just take longer that just leaving the awp because of the delay) and you dont loose the precision after the first shot. Same for desert eagle, you dont loose precision with the rolling.

Jegge
11-13-2009, 09:50 AM
How about beraly no delay at all? 1.6 beta style.

schoof
01-05-2010, 02:25 PM
are we talking about the delay-animation when you switch to the awp or between shoots ? and when the delay-animation is finished you now know that you are able shoot ?

smartin
01-05-2010, 03:14 PM
The one when you pull up the awp... I think.

Rai
01-05-2010, 03:39 PM
The idea he's trying to get across is this:

Currently, when you pull out the awp, the awp just stays still and you arent able to shoot. It looks funny and doesn't make sense, ANIMATION wise. The delay is fine but the matching animation is bad.

With the USP or the deagle, you cock back the slider on the USP or spin the deagle, so you know you can't fire yet. With the AWP, he is suggesting while the awp is still being delayed we should do the bolt action camber animation (like after taking a shot) when you take out the awp so you know you can't fire yet and to make it look more natural.

schoof
01-05-2010, 03:43 PM
ok make sense to me! as long als the delay is implemented, which im not a big fan of.

downbad
01-05-2010, 04:32 PM
yes, should have an accompanying animation with the delay.

gregggggg
01-06-2010, 04:41 PM
ew awp delay

quickswitching ftw :)

schoof
01-11-2010, 02:40 PM
when you watch closely you can see that you are able to fire when the switch-to-awp-animation is finished! so the animation as it is is fine. you know exactly when you are able to shoot/zoom!
try it yourself

10000
01-19-2010, 01:45 PM
no, the animation havent changed, only the awp delay, there for is the same animation you would get without delay so you are wrong.

and even if it was true, at least no in 1.6, the idea is to help ingame feeling of delay, same objective as cspromod, this is an upgrade of what was before, and a very good one.

[EA]
01-19-2010, 03:31 PM
1.5 anyone? :-)

schoof
01-19-2010, 03:44 PM
no, the animation havent changed, only the awp delay, there for is the same animation you would get without delay so you are wrong.

and even if it was true, at least no in 1.6, the idea is to help ingame feeling of delay, same objective as cspromod, this is an upgrade of what was before, and a very good one.


can somebody translate for me...

shumped
01-19-2010, 06:17 PM
no, the animation havent changed, only the awp delay, there for is the same animation you would get without delay so you are wrong.

and even if it was true, at least no in 1.6, the idea is to help ingame feeling of delay, same objective as cspromod, this is an upgrade of what was before, and a very good one.


can somebody translate for me...
I TRANSLATE CAVEMAN STYLE:

THE DELAY MEAN AWP NOT SHOOT WHEN ANIMATION READY BE.
THE CHAMBER ANIMATION MEAN DELAY BE AT END WHEN CHAMBER BE CLOSED
THIS MEAN AWP BE READY WHEN ANIMATION IS READY

so basically make an animation the same length as the delay is. because then you'll be able to see when you can shoot instead of holding your button in and praying to god you shoot before you're dead.

DIEEIER
01-19-2010, 08:49 PM
yeah really funny, i would like to see you writing in his language. What he tried to say is that in 1.6 the animation dont end with delay like schoof said.

mang
01-19-2010, 08:52 PM
I'm pretty sure shumped's post is making fun of schoof, not 10000...

schoof
01-19-2010, 11:17 PM
what i meant was the following: watch closely when the animation is totally finished (the hand doesnt move anymore and has kind of locked in so to speak). right after that you are able to zoom/shoot with the awp.
i understand the reason for putting the animationdelay in, like many want. i just mean that you know when you are able to shoot when you have played long enough. but to be honest i dont care if a new animation is implemented that is insync with the delay. i would be more interestes in removing the delay :o

p.s.:english isnt my mother language either!

10000
01-21-2010, 10:36 AM
Ofcourse if you play long enough you get to know when to shoot, but this is not because of the animation thats presented right now, its because you get used to the timing. And are you talking about source delay? because in 1.6 you have the awp locked and still freeze for a few more and then you can shoot/zoom, i dont know about source.

EasyCake
01-21-2010, 09:14 PM
I'm a little confused, are we talking about the firing delay for quickswitching that they added in one of the 1.6 updates some years ago? Or just the pull up animation?

It would be disappointing if csp kept the current 1.6 quickswitch delay that was implemented because the retarded devs thought it made you fire faster (which it never did).

snob
01-22-2010, 10:36 PM
If you look closely, each time you shoot the awp in 1.6 the shell of the bullet you fired will appear on the corner right/left (depending on what your cl_righthand is set to), even after quickswitching the shell will appear. After the shell is gone there is no more delay indicating when it is time to shoot. So rather than putting effort into a whole different animation, I suggest they include the shell after the bullet has fired like in 1.6, on source engine it may have to be made more apparent.

Lordearon
01-22-2010, 10:47 PM
snob: topic's talking about when you select the weapon, not in between fire-ing

easycake, the awp is not a close combat weapon, they added the delay because the awp was overpowerd, also because while you carry the awp you move slower, switching to knife helps you move quicker (jump away & stuff) and ppl would bunnyhop with knife, switch to awp mid-air, land & shoot instantly... switch back to usp, shoot some bullets while moving like a squirrel on redbull, then whip out the bfg and splatter your brain all over the wall... awm is not a close range weapon, you have a slow movement penalty which does not allow you to miss your shot and go all rambo

snob
01-22-2010, 10:58 PM
snob: topic's talking about when you select the weapon, not in between fire-ing

Well simple logic would suggest that the animation selecting the weapon would be the same as the moment you are able to fire. I understand the delay between firing shots and quickswitching but the delay between selecting a weapon and firing a shot seems messed up to me, because you didn't fire prior to selecting the awp.

Lordearon
01-23-2010, 12:14 AM
to balance the game

snob
01-23-2010, 12:53 AM
to balance the game

To prevent quickscoping from being abused comes to mind

[EA]
01-23-2010, 01:12 AM
Quickscoping like Walle maynnnne.

Lordearon
01-23-2010, 02:00 AM
yeah, notice how you can not switch to any other weapon when doing that (to make sure you can fire fast enough) and your movement is crippled, you better not miss a shot! that's how you get skilled players instead of rambos

EasyCake
01-23-2010, 08:33 AM
snob: topic's talking about when you select the weapon, not in between fire-ing

easycake, the awp is not a close combat weapon, they added the delay because the awp was overpowerd, also because while you carry the awp you move slower, switching to knife helps you move quicker (jump away & stuff) and ppl would bunnyhop with knife, switch to awp mid-air, land & shoot instantly... switch back to usp, shoot some bullets while moving like a squirrel on redbull, then whip out the bfg and splatter your brain all over the wall... awm is not a close range weapon, you have a slow movement penalty which does not allow you to miss your shot and go all rambo

This is incorrect, I remember when they added this they quite clearly stated it was considered an exploit and not because they thought awp was overpowered. Which is why there is no delay in cs:source but there is in 1.6

Not sure if you guys remember the douchebag killerkoala from the steamforums way back in 2003... he was the main champion of adding the delay and was convinced it made you fire faster.

10000
01-26-2010, 11:53 AM
So rather than putting effort into a whole different animation, I suggest they include the shell after the bullet has fired like in 1.6, on source engine it may have to be made more apparent.

? hes not suggesting new animation, just the chamber reload when you shoot it 1.6 style, thats what you said right?


And for the quake fast switch/hLTV switch, its simple, the animation its just disabled like in every other weapon when you activate this mode, i dont see why someone saw a problem with this.

Kevlar
01-26-2010, 05:23 PM
i like it when in mw2, u actually see the sniper move towards u as u bring in the scope..
i would like to see this implemented..

with the delay, what would be good is if the scope blurs and then focuses again would be cool..

Seraphim
02-06-2010, 04:18 PM
what would be good is if the scope blurs and then focuses again would be cool..

QFT. I feel the AWP needs more animations to naturally show when the gun is ready... both the initial readying of the weapon as well as scoping. I mean, I'm a CSS player, and I while would prefer no delays as per source, it's not something I can't adjust to, but as it stands now, the AWP is wholly unusable for me because of the lack of knowledge of when it's ready, or whether I've successfully scoped (as opposed to my mouse click not registering). I think the above would be a good animation for scoping.

Vanish
02-09-2010, 08:28 AM
Nice idea.

Dont think its gonna happend.

Too much animation work. Just for fun ??

TylerT
02-09-2010, 01:34 PM
Agree, there must be a visual cue.

SNAJPER
05-28-2010, 02:30 PM
something about it needs to change now it is so iriteting
what i would like is that you hear some sound when it is ready to fire and the animation to be better,they dont need to change it much but now you are not sure if it is ready to fire or not,it would be better if the animation at the end is different (like some sudden move0 so you know that it is ready to fire
and i would like the option to open scope before it is ready to fire
i quickswitch a lot and if someone jumps in front of me if i have just switched form deagle to awm i cant shoot because the animation is not finished(and that is ok) but i cant even open scope and i hate that
i hope someone understand what i am trying to say

theseppo
12-13-2010, 05:15 PM
Normal AWP pull out animation when selecting awp
Normal bolt reload after each shot
When you've fired a shot, and double tap quick weapon change (standard: Q) their should be a seperate animation which is as long as the delay before you can shoot again.

The animation of pulling out the awp in 1.6 isn't as long as the delay before you can shoot when quick changing from awp->secondary->awp. If you fire a shot and double tap Q, their should be a animation that combines loading the next bolt & pulling out the gun simuntaniusly(or at least a slowed down pull-out of the awp animation). This seperate animation should have the same length as the delay you usually get after a quick swap like that. This would help the player know when it's safe to peak, when he can fire again or when he can scope again.

Is this what the thread originally was suggesting? If so, I support this suggestion.