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View Full Version : csp_dust2 ?



08-28-2008, 01:38 PM
Look at this video:

http://es.youtube.com/watch?v=tYBNK1TKQ4E

It is a map of cspromod?

In the latest beta (1.03), does not appear ..In the beta 1.04 you'll see this map :?: :?: :?:

The following maps :?: :?: :?:

csp_ak-Colt

csp_dust

vall
08-28-2008, 01:59 PM
are u drunk? :shock:

08-28-2008, 02:02 PM
are u drunk? :shock:


that these maps are then?

csp_dust2:
http://image.hazardstrip.com/ss/maps/51360.jpg

http://image.hazardstrip.com/ss/maps/51359.jpg

csp_dust:

http://image.hazardstrip.com/ss/maps/126281.jpg

http://image.hazardstrip.com/ss/maps/126283.jpg

Biohazard
08-28-2008, 02:56 PM
Sorry to say, but you are all fucked up.

And, csp_ak-colt will never be made(officially of course but there it is already one fan-made)

EDIT:That csp_dust is another map fan-made..

cheesylard
09-03-2008, 08:29 PM
Just a tip for english, you don't need the ¿ in front, just one at the end

so it should be

csp_dust2?

MaveN
04-22-2009, 11:01 AM
in 1.6 i cant jump on this crate:

http://dryst.com/bilderhost/bild.php/30 ... 8II8GI.png (http://dryst.com/bilderhost/bild.php/30,dedust20008II8GI.png)

in CSP i can^^
one more thing:

http://dryst.com/bilderhost/bild.php/31,alangTLS0J.png
http://dryst.com/bilderhost/bild.php/32 ... 0QOUN1.jpg (http://dryst.com/bilderhost/bild.php/32,cspdust20000QOUN1.jpg)

in CSP the opening is bigger

paradox
04-22-2009, 11:09 AM
that kind of thing wont make much difference in gameplay, also the box jump thing will most likely be because of the models not being scaled down yet (or maps being scaled up - not sure how they're going to do it)

Spritz
04-22-2009, 04:01 PM
You can jump on that box in 1.6, just from that edge.

downbad
04-22-2009, 04:58 PM
the opening should definitely be smaller just like in 1.6

MaveN
04-26-2009, 05:35 AM
You can jump on that box in 1.6, just from that edge.

ouh.. i tried it again and it works^^

orgnlmrwiggles
07-03-2009, 11:34 PM
the size of the openings is actually a HUGE part of 1.6, just like in middle, picking middle, that crack at long a, and the crack at b, all matter because of the quick timing/reaction it takes, if the opening is bigger, it will make it easier for noobs, and less "pro"mod and more "noob" mod