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UNREA1
02-03-2010, 05:54 PM
CSP_AIM_KINGDOM BY UNREAL
Brought this map remake of the normal aim_map to CSPromod.

features:
- light_environment;
- env_sun;
- de_train theme;
- ambience;
- background sounds;

New features (CSP Version):
- lower crates;
- less brushwork / more FPS.

http://image.fpsbanana.com/ss/maps/thm_125151a.jpg http://image.fpsbanana.com/ss/maps/thm_125151c.jpg

I hope you enjoy playing it, and have fun! - http://rapidshare.com/files/446882606/csp_aim_kingdom.rar

sony3701
02-03-2010, 05:57 PM
nice

Assassinator
02-03-2010, 06:04 PM
Really cool map :D

smartin
02-03-2010, 10:32 PM
Sweet

eveo
02-03-2010, 10:38 PM
liking it

+1

G4MR
02-04-2010, 02:13 AM
I like it, but right now I sort of hate it because the model size :(. It possible to move the boxes forward a little so you have more space to maneuver and not strafe bumping into your team lol. I got owned soo many times because of it.

cryeR
02-14-2010, 09:34 AM
best aim_map style map :)

cryeR
02-03-2011, 06:21 PM
this needs a recompile now that the viewheight is lower and full ammo is supported

UNREA1
02-07-2011, 07:21 AM
this needs a recompile now that the viewheight is lower and full ammo is supported

I'll do it, please don't download this version, I'm keeping its name for the next compile, I hate re-naming maps. :3

destruktor
02-07-2011, 03:36 PM
god this is sleek, and beautiful. thank you!

UNREA1
02-08-2011, 12:51 PM
Done! Thanks cryeR for reporting these issues.

Changes I've made:
- Lowered the crates, just enough so you can see over them;
- Added ammo;
- Added HDR for anyone who uses it (full compile);
- Optimized, func_detailed some stuff I forgot to;

Let me know what you think. You should replace the other version with this one!

Download link: http://rapidshare.com/files/446882606/csp_aim_kingdom.rar
(CrapBanana didn't let me upload for some reason)

Vainglory
02-08-2011, 02:04 PM
If I remember correctly and someone wasn't lying to me, there's no HDR in CSP. Correct me if I'm wrong. That's just what I heard.

cryeR
02-08-2011, 02:14 PM
It just looks weird

http://img835.imageshack.us/img835/1447/cspaimkingdom0002.jpg
http://img130.imageshack.us/img130/8276/cspaimkingdom0001.jpg
http://img691.imageshack.us/img691/5/cspaimkingdom0000.jpg

edit: the crates are to small, the small ones have to by 64*64*64
http://img828.imageshack.us/img828/2172/cspaimkingdom0003.jpg it should be not possible to see the head

Diablorunner
02-08-2011, 02:21 PM
Everything looks just great. Its just one thing: perhaps dim the lights down just a little, im thinking about the ramps foundation, its kinda dazzling looking at it. Mb its an eye defect of mine, but anyways. Nice jub.

Vainglory
02-08-2011, 03:05 PM
Everything looks just great. Its just one thing: perhaps dim the lights down just a little, im thinking about the ramps foundation, its kinda dazzling looking at it. Mb its an eye defect of mine, but anyways. Nice jub.

Eye defect?

Improved
02-08-2011, 03:27 PM
Lowered the crates, just enough so you can see over them;

Why? if you want a map with crates were you can see over them, then dont use the aim_map theme, you are just confusing people. From the screenshots people expect the same layout and dimensions on the geometry as in cs1.6 but once you play it, it feels like a dumb down version of the original.

And another thing, one of the generators sound like a truck that is on standby and really its loud.

Overall the map needs more detail, it doesnt even have a 3d skybox. With a small map like this, eyecandy is even more noticable since there is only a few feet of map area.

UNREA1
02-08-2011, 04:20 PM
Usually you can see the head on those maps, isn't it? :o

cryeR
02-08-2011, 04:29 PM
nope, not in the original your map relates to

Improved
02-08-2011, 04:51 PM
Usually you can see the head on those maps, isn't it? :o

Sry to burst your bubble but you can not, in order (in the original) to see over the 64x64 crates what you can do is tap the duck button to get you over the top or move backwards to the wall were there is a small slope which gets you higher up.

Two of Swedens best player going at it.


http://www.youtube.com/watch?v=W66vA3pZXKU

downbad
02-08-2011, 06:12 PM
its the ground displacement at the back that lets you see over the box.

UNREA1
02-08-2011, 06:46 PM
Aw, I see. Sorry for causing trouble guys, I'll redo it again. :3 I'll also adjust the light a bit, less brighter and etc.

Diablorunner
02-08-2011, 06:50 PM
Eye defect?

Just wondering if it was my sensitive eyes or not. Having a fever atm which also might be the answer why it almost felt like staring at the sun (zenith) at some point.