View Full Version : Csp_Dust
GrOXoS
08-15-2009, 12:51 AM
Fixing
NortproN
08-15-2009, 04:41 AM
looks good, but consider using the 1.6 archs, simply because this will please the majority.
more screenshots please
PutridBeing
08-15-2009, 10:56 AM
I'm gonna be plain honest here and straight up say that I don't like it. It's a definite improvement over the beta2 you had out for a while but the map is still an FPS killer (looking down CT spawn my FPS dropped down into the 70's and I haven't had that happen before). I like the fact that you took the fog effect out of the map but you left the sound in the map. I understand the sound is supposed to create atmosphere but being in the middle of a desert with wind and then a random creak of a chair just does not fit and it could possibly be distracting. I'll also revert back to another comment I made regarding the layout of Dust, I hate it. I really wished you would have added some additional paths (but still within' the original layout) because the map is far too CT sided which makes it not fun to play. I'll update if I can think of anything else.
Edit: Just remembered that when you put "stopsound" in console and basically go from one end of the map to the other the sound comes back. Please fix that.
GrOXoS
08-15-2009, 11:35 AM
I`ve compared the de_dust source and it, at 1158*768 everything very high , and i`ve got 7-8 more fps on this map, than de source map =S
The other stuff, I will think it
Thanks for reply
Sory for my bad english :roll:
Redstar
08-15-2009, 12:37 PM
Groxos, I'm glad you've finally decided to keep working on the map,
However the optimization is still really bad and that was actually the reason why I started making my own version of csp_dust at first (I gave up working on it in order to focus on my other maps).
Just like PutridBeing said the map is an FPS killer, I've played it and I don't see a real improvement looking at the first version, you still have huge fps drops.
So I think you should start with the basics, try to follow a good tutorial teaching you how to optimize a map properly, because for now, it's far away from a "final version" just like you called it in the WIP levels section.
cashed
08-15-2009, 04:45 PM
get a new mirror, fpsbanana is sucking hard atm
just upload it on filefront lol
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