View Full Version : csp_aqueduct?
Apoqramses
07-30-2009, 12:26 PM
Should I remake this map for CS:P?
--> http://www.fpsbanana.com/maps/104595
http://img379.imageshack.us/img379/2489/deaqueductb20000.th.png (http://img379.imageshack.us/i/deaqueductb20000.png/) http://img198.imageshack.us/img198/8005/deaqueductb20001.th.png (http://img198.imageshack.us/i/deaqueductb20001.png/) http://img54.imageshack.us/img54/5514/deaqueductb20002.th.png (http://img54.imageshack.us/i/deaqueductb20002.png/) http://img402.imageshack.us/img402/4530/deaqueductb20003.th.png (http://img402.imageshack.us/i/deaqueductb20003.png/)
http://img373.imageshack.us/img373/5910/50047163.png
This map is kinda new but I made this map for CS 1.6 because i haven't installed Source SDK on my new computer yet.
So:
o) report bugs/glitches or whatever
o) make suggestions to make the map better
o) leave a short text what's good/bad about the map and if I should make it for CSP b1.04
NortproN
08-02-2009, 09:33 AM
you should prodably try to advertise this on other forums instead of here first, unless you get enough 1.6 players to play it, maybe try to get it to some league, i don't think the csp community will be too excited.
Apoqramses
08-02-2009, 12:53 PM
you should prodably try to advertise this on other forums instead of here first, unless you get enough 1.6 players to play it, maybe try to get it to some league, i don't think the csp community will be too excited.
I understand but aren't csp_office and csp_storage completely new maps. Only the style of cs_office has been copied but the map in its structure is a bit or nearly completely different.
I'll post this work in WIP maybe. There i port it to Source(or Promod...whatever) and the community decides what should be changed or not.
Winning 1.6 players for this map makes sense but maybe they keep on 1.6 playing so my strategy is to win CSPromod-players. :)
dunadan
08-02-2009, 01:16 PM
I don't think the csp community will be too excited.
And why that statement ?
I'll post this work in WIP maybe. There i port it to Source(or Promod...whatever) and the community decides what should be changed or not.
Sounds good, keep the 1.6 aspect ratio so it'll fit with eventual down sized models on CSP. :)
NortproN
08-02-2009, 01:18 PM
I don't think the csp community will be too excited.
And why that statement ?
read the sentence as a whole ; ;)
Apoqramses
08-02-2009, 05:25 PM
I'll post this work in WIP maybe. There i port it to Source(or Promod...whatever) and the community decides what should be changed or not.
Sounds good, keep the 1.6 aspect ratio so it'll fit with eventual down sized models on CSP. :)
So the crates have same height as for CS 1.6?
It's already done. I could call this version "final" but the only works are:
o) retexturing for Source-Engine
and
o)trimming the map to ensure 100% balance with the help of the community here in the forum.
I don't want my time wasted hence I try to give CSPromod a new fresh face with new representing professional maps.
No "aim", "as", "fy" maps...Defusing maps which are clear and balanced.
I guess with csp_office, csp_storage and this map the map-pool will grow and the players don't only have 4 options(dust, nuke, inferno, train).
If the community gives positive feedback about this map it'll encourage me to build 1-3 more maps if needed.
I heard there's Ã* Chance good aim-Maps are included in the csp downloadfile..
smartin
08-03-2009, 03:01 AM
I understand but aren't csp_office and csp_storage completely new maps. Only the style of cs_office has been copied but the map in its structure is a bit or nearly completely different.
errr, the entire structure of cs_office is there. he's added new paths and done some major changes though.
what you're talking about is csp_storage which only has the assault inspired inside.
Apoqramses
08-03-2009, 04:33 AM
I understand but aren't csp_office and csp_storage completely new maps. Only the style of cs_office has been copied but the map in its structure is a bit or nearly completely different.
errr, the entire structure of cs_office is there. he's added new paths and done some major changes though.
what you're talking about is csp_storage which only has the assault inspired inside.
Yes, i've said:
...the map in its structure is a bit(csp_office) or nearly completely different(csp_storage).
understand?
But that's not the point. I want to know from you what's good about the map and what should be changed. I want to create a map which the community likes.
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