View Full Version : UNREA1 - Aim_kingdom [FINISHED]
UNREA1
01-31-2010, 06:21 PM
LINK: http://www.fpsbanana.com/maps/122538
AIM_KINGDOM BY UNREAL
This map was design by me for CSS ONLAN KINGDOM SERIES, its basicly a remake of the normal aim_map with improved looks.
Features:
- light_environment;
- env_sun;
- de_train theme;
- better ambience;
- background sounds;
- many more...
http://sierra.fpsbanana.com/ss/maps/thm_122538a.jpg http://sierra.fpsbanana.com/ss/maps/thm_122538b.jpg
Do you think I should make it a CSPromod map too?
cryeR
01-31-2010, 07:02 PM
+1 fits perfectly into the csp theme, best aim_map for source ive seen so far , great work
UNREA1
01-31-2010, 07:05 PM
Do I have to change anything in it or just copy/paste it to CSP?
corleone
02-02-2010, 02:17 PM
nice aim map m8.
very well done =D
Delpboi
02-02-2010, 02:54 PM
Looks beautiful :)
cryeR
02-02-2010, 04:58 PM
Do I have to change anything in it or just copy/paste it to CSP?
I think you have to wait for a new fgd (hammer config) which allows to spawn a weapon like the ak which you already did,but you have only 30 bullets to shoot and then drop the ak and get a new one for more ammo
UNREA1
02-02-2010, 05:37 PM
Do I have to change anything in it or just copy/paste it to CSP?
I think you have to wait for a new fgd (hammer config) which allows to spawn a weapon like the ak which you already did,but you have only 30 bullets to shoot and then drop the ak and get a new one for more ammo
oh, thanks a lot!
Thomas897
02-02-2010, 07:18 PM
Do I have to change anything in it or just copy/paste it to CSP?
I think you have to wait for a new fgd (hammer config) which allows to spawn a weapon like the ak which you already did,but you have only 30 bullets to shoot and then drop the ak and get a new one for more ammo
There are already source fgds that do this, I really wish I had some offhand I could link. But put it in a try it, and if you had set the guns to have more than the default ammo at start and it works in CSP, We'll know to use them.
EDIT:
http://www.editlife.net/customfgd.php
That's a good custom fdg if anyone wanted
cryeR
02-03-2010, 08:32 AM
Getting the AWP is not as easy as it looks, in csp 1.04 you cannot jump as high as in source
http://img28.imageshack.us/img28/3971/aimkingdom0000.jpg (http://img28.imageshack.us/i/aimkingdom0000.jpg/)
venom2
02-03-2010, 11:02 AM
can we use this map in csp or no? I'm not sure with the comments posted. If so, uploading it on my serv tonight :D
UNREA1
02-03-2010, 12:02 PM
Don't play this map on CSP, it still needs some fixes.
cryeR
02-03-2010, 12:15 PM
only the two biggest boxes are spamable , gameplay core of the original map -> all boxes are spamable
madmax
02-03-2010, 12:21 PM
the biggest difference betwen css and csp maps is csp maps dont have props ambient sound but since you dont have props you dont need to remove them and ambient sound could not hurt a AIM map
UNREA1
02-03-2010, 02:14 PM
Here it is: viewtopic.php?f=12&t=2740 (http://cspromod.com/community/viewtopic.php?f=12&t=2740)
Enjoy.
just finished playing it, i give it a
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