PDA

View Full Version : csp_market



vctm
05-24-2009, 08:30 PM
EDIT: Map is done:

http://www.gotgames.com.au/forums/count ... ase-51671/ (http://www.gotgames.com.au/forums/counter-strike-series-155/de_market-release-51671/)

TUROcKdev
05-25-2009, 05:40 AM
hmm i think the map is ok but maybe there are too many props that looks like css and thats crap.
look at cs_italy 1.6 or csp_italy ;) there are ideas you can use for csp_market ;)

Redstar
05-25-2009, 05:54 AM
Is it just me or this layout has pretty much the same configuration as the csp_italy one?
Anyway, welcome to the forums, as a registered user now :)

rXp
05-25-2009, 05:58 AM
Is it just me or this layout has pretty much the same configuration as the csp_italy one?
Anyway, welcome to the forums, as a registered user now :)
Now that you said it... Just a little but it's a different .

j0lt
05-25-2009, 06:21 AM
hmm i think the map is ok but maybe there are too many props that looks like css and thats crap.
look at cs_italy 1.6 or csp_italy ;) there are ideas you can use for csp_market ;)

There aren't any props in the map yet...

Map is looking nice, albeit similar to italy as stated above.

KaNaR
05-25-2009, 06:38 AM
I love it :)
I hope the gameplay will be good enough, but anyway Im looking forward for some more screenshots :)

TUROcKdev
05-25-2009, 07:50 AM
j0lt are you blind? in every screenshot there are prop_statics !!!

vctm
05-25-2009, 08:42 AM
I will be making two versions of the map, a CSS version and a CSP version. The CSP version will feature little to no "junk", this was originally designed for CSS, I just thought I'd include a CSP version as I have been following it.

@TURO

I have only just started placing props. What you see are 95% windows. Again, none of these props will be placed in the CSP version (for example those benches at T spawns and possibly the lights too).

EDIT: Oh also it's an Italy theme ;), that's why it looks like Italy.

New Screenshot on the first post, note the tables with fruit n shit on them wont be included in the CSP version.

cashed
05-25-2009, 05:52 PM
feel free to add prop_static, its the prop_physics is what u want to avoid.

messey
05-26-2009, 05:52 PM
rethink texturing pls

N0vA
05-27-2009, 06:16 AM
Nice map. But remember that the CSP player models are going to be smaller, like in CS 1.6! The size of boxes and objects should be adapted to them (don't know if you already resized them).

vctm
06-18-2009, 04:54 AM
The Source version of this map is finished, for more info + downloads visit the link below:

http://www.gotgames.com.au/forums/count ... ase-51671/ (http://www.gotgames.com.au/forums/counter-strike-series-155/de_market-release-51671/)

Still need to work on CSP version, would only take a couple of hours or so to do.

paradox
06-18-2009, 07:13 AM
woops double post

paradox
06-18-2009, 07:14 AM
wow, nice job :) only criticism is that the sludge looks a bit too bright here: http://i111.photobucket.com/albums/n127/mattfletch90/de_market/de_market_sewers.jpg

this shot is really awesome:
http://i111.photobucket.com/albums/n127/mattfletch90/de_market/de_market_Middle.jpg

TUROcKdev
06-18-2009, 02:38 PM
the map looks realy good =) some bugs like a spawn bug but the map is ok ;) in 13 seconds at t spawn as ct with bhop =) thats good to know =)

vctm
06-18-2009, 11:40 PM
The are no spawn bugs.

And it looks bright because those shots were taken in HDR haha.

PutridBeing
06-19-2009, 05:41 AM
The map does look very nice, but it's all the same color which makes it look a little repetitious in my opinion. Wish I could say more about the layout but I haven't played anyone on it so I can't really say.

On a different note, I think that this should be moved to the "Releases" section. :D