View Full Version : An idea about "russian walking"
PutridBeing
05-09-2009, 10:25 AM
I believe russian walking should be implemented as long as it's limited to how many times you can do it before you start to slow down. I personally want to say two or three times just so that it's usable but not exploitable. What is your opinion?
smartin
05-09-2009, 10:30 AM
Yeah that'd be cool. I'd say 4 times before it starts slowing you down. Would be neat if the sound became louder after 4 times too.
sorry but what do you mean by "russian walking" ??
PutridBeing
05-09-2009, 12:06 PM
sorry but what do you mean by "russian walking" ??
The act of continuously pressing the duck button to make less noise while moving.
No don't "inproove" everything, I think this is part of the game and that is things like those who make me like CS1.6
"russian walking" was until recently an "exploit" in CS 1.6. The name should come from the russian progames who found it out.
Valve is still on it to fix it, because while you are russian walking hitboxes change; seems to be caused by a goldstrc (HL Engine) bug, like I understood.
Without bug would we call it "silent running".
Discussion Board about the CS 1.6 Beta:
http://forums.steampowered.com/forums/showthread.php?t=848369
cashed
05-09-2009, 05:25 PM
its a movement bug so no it is not in CSP
andeh
05-09-2009, 08:52 PM
no russian walking
smartin
05-10-2009, 07:24 AM
its a movement bug so no it is not in CSP
When cspromod reaches its final state, you should ask the professional scene what they'd prefer.
PutridBeing
05-10-2009, 12:54 PM
its a movement bug so no it is not in CSP
When cspromod reaches its final state, you should ask the professional scene what they'd prefer.
I agree with smartin
cashed
05-10-2009, 12:57 PM
or not
Really no russianwalk ? OO
SecreT
05-10-2009, 05:09 PM
I guess the "proscene" dont want rus-walk in csp, cause its really messy if u can kill someone who hears you and is unflashed, just because he couldn't hit the headshot because of rus-walk.
PS: I think Hacker-Projekt were the first using it? Begrip just used it the whole time and thats why its called rus-walk/rus-hop. (Not fully sure about this.)
nitr0us
05-10-2009, 06:41 PM
PS: I think Hacker-Projekt were the first using it? Begrip just used it the whole time and thats why its called rus-walk/rus-hop. (Not fully sure about this.)
Isn't Begrip a swedish team?
SecreT
05-10-2009, 07:50 PM
Not at that time :)
1nfern0
05-10-2009, 08:02 PM
You gotta draw the line somewhere between exploits taht are acceptable and the ones that aren't. Silent running is too cheap and for pussies. You fuck up the sound factor of the game as well as the aimboxes. If you allow silent walking, you might as well start allowing illegal flashes, hacks that cover your sound, etc.
Just play the game without cheating like that.
nitr0us
05-10-2009, 08:29 PM
I silent run all the time :]
SecreT
05-10-2009, 08:32 PM
Mb u could just allow the rus-hop with a pistol or the knife? This would be a smaller advantage and the eco-rounds would be more exciting?
I think u can't compare illegal flashs or hacks with rus-hop.
downbad
05-10-2009, 09:16 PM
you can definitely compare russian walking to illegal flashes. You mess up the hit boxes and have no sound while you are running. Neither was ever supposed to be part of the game. Don't put it in CSP.
SecreT
05-10-2009, 09:41 PM
Maybe there should be an command for the servers to disable/enbale it, so there's always a choice and the league's/cup's/serverhoster will decide?
omg guys, it's an bug so if in CSP will be something like russian-walk for 3 hops you should be happy ;] Personally I use it in matches but for me it isn't thing that must be in CSP...
It makes the game faster, more interesting to watch...
Makes the game more interesting to watch & ofcourse to play!
Q3 for instance is too speedy imo, but I loved the CS 1.6 russian walk bug, because there was a way to trick your enemy and I think the game shouldn't be focused on aiming only (like it is now, as far as for instance fnatic is telling the community).
I guess it would be good to implement russian walking or let's say "fast sneaking", but maybe with a certain amount, like you have it in other games for running, so that you can't go silent through the whole map!
downbad
05-11-2009, 06:20 PM
either limited time or only with your knife out. You'd have to fix the hit boxes also.
Yes, i agree i rkn the "russian walk" should be slowed down when you hit your 4th crouch jump. I don't think its a bug because its a binded command and if you bind it to your mouse wheel it would make the crouch jump super fast because the mouse wheel is a really sensitvity part of the mouse inorder to make the russian walk a success =D
Yes, i agree i rkn the "russian walk" should be slowed down when you hit your 4th crouch jump. I don't think its a bug because its a binded command and if you bind it to your mouse wheel it would make the crouch jump super fast because the mouse wheel is a really sensitvity part of the mouse inorder to make the russian walk a success =D
It's a bug in the sense that it was not meant to be there.
1nfern0
05-13-2009, 06:54 PM
Mb u could just allow the rus-hop with a pistol or the knife? This would be a smaller advantage and the eco-rounds would be more exciting?
I think u can't compare illegal flashs or hacks with rus-hop.
you can definitely compare russian walking to illegal flashes. You mess up the hit boxes and have no sound while you are running. Neither was ever supposed to be part of the game. Don't put it in CSP.
Exactly why I think you can compare it to hacks as well. As far as I'm concerned, masking sound and messing up hit boxes is virtually a hack.
You allow silent walking in.. what else are you going to allow in?
nitr0us
05-13-2009, 11:28 PM
Silent run doesn't augment the hitboxes. It's like saying repeatedly tapping crouch in place to peek over things augments the hitboxes. I don't think someone will crouch-run in battle anyways.
downbad
05-14-2009, 11:36 AM
its not about augmenting hit boxes or being in battle. When someone runs around the corner silent running they dont have their head in the normal spot. So when i have my Xhair at head height, i dont get the usual HS. And u cant say "well they could jump around the corner and it be the same situation". Because silent run wasnt supposed to be part of the game. and when someone jumps they cant effectively shoot back.
nitr0us
05-14-2009, 11:02 PM
its not about augmenting hit boxes or being in battle. When someone runs around the corner silent running they dont have their head in the normal spot. So when i have my Xhair at head height, i dont get the usual HS. And u cant say "well they could jump around the corner and it be the same situation". Because silent run wasnt supposed to be part of the game. and when someone jumps they cant effectively shoot back.
Well it puts the person at a disadvantage anyways because the person will have no way to shoot you until he stops his crouch-run, therefore making it much easier for you to kill him (due to more time of exposure before the enemy can even get one shot off).
Also this 'normal spot' for a headshot... what if he crouch peeks? :lol:
It isn't part of any GoldSRC game for sure, but I have grown accustomed to the fact that you are able to make less noise.
Again, this is my opinion, don't take it too seriously. :ugeek:
Also, why does everybody else call it Russian Walking? You don't freaking walk, and there is nothing Russian to it (maybe if some Spetsnaz soldier can do it IRL or some shit). :D
smartin
05-15-2009, 02:57 PM
NOS, because it's sneaky, and russians are sneaky and mysterious :D
nah but I'm all for r-walk too (yes I'll call it r-walk). If there'd be a way to fix the hitbox bugs, then it's just another neat gameplay element where you make a little bit less noise, while moving a little slower than running. Still there should be fucked up recoil when you R-walk.
I don't care if it's not an INTENDED gameplay element. Even if the coders didn't want it there to start with, they let it be there for several years, which made it a vital gameplay element. Tournaments banned it because of the way it was bugged with hitboxes and shit. But the actual feature isn't a problem at all really. The less serious scene in which i've played, r-walk has always been tolerated and has added a nice twist to gameplay, making it faster in certain situations.
Go r-walk!
unizo
05-15-2009, 05:03 PM
its a movement bug so no it is not in CSP
When cspromod reaches its final state, you should ask the professional scene what they'd prefer.
I agree with smartin
I think the reason Cashed is saying no isn't because it's a bad idea, it's because it's a bug with Goldsrc. And as such it's nigh-going-on-impossible to replicate in a different engine.
Redstar
05-15-2009, 06:01 PM
I think the reason Cashed is saying no isn't because it's a bad idea, it's because it's a bug with Goldsrc. And as such it's nigh-going-on-impossible to replicate in a different engine.
No, we had a long chat about this with ted, smartin and doublethink. Ted is saying no because it's a bad idea in his opinion to implement this in CSPromod since it's a bug which totally screws up the hitboxes and wasn't supposed to be there.
But this has nothing to do with the engine, everything can be recreated on the source engine.
Now, here is my personnal opinion about russian walking (or whatever you call it), which is the same as smartin's because we both agree that this unwanted gameplay element became part of the game.
I think that it should be implemented in CSPromod with a few conditions though:
-the hitboxes bug has to be fixed
-the russian walking should make noise, but less than when you run of course
1nfern0
05-16-2009, 11:55 PM
I think the reason Cashed is saying no isn't because it's a bad idea, it's because it's a bug with Goldsrc. And as such it's nigh-going-on-impossible to replicate in a different engine.
No, we had a long chat about this with ted, smartin and doublethink. Ted is saying no because it's a bad idea in his opinion to implement this in CSPromod since it's a bug which totally screws up the hitboxes and wasn't supposed to be there.
But this has nothing to do with the engine, everything can be recreated on the source engine.
Now, here is my personnal opinion about russian walking (or whatever you call it), which is the same as smartin's because we both agree that this unwanted gameplay element became part of the game.
I think that it should be implemented in CSPromod with a few conditions though:
-the hitboxes bug has to be fixed
-the russian walking should make noise, but less than when you run of course
Bunny hopping was a major part of early cs for many many years.. where's my bunny hopping?
Boosting through floors is a part of the game why am I not allowed doing those?
Defusing through walls, boxes, floors, etc is a part of the game that was a major part of the game.. why am I not allowed to do it in leagues anymore?
Shields went through a series of bans and unbans, idk what their status is now but they've been removed before nonetheless.
I can go on and list soo many things that were/are part of cs but aren't considered fair or weren't intended to be in the game but are still removed/not allowed in league play. Crouch hopping... especially crouch hopping should be no exception. Unless they make some serious fixes to make crouch hopping more fair then MAYBE. But, personally, I still think crouch hopping is fuckin cheap as hell and people only like it cuz they get cheap kills that require hardly any skill. It's not even gratifying to kill someone with crouch hopping. It's like, wow I killed that guy he didn't even know I was coming cuz I'm cheating.. that was so awesome. It's like killing someone with hacks. Yeah, it might be fun but what the hell, in the end you're not really playing the game.. you're just cheating. Crouch-hopping removes a huge skill element of the game.
smartin
05-17-2009, 09:59 AM
Bunny hopping was a major part of early cs for many many years.. where's my bunny hopping?
Boosting through floors is a part of the game why am I not allowed doing those?
Defusing through walls, boxes, floors, etc is a part of the game that was a major part of the game.. why am I not allowed to do it in leagues anymore?
Shields went through a series of bans and unbans, idk what their status is now but they've been removed before nonetheless.
I can go on and list soo many things that were/are part of cs but aren't considered fair or weren't intended to be in the game but are still removed/not allowed in league play. Crouch hopping... especially crouch hopping should be no exception. Unless they make some serious fixes to make crouch hopping more fair then MAYBE. But, personally, I still think crouch hopping is fuckin cheap as hell and people only like it cuz they get cheap kills that require hardly any skill. It's not even gratifying to kill someone with crouch hopping. It's like, wow I killed that guy he didn't even know I was coming cuz I'm cheating.. that was so awesome. It's like killing someone with hacks. Yeah, it might be fun but what the hell, in the end you're not really playing the game.. you're just cheating. Crouch-hopping removes a huge skill element of the game.
1nfern0, you definitely have a point. Really, it's hard to counter that, but if you compare those things to russian walking, russian walking seems so much more like a natural move: You're not soundless, yet you make a little less sound than while running, and more than walking. It feels like it's something that should be there, even though it's not supposed to.
Regarding your bunny jumping, I'm still not sure whether they'll actually remove that. So there's a chance it'll be there. Maybe harder to pull off though. However, this is nothing I can confirm as it's just speculations.
Boosting through a floor is just too weird to be implemented. Specators aswell as new players would definitely "WTF" at that. In fact most things that are done through walls/floors are non-imaginable, and even though wallbanging sometimes is a little over the top, it's still more imaginable for a bullet to go through than a human being.
(I really don't like arguing in favor of reality, but there's a slight difference to those arguments, which I hope is interpretable.)
Shields, Idk, nobody really liked them + they were added as late as in v 1.6. They haven't been there all the time, and I've never seen them as allowed items in leagues/ladders/tournaments. Russian walking however, has been tolerated in some tournaments.
Regarding the skill element, the knowledge of how to pull off a good russian walk, aswell as the knowledge of when to do it, is itself a skill element. And since it fucks up your recoil while you're doing it, it's not like it's 100% glory and "cheat". It speeds up gameplay a little, by adding something inbetween walking and fully running. It's important to remember that it's NOT silent. I've always heard russian walkers coming, one just has to pay attention.
Hope I got my point across.
1nfern0
05-17-2009, 04:14 PM
Bunny hopping was a major part of early cs for many many years.. where's my bunny hopping?
Boosting through floors is a part of the game why am I not allowed doing those?
Defusing through walls, boxes, floors, etc is a part of the game that was a major part of the game.. why am I not allowed to do it in leagues anymore?
Shields went through a series of bans and unbans, idk what their status is now but they've been removed before nonetheless.
I can go on and list soo many things that were/are part of cs but aren't considered fair or weren't intended to be in the game but are still removed/not allowed in league play. Crouch hopping... especially crouch hopping should be no exception. Unless they make some serious fixes to make crouch hopping more fair then MAYBE. But, personally, I still think crouch hopping is fuckin cheap as hell and people only like it cuz they get cheap kills that require hardly any skill. It's not even gratifying to kill someone with crouch hopping. It's like, wow I killed that guy he didn't even know I was coming cuz I'm cheating.. that was so awesome. It's like killing someone with hacks. Yeah, it might be fun but what the hell, in the end you're not really playing the game.. you're just cheating. Crouch-hopping removes a huge skill element of the game.
1nfern0, you definitely have a point. Really, it's hard to counter that, but if you compare those things to russian walking, russian walking seems so much more like a natural move: You're not soundless, yet you make a little less sound than while running, and more than walking. It feels like it's something that should be there, even though it's not supposed to.
Regarding your bunny jumping, I'm still not sure whether they'll actually remove that. So there's a chance it'll be there. Maybe harder to pull off though. However, this is nothing I can confirm as it's just speculations.
Boosting through a floor is just too weird to be implemented. Specators aswell as new players would definitely "WTF" at that. In fact most things that are done through walls/floors are non-imaginable, and even though wallbanging sometimes is a little over the top, it's still more imaginable for a bullet to go through than a human being.
(I really don't like arguing in favor of reality, but there's a slight difference to those arguments, which I hope is interpretable.)
Shields, Idk, nobody really liked them + they were added as late as in v 1.6. They haven't been there all the time, and I've never seen them as allowed items in leagues/ladders/tournaments. Russian walking however, has been tolerated in some tournaments.
Regarding the skill element, the knowledge of how to pull off a good russian walk, aswell as the knowledge of when to do it, is itself a skill element. And since it fucks up your recoil while you're doing it, it's not like it's 100% glory and "cheat". It speeds up gameplay a little, by adding something inbetween walking and fully running. It's important to remember that it's NOT silent. I've always heard russian walkers coming, one just has to pay attention.
Hope I got my point across.
Good points. I'll give you an example of how I think it's cheap and also somewhat not so cheap.
When I'm sitting somewhere, and all I hear is faint footsteps coming my way. It sounds like only one person. I bounce a grenade timed according to the sound of his distance. I also have a feeling that it could be a crouch hopper so I ready myself around the corner, trying to analyze whether his faint steps are consistent or becoming louder. The second I realize they're not changing, I ignore my audio-timing and just rely on my visual reflexes. Depending on how much time I have to think about it (half seconds can make a difference), I may or may not get the crouch hopper. Usually I will get them in this scenario but I'm still put at an annoying disadvantage. I might of wasted a grenade, I might not of had time to think about it and so my chances of prefiring or walling were ruined, he might bounce in to view during the half second my brain is distracted thinking of the sound. This is when it is somewhat not so cheap to have crouch hoppers, because despite my bs disadvantage, I still have a very good chance of getting him.
Here is an example of when it's extremely annoying and unfair when crouch hoppers are playing:
I'm waiting, lets say, at catwalk stairs in d2. It's 2v1 clutch against me. I hear one guy coming up short A from t mid. I hear one guy's faint footsteps, I assume that person is at long or maybe coming from b or b tuns. Nevertheless, judging by his sound I reflexively turn to aim at the one coming short when BAM I'm shot in the back by a guy who crouch-hopped past cat to the stairs.
There are countless scenarios where this happens. So you can argue yeah but you had time to assume it was a crouch hopper in that specific scenario or w/e. Maybe that arguement could work in some scenarios, where you have time, but in most scenarios you don't. Too many times you're distracted by other things going on, and things that you're planning out to do to win the round. This includes all kinds of things like throwing a grenade(s) in targeted places, communicating to your team mates the action plan, etc. It's important to note that all these thoughts can take place in a matter of second(s) and the human brain can only process a couple in a second.
There's also sometimes where you realize at the last moment shit it might be a crouch hopper. You turn just in time to see him bouncing around the corner. You fire, where this would've regularily been a headshot but it isn't because of the hit box displacement. Due to your shots, your recoil has gone up. This has allowed time for the crouch-hopper's recoil to come down enough for him to kill you with ease.
I've just been in too many situations where I'm like FUCK I could've won if it wasn't for that damn sound illusion. When you get into really competitive gaming, where you're just doing too much damn strategy at a time, you don't have room to have to deal with cheap illusions.
Granted, I have been in my share of situations where I have time to realize it's a crouch hopper or could be and I kill him fairly easily. There are, however, too many times where you don't have the time.
In conlcusion, due to the arguement that both sides would have equal opportunity to use crouch hopping, it should be considered a fair part of the game. To further enforce this, if people were able to fix the hit box displacement bug while crouch hopping, there would be almost no ground to call crouch hopping unfair. This being said, if these fixes were made and crouch-hopping allowed, I would have to get used to it as a fair part of the game and have no legitamate objection towards crouch hopping. My position would still stand either way though that I would much prefer to keep the game natural and without crouch-hopping.
What I think would be amazing though is if you allowed the option for both sides to agree on crouch-hopping to decide whether it be used or not. For example, just before a match if both teams agree to allow crouch-hopping then it is legal; if one or both teams disagrees to allow crouch-hopping, it is illegal. I think this would be the fairest way to do it.
Banzai
06-28-2009, 02:00 PM
or not
First of all, Cashed you and you're mates who think that this should not be implemented or AT LEAST DISCUSSED are fools over at CSP devteam, If you don't ask the professional scene about it.. I'm sure this "bug" can be refined with an specific animation and etc... Then we also go back to one of the big factors of WHY Counter-Strike is as big as it is today.. First of all, it's the feel of the game and though this is not a big thing but it's one of the things that makes the more professional players get advantages etc, so a skilled player will know and have trained this move it's addicting after a while and the game get's dull without it. The russian walk term comes from the russian dance were they do "jumping while crouching", This is where the term comes from.
This move is made by many AWP'ers and players to "fasten the pace" and intensity of the game.. Not to ALLOW the public nor the professional players to try this out wether the idéa can be ditched or not is pure dumb.. So CSProMod crew, you left the silencer bug to be but not this "bug"? Stupid, Stupid..
Regards, Florian Larsson.
Banzai
06-28-2009, 02:08 PM
Bunny hopping was a major part of early cs for many many years.. where's my bunny hopping?
Boosting through floors is a part of the game why am I not allowed doing those?
Defusing through walls, boxes, floors, etc is a part of the game that was a major part of the game.. why am I not allowed to do it in leagues anymore?
Shields went through a series of bans and unbans, idk what their status is now but they've been removed before nonetheless.
I can go on and list soo many things that were/are part of cs but aren't considered fair or weren't intended to be in the game but are still removed/not allowed in league play. Crouch hopping... especially crouch hopping should be no exception. Unless they make some serious fixes to make crouch hopping more fair then MAYBE. But, personally, I still think crouch hopping is fuckin cheap as hell and people only like it cuz they get cheap kills that require hardly any skill. It's not even gratifying to kill someone with crouch hopping. It's like, wow I killed that guy he didn't even know I was coming cuz I'm cheating.. that was so awesome. It's like killing someone with hacks. Yeah, it might be fun but what the hell, in the end you're not really playing the game.. you're just cheating. Crouch-hopping removes a huge skill element of the game.
1nfern0, you definitely have a point. Really, it's hard to counter that, but if you compare those things to russian walking, russian walking seems so much more like a natural move: You're not soundless, yet you make a little less sound than while running, and more than walking. It feels like it's something that should be there, even though it's not supposed to.
Regarding your bunny jumping, I'm still not sure whether they'll actually remove that. So there's a chance it'll be there. Maybe harder to pull off though. However, this is nothing I can confirm as it's just speculations.
Boosting through a floor is just too weird to be implemented. Specators aswell as new players would definitely "WTF" at that. In fact most things that are done through walls/floors are non-imaginable, and even though wallbanging sometimes is a little over the top, it's still more imaginable for a bullet to go through than a human being.
(I really don't like arguing in favor of reality, but there's a slight difference to those arguments, which I hope is interpretable.)
Shields, Idk, nobody really liked them + they were added as late as in v 1.6. They haven't been there all the time, and I've never seen them as allowed items in leagues/ladders/tournaments. Russian walking however, has been tolerated in some tournaments.
Regarding the skill element, the knowledge of how to pull off a good russian walk, aswell as the knowledge of when to do it, is itself a skill element. And since it fucks up your recoil while you're doing it, it's not like it's 100% glory and "cheat". It speeds up gameplay a little, by adding something inbetween walking and fully running. It's important to remember that it's NOT silent. I've always heard russian walkers coming, one just has to pay attention.
Hope I got my point across.
I love this dude, Smartin got everything right.. If i have read his comment before i posed then i would'nt have to reply.. :P
But boosting through floors.. Come on are you dumb?.. That's just wrong, that's not an element of skill that is just raw total bugg.. To go THROUGH a solid matter is just dumb as hell and could destroy any tactics that the CT might come up with like on CPL_MILL if you boost through A in tunnels.. That would FUCK UP the whole defence and most probably make you win every round..
And russian walking isn't that hard to "hear".. If you are skilled then you can hear the gaps between the jumps etc. And quickly distinguish that he is russian walking.. So.. Yeah, you're probably a public noob :) NOTE: COUNTER-STRIKE PRO MODIFICATION (PRO AS IN PROFESSIONAL AS IN NOT PUBLIC AS IN GO PLAY SOURCE AND GO BANANAS WITH ZOMBIE MOD OR SOME DAFT SHIT!.. This is the savior of PROFESSIONAL COUNTER-STRIKE GAMING..
Banzai
06-28-2009, 02:12 PM
Here is an example of when it's extremely annoying and unfair when crouch hoppers are playing:
I'm waiting, lets say, at catwalk stairs in d2. It's 2v1 clutch against me. I hear one guy coming up short A from t mid. I hear one guy's faint footsteps, I assume that person is at long or maybe coming from b or b tuns. Nevertheless, judging by his sound I reflexively turn to aim at the one coming short when BAM I'm shot in the back by a guy who crouch-hopped past cat to the stairs.
There are countless scenarios where this happens. So you can argue yeah but you had time to assume it was a crouch hopper in that specific scenario or w/e. Maybe that arguement could work in some scenarios, where you have time, but in most scenarios you don't. Too many times you're distracted by other things going on, and things that you're planning out to do to win the round. This includes all kinds of things like throwing a grenade(s) in targeted places, communicating to your team mates the action plan, etc. It's important to note that all these thoughts can take place in a matter of second(s) and the human brain can only process a couple in a second.
This is where the skill should kick in.. You should get a better position or RUSH him with a flash infront, there is thousands of ways to kill him anyways so yes there is those scenarios and no they doesn't have to be hard to get.. You just have to be routined..
"russian walking" doenst exist anymore in cs1.6 so its not nessessary XD haha
smartin
06-29-2009, 09:42 AM
"russian walking" doenst exist anymore in cs1.6 so its not nessessary XD haha
Since when?
since it makes sound like you would run normal!
since they fixed it..
after that every jump made noise... (also when you stand still and jump in the air without moving in a direction)
they fixed that some weeks ago... just go and try :P
maybe i'm wrong ;S just go and test :P
smartin
06-29-2009, 10:25 AM
ya you're wrong. works like a charm, since they removed the "fixes".
ah then they screwed the silince(walking) jumping with the fix and removed the fix a week later again.
coul'd be possible i'm playing on a non-russian-walking server XD
smartin
06-29-2009, 11:55 AM
yeah most likely the server hasn't updated its shit yet ;]
amogan
06-29-2009, 01:44 PM
It is a bug. It is not a feature. It most certainly is not vital. It will not be in 1.04 unless by coincidence there happens to be the exact same bug. Cross your fingers or get over it. Take care.
smartin
06-29-2009, 02:27 PM
Have you been following the discussion in the thread amogan?
amogan
06-29-2009, 07:10 PM
I have sat down and read it in its entirety prior to posting. Being a role model for many I feel obligated to do so.
downbad
06-29-2009, 08:04 PM
bahahaha!
1nfern0
06-29-2009, 11:41 PM
Here is an example of when it's extremely annoying and unfair when crouch hoppers are playing:
I'm waiting, lets say, at catwalk stairs in d2. It's 2v1 clutch against me. I hear one guy coming up short A from t mid. I hear one guy's faint footsteps, I assume that person is at long or maybe coming from b or b tuns. Nevertheless, judging by his sound I reflexively turn to aim at the one coming short when BAM I'm shot in the back by a guy who crouch-hopped past cat to the stairs.
There are countless scenarios where this happens. So you can argue yeah but you had time to assume it was a crouch hopper in that specific scenario or w/e. Maybe that arguement could work in some scenarios, where you have time, but in most scenarios you don't. Too many times you're distracted by other things going on, and things that you're planning out to do to win the round. This includes all kinds of things like throwing a grenade(s) in targeted places, communicating to your team mates the action plan, etc. It's important to note that all these thoughts can take place in a matter of second(s) and the human brain can only process a couple in a second.
This is where the skill should kick in.. You should get a better position or RUSH him with a flash infront, there is thousands of ways to kill him anyways so yes there is those scenarios and no they doesn't have to be hard to get.. You just have to be routined..
You and some others don't seem to understand that there are just some times when you can't catch it. No matter how skilled you are, there will be those certain times you will not hear it coming no matter what.
Now obviously if it was put in and both sides used it all the time it'd be even and we'd all get used to it... but lets hope it doesn't come to that. I just personally feel there's more skill involved in playing without silent running. I think silent running is too much like cheating the system.
just use aimbot and there's no problem...
no seriously...
buy some skill on ebay pls :P
u r one of them who whine when they got knifed by a russian-walking ninja!? :P
1nfern0
06-30-2009, 03:09 AM
just use aimbot and there's no problem...
no seriously...
buy some skill on ebay pls :P
u r one of them who whine when they got knifed by a russian-walking ninja!? :P
nah I don't whine.
I can see where people for crouch hopping are coming from. It's just conflicting opinions.
sankramellow
08-23-2009, 12:55 AM
What about putting a cvar like:
sv_russianwalk <0/1>
This will satisfy both people who like Russian walking and people who don't like it. You can put it to a vote to see what everyone else likes. After all if you think about it. Your not the only person who is playing the mod. If you want the mod to be successful you must put what the public wants. I personally think that Russian walking is fair. If they use Russian walking against you, well you can do it against them. Its not cheating because its part of the game and anyone can do it. Yea, ok if your a noob you don't know how to do this but a noob doesn't know how the recoil goes. Its just one of those things that speeds up the game play and makes the game more interesting. If you can't Russian walk well. Why is bhoping in the game? You hear less footsteps when your bhoping and your even harder to hit because you move twice as fast as Russian walking. Russian walking is not cheating, Its a skill. Seriously if they made 1.6 more like source id just move to source anyway. CSPromod is all about having the same gameplay and feel as 1.6. Well if you can't russian walk well its a bit more like source. Also when you duck you slow down then duck. In 1.6 you duck then slow down. Its like a slide
Inflikt
08-23-2009, 01:58 AM
What about putting a cvar like:
sv_russianwalk <0/1>
This will satisfy both people who like Russian walking and people who don't like it. You can put it to a vote to see what everyone else likes. After all if you think about it. Your not the only person who is playing the mod. If you want the mod to be successful you must put what the public wants. I personally think that Russian walking is fair. If they use Russian walking against you, well you can do it against them. Its not cheating because its part of the game and anyone can do it. Yea, ok if your a noob you don't know how to do this but a noob doesn't know how the recoil goes. Its just one of those things that speeds up the game play and makes the game more interesting. If you can't Russian walk well. Why is bhoping in the game? You hear less footsteps when your bhoping and your even harder to hit because you move twice as fast as Russian walking. Russian walking is not cheating, Its a skill. Seriously if they made 1.6 more like source id just move to source anyway. CSPromod is all about having the same gameplay and feel as 1.6. Well if you can't russian walk well its a bit more like source. Also when you duck you slow down then duck. In 1.6 you duck then slow down. Its like a slide
that's basically what i was going to say
tiger
10-18-2009, 04:09 PM
In 1.04 are you stopped when you hit +duck several times while running like in CS:S or did you make it like in 1.6 (I'm not talking about russian walking)?
This is really annoying in Source when you're stopped...
domeij
10-18-2009, 06:59 PM
PS: I think Hacker-Projekt were the first using it? Begrip just used it the whole time and thats why its called rus-walk/rus-hop. (Not fully sure about this.)
Isn't Begrip a swedish team?
It have both a russian and swedish team.
haGisson
10-19-2009, 04:02 AM
In 1.04 are you stopped when you hit +duck several times while running like in CS:S or did you make it like in 1.6 (I'm not talking about russian walking)?
This is really annoying in Source when you're stopped...
it's a bug which has to do with the player-model bounding box in 1.6, don't know if it can be implemented
pRopaaNS
10-19-2009, 02:03 PM
It should be banned pernamently, that russian walking. One of main cs features is sound and that russian walking messeed up that senselessly. Use walk or crouch if you want to move without sound.
DIEEIER
10-19-2009, 02:27 PM
PS: I think Hacker-Projekt were the first using it? Begrip just used it the whole time and thats why its called rus-walk/rus-hop. (Not fully sure about this.)
Isn't Begrip a swedish team?
It have both a russian and swedish team.
Well congratulations to them fro screwing the hole game gameplay, now everybody does it because yeah using +duck many times has more skill than 3 hs when normal running :roll:, hope they rott in hell! :evil: :evil: :evil:
superonionman
10-19-2009, 06:42 PM
thank god russian walking won't be in csp, lamest shit ever.
Bocom
10-25-2009, 06:04 PM
It should be banned pernamently, that russian walking. One of main cs features is sound and that russian walking messeed up that senselessly. Use walk or crouch if you want to move without sound.
This. Even the FAQ reinforces this.
PolarPanda
10-25-2009, 10:27 PM
I'd never heard the term "russian walking" before.. but hell people have been doing it for ages. That and crouch-hopping from cover to cover to mess up hitboxes. Sure, I do it because its not illegal and it provides an advantage, but I'd be glad to see it go because it really is a stupid bug. Gameplay would be just as good without it, and maybe we'd see people using the walk button again.. I don't even know why I still have it bound.
Maybe there should be an command for the servers to disable/enbale it, so there's always a choice and the league's/cup's/serverhoster will decide?
Nah, game needs to be consistent on stuff like this!
inspiral09
10-26-2009, 04:32 PM
Russian walk sucks and is only for noobs this is new to me, though, i see alot of cs players walking like that lately and it annoys me.
smartin
10-26-2009, 04:48 PM
russian walk is teh sex
haGisson
10-26-2009, 05:18 PM
it is teh oral sex
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