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Jul 9, 2010
News


Without further ado here is the anticipated but slightly delayed patch to get CSPromod running again.
We would have liked to release it concurrent with the CS:S update but things didn't go as planned.

Anyway if you have 1.04 already installed all you need is this ~7.38MB hotfix .zip archive, extract it to your SourceMods/ folder, restart Steam and you're good to go again.
Server hosts also only need this single patch (it contains the Linux .so as well). Also there is a slight inconvenience with setting up a CSPromod 1.04 server as of now: read about it here! Also make sure to backup your server.cfg if needed.

If however you do not have CSPromod installed you will first need to download and install or extract the full 1.04 release and then apply the patch on top of that.

After extracting the patch CSPromod BETA 1.04 will run off the "Source SDK Base 2006". It will download automatically if you don't have it installed yet. Also make sure to restart Steam!
This hotfix also contains a few other bug fixes and updates that we made prior to our Source Engine 2007 port. The full list of patch notes as usual are in our official changelog.

In case you would like to host the 1.04 hotfix or if you encounter any problems please contact amogan@cspromod.com or post in the forums.

Enjoy your weekend!
Jul 4, 2010
News
Hello all!

Just taking a moment to fill everyone in on what has been going on. These past few weeks have been insane for CS:S with the port to Mac OSX, Orange Box, and the drastic changes imposed on players.

First of all, we have a quick fix for CSP 1.04 which will allow it to work with the new file structure. I know most are curious about 1.05, and we understand, but its important to patch this ASAP.

For CSP 1.05, both new smaller player models are in game. They are no more then 63 units tall, with view height of exactly 53 units. Animations are about 70% complete, these are "first run" animations, sort of like alpha. Its exciting to see them, but the game is not yet ready for wide testing. Mazzer has literally put in 1-2 hours or more A DAY of his own personal time to make these a reality.

Now, another issue which has been a heated discussion just about everywhere, is the removal of the -tickrate command from CS:S. It is absolutely insane to limit the server admins in this way, and it seems they are already using plugins to hack around this, but why should they have to do this? In light of this decision, I have decided to default CSP 1.05 to 100 tick. The -tickrate command will still be there, and work perfectly for those who want to run 66 for lower bandwidth or older hardware situations..

So the long story short is, CSP 1.05 will see public release in 2010, with new models. It will support both 66 and 100 tick. It will have working server side physics for both, and give the players what they want. If we find any discrepancies due to tickrate, we will spend however long it takes to correct them, because Counter-Strike is worth the effort.

As a final note, about the website. I'm sure many of you noticed it was down for about a week. We were being graciously hosted by Ted's friend John 'bor3d' Lewis. He was hosting us 100% for free during the most busy time this mod had ever seen. We did thousands of gigs of raw throughput on his service, and we all just wanted to say thank you to him for all his help. We are on DreamHost for now, we may move once more, but it will be done without any downtime if we migrate.

So, thanks to all of you who still check in on us. 2010 is going to be a great year for CSP. Stay tuned.
May 3, 2010
News
Mar 19, 2010
News
UPDATE: Here's the news with the live stream added as well as all the spectator information you need.
Also, there will be a post-match interview at 4 PM EST / 22:00 CET with Parik "cArn" Sattermon (fnatic) and Mark "PhP" Kadek (Reason).

We're very excited to announce today that Fnatic CS 1.6 and Reason Gaming CSS, arguably the world's two best teams at their respective games, have agreed to participate in a CSPromod Beta 1.04 showmatch. The exhibition will take place on Sunday 21st March at 20:00 CET, and will be covered by the prestigious journalism and broadcasting outlets Cadred.org and QuadV. This should be a both interesting and exciting piece of entertainment, as the 1.6 vs. Source debate has long been a subplot to the development of CSPromod. While we hope that members of both communities are becoming open to the possibility of uniting under CSP, the showmatch should be a fun experience for those who remember the most heated of the 1.6 vs. Source days.

CSPromod Project Director Alex Garfield had this to say about the showmatch:

"We're very excited that such high-profile teams, media, and broadcasters have come together to make this match happen. The 1.6/Source debate has been one of the Counter-Strike community's most intense dialogues over the past several years, and thus we expect this match-up to draw passionate interest from players in both camps," said Alexander Garfield, Project Director for CSPromod. "Furthermore, we hope that the execution of a successful exhibition match between two of the world's best Counter-Strike teams illustrates to the community how close CSPromod really is to being competitively a viable game."

The full announcement is available here.
Feb 6, 2010
News
We hope you have all been enjoying the first week of CSPromod Beta 1.04's public release. Over the past six days, we have been receiving encouraging and useful feedback from many areas of eSports, including community members, professional players, leagues, and broadcasters. We've already begun work on 1.05, as that's the next big milestone for this project.

CSPromod Beta 1.04 has obviously been a very hot topic of conversation this week, as many individuals have questions and comments on where CSP is right now, and where it can, should, and shouldn't go. This Sunday (tomorrow) on Live on Three, the pro gaming broadcast brought to you by djWHEAT, SirScoots, and Slasher, CSP's Project Manager Alex Garfield will be coming on air to discuss CSPromod and field questions from live call-ins. Make sure you tune and call in, and don't miss what will certainly be an in-depth and passionate discussion.

Here's Live on Three's official press release: "After one week of public release for CSPromod, including reactions from the pro-player community in both 1.6 and Source, along with the media's thoughts, Project Manager Alex Garfield will be a guest on Live on Three this Sunday at 4PM EST/22:00 CET. We will be talking about how the release has gone thus far, and if things have gone as expected, better, or worse, his reactions to the player and media statements, more information and hopefully a general release date for 1.05, and what the plan is for CSPromod for the future of the Counter-Strike community."

Live on Three airs this Sunday (tomorrow), February 7th, at 4PM EST/22:00 CET, at http://www.djWHEAT.tv
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