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Mar 24, 2012
News
Hi all,

The CSPromod 1.09 Deathmatch test weekend has begun! After a grueling week of testing and programming, the CSP1.09 DM ALPHA is here.


Download information, installation instructions and more important information is available on the CSPromod 1.09 Deathmatch Test Weekend document.


Don't forget to report your bugs, inform us of any feedback and suggestions, but most importantly: have fun!
Feb 28, 2012
News
http://update.cspromod.com/post/549

Public CSP1.09 Deathmatch alpha test throughout 23rd-25th March.

The new client DLLs (and any other files required to run CSP1.09) will be distributed on the 23rd March for testing. During this time, we expect all players to test for and report bugs.

2 official servers will be online throughout these 2 nights for you to play on. Dedicated server owners please contact Saul on the forums to express your interest in running servers on these days.

Discuss here!

Update February 29th
The dates have been moved forward to 23rd-25th March. Added link for dedicated server owners to contact me via forum PM if they're interested in hosting servers.

Sorry about the date being moved, I didn't realise I had a final 2 days afterwards... d'oh!
Dec 31, 2011
News


Hello everyone!

2011 is coming to an end and we hope you've all had a great year! We thank you for the support you've given us for the past few years and we hope that you'll continue this adventure by our side. In the name of the CSP Team, I'd like to wish you a happy new year!

You may certainly be wondering what has been going on since our last release, and what you can expect to see in 2012.
First things first, while we still don't have a release date for the next beta of CSPromod (1.09), it should be ready for a public release by the end of January 2012.

Be sure to check our dev update site during the upcoming weeks for more information on the subject and also our latest developer logs to see what the developers and beta testers have been up to.

Now, we're quite excited to announce that we have some fresh blood who just joined our developement team!
Please welcome:

-James moleynator Jannaway - Character Artist from Australia, joined us mid-september and has been working on the new player models since then. http://www.jjannaway3d.com

-Sanjeev cloud Dubey - Weapon modeller from India, who just joined us a few days ago, will be starting work on the Desert Eagle model. http://www.cloudfolio.webs.com

-Richard Spearhead Beard - Weapon modeller from the U.K, who just joined us a couple of days ago aswell, will be starting with the USP model. http://www.beardoproductions.co.uk

We're really happy to have them onboard, wish them good luck!

Moving on to animations: Mazzer has started working on brand new animations with the new rigged models and it's looking awesome so far. You can expect a devlog aswell as a video coming soon.

On the mapping front, blackaddR and I, Redstar, have been working on csp_dust2 since mid-October; revamping the map, creating a new theme with full custom textures and models.
I'll post a detailed mapping devlog in January, so stay tuned!

Finally, I won't say much about it yet, but I've started working on custom weapon sounds; many thanks to Twiddler for those, and I plan on recording every single sound csp needs (such as footsteps, body impacts, etc) during the upcoming year. Developer log incoming aswell!

In a nutshell, CSPromod BETA 1.09 should be released late January if everything goes well and will feature many bug fixes and gameplay improvements.
Our next big step for 2012 will be the release of CSPromod 1.1; our first version out of beta: it will feature a lot of custom content and new features and should really be the start of something big:
  • New player and weapon models
  • New animations
  • New textures
  • Revamped maps
  • Custom sounds
  • Deathmatch
  • CSPTV

Thanks to all of you who still support us, 2012 is going to be a great year for CSPromod!
Happy new year!

Oct 17, 2011
News
Hi everyone,

I'd like to welcome a new guy inside our development team! Please say hello to Aidan "blackaddR" Tuffley who just joined us as a Texture Artist! We will be working together to create custom content for the mod and you can already have a look at what he's been working on during the past few weeks:

Check the post below for the preview images!
Sep 23, 2011
News

Have a look at the official 1.08 changelog
Install instruction and other vital information can be found on the wiki

IMPORTANT Since the last steam update the game library tab takes around 25% (sometimes more) CPU usage resulting in in-game choppiness. Make sure you CLOSE the steam window after launching CSPromod or use a desktop shortcut!

If you would like to host our installer and zip files please E-Mail us at mirrors@cspromod.com with the links alongside the country where the files are hosted.

-Post bugs on the forums, send crashes to crash@cspromod.com
Crash dumps can be found in "...\Steam\steamapps\<accound>\source sdk base 2007\", those .mdmp files.
-Check out the known issues thread and the server list.

Thank you very much for your support and your patience, we hope you'll enjoy this new release of CSPromod!
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